terrans~ pffft
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Jun 16 2011, 08:12 AM
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Junior Member
304 posts Joined: Nov 2008 |
terrans~ pffft
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Jun 16 2011, 09:44 AM
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Senior Member
853 posts Joined: Aug 2008 |
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Jun 16 2011, 10:28 AM
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Junior Member
134 posts Joined: Jul 2006 |
FB in BW is something like reaper, u can hardly see terran player produce more than 3. unless there are a noob zerg player goin mass ling
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Jun 16 2011, 10:54 AM
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Junior Member
304 posts Joined: Nov 2008 |
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Jun 16 2011, 02:08 PM
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Junior Member
134 posts Joined: Jul 2006 |
QUOTE(SiewKaiz @ Jun 16 2011, 10:54 AM) Terran are not suppose to beat Protossps: copy from Idra (Zerg arent suppose to beat Protoss) Added on June 16, 2011, 2:09 pm QUOTE(quest_5692 @ Jun 16 2011, 09:44 AM) cute sig... This post has been edited by jeffvip: Jun 16 2011, 02:11 PM |
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Jun 16 2011, 02:14 PM
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Junior Member
11 posts Joined: Jun 2011 From: Under the bridge, trolling passerby |
Always had a hard time dealing with Terran player when I'm using Zerg......unless that player play badly
Any tips to deal the MM ball? EDIT : Oh boy......wrong thread to ask......awkward This post has been edited by Umadbro?: Jun 16 2011, 02:18 PM |
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Jun 16 2011, 02:36 PM
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Junior Member
34 posts Joined: Jun 2010 |
talking about zerg, how to deal with zerg effectively if zerg going for early baneling and zerling rush with 2 base. Attack timing around 8-9 min.
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Jun 16 2011, 03:09 PM
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Junior Member
590 posts Joined: Jun 2008 |
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Jun 16 2011, 03:10 PM
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Junior Member
134 posts Joined: Jul 2006 |
MM is too easy to deal as a zerg player. Baneling is enough to kill every MM Terran throw at you.
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Jun 16 2011, 03:12 PM
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Junior Member
590 posts Joined: Jun 2008 |
what is MM>
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Jun 16 2011, 03:22 PM
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Senior Member
860 posts Joined: Jul 2005 |
QUOTE(tcheepin @ Jun 16 2011, 02:36 PM) talking about zerg, how to deal with zerg effectively if zerg going for early baneling and zerling rush with 2 base. Attack timing around 8-9 min. 1) get a nice wall-off. make it a habit to wall with production buildings I.e. rax, fact etc and not depot.2) put bunkers behind those walls. High econ blings bust will still kill your front wall, but the linga runby can be dealt with if there are enough bunkers. 3) get siege mode out asap. Of course, the most important thing is to scout and see it coming. Scout his natural to check the drone saturation. And if you see a lot of lings wandering outside your perimeter, it normally indicates blings bust aggression is coming. Normally if you can survive til you have siege mode you will be in good position. After that just marines drop his naked base and claim your victory. |
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Jun 16 2011, 03:28 PM
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Junior Member
134 posts Joined: Jul 2006 |
QUOTE(FLampard @ Jun 16 2011, 03:12 PM) Marine and Marauder QUOTE(westley0214 @ Jun 16 2011, 03:22 PM) 1) get a nice wall-off. make it a habit to wall with production buildings I.e. rax, fact etc and not depot. scout scout n scout.... listen to the zerg killing master 2) put bunkers behind those walls. High econ blings bust will still kill your front wall, but the linga runby can be dealt with if there are enough bunkers. 3) get siege mode out asap. Of course, the most important thing is to scout and see it coming. Scout his natural to check the drone saturation. And if you see a lot of lings wandering outside your perimeter, it normally indicates blings bust aggression is coming. Normally if you can survive til you have siege mode you will be in good position. After that just marines drop his naked base and claim your victory. |
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Jun 16 2011, 03:48 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Jun 16 2011, 03:22 PM) 1) get a nice wall-off. make it a habit to wall with production buildings I.e. rax, fact etc and not depot. honestly the answer lies in continous pressure against zerg...2) put bunkers behind those walls. High econ blings bust will still kill your front wall, but the linga runby can be dealt with if there are enough bunkers. 3) get siege mode out asap. Of course, the most important thing is to scout and see it coming. Scout his natural to check the drone saturation. And if you see a lot of lings wandering outside your perimeter, it normally indicates blings bust aggression is coming. Normally if you can survive til you have siege mode you will be in good position. After that just marines drop his naked base and claim your victory. disrupt their droning till u tech up (tanks, medics) and hit a timing on the zerg... example: 2 rax bunker while expanding -> marine shield timing -> marine tank timing -> drops everywhere |
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Jun 16 2011, 03:50 PM
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Junior Member
34 posts Joined: Jun 2010 |
QUOTE(westley0214 @ Jun 16 2011, 03:22 PM) 1) get a nice wall-off. make it a habit to wall with production buildings I.e. rax, fact etc and not depot. Becasue the problem is at the natural coz those open wided natural a bit difficult to wall in to protect our natural. 2) put bunkers behind those walls. High econ blings bust will still kill your front wall, but the linga runby can be dealt with if there are enough bunkers. 3) get siege mode out asap. Of course, the most important thing is to scout and see it coming. Scout his natural to check the drone saturation. And if you see a lot of lings wandering outside your perimeter, it normally indicates blings bust aggression is coming. Normally if you can survive til you have siege mode you will be in good position. After that just marines drop his naked base and claim your victory. my bad habit is like to build wall with depot then bunker in front of those wall (at natural). it seems like I've been playing a different way round. so is 3 rax (2 reactoer + 1 lab) + 1 fact (lab) + 1 port (reactor) is it efficient enuf If scouted baneling rush? |
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Jun 16 2011, 03:59 PM
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Senior Member
860 posts Joined: Jul 2005 |
QUOTE(tcheepin @ Jun 16 2011, 03:50 PM) Becasue the problem is at the natural coz those open wided natural a bit difficult to wall in to protect our natural. What I normally do is make my 2nd CC (then upgrade to OC) in base, continuously making SCVs and muling, and only lift it out and transfer SCVs out to natural when I'm sure I'm safe enough from lings runby or Blings aggression. This usually means when I've siege mode or when I'm sure high econ Blings bust isn't coming from scouting information.my bad habit is like to build wall with depot then bunker in front of those wall (at natural). it seems like I've been playing a different way round. so is 3 rax (2 reactoer + 1 lab) + 1 fact (lab) + 1 port (reactor) is it efficient enuf If scouted baneling rush? The production buildings you mention did not correlate directly to whether you can protect yourself from high econ Blings bust. The more important things are your buildings placements and whether you've enough bunkers etc. |
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Jun 16 2011, 04:06 PM
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Junior Member
134 posts Joined: Jul 2006 |
QUOTE(evofantasy @ Jun 16 2011, 03:48 PM) honestly the answer lies in continous pressure against zerg... MMA revolutiondisrupt their droning till u tech up (tanks, medics) and hit a timing on the zerg... example: 2 rax bunker while expanding -> marine shield timing -> marine tank timing -> drops everywhere ____ I come to a conclusion that Terran game winning move depends heavily on the timing attack. Miss it, usually will lose. when 200 toss vs 200 terran, GG'ed for Terran... 200 Terran vs 200 Zerg, usually terran win 1st round but zerg can replenish their army in minutes(imagine 10 ultralisk produce at the same time), GG'ed for Terran also. So REMEMBER THE TERRAN TIMING!!! don't move out too late |
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Jun 16 2011, 04:55 PM
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Senior Member
853 posts Joined: Aug 2008 |
umm........tvz is now best matchup (Y) so as zvt lol
basically if you see more than 8 lings wondering in the map, its probably a sling bling aggression, then you need to be defensive wif ur wall off. if you see no lings on the map, it means that they are being greedy, then you can move out wif a pack of marines. normally this time, they will have 2-3 lings at the middle of map at xelnaga tower. if really so, they will freak out and make like 8 sets of ligns, then you just back off (damage had been done and fellow terran brothers, Blue Flame Hellion is IMBA. the commitment is so low but if only 1 out of 3 tries succeeded, you will win the game ^^ and you can be reactional after ur hellion, if they make roaches, then you can make marauder hellions only....if you see they are trying to use queen and spine to block you off, try to make damage while throwing down armory for thor.....works well for me.... 1/2 rax FE into double factory blue flame, then either hellion marauder, or thor(just enuf to defend muta) tanks marine.... This post has been edited by quest_5692: Jun 16 2011, 04:57 PM |
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Jun 16 2011, 06:22 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
ever get hit with 2rax bunker -> blue flame -> banshee -> blue flame drop -> tank timing as a zerg?
terrans do tat abusive build more lawl |
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Jun 16 2011, 06:31 PM
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Senior Member
853 posts Joined: Aug 2008 |
i always do that but skip banshee cuz i hate it XD
Added on June 16, 2011, 6:32 pmtheres a chinese idiom, what you dont like, dont do it to other ppl. This post has been edited by quest_5692: Jun 16 2011, 06:32 PM |
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Jun 16 2011, 06:55 PM
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Junior Member
304 posts Joined: Nov 2008 |
QUOTE(jeffvip @ Jun 16 2011, 02:08 PM) Terran are not suppose to beat Protoss bcoz u all not yet diamond and above yet~ps: copy from Idra (Zerg arent suppose to beat Protoss) |
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