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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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jeffvip
post Jul 1 2011, 08:44 AM

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QUOTE(SiewKaiz @ Jul 1 2011, 08:28 AM)
i wonder how different kr ladder terran n sea ladder terran~
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ssup dude, why u played zerg yesterday night? I still remember u say "live as protoss, die as protoss". tongue.gif

u got a nice reaction, throw up spine immediately.

This post has been edited by jeffvip: Jul 1 2011, 08:50 AM
jeffvip
post Jul 1 2011, 09:19 AM

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QUOTE(SiewKaiz @ Jul 1 2011, 08:58 AM)
ehhh coz i play protoss in SEA, Zerg in NA n zerg in custom game with my clanmate n fren i rarely play protoss with them~ smile.gif
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u wanna hide your true skill isn't it... u r a cunning fellow.. hehe


Added on July 1, 2011, 9:21 am
QUOTE(quest_5692 @ Jul 1 2011, 09:00 AM)
not really race specific but generally KR fellows are FKING GOOD in 1 base all in. especially toss n terran...

most of the time if you didnt scout for it and prepare accordingly, you will die str8 away. terrans like to do 1 base all in strat against Z n P, P like to do it to all race, Z.......still about the same. games are generally fking short...

its like....everyone is racing for the most ladder points in the shortest amount of time.

/butthisisonlylowerleague/  maybe its not the same after bronze :3
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so whats your league in kr? i m not gonna believe the bronze bs ya...

This post has been edited by jeffvip: Jul 1 2011, 09:21 AM
jeffvip
post Jul 2 2011, 02:38 PM

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QUOTE(westley0214 @ Jul 1 2011, 02:02 PM)
Yup the speedlings totally nullify the patrol split technique. I guess pre-spreading before engagement works the best but the main problem is most of the times lings and banes come before you can spread marines and siege up your tanks in time.

I only managed to get to lvl 14. But since the thread mentions that it will be cost efficient as long as we manage to get past lvl 5 I think it's ok  hmm.gif
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west, july 23 season 3 start... we r gonna be apart cry.gif
jeffvip
post Jul 4 2011, 08:44 AM

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QUOTE(westley0214 @ Jul 2 2011, 10:06 PM)
Why apart? You're going to be promoted to diamond next season is it? Damn I still remain in Platinum since season 1.

Forever-Plat.jpg
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no DIamond yet. but most likely Bz will seperate us in a different division on platinum itself. cry.gif So nice to have some1 I know in the same league as I'm

This post has been edited by jeffvip: Jul 4 2011, 08:47 AM
jeffvip
post Jul 4 2011, 05:40 PM

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QUOTE(SiewKaiz @ Jul 4 2011, 04:55 PM)
both of u press find match at the same time n try to finish the game in within same time~ there might have a chances u 2 go to same division again~ if u2 MMR r quite the equal
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oo.. thx for the idea
jeffvip
post Jul 5 2011, 08:52 AM

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QUOTE(FLampard @ Jul 4 2011, 08:57 PM)
how to counter this tactic? if im playing against him?
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QUOTE(radkliler @ Jul 4 2011, 09:06 PM)
I don't play Terran seriously...but I think the 1-1-1 build can counter the Bio pretty decently
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I think the same old words "constantly scout". Scan the opponent base on the 2nd 50 energy or 3rd 50 energy depends on how unsafe u feel. make sure your scv is moving around the map and poke at opponents front once a while. Getting a reaper might be a good choice too. Early TvT, u need to know whether is early siege tank pressure, blue flame hellion, mass bio,mass drop, harassment banshee (either rush or delayed), mass cloak banshee build or just pure simple 1 rax FE.

Getting an early Viking is a good defensive choice, u can spot siege tank, kill banshee, prevent drops and additional scouting on opponent's base. But I prefer 2rax 1factory opening (early siege tank pressure) and that's usually threaten heavily by mass cloak banshee cheese alot.


Added on July 5, 2011, 8:54 am
QUOTE(Quazacolt @ Jul 4 2011, 07:30 PM)
why would you want to be in the same division anyways? you got feelings for him?
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QUOTE(westley0214 @ Jul 4 2011, 07:49 PM)
Lol yup brotherly love. Btw I heard that ladder bonus pool will stop growing starting tomorrow until the start of season 3? Is that the case with the previous season also? Couldn't remember.

WTF season 2 is so short. With season 3 there are a lot of new ladder maps. Need to relearn.
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It feels a lot nicer to have a friends inside the same division, really. Sometimes I can monitor his winning rate when I'm waiting for a game to start. hehe

This post has been edited by jeffvip: Jul 5 2011, 08:56 AM
jeffvip
post Jul 5 2011, 03:56 PM

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QUOTE(quest_5692 @ Jul 5 2011, 03:21 PM)
2 rax 1 fact via 1 base, unless you can contain him in 1 base (siege bunker) and expand, i think that strat will put you economically very behind as its really resources heavy. (its even heavier than the standard 3 rax play)
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exactly, I go for early containment at his natural. Trying to delayed his expansion time as much as possible while I run my natural on my own. Btw I will only go for this build on smaller maps.
jeffvip
post Jul 5 2011, 04:59 PM

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QUOTE(westley0214 @ Jul 5 2011, 04:00 PM)
Hey I just found out that Ghost is better at countering Broodlord than Viking. 5 sniper round kill a Broodlord instantly in like 2 secs negating armor upgrade etc.
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have u successfully use ghost to defend against BL? btw, ghost are more immobile, harder to produce and more expensive. I'm thinking to train my ghost skill as well. A good counter against Infestor too
jeffvip
post Jul 9 2011, 12:48 AM

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Nothing wrong start with Bronze, every1 needs a learning curve. I start from bronze too
jeffvip
post Jul 11 2011, 09:16 AM

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Whats is the difference btwn a good zerg player vs a bad zerg player is their mutalisk. Muta is very effective in mid game and mid-late game. Great zerg player, the muta never stop moving

For early muta,
Try to watch replays, get to know the usual timing of mutalisk pop out under undisturbed and disturbed condition (your T aggresiveness). Prepare the engineering bay b3fore that and get at least 1 turret when mutalisk in on their way.

For mid game muta,
Try to know the exact number of muta, if the muta is in big number (>16). U need to go heavy on turret (more than 3) and Thors at your mineral patch to defend when you are pushing. Always prepare your scv to repair the Thor and turret

Sometimes u need to harass zerg itself to keep their muta busy instead of them keep buggering u. Make small group of marine or hellion to go around the map. Be the aggressor, usually it is more effective and more fun biggrin.gif
jeffvip
post Jul 11 2011, 02:19 PM

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QUOTE(FLampard @ Jul 11 2011, 12:37 PM)
Tried these tactics

MM -- raped by their collosus

Mass Siege tanks -- worked well especially against MM and ground units, but most protoss/zerg players go mass void rays/muta

Banshee sneak -- almost won but the 2 noob teammates lagged out and u know i cant fight 1vs4

Mass battlecruiser -- too slow to produce in big numbers

the only thing i havent try is nuke and thors...
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u mean u r playing team games only? then go tier 1 unit and attack together at 6 minutes mark. this is team game
jeffvip
post Jul 15 2011, 08:35 AM

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QUOTE(SiewKaiz @ Jul 14 2011, 07:58 PM)
protoss and terran is OP race~
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I switch to protoss then zerg in the beginning of the game, but only to find out that the background music of ALIEN is dull. Then I switch back to Terran for (a lot) better background music. Like that only got omp ma, music brings emotion and exciting element to the game play. That's why Terran is the my chosen race despite being the weakest race...

ps: troll post obviously

This post has been edited by jeffvip: Jul 15 2011, 08:37 AM
jeffvip
post Jul 15 2011, 03:39 PM

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Archon cant be kite... The new TvP style if you wanna stay bio based is to go early ghost and stay heavy on ghost. EMP them like crazy. After Ghost out of energy, target fire them on zealot. Get 8 to 10 Ghost, yummy.

_____
Terran is the best bcos of the background music la dey

This post has been edited by jeffvip: Jul 15 2011, 03:40 PM
jeffvip
post Jul 15 2011, 05:30 PM

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QUOTE(pepsi89 @ Jul 15 2011, 05:02 PM)
battle cruisers counter archons xP

btw im really impressed by jinro's tvp style from mass clocked banshee switching to BC
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cool rclxms.gif , where can I watch this replay?


I cannot remember the last time I win a PvT in a macro game, 3 months ago maybe. Gotta go starport strart d

This post has been edited by jeffvip: Jul 15 2011, 06:13 PM
jeffvip
post Jul 18 2011, 01:31 AM

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QUOTE(pepsi89 @ Jul 16 2011, 01:34 AM)
http://wiki.teamliquid.net/starcraft2/FE_4...t_Banshee_Build

tlo did it a lot, but jinro did it with great success in the gsl
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I tried but getting owned. Something wrong with me, maybe not enough apm to pull this through.
jeffvip
post Jul 19 2011, 08:52 AM

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QUOTE(quest_5692 @ Jul 18 2011, 09:20 PM)
why 4 port banshee need apm...
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bcos need to control positioning of raven, cloak banshee & marine. If Marine stand too front will be burn off by Colo and Banshee stand too in front pulak got pawn by stalker. So basically need to push raven in front, pdd, banshee comes in, cloak, banshee target fire colo, marine come in, marine spread, marine look for obs. (It seems to me like got a lot of things to do) haiz, + my computer lag pulak... wait for the upcoming bulldozer to help me.
jeffvip
post Aug 1 2011, 02:31 PM

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yoyo... new Zerg killing build by SlayerS(blue flame hellion, marine & medivacs) in MLG Anaheim

SlayerS's TvZ strat

Description of Opening:

1. Standard opening w/ 10 depot 12 rax 15 orbital/marine
2. Reactor on barracks first then swap it to factory after 3-4 marines
3. 4 Hellions out of reactor factory and wall off with command center
4. When last two hellions start build a techlab on factory
5. Swap factory and barracks again and start blue flame
6. Train a few more marines out of reactor, send out hellions for light/moderate harass, start starport
7. Focus on saving the hellions and not over committing, you will need as many as possible later and remember to repair them as well
8. Keep pumping hellions while researching blue flame and swap it back to reactor when blue flame is done, remember to expand when your command center/orbital is done
9. Train one medivac and put your 7-8 marines in it then move out with all of your hellions

Execution of the main timing attack:

1. You keep the marines in the medivac so that they can keep up with the hellions
2. Pick off any scouting lings with the hellions when you move out
3. Start stim and adding on more barracks at your main
4. Pick a spot to elevator at in the zerg main or natural, it should bea clif that's fairly far away from a ramp and out of range of any nearby spine crawlers
5. Move the hellions up next to the cliff so that they will be in range to roast any lings that try to camp your dropship
6. Drop the marines and then gradually elevator up the hellions
7. Focus on avoiding spinecrawlers and moving behind mineral lines to create better choke points for funneling zerglings
8. Because you're dropping away from the front spine crawlers will most likely be forced to re-burrow to be in range of your units, when they move focus them with your marines and the odd hellion shot
9. Do as much economic damage as you can, more often than not the losses inflicted will be enough to win against the average zerg, make sure you keep on top of scv and unit production back at your main, research combat shield if your attack lasts long enough for stim to finish and continue hellion/medivac production

Description of follow-up:

1. Your early hellion harass and timing attack will probably do enough damage to cripple the zerg beyond repair, however if you mis-microed and lost too many units to spines or getting surrounded you're not completely out of the game
2. You should have gotten stim and combat shield during your attack and kept up a fair amount of unit production, you should also have at least four barracks, 1 with a techlab and 3 without add ons
3. If you fell behind in marine production because you got distracted just keep producing them until you get a good ball of 20 or more going, you should also have 3-5 medivacs depending on if you saved that initial one or if you kept on top of production, if you already have a lot of marines slam out 3 more reactors on your barracks to stream in marines
4. Move out once you have a good chunk of marines and more blue flame hellions and try to throw down your third command center right before you get ready to move out
5. As your pushing out for your second big attack feel free to add on the 2 gas at your expansion and drop more factories or starports depending on what tech path you want to go towards, either tanks and thors for a serious mech push later, or more starports for some kind of tricky banshee harass to further frustrate your opponent, OR just add more rax/2 engineering bays/a ghost academy to stick with heavy MMM play and ghost support
6. When you move out you definitely want your hellions and marines in a separate control group, and maybe even your medivacs to keep them from getting sniped by queens as you attack move around.
7. Your strategy for attacking with this later push should be as follows
a. Your marines are you primary dps against bigger things like queens/buildings/spine cralwers/roaches
b. If you run into hellions stim your marines away and split if you can but you should be using your hellions to kite the banelings, this is why they need to be in different control groups. You don't want the hellions to tank the banelings, you want them to try and kite them but still survive with a few because you will need the hellions to scare off large clumps of speedlings
c. Keep streaming in marines and hellions from your main, the reactors should finish around the time your push his, depending on the map size
d. Add on whatever extra tech structures you want and lift off to your third if you find a lull in the battle
e. Your primary targets are drones and tech buildings but chances are this will either kill or get terribly crushed if you waited too long or really messed up the early elevator push
f. If even this push ends in a stalemate you might want to lean towards ghost tech to help out against the very popular infestor play and don't forget to take precautions against mutas

noted : heavy roaches play is say to counter this build, but I think Terran can easily transition into Marauder build after this aggressive opening

This post has been edited by jeffvip: Aug 1 2011, 02:35 PM
jeffvip
post Aug 1 2011, 07:47 PM

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QUOTE(quest_5692 @ Aug 1 2011, 05:53 PM)
well, actually b4 this MLG, the koreans had been doing alot of hellion plays just that only in MLG, enuf foreigners can see this build....

anyway, IMO the build jeffyip posted can be refined abit...do a normal reactor expand build, 1 rax 1 gas 1 factory, make reactor at rax, make CC, swap factory with rax for the reactor, rax make techlab factory make 1 set of hellion. when 1 set of hellion is done, techlab is done too, swap add ons. expand and make starport. use initial 2 hellions to poke. then from then on its the same as jeff.

the only diff is make 1 set of hellion, IIRC its the perfect timing. at least b4 i stop playing starcraft.....the micro execution had been well described by jeff.

roach play rapes this build but you can transition into 3 rax (all marauder) 1 reactor factory play. which RAPESSSSSSSSSSSSS zergs without muta. (roach = no muta)
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SC & LYN is gonna miss u... take care cry.gif

This post has been edited by jeffvip: Aug 1 2011, 07:55 PM
jeffvip
post Aug 1 2011, 10:13 PM

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QUOTE(quest_5692 @ Aug 1 2011, 08:44 PM)
add me on facebook brah. haha, im damn active there lol. search quest ng lives in KL, malaysia
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added... Teh
jeffvip
post Aug 2 2011, 12:59 PM

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QUOTE(FLampard @ Aug 2 2011, 12:43 PM)
why roach = no muta??

i thought they can build spire and roach waren too...?

btw what is micro liao?
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u might want to ignore this build currently... just focus on improving your basic mechanics of TvZ like timing, marine, tank 1st. Without certain micro& mechanics, this build will be own hard by pure roaches (which is common on > Silver level)

btw, muta is not good to defend (especially against Marine). In this case, Terran is the aggressor so Zerg need units to defend. Micro is the ability to control small amount of unit to create the best result. Like avoiding baneling with marine or move-attack-move to kill a probe with just 1 marine.

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