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 The Zerg Strategy v1.0, Cheer for the overmind!

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max_cavalera
post Oct 13 2011, 02:01 AM

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QUOTE(A-Note @ Oct 13 2011, 01:59 AM)
wait ._. reactionary race? O.o uh means... more scouting and countering? O.o
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ur last pics....did u built an overseer juz to check whether all that colossus is real? coz sometimes sentry just hallucinate them...sometimes even ai protoss does dat tricks....
max_cavalera
post Oct 13 2011, 10:17 PM

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btw, it seems hydra is greatly underused, in zerg match ups...even much more rarely when fighting against terran. my fren a zerg player even laugh if my zerg opponent do a hydra unit to fight against me and say obviously hes a noob coz no decent good zewrg players is gonna go hydra against terran...it seems almost as rare as reaper unit now. i think blizzard shuld do something to at least buffed this unit a lil bit, or they can evolutionate to something much of a tougher built.
max_cavalera
post Oct 13 2011, 10:44 PM

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QUOTE(Koroster @ Oct 13 2011, 11:40 PM)
OUCH!!!
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sory tailou... noob opinion only notworthy.gif .. but i feel sad when see PvZ matchup and mass roach only against 4 gate army.. i tohot they deserve a better unit composition to face toss.
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post Oct 13 2011, 11:00 PM

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QUOTE(SiewKaiz @ Oct 13 2011, 11:58 PM)
i bet u no watch koros vs rambo at wcg tongue.gif
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huhu. post the youtube or rpelay here. lemme see smile.gif
max_cavalera
post Oct 14 2011, 03:35 AM

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QUOTE(Koroster @ Oct 14 2011, 02:15 AM)
Regardless what I did he's right. I see maderships more than hydras thesedays...  I can only say they are fun to play with. I want back SC1 hydra.....
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yes i absoultely agree.... blizzard makes the hydras in SC2 now seems obsolete and like a joke.... at least give them some active upgradeable skills. once marine n medivacs been massed up and stimmed all the way they stand no freaking chance sad.gif. hope that in HoTS, blizzard will make them more usable, at least they can evolutionate to somtehing more better n useful
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post Oct 14 2011, 11:04 PM

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bronze league zerg players still use hydra against terran bro... smile.gif
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post Nov 7 2011, 03:35 PM

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QUOTE(alvinkhoo @ Nov 7 2011, 04:26 PM)
Hi, for all the Zerg player, wanna know do you guys deal with terran with marines tanks timing push? I think is at 7 n 8 minutes mark..
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burrowed roach n pop out in the middle of their tanks? my fren does dat a lot. but if not sufficient time.....mass zerglingwif speed, create 3 different control group and flood them frm different angles. aanother easier way is roach rush 1st as meat shield n flood ur speedlings after the tank started focus fire on those roach.
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post Nov 7 2011, 07:25 PM

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QUOTE(alvinkhoo @ Nov 7 2011, 07:40 PM)
haha.. okay.. thank you
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positioning of ur army is key. always get hold of xel naga tower. when they started push out don't defend just outside ur base, by then the tanks already sieged and they soft contained you.....they r quite vulnerable when tanks unsiege and on the way to ur base. try to engaged in the middle of the map. spreading ur creep is key to vision. if possible don't overcommit ur lings outside creep. see how stephano defend his early macro built. create good choke point at ur ramp(evo chamber) with queens nearby or roach guarding so its hard for hellions to runby. place strategic spine crawler, extra queens for banshee posibilties. as long as can defend early timing push from terran. zerg will get ahead.
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post Nov 13 2011, 02:38 PM

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QUOTE(debiru-man13 @ Nov 13 2011, 03:01 AM)
But what if they go bling/ling/muta? Now I know how terran feels. lol.

But seriously, blings soften up roaches, and counter hydra, and ling finish everything. I feel I should just go muta as well, maybe with infestor support or corruptors or something.
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bro. thk u for contributing in this thread forum. lol
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post Nov 13 2011, 04:24 PM

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QUOTE(debiru-man13 @ Nov 13 2011, 04:33 PM)
I wanna be GM yo! lol


Added on November 13, 2011, 3:35 pm

ya, maybe I was too passive, then his eco was better, so even with only banelings he managed to kill everything... -__-

need to harass more.
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no probs. juz need to scout for terran hidden proxy 5 rax rush yo and u'll be good... doh.gif
max_cavalera
post Nov 16 2011, 12:07 AM

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i nvr play zerg, but since stephano prominent rise with zerg i been quite a fan of him and watches most of his latest games. i analyze why he is so succesful compared to other zerg players and here is just my opinion and point of view:

1. Very macro oriented play. hatch 1st and pool 2nd at almost any games.
2. Grab 3rd hatchery @ 3rd expansion incredibly fast.
3. Macro hacthery at main almost all game as well.
4. Strategic placement of overlords all around his base are preventing from being caught by drops or rush by suprise.
5. Strategic placement of buildings especialy evo chamber creating choke point at ramps and partially blocking with queens, supported by 2 or 3 good placement of spine crawler.
6. if blue flames hellion come out or normal unupgraded hellions comes harrass, he will still defend with only speedlings but he rarely overcommits all his lings to chase hellions off creep unless he is confidednt he can overtake them. he will usually rally all his lings just in fornt natural expansion to defend hellion harras supported by at least 2 spine crawler and a queen.
7. zerg weakness is their inability to scout as easy as terrans, but if you already studied all early rush opener by terrans or protoss and actively scout for any hidden proxy building or pylons and be prepared on how to dealt with it, they are quite a powerful race.
8. if ZvT, as long as terran early rush can be defended and the zerg players don't panic and keep on macroing, terrans will keep falling behind economically. If u study all his games, whenever stephano succesfully defend all his enemy early rushes overtime he is going to be way ahead and will crush them by the time hes 3 base is fully operated and running.
9. perfect micro and reflexes to react to any situation.
10. Uses Infestor neural parasite, fungal and infested terrans as leverage to overcome opponent army.

Based on this, the only chances a terran can win is by early containment with tanks that limit him ffrom free expanding or even a cheese play with hidden proxy rax....aside from that it is difficult to defeat him. A ghoist must be built mid game when u spot his infestor to EMP them if not its carnage for stephano.
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post Nov 18 2011, 12:57 AM

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kaiz everday laddering like mad u sure full of experience and built order/opener.... smile.gif
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post Nov 19 2011, 04:02 PM

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u have played 3 race extensively throughout laddering at high level bro.... im pretty sure ur gonna think terran is still the op race like most of the forumer in this starcraft thread? eventhou with all protoss buff....?
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post Dec 3 2011, 02:35 PM

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QUOTE(TruthHurts @ Dec 3 2011, 03:14 PM)
CC ?? I sked keylogger. Found 2 type of keylogger .. one attach to keybord plug behind the CPU and another is sofware with password so you cant turn it off.  ohmy.gif
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im one of the player laddering at cc. my pc @ home are netbooks so i can only surf net bk home. its fun and give u better experience. try it smile.gif
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post Dec 4 2011, 03:15 PM

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does anyone have any benchmark on zerg, by the 10-11 minutes gametime, how many base a zerg would usually have?
max_cavalera
post Dec 4 2011, 06:51 PM

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QUOTE(quest_5692 @ Dec 4 2011, 07:11 PM)
10-11 minute, if ZvT 2 hatch muta play, you have 3 hatchery 2 base. muta poped out, building the 3rd hatch.

ZvP 10-11 minute unless you roach rush, you should have 3 base running vs a forge FE protoss already.
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rclxms.gif Z force me to 1 base all in lol ... cry.gif


Added on December 4, 2011, 6:52 pm
QUOTE(TruthHurts @ Dec 4 2011, 06:17 PM)
I have 1 Hatchery and 1 gas in 10 ~ 11 minutes .  nod.gif
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;o.... i would be so happy if u did that...but bronze lvl players already have 3 hatch by that mins....

This post has been edited by max_cavalera: Dec 4 2011, 06:52 PM
max_cavalera
post Dec 9 2011, 12:13 AM

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QUOTE(yuvster @ Dec 6 2011, 03:26 AM)
I don't like playing in NA server.. Always forced into playing some non-standard style play and the people there just LOOOOVE their cheese..
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im impressed with a zerg larvae system and queen larvae injection mechanics whr they can train 12310453496873495 aka gajillion amounts of units of 2 hatcheries in an instant.... rclxms.gif rclxms.gif cry.gif cry.gif
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post Dec 10 2011, 07:08 PM

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hellion harrass? block with evo chamber, defend with spine crawler and extra queens....


Added on December 11, 2011, 2:43 am
QUOTE(xcen @ Dec 9 2011, 08:26 PM)
Can the sifus here share with me their scouting strategies? ZvZ is much easier. But ZvP and ZvT, I'm not too sure of their timings and I don't know when to send it the scout.

Sometimes kena Banshee rush right after Hellion harass is really no fun.
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actually the best counter i think is try to hold off as much as possible and tech up to muta. hellion and banshee thr is no way they can atk muta and if u dunno....terrans thay are hyper aggressive wif hellion and mass or cloak banshee will have little marine to defend their base.

This post has been edited by max_cavalera: Dec 11 2011, 02:43 AM
max_cavalera
post Dec 12 2011, 08:42 PM

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upgraded lings are sick :s.... the most feared unit of zerg for me is banelings anyway.. especially when they speed upgrade....roll2 ball of death just giv my marine some lovely hugs....
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post Dec 13 2011, 04:00 AM

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QUOTE(xcen @ Dec 13 2011, 03:18 AM)
Indeed, a lot of Zerg strategies are very APM and reflex intensive. Your reflex must be really good in order to win a game. Zerg might be less micro-intensive, but reflex wise I think Zerg is probably the one that needs the fastest reflex.

Do you guys think Zerg is harder to play for beginners? I'm Gold league zerg, but I always find myself losing to high pressure games from Terran/(and sometimes) Toss. When I watch replays, their macro and game sense is terrible, but it seems that their strategies are easier to execute. I'm not saying I'm much better, but I do think that I do a lot of things right, but one wrong decision (like one wave of drones at wrong timing) can just allow the opponent to corner you in, starve you on one/two bases, and win the game.

I don't know, that's just my opinion. Maybe I'm worse than I thought and should focus more on how to deal with early pressures.


Added on December 13, 2011, 2:25 am

I think when you go infestor/ling, positioning and timing is really key. Flank is also extremely extremely helpful.

While if you go for muta/blings, more focus on harassing to keep terran econ down. In major battles, I feel muta/bling is easier, just make sure you split your blings a little, run to the right direction, and make sure mutas don't fly to marines. Whereas for infestor ling, you need to go in at the right moment before the terran split his marines and take center positiion on the map. So you can fungal the marines and the lings can handle the tanks.
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actually many protoss and terran player will try to end the game vs zerg when they are on 1 base or 2 base. Terrans especially their MMM are their most trademark and cost effiecient unit they can ever produce. prolonging the game past 2 base will make the game falls in favor to zerg players especially when they get 3 base fully saturated and mining, thats when their macro starts kick in with full force and it become a nightmare for terran and protoss plqayer to dealt with...... no point for us terran to outmacroed a zerg as the mechanics doesnt really allow us to do so. so the only option for terran is to do constant harrass pressure and timing push...

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