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 The Zerg Strategy v1.0, Cheer for the overmind!

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darkplacid
post Sep 28 2010, 10:19 AM

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Zerg in SC2 not that mobile without creep... Big map encounters are big problem.

For me Terran is Bane-Lisk -> Ultra

Protoss Muta-Ling -> Infestor

Infestor well good for Terran but not so effective because all Terran units have range so they can attack.

Protoss if they go heavy Zealots-> Collusus... A good FG can block to make a good wall to block the zealots from attacking then NP the cullosus and use back againts them.

Only use infestors for Terran is you having trouble with mass bio ball. If you see them going mech. A good magicbox trick with muta can handle thors easily.
darkplacid
post Sep 28 2010, 11:19 AM

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QUOTE(Sky.Live @ Sep 28 2010, 10:37 AM)
do fungal growth works on colossi?
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Yes they do. Fungal growth works on every units but only ultralisk will not get stuck but still will receive damage from FG

This post has been edited by darkplacid: Sep 28 2010, 11:28 AM
darkplacid
post Sep 28 2010, 05:12 PM

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QUOTE(evofantasy @ Sep 28 2010, 04:40 PM)
actually infestors are the core unit vs terran for midgame (see cool/ check/ idra)...
it outranges most units and can stop them in their track for ur units to surround including ur ultras (and recently shown in GSL baneling carpet bomb on tanks)...
if the terranlack detection, jz burrow and infested marine his mineral line etc...


Added on September 28, 2010, 4:45 pmoh ya nt to mention if he goes thor u can neural parasite it...
some of cool's games he even rush for infestors and defended with infestor + speedlings
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Come on... Learn slowly... What you see you can't do straight away... Not everybody can do that much micro... Basic builds are what is needed for people who are learning... Watch game are all good and all but doing it straight away?

You watch initial d i know so it like asking you to go race straight away after watching. Hardcore SC2 people are spoiling fun sometimes.

These games are suppose to be fun for some people not everybody must be a platinum or diamond league player.

Tell people the basic unit build and let them learn from there. This is why this thread are for not spamming high level plays at low level players.
darkplacid
post Sep 29 2010, 04:53 PM

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Big Strategy Change... Ultralisk is not a viable counter to Thor anymore after patch 1.1.1. Blizzard made a stealth nerf to them to remove the PF+SCV glitch instead of fixing the splash mechanic.
darkplacid
post Sep 29 2010, 05:12 PM

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Joined: Oct 2006


QUOTE(evofantasy @ Sep 29 2010, 05:10 PM)
magic box mutas or infestor's neural parasite i guess...
after that just bring ur lings in...
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Not a direct counter... Just notice there are actually no hard counter unit for Terran Mech.

 

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