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 The Zerg Strategy v1.0, Cheer for the overmind!

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TheNameX
post Feb 8 2012, 04:45 PM

I'm Just Notty =P
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From: Kuala Lumpur, Malaysia


Want to ask, how do you counter against sentry + stalker ??

I had one of this game vs this combo and I lost the engagement even though I have more roaches (a bit more, not by a far margin). What my opponent did is keep spamming the sentry's wall to block off my roaches at the ramp and splitting my forces into two and pick them off separately. He's using stalker range > roaches range to gg me.
TheNameX
post Feb 8 2012, 09:30 PM

I'm Just Notty =P
*****
Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


QUOTE(evofantasy @ Feb 8 2012, 04:50 PM)
1. burrow (commonly used vs the 6-7 gates all in)
2. infestors
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Burrow ?? Burrow then moved through the wall you mean ??
TheNameX
post Feb 9 2012, 09:10 AM

I'm Just Notty =P
*****
Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


QUOTE(quest_5692 @ Feb 8 2012, 09:46 PM)
if the protoss mix in immortals, any sort of roach defense will die. immortal range + sentry FF imba. -DRG
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Type gg when saw that ?? tongue.gif

QUOTE(evofantasy @ Feb 8 2012, 11:09 PM)
from what u told me, it sound like a 6-7 gate +1 allin timing off 2 base...
with that, there is no observers...
the allin works well by using FF to isolate and pick off the units of the zergs little by little...
using burrow, u can run away or move towards the army and thus dealing loads of damage to his army...
the moment u defended the push or kill a significant amount of sentry, u should win the game since the protoss spent too much gas on sentries and is really late on tech...
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Yea... it's a timing push, aint sure if it's 6 or 7 gates, but that guy have 4 - 5 sentries with like 7 or 8 stalkers. I'm very bad at defending, lost a couple of game just because cant defend against timing push :\


TheNameX
post Feb 17 2012, 09:16 AM

I'm Just Notty =P
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Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


QUOTE(quest_5692 @ Feb 17 2012, 06:46 AM)
against a toss that dont FFE and when you go up ramp theres less than 3 sentry, just saturate your 2 base until about 6-6.30 minute throw down evo then spore crawler and mass ling and you are fine.

what can 1 base toss do.

dt (spore)
stargate (spore) this 2 strat will show less than 3 sentries. on top of ramp

4 gate, 4 gate warp prisms, immortal all in (these all ins require alot of unit, if you saturate 2 base, +1 carapace lings can just out produce your opponent but you should engage at favorable spots and try to snipe proxy pylons.)

if they on top ramp but you see alot sentry means its a sentry expand. always count sentry and if his 1st 2 unit is zealot stalker, more than likely he is gearing for some 1 base play.


Added on February 17, 2012, 6:47 amthats why everyone FFE unless the map is retarded. more options later on.
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Right thanks. Learn alot. Will spam 1v1 until no tomorrow tonight.

 

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