how do i deal with early mass banshees? damn them T.T! always get attacked back after my roach rush
This post has been edited by IisTHEmoron: Oct 6 2010, 01:34 AM
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Oct 6 2010, 01:33 AM
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#1
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how do i deal with early mass banshees? damn them T.T! always get attacked back after my roach rush
This post has been edited by IisTHEmoron: Oct 6 2010, 01:34 AM |
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Oct 6 2010, 02:00 AM
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#2
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terran players like to wall in with Siege tanks... i cant scout anything... so i try roach rush but realize there're banshees... but it'll be too late..
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Oct 6 2010, 07:55 PM
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#3
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QUOTE(evofantasy @ Oct 6 2010, 05:14 PM) its not hard, its just different due to the larvae mechanic... yeah haven't got that "feel" towards zerg build mechanics and such. the larvae production is slow + you have to distribute it for harvesters and overlords. i think this should take lots of experience to capture that feel for plaaying zergall race have their own mechanics but rts veterans are more used to terran's production queue system... |
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Oct 8 2010, 11:51 AM
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#4
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QUOTE(Sky.Live @ Oct 7 2010, 01:30 PM) I always hear things like this, usually i'd go for infested terrans for canon walls. it just scares the shit out of protoss players.If people fast tech / rush you, the best thing you can do is to counter attack their base. I just realise corrupter has 6 range Added on October 7, 2010, 1:31 pm cannon wall --> expand, cannon is not cheap they cannot possible to have more force than you have terran wall --> it's always there, try to go air harass, drop nydus play, drop play or map control play and as for terran wall. i'd use broodlords. stick broodlings up their ass. |
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Oct 8 2010, 05:33 PM
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#5
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terran players. nowadays use marauders to wall up the ramp... which makes baneling bust quite hard =(
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Oct 8 2010, 06:19 PM
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#6
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i cant get the magic box right ... end up getting all the mutas killed.
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Oct 8 2010, 07:04 PM
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#7
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QUOTE(AndyNoobie @ Oct 8 2010, 06:31 PM) Magic box only works against splash damages, dont use it on marines unless u have bunch of mutas. Otherwise u can group them and snipe units and makes them harder to snipe yours can we still use the group sniping trick like in scbw?i did thought of that.. but i didn't think it'l work just the same in sc2 |
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Oct 12 2010, 01:08 AM
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#8
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pls tell me how to deal with protoss 4 gate build.. it's reli tearing me apart all the time sobs.... i lost 10 games to protoss 4 gate today....
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Oct 12 2010, 11:44 PM
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#9
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bad day... =(. lose to banshees, 4 gate. how sad.
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Oct 16 2010, 02:40 AM
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#10
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rejoice for roaches!!!
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Oct 21 2010, 07:08 PM
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#11
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QUOTE(cupmee2nd @ Oct 21 2010, 06:07 PM) 1st time zerg and this happen to me~ Free WIN!!! http://www.sc2replayed.com/replays/93912-1...erg-lost-temple |
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Nov 3 2010, 12:30 PM
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#12
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QUOTE(gladfly @ Nov 3 2010, 11:43 AM) yup..blings are damn effective against marines...and if you burrow them...its like landmine.. when you can't handle it doesn't mean it's OPWalk over it..kaboomm...die!!! I've played lots of Zergs but I dont see many ppl research burrow..IMHO..burrowed infestor is so OP...just spam infested marine everywhere... |
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