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 The Zerg Strategy v1.0, Cheer for the overmind!

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IisTHEmoron
post Oct 6 2010, 01:33 AM

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how do i deal with early mass banshees? damn them T.T! always get attacked back after my roach rush

This post has been edited by IisTHEmoron: Oct 6 2010, 01:34 AM
IisTHEmoron
post Oct 6 2010, 02:00 AM

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terran players like to wall in with Siege tanks... i cant scout anything... so i try roach rush but realize there're banshees... but it'll be too late..
IisTHEmoron
post Oct 6 2010, 07:55 PM

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QUOTE(evofantasy @ Oct 6 2010, 05:14 PM)
its not hard, its just different due to the larvae mechanic...
all race have their own mechanics but rts veterans are more used to terran's production queue system...
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yeah haven't got that "feel" towards zerg build mechanics and such. the larvae production is slow + you have to distribute it for harvesters and overlords. i think this should take lots of experience to capture that feel for plaaying zerg
IisTHEmoron
post Oct 8 2010, 11:51 AM

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QUOTE(Sky.Live @ Oct 7 2010, 01:30 PM)
I always hear things like this,

If people fast tech / rush you, the best thing you can do is to counter attack their base.

I just realise corrupter has 6 range


Added on October 7, 2010, 1:31 pm
cannon wall --> expand, cannon is not cheap they cannot possible to have more force than you have
terran wall --> it's always there, try to go air harass, drop nydus play, drop play or map control play
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usually i'd go for infested terrans for canon walls. it just scares the shit out of protoss players.

and as for terran wall. i'd use broodlords. stick broodlings up their ass.
IisTHEmoron
post Oct 8 2010, 05:33 PM

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terran players. nowadays use marauders to wall up the ramp... which makes baneling bust quite hard =(
IisTHEmoron
post Oct 8 2010, 06:19 PM

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i cant get the magic box right ... end up getting all the mutas killed.
IisTHEmoron
post Oct 8 2010, 07:04 PM

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QUOTE(AndyNoobie @ Oct 8 2010, 06:31 PM)
Magic box only works against splash damages, dont use it on marines unless u have bunch of mutas. Otherwise u can group them and snipe units and makes them harder to snipe yours smile.gif  rolleyes.gif
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can we still use the group sniping trick like in scbw?

i did thought of that.. but i didn't think it'l work just the same in sc2
IisTHEmoron
post Oct 12 2010, 01:08 AM

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pls tell me how to deal with protoss 4 gate build.. it's reli tearing me apart all the time sobs.... i lost 10 games to protoss 4 gate today....
IisTHEmoron
post Oct 12 2010, 11:44 PM

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bad day... =(. lose to banshees, 4 gate. how sad.
IisTHEmoron
post Oct 16 2010, 02:40 AM

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rejoice for roaches!!!
IisTHEmoron
post Oct 21 2010, 07:08 PM

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QUOTE(cupmee2nd @ Oct 21 2010, 06:07 PM)
1st time zerg and this happen to me~ Free WIN!!!

http://www.sc2replayed.com/replays/93912-1...erg-lost-temple
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doh.gif

IisTHEmoron
post Nov 3 2010, 12:30 PM

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QUOTE(gladfly @ Nov 3 2010, 11:43 AM)
yup..blings are damn effective against marines...and if you burrow them...its like landmine..

Walk over it..kaboomm...die!!!

I've played lots of Zergs but I dont see many ppl research burrow..IMHO..burrowed infestor is so OP...just spam infested marine everywhere...
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when you can't handle it doesn't mean it's OP

 

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