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 The Zerg Strategy v1.0, Cheer for the overmind!

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Chobits
post Aug 22 2010, 11:32 PM

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why no more lurkers ??

zerg somehow very hard to play without the anti air of hydralisks....why hydra are lv2 units ?
Chobits
post Aug 22 2010, 11:57 PM

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i'm pretty good with the zergling rush, just that when it fails...i have no idea what to build.
Normally i get wasted by MMs of terran or just protoss void rays, too late to get out hydras, gas 100!!! @@

lurkers and hydra were the staple strategy for me during sc1, so when they nerfed and removed....needless to say i was very sad.
Chobits
post Aug 23 2010, 12:13 AM

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is massing hydras a good idea ?
Chobits
post Aug 23 2010, 12:29 AM

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QUOTE(evofantasy @ Aug 23 2010, 12:17 AM)
it depends on wut race is ur opponent and what is he doing as well...
hydras have good dps but kinda squishy...
try to watch some replays or day9daily..
it'll give u some idea...
*
replays huh....nvr watched any before

maybe should or just learn the hard way. hahaha

hydra n lurkers were the ideal strategy in sc1. but seems mass hydra isn't so good now in sc2. haven't learn how to use infestors yet.
Chobits
post Aug 25 2010, 01:10 AM

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zerg is bad...so hard to play...siege tanky took out all my hydras..
Chobits
post Aug 26 2010, 11:05 PM

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QUOTE(cusx @ Aug 26 2010, 09:40 PM)
Hey all, what is the best way to counter a Terran player who Builds Bunker sealing the front door ?
I tried Bannelings, but it dosen't work, because while I'm running up the Ramp, all my bannelings got shoot.
*
try dropping troops inside of the base, but it will drain ur gases heavily. no point for zerg to try the front door when there are siege tanks guarding it. worked in sc1 with hydras but in sc2 nvr try before yet. i can't even get to hive, then i die 9 9 already
Chobits
post Aug 28 2010, 01:27 AM

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zerg is just sad, got my ass kicked using it again, just can't transition into mid game properly. have to use terran to up league position..

 

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