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 The Zerg Strategy v1.0, Cheer for the overmind!

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Ash
post Aug 4 2010, 10:27 PM

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You guys have to be aware that these BO's are there to give you an idea about the BO but you will have to adapt to the situation yourself whenever you're in the game. The key when it comes to playing RTS game is adapting and counter. Do not follow the BO's blindly
Ash
post Aug 25 2010, 04:16 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:12 PM)
I was doing a comparison of units who are in the same tier and same amount of resources. without taking consider of player skill and tactics.

In equal tier and resources, zerglings with speed upgrade are actually very scary.

20 zerglings + 1 roach, which cost 575min 25gas

8 marines + 1 marauder, which cost 600min 25gas

4 zealots + 1 stalker, which cost 525min 50gas

if you just put them together and fight (assume in an open space), who will win? from my experience, Zerg most of the time will win. terran 2nd because of the range advantage.

speedling is just too scary and dominating in early game.

but real life players aren't stupid either, they will wall in and be defensive to avoid early game with Zerg.

So a smart Zerg player actually have to think of ways to utilize the early advantage of Zerg to cripple the opponent. They try to break the opponent defense (probably that's why baneling was there?), or try to expand fast when opponent become turtled ...

But I have to admit that baneling is hard to use for me ... every time I saw they only did a pity 20 damage and there's goes my 50min 25gas ... I felt like waste a lot ...
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It is incredibly WRONG to make comparisons like that. Have you ever thought about Zerg who has to spend most, if not all their larva in order to come up with the amount of units while terran and protoss can still consistently pumping scv probes ? Never ever ever make such comparison because they will not be accurate.

This post has been edited by Ash: Aug 25 2010, 04:19 PM
Ash
post Aug 25 2010, 05:35 PM

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IdrA is American. Please stop making silly comparisons, instead of debating which tier 1 unit combo is better how about we get serious and start discussing about strategy instead?
Ash
post Sep 2 2010, 10:56 PM

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It's sad but when Terran decides to turtle, the best bet is to take map control and expand as much as you can. This is the safest play to ensure your victory. There are a lot of times I've seen people trying too hard to end the game early against Terran only to lose their huge advantage after a certain amount of tries.
Ash
post Sep 4 2010, 11:53 AM

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a game of mine against terran in SEA server
Ash
post Sep 4 2010, 04:39 PM

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QUOTE(Moonflown @ Sep 4 2010, 04:10 PM)
Ash second base was oversaturated could've transfer some to the third base. I also notice you researched neural parasite but you didn't use it on battle cruisers.
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I figured spawning infested terran above his own army while attracting tank's damage would be a better idea to spend the infestor energy instead of doing some flashy stuff. There are quite an amount of tanks, I had to do what's best for me to ensure my victory biggrin.gif
Ash
post Sep 5 2010, 04:03 AM

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A ZvP and ZvZ replay of mine.

This post has been edited by Ash: Sep 5 2010, 04:28 AM
Ash
post Sep 5 2010, 01:45 PM

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QUOTE(narf03 @ Sep 5 2010, 05:43 AM)
watch your replay, kind of funny seeing those drones running from banelings, maybe you kill lesser if they just ignore you, kind of a bit expensive using those banelings, cost like 50/50 each and you need 2 of these to make kill, so its 100/100 for each batch of kill, you need to at least kill like 5 of them(to me gas is a bit more expensive) to make 2 of your banelings worth, not mentioning those sacrificed on those zerglings and being killed by the spine. But anyway you slow their economy alot, and the queen will have to work harder =). learned something from your replay, didnt know that hiding an overlord right behind enemy mineral line and they cant noticed it. wondering why so many zerg likes to put their buildings ie pool spire etc behind those mineral line ?
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When zergs are being rushed or attacked, the most important buildings that we'd like to keep alive are obviously the unit structured buildings in order to keep producing particular units to block them. Hence, we will have to place them in the safest position where it is the most difficult for opponents to destroy them. Usually if you place them behind the mineral line only 3-4 melee units of theirs can attack at once whereby if you place them at an open position then 8-10 units can easily surround the building and finish them fast.


Ash
post Sep 5 2010, 10:14 PM

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Don't know how I got away in the beginning lol but i guess it's an intense ZvP nevertheless. Was sitting on a pillow playing while talking at the same time. Now i know if your original nydus gets destroyed then your units inside will be vanished as well. Got lucky in this game.
Ash
post Sep 5 2010, 11:20 PM

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QUOTE(narf03 @ Sep 5 2010, 11:09 PM)
got a question, if a protoss put a pylon in your base, ie you are zerg, should you just ignore it and rush out zerglings ? if you are doing a 14 pool, and the process of making the pool is only 50%, then the protoss put a pylon, what is the chance your zerglings can handle the job instead of grabbing your dones onto the pylon ?
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What do you mean? You have to tell us what is his intention for placing a pylon there. Did he intend to cannon rush you or proxy gateway
Ash
post Sep 5 2010, 11:36 PM

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QUOTE(narf03 @ Sep 5 2010, 11:29 PM)
a pylon, anything is possible, you wont know its a cannon rush or proxy gateway until the pylon is complete and the probe drop another building or some zealots or stalkers jumping in. The question is pretty simple, you making a pool at 14, and a probe didnt knock your door, drop a pylon or 2 in your base b4 you even have your 1st ling or queen, what is your response ?
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I don't get whats the problem. You can easily pull off 3-4 drones if you see him building cannons after pylon or if you see him proxy gate just build a spine crawler as soon as your pool is finish then start adapting from there.
Ash
post Sep 6 2010, 12:07 AM

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QUOTE(narf03 @ Sep 5 2010, 11:49 PM)
i was in kinda big problem if the probe just drop pylons, if i send drones attack the pylon, he drop another and when i was about to destroy the 1st 1, he cancelled it so he only lose 25 mineral for cancelling, but i send out drones where they cant mine for quite long period of time. and for spine crawler, i dont know where should i put them, imagine there is a pylon north of your base, 1 west, 1 east, and 1 south, his troops can come from anywhere =P and if i put right next to hatchery, then he stop sending in zealots but stalkers and attack drone from distance. lose a game cause of unable to survive the unpredictable rush and i was dumb spending drones on pylons.
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That's your problem. DO NOT send drones to attack an unfinished pylon, you have to keep in mind that if hes doing a proxy like that, just defend and hang on then you will be able to overpower him with your economy. If the game goes to the point where he can have stalkers to outrange your spine crawler that means you're playing it wrong from the beginning. Mass speedlings can easily counter all that PROVIDED that you have good enough economy which is why you don't send drones to attack pylons and waste your mining time like that.
Ash
post Sep 6 2010, 12:11 AM

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QUOTE(mad_geist @ Sep 6 2010, 12:08 AM)
yeah I agree with Evo.. if I see a probe I'll put a few drones on it to make it leave.. and if he does leave put a drone to tail him to make sure he leaves.. and not fake it and come back to proxy pylon u again unnoticed (like happened to me one time tongue.gif)
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Nope that's not the correct way to deal with proxy pylon as well. You're just wasting your GOLDEN mining time if you do that and your opponent is good enough to micro his probe well.
Ash
post Sep 6 2010, 12:42 AM

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QUOTE(narf03 @ Sep 6 2010, 12:31 AM)
so the best method is ignore it and wait until your lings are out and mass ling then overpower them and then only destroy all of those pylons and gateways(if there are any) ?
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The key to victory is to stay calm and play smart.
Ash
post Sep 6 2010, 01:20 AM

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QUOTE(Quazacolt @ Sep 6 2010, 01:11 AM)
since when stalkers outrange spines? lol
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my bad grammar mistake there I meant when stalker is out of the range of your spine crawler and is able to attack your drones.
Ash
post Sep 15 2010, 05:32 AM

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A few of satisfying ZvT after a lot of failures . Banshees , Marauders and Reapers are soooo annoying until I was about to give up ZvT at some point.

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