Zerg in SC2 not that mobile without creep... Big map encounters are big problem.
For me Terran is Bane-Lisk -> Ultra
Protoss Muta-Ling -> Infestor
Infestor well good for Terran but not so effective because all Terran units have range so they can attack.
Protoss if they go heavy Zealots-> Collusus... A good FG can block to make a good wall to block the zealots from attacking then NP the cullosus and use back againts them.
Only use infestors for Terran is you having trouble with mass bio ball. If you see them going mech. A good magicbox trick with muta can handle thors easily.
The Zerg Strategy v1.0, Cheer for the overmind!
Sep 28 2010, 10:19 AM
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