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 The Zerg Strategy v1.0, Cheer for the overmind!

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ReWeR
post Aug 25 2010, 07:26 PM

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QUOTE(LoNeLy-Zhai @ Aug 25 2010, 06:20 PM)
@ReWeR : A few reapers don't bring much trait to Zerg when terran usually use them just to harass the zerg's mineral line. But when a terran mass reapers just to finish you off your units/base, I don't think you stand any chance to pull it off. Even if you play safe being just 1 Base and manage to stop the reaper rush, the terran would most probably had expo done already. And when zerg's eco is lower than his opponent, it's a instant result of telling you that you'll lose, or maybe just with the low chance of winning the game.
*
How often we gonna vs those gosu Terran player? Not much right?

I'm pretty sure there will a patch to fix this.

But overall it still doesn't change my perception on Zerg that it is strong in early game and weak in late game.

I wish Blizzard can make muta and hydra stronger in next patch tho tongue.gif


Added on August 25, 2010, 7:29 pmHow come nobody discuss about Terran's ghost?

I seldom see ghost when playing vs Terran tho ...

But in 'theory', I always thought ghost's snipe ability can wipe out entire zerg forces easily since zerg units are all biological.

This post has been edited by ReWeR: Aug 25 2010, 07:29 PM
Quazacolt
post Aug 25 2010, 07:31 PM

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QUOTE(cusx @ Aug 25 2010, 07:22 PM)
anyone knows how to shoot and stop , shoot and stop like we see in Replays ?
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right click + s are your friend
LoNeLy-Zhai
post Aug 25 2010, 09:01 PM

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But it was known that Zerg is weakest in the early due to the fact that they are the most vulnerable to any early attacks and need the early expansion in order to have a better advantage for the game. Zerg is unlike protoss or terran where they could wall off to avoid early rushes and they are strong enough being in just one base.

And the pros uses ghost to snipe Zerg's mutalisk to prevent them harassing here and there. EMP is pretty much useless against Zerg units except for infestor.
Sky.Live
post Aug 25 2010, 09:49 PM

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QUOTE(ReWeR @ Aug 25 2010, 07:26 PM)
How often we gonna vs those gosu Terran player? Not much right?

I'm pretty sure there will a patch to fix this.

But overall it still doesn't change my perception on Zerg that it is strong in early game and weak in late game.

I wish Blizzard can make muta and hydra stronger in next patch tho tongue.gif


Added on August 25, 2010, 7:29 pmHow come nobody discuss about Terran's ghost?

I seldom see ghost when playing vs Terran tho ...

But in 'theory', I always thought ghost's snipe ability can wipe out entire zerg forces easily since zerg units are all biological.
*
Problem is even if you make muta and hydra stronger it wont help much as our T1 unit is kinda difficult to hold off these attack


Added on August 26, 2010, 12:21 amuser posted image

Anyone can help out my gameplay? really suck.. keep losing my game..

This post has been edited by Sky.Live: Aug 26 2010, 12:21 AM
goldfries
post Aug 26 2010, 12:48 AM

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QUOTE(LoNeLy-Zhai @ Aug 25 2010, 09:01 PM)
But it was known that Zerg is weakest in the early due to the fact that they are the most vulnerable to any early attacks and need the early expansion in order to have a better advantage for the game. Zerg is unlike protoss or terran where they could wall off to avoid early rushes and they are strong enough being in just one base.

And the pros uses ghost to snipe Zerg's mutalisk to prevent them harassing here and there. EMP is pretty much useless against Zerg units except for infestor.
ehh, most of my wins are using Zerg with early attack. biggrin.gif you can't defend, no choice have to attack la.

in some cases, you can hope that your opponent doesn't attack and then you tech up while having a bit of defences.

LoNeLy-Zhai
post Aug 26 2010, 01:19 AM

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The best part of playing zerg is when your opponent doesn't decide to attack you early or to pressure you which allows you to expand around the base and have an easy win given the better economy and larger amount of units (:

@goldfries : That would depends how they attack you also I guess but it's risky to do that because if your opponent refuses to retreat back to defend their base it would be a base rush play. Terran can lift up their buildings leaving your early-lings and roaches to have no threat towards the building while protoss could just spam pylon all around the map while they are destroying your base.

Plus, early attack fails easily if they wall it off the choke point. You'll lose eventually cause you might take some time to break off their wall before you're able to rush in their bases and smash everything inside. That is why usually zerg player awaits for opponent to push and when they fails they'll counter push in an advantage of army count/force.
goldfries
post Aug 26 2010, 03:50 AM

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one thing about zerg la, in order to to spam produce mutalisk in constant stream, i had to have 3 hatcheries going for all 6 gas with 3 drones to each gas. phew ..... sad.gif
evofantasy
post Aug 26 2010, 03:56 AM

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QUOTE(goldfries @ Aug 26 2010, 03:50 AM)
one thing about zerg la, in order to to spam produce mutalisk in constant stream, i had to have 3 hatcheries going for all 6 gas with 3 drones to each gas. phew ..... sad.gif
*
i think 2 base would be more than enuff for mutas usually O.o
since more hatch = more larvae LOL...
and get lings for mutalings!!!!
Sky.Live
post Aug 26 2010, 06:59 AM

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QUOTE(goldfries @ Aug 26 2010, 03:50 AM)
one thing about zerg la, in order to to spam produce mutalisk in constant stream, i had to have 3 hatcheries going for all 6 gas with 3 drones to each gas. phew ..... sad.gif
*
u gonna have like... 30 muta? biggrin.gif
that sounds a lot to me if u going 3 base u can have many backup as well, get up corrupter and greater spire as well, evolve to broodlord if u have to
Mavik
post Aug 26 2010, 11:12 AM

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QUOTE(goldfries @ Aug 26 2010, 03:50 AM)
one thing about zerg la, in order to to spam produce mutalisk in constant stream, i had to have 3 hatcheries going for all 6 gas with 3 drones to each gas. phew ..... sad.gif
*
Wah you want to create a muta bio ball is it? so many mutalisks tongue.gif
goldfries
post Aug 26 2010, 11:27 AM

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QUOTE(Sky.Live @ Aug 26 2010, 06:59 AM)
u gonna have like... 30 muta?  biggrin.gif
that sounds a lot to me if u going 3 base u can have many backup as well, get up corrupter and greater spire as well, evolve to broodlord if u have to
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QUOTE(Mavik @ Aug 26 2010, 11:12 AM)
Wah you want to create a muta bio ball is it? so many mutalisks tongue.gif
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ehh. dowan waste time corrupter or greater spire la. biggrin.gif i wanted to end game fast.

yes muta bio ball. at least 30 muta i think. my final attack has 10 - 15 muta i think, + my earlier batch 10 - 15 that died earlier for overlord and drone harassment, plus the slew others that are coming out.

was spamming muta to harass the other player la since the fella seal up the ramp with tentacles and spamming hydralisk already. coming from lower ground with terrain disadvantage is not a good thing. speedlings just camp outside entrance (away from hentai reach), sufficient to watch and stop expansion.

at the end of the game i only have speedlings and mutalisks. hordes of mutalisks and speedlings (produce lings when my production run out of vespene). smile.gif

4 hatcheries over 3 mineral patches. speedlings + zerglings stopping all form of expansion from the poor guy (stuck with 1H and foiled his expansion).

QUOTE(evofantasy @ Aug 26 2010, 03:56 AM)
i think 2 base would be more than enuff for mutas usually O.o
since more hatch = more larvae LOL...
and get lings for mutalings!!!!
1. i don't wish to lose
2. i want muta harass / attack

so yeah, every bit of time lost is not good. 3H with 6 gas, each with 3 drones. spam kau kau 1 (group) > S > TTTTTTZZZZZZZ.
ReWeR
post Aug 26 2010, 02:17 PM

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anyone ever bother to research carrier ability for overlord?

200m 200g not cheap wei ... i was thinking to drop speelings on opponent expansion ... but scare off by the research price ...
goldfries
post Aug 26 2010, 02:21 PM

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hehe. no time to research. possible for long games la but i prefer my games to end quick. m and g good for units.
Mavik
post Aug 26 2010, 02:22 PM

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QUOTE(ReWeR @ Aug 26 2010, 02:17 PM)
anyone ever bother to research carrier ability for overlord?

200m 200g not cheap wei ... i was thinking to drop speelings on opponent expansion ... but scare off by the research price ...
*
I hardly see drops but I see Nydus canals used a lot more
evofantasy
post Aug 26 2010, 02:24 PM

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QUOTE(Mavik @ Aug 26 2010, 02:22 PM)
I hardly see drops but I see Nydus canals used a lot more
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baneling drops on tanks as done by artosis (day9daily)
TSMoonflown
post Aug 26 2010, 02:24 PM

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I always research overlord speed for scouting purposes and making my creep highway.
ReWeR
post Aug 26 2010, 02:30 PM

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QUOTE(goldfries @ Aug 26 2010, 02:21 PM)
hehe. no time to research. possible for long games la but i prefer my games to end quick. m and g good for units.
*
I do notice zerg not much things to upgrade ... most ppl juz pump units none stop ... but i see computer, they always make evolution chamber one ...

QUOTE(evofantasy @ Aug 26 2010, 02:24 PM)
baneling drops on tanks as done by artosis (day9daily)
*
probably it's good ... but 1 baneling cost 50m 25g ... expensive T_T
goldfries
post Aug 26 2010, 02:34 PM

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i think i still suck at using zerg, I win most games via tactic (something i developed when playing other RTS).

my basic Zerg knowledge is limited. i don't remember the Tech tree and requirements for units like I do for Protoss or Terrans.

i just go with my SC1 Zerg days info (with a bit new stuff on SC2) and relying mostly on basic units. LOL. i didn't even know muta's M and G requirement until last night, i just focus on resource gathering and spam them only. (that also won a number of games using mutas) tongue.gif

then again i'm in Bronze league, my style of play can use there la but not in higher leagues. in the end, tactic is still more important.


Added on August 26, 2010, 2:35 pm
QUOTE(ReWeR @ Aug 26 2010, 02:30 PM)
I do notice zerg not much things to upgrade ... most ppl juz pump units none stop ... but i see computer, they always make evolution chamber one ...
i donno. i see like quite a number of things to upgrade wan.

some structures need lair, some need hive.

and production is very limited to # of hatchery.
evofantasy
post Aug 26 2010, 02:37 PM

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QUOTE(ReWeR @ Aug 26 2010, 02:30 PM)
I do notice zerg not much things to upgrade ... most ppl juz pump units none stop ... but i see computer, they always make evolution chamber one ...
probably it's good ... but 1 baneling cost 50m 25g ... expensive T_T
*
there's so much to upgrade besides the +/+ upgrades...
hydras range, speed of various units, armor for ultras and so forth
goldfries
post Aug 26 2010, 02:38 PM

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i think what i find most difficult in early game is the balance between drone, combat units and overlords - having minimal resources, 3 larvae.

go drone. more resource, less combat.
go combat, less resource.
go overlord, less either the above.

but normally i put priority on overlord, or at least when i'm pretty close to food limitation.

on the plus side, i like that i can group all hatchery and build drone, overlord and combat units. biggrin.gif all from same place.

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