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 The Zerg Strategy v1.0, Cheer for the overmind!

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evofantasy
post Aug 25 2010, 04:08 PM

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QUOTE(hazairi @ Aug 25 2010, 04:04 PM)
demmm..
dah agak dah..
confirm my comments will get tiowed from diamonds and plats zerg players..  blush.gif
*
2 gate opening by toss would deal so much pressure to zerg unless its cross positioned
ReWeR
post Aug 25 2010, 04:12 PM

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QUOTE(Sky.Live @ Aug 25 2010, 02:19 PM)
zerg is not the best early game anymore, will walling being so popular nowadays, i felt that zerg has lost the early advantage.

When people wall off, zerg have to FE, when we FE we are sit into more passive position and have to def. I watch the cast from Husky stated that zerg have to absorb all the harassment and damage in early and try to build up huge macro advantage later on

Mid and Eng game zerg is equally as strong as it is possible to rebuild entire army after a big army collapsed in a big battle, that's what which made zerg scary (provided you are $$ rich).
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QUOTE(Moonflown @ Aug 25 2010, 02:25 PM)
Strongly disagree, zerg has almost the weakest early game because of the fragility of their base. And you can't really generalize mid and late game because RTS is not something like DotA. Mid and late game largely dependent on map control, pressure, harassment, and critical amount of certain unit + a lot other variables
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QUOTE(Soul-X @ Aug 25 2010, 03:09 PM)
Zerg strong on early game? OH COME ON!!!!
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I was doing a comparison of units who are in the same tier and same amount of resources. without taking consider of player skill and tactics.

In equal tier and resources, zerglings with speed upgrade are actually very scary.

20 zerglings + 1 roach, which cost 575min 25gas

8 marines + 1 marauder, which cost 600min 25gas

4 zealots + 1 stalker, which cost 525min 50gas

if you just put them together and fight (assume in an open space), who will win? from my experience, Zerg most of the time will win. terran 2nd because of the range advantage.

speedling is just too scary and dominating in early game.

but real life players aren't stupid either, they will wall in and be defensive to avoid early game with Zerg.

So a smart Zerg player actually have to think of ways to utilize the early advantage of Zerg to cripple the opponent. They try to break the opponent defense (probably that's why baneling was there?), or try to expand fast when opponent become turtled ...

But I have to admit that baneling is hard to use for me ... every time I saw they only did a pity 20 damage and there's goes my 50min 25gas ... I felt like waste a lot ...
hazairi
post Aug 25 2010, 04:13 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:12 PM)
I was doing a comparison of units who are in the same tier and same amount of resources. without taking consider of player skill and tactics.

In equal tier and resources, zerglings with speed upgrade are actually very scary.

20 zerglings + 1 roach, which cost 575min 25gas

8 marines + 1 marauder, which cost 600min 25gas

4 zealots + 1 stalker, which cost 525min 50gas

if you just put them together and fight (assume in an open space), who will win? from my experience, Zerg most of the time will win. terran 2nd because of the range advantage.

speedling is just too scary and dominating in early game.

but real life players aren't stupid either, they will wall in and be defensive to avoid early game with Zerg.

So a smart Zerg player actually have to think of ways to utilize the early advantage of Zerg to cripple the opponent. They try to break the opponent defense (probably that's why baneling was there?), or try to expand fast when opponent become turtled ...

But I have to admit that baneling is hard to use for me ... every time I saw they only did a pity 20 damage and there's goes my 50min 25gas ... I felt like waste a lot ...
*
thanks bro! i owe u one.. smile.gif
Ash
post Aug 25 2010, 04:16 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:12 PM)
I was doing a comparison of units who are in the same tier and same amount of resources. without taking consider of player skill and tactics.

In equal tier and resources, zerglings with speed upgrade are actually very scary.

20 zerglings + 1 roach, which cost 575min 25gas

8 marines + 1 marauder, which cost 600min 25gas

4 zealots + 1 stalker, which cost 525min 50gas

if you just put them together and fight (assume in an open space), who will win? from my experience, Zerg most of the time will win. terran 2nd because of the range advantage.

speedling is just too scary and dominating in early game.

but real life players aren't stupid either, they will wall in and be defensive to avoid early game with Zerg.

So a smart Zerg player actually have to think of ways to utilize the early advantage of Zerg to cripple the opponent. They try to break the opponent defense (probably that's why baneling was there?), or try to expand fast when opponent become turtled ...

But I have to admit that baneling is hard to use for me ... every time I saw they only did a pity 20 damage and there's goes my 50min 25gas ... I felt like waste a lot ...
*
It is incredibly WRONG to make comparisons like that. Have you ever thought about Zerg who has to spend most, if not all their larva in order to come up with the amount of units while terran and protoss can still consistently pumping scv probes ? Never ever ever make such comparison because they will not be accurate.

This post has been edited by Ash: Aug 25 2010, 04:19 PM
Soul-X
post Aug 25 2010, 04:21 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:12 PM)
20 zerglings + 1 roach, which cost 575min 25gas

8 marines + 1 marauder, which cost 600min 25gas

4 zealots + 1 stalker, which cost 525min 50gas
*
Math fail...

8 marines + 1 marauder = 500minerals 50 gas...

=====================================

And if you count like that... Why not count this as well?

10 Reapers = 500 Minerals 500Gas

10 Roaches = 750 Minerals 250Gas
20 Zerglings + Speed Upgrade = 500 + 100 Minerals 100 Gas = 600 Minerals 100Gas
1 Queen = 150 Minerals
10 Drones = 500 Minerals

Add up together...

2000 Minerals 350Gas... Lose to 500 Minerals 500 Gas... Why? Well you do the math..

I think I don't wanna make a big fuss here anymore since you all are silver/gold players =________= plus some of you are not zerg players...

When you're a Diamond player Zerg vs a Diamond player Terran... Or even watched IEM replays before.. Then you get what I mean

ReWeR
post Aug 25 2010, 04:22 PM

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QUOTE(Ash @ Aug 25 2010, 04:16 PM)
It is incredibly WRONG to make comparisons like that. Have you ever thought about Zerg who has to spend most if not all their larva in other to come up with the amount of units while terran and protoss can still consistently pumping scv probes ? Never ever ever make such comparison because they will not be accurate.
*
In my earlier post I already mention it is QUEEN + ZERGLING that dominate the early game. Queen can cast spawn larvae to the hatchery which add up another 4 larvaes to the hatchery.

From my experience, Zerg can come out large forces in early game faster than other 2 races in early game.

But that's only apply for early games ... in late games ... terran and toss already have tons of stargate or starpot or what so ever unit producing building, which they don't have difficulty to come out mass units in a short period.
Soul-X
post Aug 25 2010, 04:23 PM

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Zergling doesn't dominate early game... Reapers rape them like no tomorrow...
ReWeR
post Aug 25 2010, 04:36 PM

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QUOTE(Soul-X @ Aug 25 2010, 04:23 PM)
Zergling doesn't dominate early game... Reapers rape them like no tomorrow...
*
reapers are only useful if you plan to sneak and utilize the cliff to gain advantage and use hit n run tactic.

10 reapers vs 20 speedlings in an open space is sure bye bye to the reapers because of their low hp.

I think it's dangerous if terran only plan to produce reapers to counter zerglings ... hellion probably is a better options.

but still i did wipe out my enemy who use hellion + marine combo with swarm of speedlings before. because hellion need to get from factory, by the time he produce 5 hellions, I already have 50 speedlings waiting outside of his base.

btw, I am indeed a Zerg player, and I often lose as well. I'm not saying Zerg are strong, it just to me that Zerg always have the advantage on early game, and pretty much bye bye if the Zerg player can't utilize that.

Normally Zerg player who can win in late game is because he/she out-resource of his/her opponent or probably out-skill as well. If equal resources wise, I don't think Zerg late units are that good ...
hazairi
post Aug 25 2010, 04:48 PM

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The debate is still on-going!

ZvP and ZvT

Who have the best advantage in early game?
Let's here it guys..
evofantasy
post Aug 25 2010, 04:49 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:36 PM)
reapers are only useful if you plan to sneak and utilize the cliff to gain advantage and use hit n run tactic.

10 reapers vs 20 speedlings in an open space is sure bye bye to the reapers because of their low hp.

I think it's dangerous if terran only plan to produce reapers to counter zerglings ... hellion probably is a better options.

but still i did wipe out my enemy who use hellion + marine combo with swarm of speedlings before. because hellion need to get from factory, by the time he produce 5 hellions, I already have 50 speedlings waiting outside of his base.

btw, I am indeed a Zerg player, and I often lose as well. I'm not saying Zerg are strong, it just to me that Zerg always have the advantage on early game, and pretty much bye bye if the Zerg player can't utilize that.

Normally Zerg player who can win in late game is because he/she out-resource of his/her opponent or probably out-skill as well. If equal resources wise, I don't think Zerg late units are that good ...
*
seriously no offense, go watch IEM and see how reapers are used...
everything u have been saying is just plain wrong doh.gif
goldfries
post Aug 25 2010, 04:52 PM

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hellions, marines and reapers. heh, all of them pwn speedlings to bits.

speedlings often are pretty dumb (problematic melee units), not only they run in a single file quite often, they play musical chair when they can't reach their target.
Quazacolt
post Aug 25 2010, 04:52 PM

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QUOTE(Soul-X @ Aug 25 2010, 04:21 PM)
Math fail...

8 marines + 1 marauder = 500minerals 50 gas...

=====================================

And if you count like that... Why not count this as well?

10 Reapers = 500 Minerals 500Gas

10 Roaches = 750 Minerals 250Gas
20 Zerglings + Speed Upgrade = 500 + 100 Minerals 100 Gas = 600 Minerals 100Gas
1 Queen = 150 Minerals
10 Drones = 500 Minerals

Add up together...

2000 Minerals 350Gas... Lose to 500 Minerals 500 Gas... Why? Well you do the math..

I think I don't wanna make a big fuss here anymore since you all are silver/gold players =________= plus some of you are not zerg players...

When you're a Diamond player Zerg vs a Diamond player Terran... Or even watched IEM replays before.. Then you get what I mean
*
fuyoh lansi ady LOLOLOLOL
raylee914
post Aug 25 2010, 04:54 PM

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10 reapers own 20 zergling with no problem....
hazairi
post Aug 25 2010, 04:55 PM

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QUOTE(raylee914 @ Aug 25 2010, 04:54 PM)
10 reapers own 20 zergling with no problem....
*
10 reapers = 500 mins + 500 oil
20 zerglings = 500 mins.

That's a bad comparison.. tongue.gif
Sichiri
post Aug 25 2010, 04:57 PM

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you forgot about nitro boost, and open space, if off-creep speedlings cannot catch up, and its extremely tough to corner reapers since they can jump off and over cliffs.
ReWeR
post Aug 25 2010, 04:57 PM

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QUOTE(evofantasy @ Aug 25 2010, 04:49 PM)
seriously no offense, go watch IEM and see how reapers are used...
everything u have been saying is just plain wrong  doh.gif
*
That's because he's a good skill player and reaper is imba. Reaper are scary once they sneak into your mineral line ... coz they can tore down crawler very fast, if they target your drone and hatchery ... then you are gone as well.
.
.
.

However, I'm talking about generally Zerg in early game. If my opponent go reaper, means he have to sacrifice his marine and marauder, which make me have certain advantage as well.
raylee914
post Aug 25 2010, 04:58 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:36 PM)
reapers are only useful if you plan to sneak and utilize the cliff to gain advantage and use hit n run tactic.

10 reapers vs 20 speedlings in an open space is sure bye bye to the reapers because of their low hp.

lol, i am responding to the statement above..not comparing la..0.0

Sichiri
post Aug 25 2010, 05:00 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:57 PM)
That's because he's a good skill player and reaper is imba. Reaper are scary once they sneak into your mineral line ... coz they can tore down crawler very fast, if they target your drone and hatchery ... then you are gone as well.
.
.
.

However, I'm talking about generally Zerg in early game. If my opponent go reaper, means he have to sacrifice his marine and marauder, which make me have certain advantage as well.
*
you're contradicting yourself here.
reapers = imba early game
zerg = strong early game

what?
raylee914
post Aug 25 2010, 05:03 PM

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QUOTE(Sichiri @ Aug 25 2010, 05:00 PM)
you're contradicting yourself here.
reapers = imba early game
zerg = strong early game

what?
*
from my understanding...he means that reaper only imba when they sneaks inside your base...
evofantasy
post Aug 25 2010, 05:05 PM

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QUOTE(ReWeR @ Aug 25 2010, 04:57 PM)
That's because he's a good skill player and reaper is imba. Reaper are scary once they sneak into your mineral line ... coz they can tore down crawler very fast, if they target your drone and hatchery ... then you are gone as well.
.
.
.

However, I'm talking about generally Zerg in early game. If my opponent go reaper, means he have to sacrifice his marine and marauder, which make me have certain advantage as well.
*
the new terran style of reaper play DO NOT go for ur mineral line...
it go after ur queen and ur units wearing u down while he pump more reapers with nitro upgrade on the way...
once the critical number is reached, he can 1 shot almost anything while micro-ing it away from damage...

the reaper is for containment, not harassment (well it does harass ur queen and ur army LOL)...

unless u are tarson that used his reaper to harass the mineral line and got wtfbbqpwned losing 10 reapers in the process, that's nt the way to utilize reapers...

This post has been edited by evofantasy: Aug 25 2010, 05:06 PM

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