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 The Zerg Strategy v1.0, Cheer for the overmind!

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Sky.Live
post Aug 23 2010, 11:11 AM

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I see IrDa doing quite well in lategame vs terran of zerg, but not much of us are being IrDA... He is emo but he does have some skill...

I am always not in favour to use ultralisk but after seeing how IrDa abuse their opponent I think I am changing my view towards broodlord and ultralisk (in the lategame)

p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking

This post has been edited by Sky.Live: Aug 23 2010, 11:12 AM
noob4life
post Aug 23 2010, 11:34 AM

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Just got promoted to silver league today... funny promotion though... my terran enemy left at around 7 minutes for no apparent reason ( we haven't even fought yet... all i did was scouted him with zerglings lol )
And wala, promotion. ~_~
Sky.Live
post Aug 23 2010, 11:37 AM

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QUOTE(noob4life @ Aug 23 2010, 11:34 AM)
Just got promoted to silver league today... funny promotion though... my terran enemy left at around 7 minutes for no apparent reason ( we haven't even fought yet... all i did was scouted him with zerglings lol )
And wala, promotion. ~_~
*
gratz then =)

noob4life
post Aug 23 2010, 11:43 AM

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QUOTE(Sky.Live @ Aug 23 2010, 11:11 AM)
p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking
*
Hard as in ? Hard to obtain them or hard to fight against viking ? I think they're pretty powahful against any kind of air unit.... ( plus they got a nice unit model hahaha, flying-tentacle-brain ftw ! )
Sky.Live
post Aug 23 2010, 11:46 AM

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hard to against air, coz viking does some degree of aoe, when mass up like 10+, it's getting tough
Quazacolt
post Aug 23 2010, 12:07 PM

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QUOTE(Sky.Live @ Aug 23 2010, 11:11 AM)
I see IrDa doing quite well in lategame vs terran of zerg, but not much of us are being IrDA... He is emo but he does have some skill...

I am always not in favour to use ultralisk but after seeing how IrDa abuse their opponent I think I am changing my view towards broodlord and ultralisk (in the lategame)

p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking
*
idra rage quit and BM on terran players. nuff said. lol


Added on August 23, 2010, 12:09 pm
QUOTE(noob4life @ Aug 23 2010, 11:34 AM)
Just got promoted to silver league today... funny promotion though... my terran enemy left at around 7 minutes for no apparent reason ( we haven't even fought yet... all i did was scouted him with zerglings lol )
And wala, promotion. ~_~
*
should see my beta screen shot, promoted out of a lost.

like yeah, close match, but a lost is a lost and i got diamond league from that match. lolwut?


Added on August 23, 2010, 12:10 pm
QUOTE(Sky.Live @ Aug 23 2010, 11:46 AM)
hard to against air, coz viking does some degree of aoe, when mass up like 10+, it's getting tough
*
only single player vikings got aoe. mplayer no. but vikings cheaper and easily massable compared to corruptors. and they can land if air is no longer needed while corruptors cant (meaning, you cant just blindly mass em as they will be useless once opponent tech switch)

vikings shoot further and fly slightly faster too AFAIK. so yeah.

This post has been edited by Quazacolt: Aug 23 2010, 12:10 PM
vis.vls
post Aug 23 2010, 12:18 PM

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QUOTE(Sky.Live @ Aug 23 2010, 11:11 AM)

p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking
*
arlo what is hydra for? +damage against air..
goldfries
post Aug 23 2010, 12:22 PM

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QUOTE(Quazacolt @ Aug 23 2010, 04:15 AM)
weak late game. makes total sense especially when zerg late game are still consisting of "weak" units while counterparts like T/P have thors/BC and voids/Carriers/colossi
eh, when he said play "longer" he meant within the single game izzit? ahhh i see. biggrin.gif
hazairi
post Aug 23 2010, 01:28 PM

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another dilemma while using zerg is:

1) fast expansion, but u'll be vulnerable to rush..

2) 1 base play with 1st and 2nd tier units, and go rush, but u'll be vulnerable on the economy if the rush fails
goldfries
post Aug 23 2010, 01:32 PM

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i did 1) yesterday, lost my expansion base drones to reaper (he sent 2) but i won the game. phew.

i think key is to know when to stop rushing and start teching. some more zerg can't barricade, so instead of barricading i usually put lings on multiple locations so that when they come, the links charge from multiple directions.

melee units in SC2 are dumb of course, you'll see lings running around like musical chair when there's no place around to claw already.
hazairi
post Aug 23 2010, 01:38 PM

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QUOTE(goldfries @ Aug 23 2010, 01:32 PM)
i did 1) yesterday, lost my expansion base drones to reaper (he sent 2) but i won the game. phew.

i think key is to know when to stop rushing and start teching. some more zerg can't barricade, so instead of barricading i usually put lings on multiple locations so that when they come, the links charge from multiple directions.

melee units in SC2 are dumb of course, you'll see lings running around like musical chair when there's no place around to claw already.
*
yeah, the advantage of TvZ is that they have 2 types of early harasser..
reapers and helions..

But expect them to play defensive on the early game..
reapers and helions they usually use for scout.. harassing is just a bonus..
Sichiri
post Aug 23 2010, 01:43 PM

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QUOTE(goldfries @ Aug 23 2010, 01:32 PM)
melee units in SC2 are dumb of course, you'll see lings running around like musical chair when there's no place around to claw already.
*
I actually like that, it makes them look feral and animal-like, as they should be.
Sky.Live
post Aug 23 2010, 01:48 PM

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Anyone have a video cast or replay of that 5 rax reaper crushing zerg game in IEM?

This post has been edited by Sky.Live: Aug 23 2010, 01:49 PM
goldfries
post Aug 23 2010, 01:48 PM

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but but but that happens to zealots, dark templars and firebats too! (ok firebats not in multiplayer la.)
evofantasy
post Aug 23 2010, 01:57 PM

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QUOTE(Sky.Live @ Aug 23 2010, 11:11 AM)
I see IrDa doing quite well in lategame vs terran of zerg, but not much of us are being IrDA... He is emo but he does have some skill...

I am always not in favour to use ultralisk but after seeing how IrDa abuse their opponent I think I am changing my view towards broodlord and ultralisk (in the lategame)

p/s in late game zerg are in disadvantage in air i felt, it's hard for mass corrupter vs mass viking
*
watch IEM 2010 finals last nite and tell me how well can he do vs a terran...
morrow using a build taught by dimaga with only 2 hrs practice > idra who practice 12hrs per day...

the 5 rax reaper build contain the zerg in his base without allowing him to reach even t2 usually wut more t3...
Soul-X
post Aug 23 2010, 02:05 PM

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After watching yesterday how IdrA played, I noticed that Reapers might need to nerf abit... On range maybe...

Yes you will need micro and see how you play the game as well... But still, its a suuuuuuuppppppeeeeeeeerrrrrrrrrr advantage to Terran...

How to get 3rd hatch if opponent keep harass your main and natural?
Why you need to get a 3rd hatch you say? Coz while your opponent is harrassing you with annoying reapers, he already got his 2nd command centre...

2 hatch vs 2 command center? command center wins... zerg need at least 1 more base than enemy in every game =___=

I feel IdrA's pain after watching all those videos... Pain Pain...
goldfries
post Aug 23 2010, 02:07 PM

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so far i feel like the Terran is strongest race in SC2. next is Protoss, damn VR rush.

even the AI uses MMM rush.
hazairi
post Aug 23 2010, 02:13 PM

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QUOTE(Soul-X @ Aug 23 2010, 02:05 PM)
After watching yesterday how IdrA played, I noticed that Reapers might need to nerf abit... On range maybe...

Yes you will need micro and see how you play the game as well... But still, its a suuuuuuuppppppeeeeeeeerrrrrrrrrr advantage to Terran...

How to get 3rd hatch if opponent keep harass your main and natural?
Why you need to get a 3rd hatch you say? Coz while your opponent is harrassing you with annoying reapers, he already got his 2nd command centre...

2 hatch vs 2 command center? command center wins... zerg need at least 1 more base than enemy in every game =___=

I feel IdrA's pain after watching all those videos... Pain Pain...
*
that's what i was talking about.. the dilemma of early expansion or not..
for me, if playing againts terran players who like to do an early harass, just play with 1 hatchery.. and make an early rush to the opponent such as bannels..
goldfries
post Aug 23 2010, 02:16 PM

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yeah. i understand. this game is all about risk man.

i like it when my opponent decide to bunker in. this mean they spend more time defending and tech-ing up. i just have to kacau kau kau before they reach nice tech units.

costs a lot of M and V just to tech up, let alone build. zerglings only need M. if i intend to go Muta then i would allocate more drones for gas, even up to 4 drones per gas.
hazairi
post Aug 23 2010, 02:21 PM

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QUOTE(goldfries @ Aug 23 2010, 02:16 PM)
yeah. i understand. this game is all about risk man.

i like it when my opponent decide to bunker in. this mean they spend more time defending and tech-ing up. i just have to kacau kau kau before they reach nice tech units.

costs a lot of M and V just to tech up, let alone build. zerglings only need M. if i intend to go Muta then i would allocate more drones for gas, even up to 4 drones per gas.
*
speedlings + muta rush is also a good combo..

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