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 The Zerg Strategy v1.0, Cheer for the overmind!

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Quazacolt
post Aug 22 2010, 07:59 PM

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Added on August 22, 2010, 8:02 pm
QUOTE(MYNAMEISJASON @ Aug 22 2010, 05:12 PM)
The longer I play the harder it seems to get wins as zerg =/
*
when i random as zherk, i cry rivers. lol

anyways, clicked reply instead of edit rofl.
and if you got any vids/replays to share and i have not posted on first page, do letme know and ill gladly add em up.

This post has been edited by Quazacolt: Aug 22 2010, 08:03 PM
goldfries
post Aug 22 2010, 08:11 PM

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i played 5 games for placement. 4 games as zerg. 1 game as protoss. i won 3 games, all as zerg. tongue.gif

zerg happens to be my weakest race in terms of understanding their tech and such but somehow it's the race that i win most games using. biggrin.gif

my last game as protoss i lost to zergling rush cos my sucky build order. wrong strategy applied, thinking

a) pylon much stronger
b) cannon builds decently fast

gg decision there. sad.gif
kenixkenix
post Aug 22 2010, 10:10 PM

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i miss bw Zerg =(
TSMoonflown
post Aug 22 2010, 11:10 PM

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QUOTE(MYNAMEISJASON @ Aug 22 2010, 05:12 PM)
The longer I play the harder it seems to get wins as zerg =/
*
I'm exactly the opposite of you. The longer the game the higher chances for me to win.
goldfries
post Aug 22 2010, 11:13 PM

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i find no logic in the "longer i play harder to win" tongue.gif

i think zerg players should hit opponents hard and fast, zergling rush is always good but need to know when to stop and tech up, next comes roaches and mutas.

i donno la, in SC i felt Hydralisks were awesomeness units but playing SC2 campaign and multiplayer so far, don't find them appealing already.

and i prefer they spit acid instead of shooting spikes.
Chobits
post Aug 22 2010, 11:32 PM

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why no more lurkers ??

zerg somehow very hard to play without the anti air of hydralisks....why hydra are lv2 units ?
evofantasy
post Aug 22 2010, 11:48 PM

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QUOTE(Moonflown @ Aug 22 2010, 11:10 PM)
I'm exactly the opposite of you. The longer the game the higher chances for me to win.
*
i think this will change...
after today's IEM of 5 rax reaper 2hrs practice to micro it vs idra, zerg tears gonna flow (even djwheat shed zerg tears LOL)

QUOTE(Chobits @ Aug 22 2010, 11:32 PM)
why no more lurkers ??

zerg somehow very hard to play without the anti air of hydralisks....why hydra are lv2 units ?
*
instead of letting u being reactive to ur opponent, u can be the aggressor wit ur early lings then tech to t2 comfortably...
Chobits
post Aug 22 2010, 11:57 PM

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i'm pretty good with the zergling rush, just that when it fails...i have no idea what to build.
Normally i get wasted by MMs of terran or just protoss void rays, too late to get out hydras, gas 100!!! @@

lurkers and hydra were the staple strategy for me during sc1, so when they nerfed and removed....needless to say i was very sad.
evofantasy
post Aug 23 2010, 12:00 AM

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QUOTE(Chobits @ Aug 22 2010, 11:57 PM)
i'm pretty good with the zergling rush, just that when it fails...i have no idea what to build.
Normally i get wasted by MMs of terran or just protoss void rays, too late to get out hydras, gas 100!!! @@

lurkers and hydra were the staple strategy for me during sc1, so when they nerfed and removed....needless to say i was very sad.
*
u need to have a sound transition from ur zergling opening...
and of course u need to scout...
if he go MMM, u can go baneling...
VRs? jz get an extra queen =p
goldfries
post Aug 23 2010, 12:02 AM

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a lot of things changed oh, if not mistaken last time overlord immediately can detect cloaked units. now totally cannot, need to upgrade to overseer.

about zergling rush, i think the key is

a) need to know when to stop
b) need to also know when to start massing up the tech tree, for this move VESPENE is super damn important!

drones harvest unbelievably fast compared to SCV / Probes, so I always find the minerals go up really fast so I'll expand to a new hatchery asap but expansion location (next to existing, or go new spot) depends on whether i'm spamming units or wanting more resources.
evofantasy
post Aug 23 2010, 12:06 AM

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QUOTE(goldfries @ Aug 23 2010, 12:02 AM)
a lot of things changed oh, if not mistaken last time overlord immediately can detect cloaked units. now totally cannot, need to upgrade to overseer.

about zergling rush, i think the key is

a) need to know when to stop
b) need to also know when to start massing up the tech tree, for this move VESPENE is super damn important!

drones harvest unbelievably fast compared to SCV / Probes, so I always find the minerals go up really fast so I'll expand to a new hatchery asap but expansion location (next to existing, or go new spot) depends on whether i'm spamming units or wanting more resources.
*
zergs always get a fast gas so they can start speed research for speedlings when pool finishes...
Chobits
post Aug 23 2010, 12:13 AM

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is massing hydras a good idea ?
goldfries
post Aug 23 2010, 12:16 AM

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last victory i played, i didn't even create any lings until much later.

spammed muta instead but when muta facing difficulty, i spam them lings cos gas limitation.

it worked out well since now my terran adversary have both air and ground units to handle (his 2 reapers took out my expansion base drones but left the hatchery in tact......... )

my mutas taking his marines, SD and SCV but he's starting to make turrets.......... fortunately turrets can't cover everywhere. i set my mutas to some location and press H to maintain position while killing off SCV. zerglings by then had already breached the base cos earlier micro of muta to clear the SD blockade.


Added on August 23, 2010, 12:17 am
QUOTE(Chobits @ Aug 23 2010, 12:13 AM)
is massing hydras a good idea ?
me thinks it's never wise to spam 1 unit type.

last i did that vs AI it was a failure.

i think ling + roach / hydra + muta is a nice combo.

evofantasy
post Aug 23 2010, 12:17 AM

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QUOTE(Chobits @ Aug 23 2010, 12:13 AM)
is massing hydras a good idea ?
*
it depends on wut race is ur opponent and what is he doing as well...
hydras have good dps but kinda squishy...
try to watch some replays or day9daily..
it'll give u some idea...
Chobits
post Aug 23 2010, 12:29 AM

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QUOTE(evofantasy @ Aug 23 2010, 12:17 AM)
it depends on wut race is ur opponent and what is he doing as well...
hydras have good dps but kinda squishy...
try to watch some replays or day9daily..
it'll give u some idea...
*
replays huh....nvr watched any before

maybe should or just learn the hard way. hahaha

hydra n lurkers were the ideal strategy in sc1. but seems mass hydra isn't so good now in sc2. haven't learn how to use infestors yet.
Quazacolt
post Aug 23 2010, 04:15 AM

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QUOTE(Moonflown @ Aug 22 2010, 11:10 PM)
I'm exactly the opposite of you. The longer the game the higher chances for me to win.
*
im in between lol i can start out good, but once mid game, gg. that said, if im still alive and allowed to go 2-3 bases, i pick up really quick lol

just need to learn to smoothen out the mid game transitions


Added on August 23, 2010, 4:17 am
QUOTE(goldfries @ Aug 22 2010, 11:13 PM)
i find no logic in the "longer i play harder to win" tongue.gif

i think zerg players should hit opponents hard and fast, zergling rush is always good but need to know when to stop and tech up, next comes roaches and mutas.

i donno la, in SC i felt Hydralisks were awesomeness units but playing SC2 campaign and multiplayer so far, don't find them appealing already.

and i prefer they spit acid instead of shooting spikes.
*
weak late game. makes total sense especially when zerg late game are still consisting of "weak" units while counterparts like T/P have thors/BC and voids/Carriers/colossi


Added on August 23, 2010, 4:21 am
QUOTE(goldfries @ Aug 23 2010, 12:02 AM)
a lot of things changed oh, if not mistaken last time overlord immediately can detect cloaked units. now totally cannot, need to upgrade to overseer.

about zergling rush, i think the key is

a) need to know when to stop
b) need to also know when to start massing up the tech tree, for this move VESPENE is super damn important!

drones harvest unbelievably fast compared to SCV / Probes, so I always find the minerals go up really fast so I'll expand to a new hatchery asap but expansion location (next to existing, or go new spot) depends on whether i'm spamming units or wanting more resources.
*
hatch is 350 including drone as opposed to 400 nexus/command. also, zerg typically dont use much minerals unless ur going roach heavy. not so much that they harvest fast. its just about the same really. of course, if ur econ macro focusing, then zerg have advantage as they can saturate their mineral line quicker than others due to larva boost from queen. but that also mean ur army is null.


Added on August 23, 2010, 4:23 am
QUOTE(Chobits @ Aug 23 2010, 12:29 AM)
replays huh....nvr watched any before

maybe should or just learn the hard way. hahaha

hydra n lurkers were the ideal strategy in sc1. but seems mass hydra isn't so good now in sc2. haven't learn how to use infestors yet.
*
first post (2nd to be more accurate) have my replay on massing hydra. sure, it "worked" there, but only because i severely outnumber and outecon the opponent. you can see how fast hydras die btw.

This post has been edited by Quazacolt: Aug 23 2010, 04:23 AM
mad_geist
post Aug 23 2010, 08:00 AM

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hey guys.. I need some tip here.. as a Zerg how do I win against Terran Hard AI?

I always loose when the Tanks came out.. or abit after that..

I would need banelings right?

maybe my BO is whacked.. so I cant keep up in terms of Tech.. usually I have zergling and baneling when they came at me with tanks
aLertz
post Aug 23 2010, 09:40 AM

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now oni i realize collo is considered as "air" unit... doh.gif
i thought it was a ground unit all this while blush.gif
hazairi
post Aug 23 2010, 10:02 AM

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For me if using Zerg vs P or T, you have to play aggressive on the early or mid of the game. If play defensive and wait for a long game, I found it hard for Zerg to win..
LostWanderer
post Aug 23 2010, 10:09 AM

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lol, i just played my 1st time as zerg (i usually play protoss) vs the very hard AI...

you don't need much actually to win against AI...

all i had was just to mass up zerlings...with speed...and swarm their base...

against the terran AI (which i managed to random)...their travelling time to my base and back to theirs are really slow (it was on desert oasis)...so, i managed to cripple it's economy and save a few of my lings...and after that, mass lings again and destroy its base...

it's that easy...

probably will be a little harder to pull out in maps like steppes of war...but, i think massing lings vs terran = easy win

why? AI will move back to its base when you attack it (most of the time, it will move back to its base)...speedlings are cheap and you can constantly reinforce your army...and pull it back when the AI reaches its own base

collo = air and ground

collo is really flimsy against (air) vikings...and could be sniped with mutas as well

zerg late game vs terran is really difficult to win...at least in pro matches

terran has too many counters for now against both races...and having mules mining off a new expo is just...XD

This post has been edited by LostWanderer: Aug 23 2010, 10:12 AM

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