QUOTE(Moonflown @ Aug 22 2010, 11:10 PM)
I'm exactly the opposite of you. The longer the game the higher chances for me to win.
im in between lol i can start out good, but once mid game, gg. that said, if im still alive and allowed to go 2-3 bases, i pick up really quick lol
just need to learn to smoothen out the mid game transitions
Added on August 23, 2010, 4:17 amQUOTE(goldfries @ Aug 22 2010, 11:13 PM)
i find no logic in the "longer i play harder to win"
i think zerg players should hit opponents hard and fast, zergling rush is always good but need to know when to stop and tech up, next comes roaches and mutas.
i donno la, in SC i felt Hydralisks were awesomeness units but playing SC2 campaign and multiplayer so far, don't find them appealing already.
and i prefer they spit acid instead of shooting spikes.
weak late game. makes total sense especially when zerg late game are still consisting of "weak" units while counterparts like T/P have thors/BC and voids/Carriers/colossi
Added on August 23, 2010, 4:21 amQUOTE(goldfries @ Aug 23 2010, 12:02 AM)
a lot of things changed oh, if not mistaken last time overlord immediately can detect cloaked units. now totally cannot, need to upgrade to overseer.
about zergling rush, i think the key is
a) need to know when to stop
b) need to also know when to start massing up the tech tree, for this move VESPENE is super damn important!
drones harvest unbelievably fast compared to SCV / Probes, so I always find the minerals go up really fast so I'll expand to a new hatchery asap but expansion location (next to existing, or go new spot) depends on whether i'm spamming units or wanting more resources.
hatch is 350 including drone as opposed to 400 nexus/command. also, zerg typically dont use much minerals unless ur going roach heavy. not so much that they harvest fast. its just about the same really. of course, if ur econ macro focusing, then zerg have advantage as they can saturate their mineral line quicker than others due to larva boost from queen. but that also mean ur army is null.
Added on August 23, 2010, 4:23 amQUOTE(Chobits @ Aug 23 2010, 12:29 AM)
replays huh....nvr watched any before
maybe should or just learn the hard way. hahaha
hydra n lurkers were the ideal strategy in sc1. but seems mass hydra isn't so good now in sc2. haven't learn how to use infestors yet.
first post (2nd to be more accurate) have my replay on massing hydra. sure, it "worked" there, but only because i severely outnumber and outecon the opponent. you can see how fast hydras die btw.
This post has been edited by Quazacolt: Aug 23 2010, 04:23 AM