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The Zerg Strategy v1.0, Cheer for the overmind!
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cusx
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Aug 20 2010, 09:14 PM
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hey peeople,
I was wondering, why I can't win Medium (Faster) in SC2 ?
I've practice speedlings build and rush to Terran, but a few Mara would kill them all.
Then I start into macro mode, making ultra's and stuff, but I will lose at last too..
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xXBraskaXx
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Aug 20 2010, 09:54 PM
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New Member
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QUOTE(cusx @ Aug 20 2010, 09:14 PM) hey peeople, I was wondering, why I can't win Medium (Faster) in SC2 ? I've practice speedlings build and rush to Terran, but a few Mara would kill them all. Then I start into macro mode, making ultra's and stuff, but I will lose at last too.. How many units you have during the rush ? Since it's AI Medium, during early game they will have roughly about 5 Mara, and what I did was to rush with 20+ Zergling and got them easily, then proceed to harassing their SCV This post has been edited by xXBraskaXx: Aug 20 2010, 09:56 PM
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ricky88
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Aug 20 2010, 11:06 PM
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New Member
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Glade (Zerg, AU) overcoming Renson (Protoss, MY) : Game 2 http://www.youtube.com/watch?v=duMiFDX2NyQ
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mad_geist
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Aug 21 2010, 01:30 AM
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New Member
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QUOTE(goldfries @ Aug 20 2010, 12:48 AM) yup, even ultras are weak when you consider they're up against ranged units. need quite some skill to combo and control. I've seen a group of Ultra taking on a Mech heavy Terran army and won! Its one of TLO's game where he is using Zerg.. the effective way to use them is to surround/flank the Terran army so their splash damage will have full effect.. or so Husky said when he was commenting on the game so yeah.. Zerg need skills to win  (and I'm low on that)
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cusx
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Aug 21 2010, 01:48 AM
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QUOTE(xXBraskaXx @ Aug 20 2010, 09:54 PM) How many units you have during the rush ? Since it's AI Medium, during early game they will have roughly about 5 Mara, and what I did was to rush with 20+ Zergling and got them easily, then proceed to harassing their SCV  I rush with around 8. I'm struggling to win using Zerg. There is like no "tanker" or bunker to help defense.
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Kerry1136
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Aug 21 2010, 12:12 PM
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Guys that plays zerg, is there any key to micromanage the zerglings to move around like i've seen in those replays the way they manage their lings to move around, spread evenly, etc..?
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Awakened_Angel
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Aug 21 2010, 02:30 PM
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why they remove zerg lurkers?
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xXBraskaXx
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Aug 21 2010, 03:02 PM
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New Member
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QUOTE(cusx @ Aug 21 2010, 01:48 AM) I rush with around 8. I'm struggling to win using Zerg. There is like no "tanker" or bunker to help defense. Well, in early game, I have 2 Hatcheries up, being able to spawn more Zerglings for early rush ~ As for defense, only a few Spine Crawler + queen I find this kinda useful for Zerg players, try reading this: http://us.battle.net/sc2/en/forum/topic/374722368 This post has been edited by xXBraskaXx: Aug 21 2010, 03:07 PM
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TSMoonflown
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Aug 21 2010, 03:52 PM
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QUOTE(Kerry1136 @ Aug 21 2010, 12:12 PM) Guys that plays zerg, is there any key to micromanage the zerglings to move around like i've seen in those replays the way they manage their lings to move around, spread evenly, etc..? In lings mirror battle, try to get a good concave before you initiate any battle so every of your lings could attack before your opponent does. Another strat of micro-ing lings is to put them far away from your base. This would enable you to surround them from behind when they are pushing into your base. Usually immortals/stalk/tanks etc would be behind units that are effective again lings such as marines/zealots. Micro-ing lings against zealot would be harder because you have to control a single lings fast enough to minimize the damage done to your lings.
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Soul-X
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Aug 21 2010, 07:02 PM
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Getting Started

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QUOTE(Kerry1136 @ Aug 21 2010, 12:12 PM) Guys that plays zerg, is there any key to micromanage the zerglings to move around like i've seen in those replays the way they manage their lings to move around, spread evenly, etc..? i know what u mean but i also duno how to do that lol... only watched in replays
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SUSf4tE
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Aug 21 2010, 08:25 PM
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Hi zerg pros, is it worth to get banelings? or just skip? Getting a suicide unit just feel not worth
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xXBraskaXx
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Aug 21 2010, 09:19 PM
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New Member
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QUOTE(f4tE @ Aug 21 2010, 08:25 PM) Hi zerg pros, is it worth to get banelings? or just skip? Getting a suicide unit just feel not worth  It's actually worth it, provided you know how to use it well
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SUSf4tE
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Aug 21 2010, 10:00 PM
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do u know how to use it well? can teach?
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xXBraskaXx
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Aug 21 2010, 10:24 PM
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New Member
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QUOTE(f4tE @ Aug 21 2010, 10:00 PM) do u know how to use it well? can teach? I'm still not good at it yet lolx ~ I've seen some pros using it ~ In most cases, they used banelings as surprise attack ~
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roronoa_zorro
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Aug 21 2010, 10:30 PM
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New Member
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learn burrow when the ground unit come pop up n suicide
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SUSf4tE
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Aug 21 2010, 10:31 PM
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so baneling is just for fun? canot use as main attack unit then is waste of resource la.. unless u wana main main only
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xXBraskaXx
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Aug 21 2010, 10:38 PM
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New Member
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QUOTE(f4tE @ Aug 21 2010, 10:31 PM) so baneling is just for fun? canot use as main attack unit then is waste of resource la.. unless u wana main main only Of coz not for fun la ~ Haha ~ Just like what roronoa_zorro said, and by doing so, u can boom some part of your opponent's forces already ...
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SUSf4tE
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Aug 21 2010, 10:48 PM
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they will just shoot it die. And need make many baneling only can manage to suicide so waste resource right. somemore if terran they can medic or repair the unit make effort useless
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Soul-X
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Aug 21 2010, 10:59 PM
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Getting Started

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zerg vs zerg
1 baneling ~ KA BOOOM!!! > 10++ zerglings died if enemy clamp them up together...
zerg vs terran
with enough zerglings to force marine n marauder clamp up together then with enough banelings... ~ KA BOOOM!!! > a bunch of marine marauder die...
zerg vs protoss
baneling...? not so effective with them... unless u say drop behind and go explode at their probes
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SUSf4tE
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Aug 21 2010, 11:02 PM
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oic thnx soulman.. so baneling is only useful against zerg
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