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 The Zerg Strategy v1.0, Cheer for the overmind!

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mad_geist
post Sep 5 2010, 01:35 AM

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QUOTE(Sky.Live @ Sep 5 2010, 12:36 AM)
Already 5 now, if I lose the next match gonna equal yours =)
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bah.. those are nothing.. I got like 10 lost in a row.. tongue.gif

man.. that suck so much.. thou I would like to think that I'm getting better..


Added on September 5, 2010, 2:02 am
QUOTE(Sichiri @ Sep 4 2010, 05:13 PM)
this is utterly the gayest lost I've ever got.
user posted image
The toss went from trying to proxy in my base, to proxy 2 gate zealots to VOID RAYS!
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ouch.. I feel u Sichiri..

after watching that replay, I'd say its hard for me to counter that.. basically
1) he mess with your income at the beginning by forcing your drones to fight
2) his zealot kept you in your base and not know what he is doing
3) you were forced to produce lots of army to deal with his harass and late to tech

my gayest lost most probably when a Terran build a bunker and barrack very close to my base and I was late noticing it tongue.gif
he boxed me in and his siege tank hit my base from way back cry.gif


This post has been edited by mad_geist: Sep 5 2010, 02:02 AM
mad_geist
post Sep 5 2010, 10:41 PM

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QUOTE(narf03 @ Sep 5 2010, 10:32 PM)
seldom use nydus, didnt know about it, what if you have 2 nydus and only 1 of them get destroyed ?
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I thought I saw one game where the original nydus was destroyed, but the other end was alive, so the units can get out on the other side..

havent tried it myself thou.. will have to reconfirm this..

I'm a frequent nydus user.. they helped me win most of my games thumbup.gif
mad_geist
post Sep 6 2010, 12:08 AM

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QUOTE(evofantasy @ Sep 5 2010, 11:39 PM)
btw, instead of focusing on the pylon, focus on the probe if u can =p
thus 5-6 drones to try and get a surround off...
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yeah I agree with Evo.. if I see a probe I'll put a few drones on it to make it leave.. and if he does leave put a drone to tail him to make sure he leaves.. and not fake it and come back to proxy pylon u again unnoticed (like happened to me one time tongue.gif)
mad_geist
post Sep 6 2010, 02:43 AM

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ok.. I hardly fight another Zerg in ladder.. so I want to practice in custom games against Hard Zerg AI.. however I find it harder to ZvZ.. I can win against Protos Hard AI, or Terran Hard AI.. but cant beat Zerg Hard AI yet..

anyone can show me how its done (by replay I mean)? cause if I cant win against Zerg hard AI then I'm definitely doing something wrong..
mad_geist
post Sep 7 2010, 12:08 AM

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huhuh.. I finally can beat Hard Zerg AI.. to do that I had to learn three things..

1) Moon's advice - to have 26drone to saturate one base (I used to have like 18-20 drones only)
2) Liquipedia article about Zerg Macro Mechanics - Not forgetting to Spawn Larvae everytime Queen has energy for it (so you can stock pile Larvae.. I always forget this and end up with more mineral then the units I can create)
3) What I accidentally discovered - Make Overlord spawn creep at choke points to my base, put spine crawlers on it and use Roaches to block the entry gap (similar to the Protos semi-wall)

I know fighting AI is not the same as 1v1 against human.. but if I can't beat the predictable AI, how can I bean unpredictable humans right? tongue.gif
mad_geist
post Sep 7 2010, 01:07 AM

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QUOTE(Sky.Live @ Sep 7 2010, 12:48 AM)
1) sometimes you have to cut drone to pump unit production (you cant predict when a human player is going to attack you when you are denied scouting).
2) Bind Queen to a hotkey, because larva injection timing = every 25 mana regen. If you never miss any cue you should keep your Queen mana at 0 or as low as possible.
3) I haven';t try choke block a ramp, usually only use queen/roach/lings to block mostly. (mostly I place overload at place which will need your next creep spread position meaning you dont have to wait the creep to spread before you build the 2nd tumor
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about number 3.. I havent seen any one doing it either.. maybe its been done before.. but its a new thing for me.. maybe I'll upload that replay to show u guys.. its towards the middle thou..


edit: ok.. "http://www.gamereplays.org/starcraft2/" wont allow 1 player replays.. so cant upload those replays I guess.. hehe

This post has been edited by mad_geist: Sep 7 2010, 01:13 AM
mad_geist
post Sep 7 2010, 03:02 PM

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QUOTE(Sky.Live @ Sep 7 2010, 08:30 AM)
At lower league you will realise actually players are easier to beat than human (for me)..
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Sky.Live.. I need clarification on what u said there tongue.gif
were you talking about AI?

@narf03 -> yeah.. I agree with you.. so Zerg need to be prepared with Lair.. In Any Case..
cause I got beaten twice by protos because I didnt have Lair..
1) Dark Templar attack - no Lair so no Overseers
2) Mass Voidray attack - no Hydra Den so no Hydra..

oh.. for case 2, I did scout his base, and didnt see any starport so I didnt put down hydra den.. turns out he proxy base his starport and massed voidray without me noticing it till my base starts to burn
mad_geist
post Sep 7 2010, 05:36 PM

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QUOTE(aLertz @ Sep 7 2010, 05:28 PM)
mass hydra ~ laugh.gif

can try roaches...i'm still trying to learn how to use roaches  sweat.gif
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how to use roaches? In one game I went Roaches and my opponent went Hydra.. (+ a few zergligs)

Our armies met in the middle of map.. I rolled his Hydra + Lings straight up to his base and on to his mineral lines.. with most of my Roaches still alive..

their DPS is low, but it got staying power man.. hehe.. in similar numbers Roaches just rolled Hydra army..

Plus.. Roach heavy army can bust Terran's Wall early in game when he dont have tanks
mad_geist
post Sep 7 2010, 07:24 PM

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QUOTE(narf03 @ Sep 7 2010, 05:40 PM)
no roaches are weak against terran's marauders, marauder can do 20 damage per shot to roaches, and slow them down and attack at the range of 6, if you massed roaches, i think the terran suppose to have at least 25% amount of your roaches, which is enough to defend the entrance, unless the terran didnt turtled up and didnt kite your roaches =P
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well yeah Marauder would counter Roaches.. if u are early enough.. Terran might not have a significant number of Marauder.. so there is a window for the Roach Rush.. especially if Terran tries the Hellion opening..

anyways.. I fought a Zerg in ladder match just now.. he tried to plant a Spine Crawler in my base.. hehe.. a cheese tactic I guess.. but my 10 Overpool opening successfully thwart his tactic.. my Lings came out just in time to kill it off with only one casualty.. I tech up and send Roaches into his base, at which point he calls it GG..

its been some time since I won a ZvZ ladder match.. so yeah.. i'm happy! rclxm9.gif
mad_geist
post Sep 8 2010, 01:26 AM

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well I have a question as well..

do you guys do the "Extractor trick"?

is it really worth doing?
mad_geist
post Sep 8 2010, 04:18 PM

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ok.. I had a very peculiar fight just now.. my opponent went pure marines.. he had like 150 of them.. fully upgraded.. and my army of Roaches and Hydralisk was creamed easily..

I did scout his base.. I did see only barracks and reactors.. and I see only marines.. I thought he is a noob.. but turns out he massed those marine into one giant bio ball.. and I have no banelings to bowl them with..

I pulled a lucky win.. wiped his base before he wiped mine.. tongue.gif
mad_geist
post Sep 8 2010, 06:14 PM

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QUOTE(narf03 @ Sep 8 2010, 04:43 PM)
banelings cant reach them, they can kill anything within their firing distance, unless you burrow your banelings, they walk on top of them and you unburrow them. the best method to deal with them should be with ultralisk, upgraded with some armors, ultralisk comes with 1 armor, their bonus upgrade +2, can further add with normal upgrade max +3, so max can go 6, and even 4 will do good, max marine damage is ... 8 ? so minus off armor each shot takes 4hp, that need 100+ shots to take out 1 ultralisk, with few of them, should be able to push them back.
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yeah.. have to agree with you Narf.. I can reach them.. but the effect is small and I didnt manage to kill a significant number of them.. I guess the Infestor solution is best.. two fungal growth can wipe them out.. then again.. i'm pretty bad with infestor.. and the only time I tried using them is the Zerg Challenge Mission tongue.gif

I really need to learn to use them
mad_geist
post Sep 8 2010, 07:19 PM

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QUOTE(evofantasy @ Sep 8 2010, 07:03 PM)
by the time he have so much marines (150 means he is 2base at most), u should have prepared...
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only from 1 base tongue.gif

QUOTE(evofantasy @ Sep 8 2010, 07:03 PM)
unless u are playing blind without any scouting information, u deserve to lose...
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ouch.. thats right in my face.. thou I did wipe his base first and win.. he would have won otherwise sweat.gif


@narf03 -> yeah.. they were in a ball.. just that my 1 infestor cant fungal them in time.. cause I forgot the hotkey shakehead.gif
mad_geist
post Sep 8 2010, 10:53 PM

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QUOTE(Sky.Live @ Sep 8 2010, 09:13 PM)
So sad just now, played on scrapped station just now, tried to zergling him, then he went helion, then I went muta, realised he is building tons of vikings, got all my OL killed, cant even build, by the time I got enough hydras he already have battlecruiser...

All he do is turtle inside while everything I did was denied T_T, forgot to scout when I was harassed
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sounds interesting Sky.. if you can upload the replay for me.. want to see how that happen too

I find it difficult to fight opponent that is aggressive and harass.. maybe because as Zerg its usually me doing the harassment.. and the other guy just turtle up.. I really got to learn and respond better I guess smile.gif

@evofantasy -> ok.. watched the replay.. he did got some mineral out of his natural expansion.. before I shut that down.. so he is considered two based I guess..
mad_geist
post Sep 9 2010, 12:17 AM

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QUOTE(Sky.Live @ Sep 7 2010, 12:48 AM)
3) I haven';t try choke block a ramp, usually only use queen/roach/lings to block mostly. (mostly I place overload at place which will need your next creep spread position meaning you dont have to wait the creep to spread before you build the 2nd tumor
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@Sky.Live->.. I tried to show you the semi-wall that I was talking about.. I did it in the match below if u want to see it.. did a couple of nydus drop too!

bear in mind that my play is at Bronze League level.. hehe.. and as always.. comments/advices/suggestions are welcomed..

user posted image
mad_geist
post Sep 9 2010, 11:32 AM

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QUOTE(narf03 @ Sep 9 2010, 11:21 AM)
ya 1 base's mineral will not be enough for 150 marines, but u just need some extra, 7500 for marines, 1000 for supply(assume use the orbital add-on for supply depot), 1000 for barracks, another 1000 for scv+refinery+upgrades, 1 base contains 9000 mineral, so if he said its all from 1 base, then it might not be 150 marines, maybe 120-130.


Added on September 9, 2010, 11:29 amlose a game to a protoss, he go combination unit of zealots, stalkers, and colossus, even i defended with 2 spine crawlers, roaches, hydras, and the fight took place in my base's entrance(not many stalkers can stand there), i still lose the fight, he uses aura(+2 armor) and colossus dont have the+3 range. the amount of my units is almost same as his, but i lose !! What i did wrong ?
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if you can post a replay I'd love to see it smile.gif
mad_geist
post Sep 19 2010, 08:42 AM

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@narf03 -> this technique was explained a few pages back really.. and it has really helped me out alot since.. now.. if I only can remember to actually Cast the spell.. I always forgot to do that in battle tongue.gif

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on another note.. this is my Bronze level play I had last nite.. I tried to do a semi-wall in Lost Temple.. just want to show u guys my idea of how to do a semi-wall.. thou please keep in mind.. i'm at Bronze Level.. so my play is kindoff suck.. its the Idea that I want to present tongue.gif

user posted image

the actual game wouldnt have been that long if he just surrender after loosing all his forces

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this is my other game that I try using Nydus for Reinforcement.. after my Roaches got into his base, I used Nydus to drop in reinforcements.. again.. the Idea I want to show is using Nydus as a means to send in reinforcements.. u know how Roaches always so slow (especially without speed upgrade) and Hydra too.. well a Nydus can send them straight where the action is..

user posted image

------------------

I just want to share my idea.. I know I didnt execute it well, but I'm sure higher skilled players can use this ideas and take it to the next level tongue.gif
hope this helps someone, and not just embarrassment for my skill.. hehe..

I love trying to think of new ideas for using stuff.. so if u guys have any new ideas share it.. so we can all learn something from each other!

This post has been edited by mad_geist: Sep 19 2010, 10:49 AM
mad_geist
post Sep 20 2010, 06:44 PM

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QUOTE(Sky.Live @ Sep 20 2010, 11:37 AM)
Zergling are not too useful when you block them with like.. 2 zealots.. or 1 or 2 sentries...

Unless the idea of nydus and drops comes off.. which wont happen that fast too, you might already got ur VR ready?
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hrmm I dont know.. I'm still trying to push the boundaries of how fast I can nydus in.. I have to check back my replay but.. maybe in 10min game time? I tried to go pool->Roaches->Lair->Nydus as fast as I can.. as time progress, opponent have more view of their main base and nydus are harder to pop without them knowing it..

Last nite I did finish a game in around 11min (gametime) after my nydus pop behind this Terran's base, mowed his small defending forces (siege tank out of position is easy to kill wink.gif)and he quit when my Roaches got to his mineral patch.. he may have tried to tech, hence the small unit count..

my other attempt at doing this strategy against another zerg backfired.. because he went Muta and my Roach army got creamed.. althou after watching the replay, I might had a better chance if I just send my Roach over rather then trying to Nydus it in.. since Zerg cant really do a wall off anyway right tongue.gif

Another way that i've been thinking is.. using Muta tu give sight and hold the "beach head" as I would like to think it.. so maybe the Muta can defend the Nydus while its poping.. and my roaches will try to finish the base.. but.. that will need longer time to setup thou
mad_geist
post Sep 21 2010, 02:03 AM

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This is me trying to do a fast nydus

user posted image
mad_geist
post Sep 21 2010, 11:02 AM

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QUOTE(Ahlok @ Sep 21 2010, 10:30 AM)
» Click to show Spoiler - click again to hide... «

very nice  notworthy.gif  rclxms.gif

can share your replay?

i'm too noob playing zerg, especially against terran  sad.gif
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for this part of my previous post

"Last nite I did finish a game in around 11min (gametime) after my nydus pop behind this Terran's base, mowed his small defending forces (siege tank out of position is easy to kill )and he quit when my Roaches got to his mineral patch.. he may have tried to tech, hence the small unit count.. "

refer to the posting I made below..

QUOTE(mad_geist @ Sep 21 2010, 02:03 AM)
This is me trying to do a fast nydus

user posted image
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althou I must warn you.. I'm in no way a good zerg player.. I'm just learning myself..


Added on September 21, 2010, 11:05 am
QUOTE(ericpires @ Sep 21 2010, 10:36 AM)
Well, Simple enuff against terran... beat them them in the 10 minute mark....
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What ericpires said is important.. try to nydus in as fast as possible.. 10min is the mark to beat.. any later then that you may be at the disadvantage for using the "nydus rush" strategy..

This post has been edited by mad_geist: Sep 21 2010, 11:05 AM

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