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 The Zerg Strategy v1.0, Cheer for the overmind!

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evofantasy
post Nov 18 2010, 08:09 PM

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QUOTE(Rashid85 @ Nov 18 2010, 07:58 PM)
haha just as i thought.

so easy to bad mouth somebody, but when asked to settle in bnet, gip so many excuse

whatever.
*
dun really need to badmouth since u admit it urself...
since i am free atm, i'll give u a goodbye gift from this thread...
if u wanna QQ about imbalances, make ur own thread bout it...

user posted image

QUOTE(westley0214 @ Nov 11 2010, 07:20 PM)
Hmm... wait a moment. You were using some hacking tools.... and you w/l rate still sucked? This is pretty lame pretty mysterious I must say for a self-confessed diamond.  whistling.gif
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QUOTE(w3er @ Nov 13 2010, 01:08 PM)
shut up! You are nothing but just a maphacker/cheater
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QUOTE(tjinn @ Nov 13 2010, 09:15 PM)
^ pwnt
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QUOTE(radkliler @ Nov 13 2010, 09:40 PM)

>Over 400+ Diamond League divisions on the US server
>Post own division
>Claims it as the majority of SC2 players in the community


You sir, are a complete retard.
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QUOTE(cernobil666 @ Nov 13 2010, 09:40 PM)
^pwnt
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QUOTE(westley0214 @ Nov 13 2010, 09:52 PM)
Hmm... maybe with some 3rd party hacking softwares you'll be able to win because you'll be on equal term by then?

But then again, why risk getting banned by Blizzard and lose that RM248 just to win some games?
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QUOTE(kenixkenix @ Nov 14 2010, 12:37 AM)
ur ladder doesnt imply anyting bout game balance at all because:-
1. patches changes gameplay, and players nid time to adapt to the new "setting" unless ur some pro gamers that game 8 hour a day (which is why ppl tend to refer to the kr ladder)
2. our dear kim said tat the balance work does not juz involve competitive scope.. it also involves results in the lower ladders, and also 2v2s.
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QUOTE(ricardoizecson @ Nov 14 2010, 05:45 PM)
QQ thread? haha. instead of u wasting ur time QQ-ing here. why dont u prove everyone wrong by training more. theres no OP in low level play. just L2P.

peace.
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QUOTE(smartleader @ Nov 18 2010, 04:59 PM)
I just scroll through the previous posts and found that he admitted that he's a maphacker. sweat.gif

For God sake, leave RTS alone if you want to maphack, what's the point playing then? Its like you've a mega imba Overseer looking over the whole plant all the time.
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QUOTE(hazairi @ Nov 18 2010, 05:25 PM)
maphackers can go to hell..
I hope blizzard will not just ban them but assign someone to assassinate them..
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QUOTE(tjinn @ Nov 18 2010, 04:43 PM)
lol.. roflmaocurbstomped you did...
hahaa... i'm literally choking from laughing now xD
*

Added on November 18, 2010, 8:10 pmps: no1 wants to play wit a maphacker

This post has been edited by evofantasy: Nov 18 2010, 08:10 PM
evofantasy
post Nov 18 2010, 08:44 PM

Avadion of the Enders
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QUOTE(bobohead1988 @ Nov 18 2010, 08:41 PM)
kkk imma 15 hatc-

Oh noes I got bunker rushed wat do
*
usually i have a drone patrol below the ramp so i dun get bunker blocked...
best way is still to scout before deciding the 15hatch (scout the close position if ur opponent nt there u can 15hatch with some defenses ASAP)...

[sarcasm]
but 15hatch is autowin vs toss and terran...
when i 15hatch and my opponent sees it, they just ragequit...
they lost all the will to fight as though their god suck their soul away...
[/sarcasm]
evofantasy
post Nov 18 2010, 09:17 PM

Avadion of the Enders
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QUOTE(cupmee2nd @ Nov 18 2010, 09:05 PM)
I been playing zerg, and trying to find out what is the weak point of 15 hatch that protoss can use.. I still cant find it..

If 4 gate push, zerg can use mass roach to def and get eco advantage later.
If void ray rush, rush can mass queens
*
there's 2 window where the 15hatch is vulnerable...
first is the protoss's 2gate stalker pressure push forcing u to commit to lings without speed which is bad or spine crawlers...
with that ur drone count drops while the toss just expand...

from there the toss have 2 transition...
the first would be a 1base blink which is good on some maps and help u bypass the defense at natural (especially the spines)...

the other is my favourite, 2bse5gate timing push with +1...
the timing would hit u when ur muta is almost done forcing ur mutas to defend...
if u go roach, then all u have are roach and lings...
with stalkers and good FF (u should have stockpile some sentry up etc) that would be the killer push...

zealot rush is bad due to their slow speed and easily negated by roaches and allowing ur roaches to mount a big counter push unlike stalkers (and cannon at their base)...

there aso the 15 forge build which of course + manner pylon below ur ramp wit 1 cannon forcing ur natural to be canceled...
and from the 15forge if he choose not to cannon u, he can jz nexus (he would have enuff minerals that time as well) + cannon his natural and transition into a 3 gate push into 5/6 gate timing push...

this are the american toss build which my fren in korea server (1.7k rated now) find effective even vs koreans...

personally i always do the 15 forge or nexus depending on wut i scouted...
the double chrono from 2 nexus is really useful and while it is hard to defend a 2 base roachling push, if u can defend it, u can gear up for some terrible terrible damage!

there is no need to kill the 15hatch instantly like wut the common rushes are trying to do...
instead turn it into a liability...
at times i would jz sac my hatch and go for a all out roachling counter push


Added on November 18, 2010, 9:20 pmps:
most zerg would die from the 2base5gate+1 push unless: -
1. u keep up the pressure wit ur lings/ roach poking
2. get roach speed
3. get +1armor to counter the +1zealot from 2shotting ur lings
4. get burrow (solution to the FFs totally)

This post has been edited by evofantasy: Nov 18 2010, 09:21 PM
evofantasy
post Nov 18 2010, 10:53 PM

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QUOTE(smartleader @ Nov 18 2010, 10:47 PM)
I've seen a lot of Zerg do that 15 FE recently on my play, don't know why, maybe am moving up on my rank. tongue.gif

All I do is just erm, if I can make it to the expo in time, I'll stay on the place for a long time delay as much as I could and pull off another SCV to build a bunker nearby, if can't, just streak build the bunker, mostly they'll pull off their drones to fightback, and by this time I got the slight economical advantage, get a couple of marines to harass, if they don't, they're in a big trouble.

As a Terran, I do see reaper still a good counter to this though depend on maps really. As long as you can either delay or destroy the FE, you're definitely not behind of him.
*
reapers are good in the way they pin ur opponent down to ur map...
and they are still a good opener vs zerg even when u can 5 rax reaper anymore...

problem wit 15hatch is the management of ur larvae on army vs drones and how offensive/ defensive u wanna be...
15hatch would need good overlord scouting to play reactively which somehow make marines really really good...
100 minerals + 1 larvae is always deadly...

shooting overlords while u are rushing is really really annoying for the zerg to defend...
i almost always preemptively drop 2 spines (3rd one near the clift for LT as thor drops are annoying as hell) when my overlord are denied...
my opponent told me after the game that him seeing the spine allow him to just expand and mule up...

still when u reach the 300 army mark mutablings -> speed roach reinforcement its pretty much a GG
that would require 3 bases to do though (and 4-5 hatches)...


Added on November 18, 2010, 10:54 pmps: not rare to see 15hatches as it is popularized by kyrix nestea etc... same as me hating playing mass marine rush terrans as a zerg thanks to foxer sleep.gif"

This post has been edited by evofantasy: Nov 18 2010, 10:54 PM
evofantasy
post Nov 18 2010, 11:05 PM

Avadion of the Enders
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QUOTE(smartleader @ Nov 18 2010, 10:59 PM)
Lol, can't be helped, if Zerg establish their FE its like a GG already.
*
contrary to the believe, having the zerg being 1 base above u is not really an issue as long as they cant utilize the larvae/ saturation...
if they make too much army = too little drone = too little resource = unspent larvae...
this is why i play random to really know each class and their weaknesses (according to my style though)...
evofantasy
post Nov 19 2010, 03:11 PM

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QUOTE(HybridMaestro @ Nov 19 2010, 11:46 AM)
Hi, noob here. Would like to get some advice on fending off a 6 pool rush. T & P can walled up by building at the entrance.

What bout zergs?
*
good building placement mostly...
10pool is the safest as well in ZvZ...

do remember if he 6pool, he is having much less drone, even if u loose some drone u guys would at the worse case be at the same drone count =p


QUOTE(Sky.Live @ Nov 19 2010, 12:20 PM)
10 pool? you should be able to fend it off + worker with spine + some micro.
BTW.. Tasteless said in gsl2 final, 14 hatch is an auto loose in Korean server, yet Nestea did it in almost every single game.. I really feel uncomfortable with player like Foxer playing super aggressively with early aggression yet he manage to fend it off..
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to be fair, nestea only actually really defended that rush in the game7...
other games he was pretty affected (and there was no rush for the LT/ scrap station games)...

i would nt say it really auto win but koreans are known to be very aggressive...
4 gate variants are very popular there in fact (incontrol in STOG)...
evofantasy
post Nov 20 2010, 02:55 AM

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QUOTE(xcen @ Nov 20 2010, 01:45 AM)
Kinda hard to spend all your minerals when going mutaling build... usually too starved of gas.
*
make more hatch and spam lings =p
attack at 200/200, sac ur army and rebuild wit speedlings + roaches...


Added on November 21, 2010, 3:42 pmseemed the solution to a thor drop on LT is to go 1 base muta and then expand like wut kyrix did

This post has been edited by evofantasy: Nov 21 2010, 03:42 PM
evofantasy
post Nov 22 2010, 10:16 AM

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QUOTE(hazairi @ Nov 22 2010, 08:27 AM)
yeah, like i said, using Zerg in competitive match must use only tier 1 and tier 2 units..
tier 3? It's like no purpose having tier 3 when it's so hard to tech up to that level..
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i dun think so...
i've seen lots of games which is won by ultras/ BL...
the reason why zerg dun use t3 is cause 300/300 t1-t2 are really good...
muta+ling+blings -> roach+ling reinforce (with speed for all) is very very effective vs terran...
vs toss, mass mutas usually can win u the game alone and when it cant, u get ultra/ BL (tech switch transition between those 2)
evofantasy
post Nov 22 2010, 10:57 AM

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QUOTE(hazairi @ Nov 22 2010, 10:23 AM)
yeah, t1 and t2 are quite strong for zerg, but the problem is T and P can tech up to t3 faster than Z.
I mean, what's the point Blizzard creating t3 for Z if they are almost un-usable.
yes, u r right, there are who win games with t3 Z, but that is very2 low and unlikely if u compare with P and T.
Many games u can see P and T using tier 3 especially Colossus and thor..
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honestly i prefer to be able to win with t1 and t2 units as compared to terran rushing to thor to beat muta, and toss rushing to colossus just to beat bio balls...
sure u can tech, but u are so vulnerable and if taht dun turned out u die...
and how often do we see BCs? carriers?
dustin browder did said, t3 units are good but it doesnt mean u need to get them every game and doesnt mean taht we need to make them easier to get just to see them be played more...
evofantasy
post Dec 2 2010, 12:56 PM

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QUOTE(hazairi @ Dec 2 2010, 10:51 AM)
that's why we can see the trend now, where T or P will always do early aggression when a Z player is bz droning. Because when drones is fully saturated on all the expansion and creep is spreading, it's a GG..
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to be frank, the reason why zerg are dying to early pressure is cause they are freaking greedy!!!
hatch first then dying to 2 rax and QQ-ing terran is OP?
why not go 1 base roach into expand?
or speedling expand...
whenever a toss do a 15nexus and loose, i am telling myself he deserve it for being greedy...
zerg need to adapt especially considering roaches are so much better against marine...
evofantasy
post Dec 4 2010, 01:29 PM

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QUOTE(bobohead1988 @ Dec 4 2010, 12:34 PM)
f*** now ZvZ is gonna be who has the biggest muta ball if this actually gets into next patch
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hydras > mutas
next
evofantasy
post Dec 4 2010, 10:34 PM

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QUOTE(bobohead1988 @ Dec 4 2010, 01:39 PM)
Not when their mobility > Hydras
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when hydras are cheaper and faster than muta...
jz go agressive and pressure them with ling roach hydra and force their muta to be in the base...
this is wut toss has been doing wit 2base play to beat muta...
why nt apply the same for ZvZ
evofantasy
post Dec 14 2010, 11:39 AM

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QUOTE(westley0214 @ Dec 14 2010, 10:57 AM)
Most of the times Zerg will expand at mineral field. But there are several circumstances where Zerg will put one more hatch at own base.

1) If Zerg's choke point has been blocked by two bunkers (Terran) or two Pylons and a Cannon (Toss) and cannot go out to natural to expand early game, he is forced to hatch at his own base for more unit production.

2) Zerg wants to have rapid map control i.e. more creep spread without using a lot of Queen's creep tumor.

3) The hatch at own base is easier to defend against opponent's aggression.

But mostly it's because of the unit production part.
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the main reason for an extra hatch is for more larvae to dump ur minerals or to make units in general...
you would rarely see this in 1v1 unless the zerg is on at least 2 base (i follow the general rule of 4 hatches on 3 base, 3 hatches on 2 base if i mutaling)...
or when u have more income than u have the larvae to spend on (i'll drop an extra hatch when i see my mineral shot up to 1.4k or so)
for 2v2/ 3v3/ 4v4 its very common for rush strategies as the extra larvae allow u to reinforce with speedling faster where its common to put early pressure/ rushes...

This post has been edited by evofantasy: Dec 14 2010, 11:39 AM
evofantasy
post Dec 17 2010, 03:29 PM

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QUOTE(nickycheong @ Dec 17 2010, 03:07 PM)
hello pro boys! I wanna ask, what's the most effective way to use a swarm of zerglings to attack another swarm of enemies (say marines and marauders) without focus-firing on the first individual unit on the front line of their army. Like, I want my zerglings to surround them immediately. Any suggestions?
*
micro ur ling to move pass his army like a surround (the front ones) then attack move...
that's wut i do usually...
evofantasy
post Dec 23 2010, 10:40 AM

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QUOTE(StratOS @ Dec 23 2010, 09:54 AM)
The new SC2 patch will make sure we Zerg wont be blocked by 2 Pylon on the ramp. It will be 3 pylon to block the ramp after the new updates.


Added on December 23, 2010, 9:56 am

But if against Marauders and Marine like this you will lose some lings tho.. so something i get banes to backup.. 3-4 banes for a small pack is more than enough.
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with their units being range, no doubt u will loose some ling even when they dun micro/ stutter kite...
thus having speed (both ling and bling) is very important...
i'll never attack without those (same for roach)...
evofantasy
post Jan 7 2011, 03:12 PM

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QUOTE(aLertz @ Jan 7 2011, 02:45 PM)
recently keep dying to 4-gate protoss =.="
wat is the best way to counter it?
mass roach? mass lings?
*
what are ur opening to it?
i presume u are on 2 base?
depending on map, u can have spinecrawlers + lings...
if no spine then maybe some roach ling...
while that happen try to counter with a small group of ling...
evofantasy
post Jan 7 2011, 04:27 PM

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QUOTE(aLertz @ Jan 7 2011, 04:05 PM)
yeah on 2-base...
recently change to play-safe style which is getting speedlings before expand...
keep can't manage to get enough roaches or lings to defend it  sweat.gif
my 2nd base also not saturated...
i saw bestfOu did counter it b4 by reserving lots of larva n mass lings but sometimes da pathway is small lings are not so effective... rclxub.gif
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if pathway is small jz use spines...
ur lings will block his units from touching ur spines...
usually 3 spines would be more than enuff...
evofantasy
post Jan 7 2011, 04:44 PM

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QUOTE(aLertz @ Jan 7 2011, 04:38 PM)
guess i'll js spam 3-4 spines at least...
got once i already got 2 spines and 2 still building while he attack de...
anyway it was at steppes of war...graveyard of zergs...haha laugh.gif

thx for the tips !
*
the problem for this would be balancing ur larvae for drones vs army...
u can mostly identify 4 gate by scouting (try playing toss doing 4 gate and u can see things u usually cant as a zerg)...
evofantasy
post Feb 12 2011, 10:03 PM

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QUOTE(sayming @ Feb 12 2011, 07:58 PM)
No more love for the race of relative numbers?
*
watch julyzerg's GSTL games...
that's how zerg should be played...
evofantasy
post Feb 13 2011, 09:47 PM

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QUOTE(quest_5692 @ Feb 13 2011, 09:10 PM)
my 2nd race is zerg XD now reach gold adi ^^

my worse match up is ZvZ srsly i dont know what the f*** is going on...
*
as tastosis put it: rock paper scissors jaedong

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