QUOTE(Quazacolt @ Aug 26 2010, 04:32 AM)
1) toss tech transition is a easier compared to other races due to chrono
2) sentry shield against zergling...? really? wow. (tooltip is ur friend btw)
3) without stim pack, i can out micro/macro rauders at my gates and i have the defensive position advantage. warp gates should be about done too thanks to chrono
4) stalkers may not be the highest dps'ers, but they certainly do not do crap dps. why else people f***ing 3-4 gate and spam stalkers all day long?
5) you play sc2 with the objective of taking out your enemy. not looking at a dps meter like some dpser in WoW raids. seriously.
6) and for god's sake, Marauder. rauder, mara are common shorts. maru? what the f***.
What's a tech switch?
Getting the tech buildings up duh. You can't chrono those structures.
Read the sentry shield tooltip again, and tell us what do you understand from it. Here's a tip:
from a 50 dmg attack, the shield reduces 2 dmg, only 4% of damage mitigated.
from a 6 dmg attack, the shield reduces 2 dmg, a whopping 66% of damage mitigated.
See a relationship? Larger hits are less affected by GS.
Stalkers do actually have the lowest dps, bar Sentries. Rather than think about why people do things like massing stalkers, why don't you tell us what Protoss unit has an even lower dps?
Stalker heavy army is not a strong composition mid game onwards unless your opponent is massing marines or roaches only. They are usually used to support Colossi and being the only non-stargate anti-air.
DPS is kinda important and is the main reason why a pure Stalker army will lose in a straight up with Maru and Hydra.