Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Oct 22 2010, 07:17 PM
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Junior Member
135 posts Joined: Sep 2007 |
Roach should be at least a Tier 2 unit now, with that ridiculous range. Or else the cost of roaches should at least be increased. I didn't know roaches were so cheap until recently.
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Oct 22 2010, 07:24 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Oct 22 2010, 07:44 PM
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Junior Member
200 posts Joined: Jun 2009 |
if Roach tier 2 unit ....Zerg can say bye bye lol ....
Prefer 3.5 range ~ |
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Oct 22 2010, 07:51 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
btw something i discovered yesterday, halucinated zealot cant charge anymore...
was doing day9's 1 unit mass sentry and even wit charge tech they cant charge now =( |
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Oct 22 2010, 07:57 PM
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Junior Member
212 posts Joined: Jan 2009 From: Nibleheim |
Roach are still big problem for protoss..
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Oct 22 2010, 10:16 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
wanna know why are VR nerfed?
great, a non-toss main race user send u a replay and it gets nerfed... might as well send replays on how roaches are roflstomping now and get them nerfed... how bout the polt timing atk? Q. Recent patch changed how Void Rays work? A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received. why are zealot nerfed? cause silver leaguers cant handle proxy zeal and now high lvl toss suffer from their early pressure A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1. Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced. http://www.teamliquid.net/forum/viewmessag...topic_id=162815 |
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Oct 22 2010, 10:35 PM
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Junior Member
212 posts Joined: Jan 2009 From: Nibleheim |
QUOTE(evofantasy @ Oct 22 2010, 10:16 PM) wanna know why are VR nerfed? great, a non-toss main race user send u a replay and it gets nerfed... might as well send replays on how roaches are roflstomping now and get them nerfed... how bout the polt timing atk? Q. Recent patch changed how Void Rays work? A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received. why are zealot nerfed? cause silver leaguers cant handle proxy zeal and now high lvl toss suffer from their early pressure A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1. Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced. http://www.teamliquid.net/forum/viewmessag...topic_id=162815 |
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Oct 22 2010, 11:34 PM
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Junior Member
89 posts Joined: Sep 2008 |
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Oct 23 2010, 01:20 AM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
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Oct 23 2010, 03:42 PM
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Junior Member
200 posts Joined: Jun 2009 |
check this strat : ) ...my VR against zerg
opp not tat strong thou ~ and my micro is weak = = rough idea on this build http://www.sc2replayed.com/replays/94647-1...quadrant#rd:dna |
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Oct 24 2010, 10:21 PM
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Junior Member
56 posts Joined: Mar 2007 |
haih....after hundreds of game vs T, i still died under their stupid MMM or dropship MMM killing my nexus in seconds....zzzzz
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Oct 24 2010, 10:30 PM
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Senior Member
937 posts Joined: Mar 2005 From: malaka |
anyone can tell me whats the fully charged VR dmg?
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Oct 24 2010, 10:51 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Oct 25 2010, 08:41 AM
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Junior Member
200 posts Joined: Jun 2009 |
not 8 to normal? ......level 1 = 6 level 2 = 8 no?
how bout level 3? ....VR animation is still consist of 3 level ..... |
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Oct 25 2010, 11:49 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(xShinji @ Oct 25 2010, 08:41 AM) not 8 to normal? ......level 1 = 6 level 2 = 8 no? eh my bad, 8 to normal...how bout level 3? ....VR animation is still consist of 3 level ..... 6 is phase 1... Against non-armored targets Stage 1: 6(+1) dmg / 0.6sec = 10.00 dps (+1.67 per upgrade) Stage 2: 6(+1) dmg / 0.6sec = 10.00 dps (+1.67 per upgrade) Stage 3: 8(+1) dmg / 0.6sec = 13.33 dps (+1.67 per upgrade) Against armored targets Stage 1: 10(+1) dmg / 0.6sec = 16.67 dps (+1.67 per upgrade) Stage 2: 10(+1) dmg / 0.6sec = 16.67 dps (+1.67 per upgrade) Stage 3: 16(+2) dmg / 0.6sec = 26.67 dps (+3.33 per upgrade) animation have 3 stages but its only 2 lvl of charges... stage 1 and 2 = lvl 1 stage 3 = lvl 2 been like this since the end of beta... they are just lazy to change the animation... |
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Oct 25 2010, 11:52 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
I think it's only animation difference, back to beta I heard there was 3 levels
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Oct 25 2010, 11:58 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Oct 25 2010, 12:48 PM
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Junior Member
200 posts Joined: Jun 2009 |
fail =,=" .. I even got a analysis on VR with 3 level ...IMO ...that so outdate zzz
(got it from scarena) |
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Oct 25 2010, 01:51 PM
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Forum Admin
44,415 posts Joined: Jan 2003 |
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Oct 25 2010, 01:56 PM
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Senior Member
579 posts Joined: Mar 2010 |
Yeah..teir 2 roach too nerf.
Prefer to make them more exp so they cant spam so many roach early game. 100/25 should be fair. |
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