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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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Quazacolt
post Aug 26 2010, 01:19 PM

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QUOTE(nexous @ Aug 26 2010, 11:36 AM)
What's a tech switch?
Getting the tech buildings up duh. You can't chrono those structures.

Read the sentry shield tooltip again, and tell us what do you understand from it. Here's a tip:
from a 50 dmg attack, the shield reduces 2 dmg, only 4% of damage mitigated.
from a 6 dmg attack, the shield reduces 2 dmg, a whopping 66% of damage mitigated.
See a relationship? Larger hits are less affected by GS.

Stalkers do actually have the lowest dps, bar Sentries. Rather than think about why people do things like massing stalkers, why don't you tell us what Protoss unit has an even lower dps?
Stalker heavy army is not a strong composition mid game onwards unless your opponent is massing marines or roaches only. They are usually used to support Colossi and being the only non-stargate anti-air.

DPS is kinda important and is the main reason why a pure Stalker army will lose in a straight up with Maru and Hydra.
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- and what comes after building the production building? build the damn units doh.gif doh.gif

- http://sc2armory.com/game/protoss/units/sentry
QUOTE
Creates a range of 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15

zerglings do range attack now? ok.

- so everyone massing stalkers are DOIN ET WRONG. tell that to the pro gamer korean thats playing SC2 for A LIVING


and christ maru. doh.gif doh.gif doh.gif
Quazacolt
post Aug 26 2010, 01:36 PM

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QUOTE(evofantasy @ Aug 26 2010, 01:20 PM)
so vs a terran going MMM as u have scouted...
would u guys prefer to push out with 3-4 gate? or stay back and tech to colossi/ storm?

last nite i went with the first approach and failed badly (2 attempts) while beating another on blistering sands dropping my 70% winning rate  cry.gif ...
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i will go 2-3 gate and try to aim for immortal/colo

but my stalkers will still go for early aggression as im a more aggressive player and taking out even a scv or marine would satiate that bloodthirst lol
Quazacolt
post Aug 26 2010, 01:50 PM

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QUOTE(evofantasy @ Aug 26 2010, 01:37 PM)
i did make a push after my 2 gate, 1 zealot 1 sentry 2 stalkers while waiting for warpgates...
but if he do wall in, cant really do much besides tickling the supply depots LOL...
4 gate vs their T is  cry.gif

maybe i'll give ur build a try...
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4 gate too hard vs T. all T has to get is tanks and you instant cry ady LOL

at least immortal can do *something* about it, or colo for high ground vision, and after thermal lance, you can snipe tanks with some good blink micro assist. (and colo > MM ball lol)

early aggression, even if its just SD ticking, it'd get his scv busy, and at least keep him contained, where you can attempt for expansions
Quazacolt
post Aug 26 2010, 02:34 PM

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QUOTE(evofantasy @ Aug 26 2010, 02:02 PM)
even without tanks it feels hard...
when they have tanks, i could blink n snipe tanks but those darn concussive shells  doh.gif
*
And the problem of blinking right into the tank could also be suicidal as you are taking both tank AND marauder fire prior to blinking and even after blinking you are still taking fire.you may have snipe that one tank, he could've killed your entire stalker army sad.gif
Quazacolt
post Aug 26 2010, 06:28 PM

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QUOTE(nexous @ Aug 26 2010, 03:58 PM)
Yea I missed the ranged thing sigh. Didn't realize it till today.
Random player here.

That was no where near what's called massing Stalkers. You see him abusing Stalker mobility to circumnavigate the wall-in with blink but even then they can't stand up to terran bio without a VR or other t2/t3 unit support.

And if you noticed the vid, Tester made 1 zealot before the stalker.
Watch today's day9 daily. day9 talked about how 4gating breaks a teching player easily because of the window before your tech is available. Terrans can make an MM timing push which is very deadly to a teching player as well. bratok is especially famous for his stim marine early pressure. Zerg has roach/ling.
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ONE zealot (which was sniped afaik loololololol), 3 gate producing nothing but stalkers. he only begin to actually get zealot once charge is researched as ive posted many times
and the reason he fail is cuz hes attacking a base with like 6 rax in it producing unit non stop, what'd ya expect? he didnt have proxy pylon to reinforce his army while STC is non stop reinforcing. not to mention the superior micro as demonstrated. (watch the zerg jooktojung match)

and what other "other t2/t3 unit support." all he had was one VR and later on phoenix. he massed stalkers/zealot/sentries even till the end :/
Quazacolt
post Aug 26 2010, 07:47 PM

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QUOTE(nexous @ Aug 26 2010, 06:59 PM)
Haihz lazy wanna argue with you already.

Chargelots can be considered t2 (zealots t1) since charge is a huge upgrade. Anyway I was mainly referring to the VR. The 1 VR early on thinned stc's army considerably. If it was just stalkers (talking about the ledge harass), tester would have gotten rolled over.

The one zealot is like what was discussed earlier btw, just in case of maru harass, 1 zealot is good to have. And yea, guess why he made zealots rather than only stalkers?
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blink is as huge to stalkers as charge is to zealots. so now stalkers are considered t2? wat?

bear in mind, a small contributor to tester's fall was also due to the massing of zealots. they get stim raped, concussed, and more importantly, no blink and having long travel distance to save his base from drops.

granted, stalkers alone is not the answer, however the zealots can be used for something more worthy like say, more phoenixes to 1) prevent medivacs dropping 2) sniping off medivacs or rauder gravitron during actual confrontation 3) mineral line harass with gravitron

turnout could've been much better which was disappointing as tested started out really strong despite having stalker massed against the supposedly OPd marauder mass
Quazacolt
post Aug 27 2010, 08:27 AM

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QUOTE(nexous @ Aug 26 2010, 10:23 PM)
Blink isn't for combat while charge is. You can blink to save staplers only if your opponent isn't focus firing.

Are you saying you're better than tester to suggest another comp? Tester must have known that bar more VRs or further teching, zealots and sentry FFs were the best answer to the Inc Mary army. I happen to agree with him. He lost because he didn't tech faster or outproduce his opponent. The composition was fine.
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rofl. guess all the pros whos been using it FAILD

and seriously, you're the one whos been harping how terribad stalkers are. tester is spamming stalkers until he get charge upgrade. if anyone is suggessting anything over what pros use, that would be you.

and no, he lost because of containment, and drop taking off his nexus. not really tech or production as army/income count are neck in neck till the whole dropping process start
Quazacolt
post Aug 27 2010, 06:07 PM

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QUOTE(nexous @ Aug 27 2010, 03:09 PM)
Yeah you better check how pros are actually using stalkers.
Blinking and picking up SMALLER groups. Just check what happened when tester blinked up stc's main for the 2nd time; he was forced to retreat to what seems like an equal or smaller army even!

Stalkers have a niche, ranged weak dps with a lot of mobility. If you think they can form the backbone of your army, you're going to lose to the basic MM again and again.
Remember that this discussion started because you think protoss vs Maru aggression, zealots are not needed. Think again. Marus cream Stalkers, and they're actually cheaper even.

Did tester outproduced stc? Hardly. The stargate was idle midgame onwards and it's difficult to say that the VR did enough damage to justify the tech. The DT shrine hardly paid for itself. The DT didn't do much damage. HTs could have changed it all but they came too late. All the while stc only made MMM. Solid MMM. Tester didn't have a larger army to deal with the MMM, and was slow on the tech (HTs).

What's your IGN anyway?
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equal, definitely not smaller, and STC was already well prepared on that blink with vision seeing them coming. and again, lets not forget tester fighting on STC's ground with units continue to produce non stop. by the end of that skirmish tester was already overwhelmed by new units and was forced to retreat.

and i will still stand by my stance that stalkers CAN be massed and be your backbone of your army, however i did not say zealots are not needed. what ive said is zealots are USELESS without charge. especially to any MARAUDER army with concussion and stun.

army/production/income tabs are equal on both sides until the drops begin. if you're still not convinced from the youtube, goto TL forum and find/download the replay. (i believe husky even shown the tabs and even commented about it)

as for my IGN, refer to my signature.
Quazacolt
post Aug 27 2010, 06:16 PM

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QUOTE(Instant_noodle @ Aug 27 2010, 06:15 PM)
are joo throwing down a challenge??

hmmm...

can joo guys post replay(s) after this??

and put moar insulting in game chat, kk??
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my replays are on first page.
Quazacolt
post Aug 27 2010, 08:19 PM

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QUOTE(evofantasy @ Aug 27 2010, 07:00 PM)
PvP grudge match, nt ur ladder matches LOL
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boleh pun. lol


Added on August 27, 2010, 8:19 pm
QUOTE(nles @ Aug 27 2010, 07:48 PM)
Just finish my 5 placement match, Silver , Rank 12.

So how much would I need to grind to get into Gold?

4 wins out of 5 games, tried to play cannon rush and lose lolx.
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grind doesnt work, just get better

This post has been edited by Quazacolt: Aug 27 2010, 08:19 PM
Quazacolt
post Aug 28 2010, 03:31 AM

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QUOTE(Instant_noodle @ Aug 27 2010, 09:47 PM)
in b4 either one on then goes 'oh u in <region A>, but i'm in <region B>... it would be an not so epic battle but... meh...'
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saw the FAQ? lol
Quazacolt
post Sep 2 2010, 05:41 PM

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QUOTE(incx @ Sep 2 2010, 05:33 PM)
Anyone has any nice videos to post up? Wanna expand the library. laugh.gif
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ill upload more then i guess lol
Quazacolt
post Sep 3 2010, 09:42 AM

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QUOTE(deodorant @ Sep 3 2010, 02:32 AM)
well i guess some units/techs are just extremely worthless? example i hardly ever see carriers.
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expensive, slow, and big red 'shoot me' sign and once it karam, you shitbrix
Quazacolt
post Sep 5 2010, 02:26 PM

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QUOTE(incx @ Sep 3 2010, 09:53 PM)
What's MMR? sweat.gif
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match making rating

its a term used in World of Warcraft arena. since they both are games by blizzard, people just relate them altogether


Added on September 5, 2010, 2:27 pm
QUOTE(ZeratoS @ Sep 4 2010, 03:26 AM)
Aussie diamonds like to talk lots of cock man. Worst still is they are diamonds in all 4 leagues and have an APM of..30..even the APM spikes are like..80~100.

I think these are the people who cheese their way to diamond.
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haha SEA tongue.gif


Added on September 5, 2010, 2:33 pm
QUOTE(xShinji @ Sep 4 2010, 03:08 PM)
some1 can analyse my vid? .....just dun comment on my macro so much ....i should expo but i dint lol ....how to win MMM =,=" .....he MMM microed so well i cant do anything
http://www.sc2replayed.com/replays/71649-1...oss-lost-temple
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didnt got the time to watch the vid, however so far, even from the bits of experience during vista lasik and my 1v1 USA leagues, the most solid way i can find of to deal with MM ball is using colossi with stalkers (vikings do terrible terrible damage to colossi) and minor zealots (to guard a mm rush down on the colossus) guarding it. i know templars are nice and all, but they are limited to energy, and good microing MMMers (shitty medivacs) will heal ur storm dmg. that, and templars are so slow, when the terran decides for a rushdown, your templar is pretty much a gone case. and whatever storm you do your zealot have to take dmg from it too (sigh) while colossi doesnt deal FF dmg.

of course, this is from my perspective of hating casters in general lol. however imho, colossi is easier to prepare vs templar as 2 research is slower than 1 thermal lance research :/
and they arent energy limited, not to mention colossi moves like 10x faster than templars or someshit lol

This post has been edited by Quazacolt: Sep 5 2010, 02:33 PM
Quazacolt
post Sep 5 2010, 05:23 PM

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QUOTE(JuzJoe @ Sep 5 2010, 05:10 PM)
Colly is all good and dandy, I personally luv em too. But when a Terran pumps out massive vikings. it's pretty much GG for those poor colly, and all it's left is your zealots, stalkers, sentries which is getting bashed by the MM ball. How are we going to defeat this sort of army? They should juz nerf vikings range! 9 range and massive Anti-Air dmg is plain imba.
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trust me, it works.

and from my twitter:
QUOTE
f*** YEAH THE ADRENALINE!! best match thus far lol AND YES I PROCEED TO THE NEXT ROUND OF VISTA LASIK TOURNAMENT AFTER RESURRECTION!


f*** YEAH PVT LOL
Quazacolt
post Sep 5 2010, 06:04 PM

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QUOTE(JuzJoe @ Sep 5 2010, 05:35 PM)


Thought this might be a useful video i came across on youtube, just a general idea.
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really useful PVZ guide that many protoss may encounter situations of, unker incx! prz first page this biggrin.gif
Quazacolt
post Sep 5 2010, 06:31 PM

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QUOTE(incx @ Sep 5 2010, 06:20 PM)
Very good tutorial vid indeed. Posted on the front page.

Btw, I just realized my average APM is just 30-ish. lol. I'm slow.. that's where age sets in I guess. ph34r.gif
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you can BB woh, only 30? i dun believe loololol
Quazacolt
post Sep 6 2010, 03:16 AM

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QUOTE(evofantasy @ Sep 6 2010, 12:45 AM)
colossus get the range upgrade...
micro ur colossus (move back shoot) when they try to snipe ur colossus while ur ground force hold the distance...
if he get into viking, u transition into HTs
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spam moar stalkahs.
Quazacolt
post Sep 6 2010, 03:24 AM

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QUOTE(evofantasy @ Sep 6 2010, 03:19 AM)
range 9 vs range 6...
not to mention marauders burn stalkers so fast...

i get colossus, he get vikings, i mass more stalkers, he jz increase marauders in his MMM...
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the key is colo's range after extended thermal lance upgrade. range 9 vs range 9 viking
same range. all you needed to do, is get ur stalkers ahead of colo, and once viking comes in to shoot, blink/forward micro, take them down

colo got shields, and you can easily abuse the regen of it. and if one side doesnt work, poke the other side as ur colo is mobile as f***
if you manage to force the terran into spamming rauders, swap stalkers to zealots and try to poke through his depot/blockade, and once breached, unleash doom upon him lol, dont even need charge lots btw, as ur colo will be doing the dmg. and as soon as the rauders backed off (either that or stand still and die) close your stalkers in to take out vikings

tough to micro, but i personally prefer this as transitioning into HTs aint ideal because of the gas spent on colo/stalk/thermal lance/weap upgrade, and THEN you need to get HT upgrades. zzzzz
Quazacolt
post Sep 6 2010, 03:51 AM

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QUOTE(evofantasy @ Sep 6 2010, 03:33 AM)
i'm talking bout the range 6 of stalkers as u gotta be mindless nt to get the thermal lance upgrade after ur 1st or 2nd colossi vs MMM...
thing jz stimmed marauders? they burned through ur stalkers leaving ur colossi naked to be killed by the MMM army even when u killed their vikings...

there was a game where i was microing the heck of my colossus, kept them all alive but my stalkers? all died and i pulled back to reinfoce...
i find colossi pretty ez to micro since u got range 9, i kited his vikings etc (to some extend wiped out his vikings) but as i said, ur stalkers wall do die off and MMMstimmed vs naked colossi is not good...

i rather transition into chargelots/ HT after that game and so far pretty well...
after all mass gate is easier to reinforce while u keep pumping colossi (korean styled PvT) like a 2 base 7gate 1 robo...
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stalkers arent exactly as weak as people put them to be. they still have more hp than marauders unless theres any ghosts around for emp, they can definitely take a beating or 2, and once the blockade is cleared, zealots can sweep in for the killing.

if the rauders stim, back off, let him slowly burn his health (and/or medivac's energy) you have all the time in the world so long he doesnt have any hidden expansions somewhere (which should NOT be the case with observers scouting)

remember, your stalkers at the end of the day, is ONLY to protect your colo from vikings, nothing more. colossus and zealots will deal with everything else. hell you can even FORCE him to deal with ur zealots when you got enough number to take a beating. which leaves him options:
1) go zealot, stalkers reign, they kill vikings
2) go stalkers, zealot will push through, and eventually slaughter the scvs
3) go colossus, he utter failed as rauders wont reach them and colo will snipe them off

and lets not forget, you pretty much contained the b****, and you can expand freely lol.

i pretty much have 2 gate/1 robo for 1 base. but whenever i 2nd base, before i even can fully saturate it, they gg. happens to BOTH terrans on vista lasik, and they are highly ranked with well over 200-300+ 1v1 played so they definitely arent total scrubs. while me.... 50+ 1v1 and platinum LOL!

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