Welcome Guest ( Log In | Register )

23 Pages « < 10 11 12 13 14 > » Bottom

Outline · [ Standard ] · Linear+

 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

views
     
evofantasy
post Nov 3 2010, 04:26 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(tatyinw @ Nov 3 2010, 03:46 PM)
I always hit both sides.
The back first to make his army go there, then blast his front. tongue.gif
If he has an expansion, he'll usually lose that expansion or a lot of their scvs will die.


Added on November 3, 2010, 4:13 pm

Hmm. Think each time I do that 4 gate push and they went fast banshee I will hit his front while his banshee just reached my mineral. tongue.gif
Usually game over for him when that happens.
*
so far from my experience i managed to beat the banshee...
i had a halucination build which i used that allow me to hit their ramp pretty quick and fast (halucinated VR for scouting and drawing some fire lol)...
even when his banshee is out, u got time b4 his cloak finishes so snipe that banshee ASAP, micro ur stalker towards the techlab/ starport...
once that is down u are pretty much homerun...
evofantasy
post Nov 3 2010, 04:38 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Quazacolt @ Nov 3 2010, 04:35 PM)
should be easier to chrono (or even without) warp in stalkers in ur own base to D no?
*
^
this
i rather to just lose probes and my opponent having no base after this drop...
evofantasy
post Nov 3 2010, 05:07 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Calvin Seak @ Nov 3 2010, 05:01 PM)
Terran who does timing pushes are much more deadly compared to those who bunker up..
*
^
this

terran that harass are nt that scary when they can kill u straight...
i think 1 gate into robo for immortals should be the standard now (just like wut huk does nowadays)...
evofantasy
post Nov 3 2010, 05:18 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Quazacolt @ Nov 3 2010, 05:12 PM)
i wouldn't quite say standard, but with the masses of roaches and marauders or toss' own stalkers, it sure helps to have a couple of immortals running around able to tank and deal hurt to those armored units
*
well immortals with ur gate army still do decent damage to marines etc...
dun forget it deal 20 damage to normal and can take quite a beating...
and the robo prevent u from dying to random banshee/ thor rushes...

i notice NA toss tend to go immortal heavy builds nowadays as well...
evofantasy
post Nov 3 2010, 06:06 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
http://www.teamliquid.net/forum/viewmessag...topic_id=165609

NoNy 4-1 IdrA...
go watch this and hopefully u get some better PvZ ideas (streaming em now)...
evofantasy
post Nov 3 2010, 08:31 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(kEazYc @ Nov 3 2010, 08:19 PM)
One thing i noticed about idra is, he never(well 99%) go for roach early rush, so it doesn't really help much for us, coz the only problem for us (protoss) against zerg is the roach early rush.
*
actually he do roach rush a lot...
lots of his replays he do use roaches infestors etc...
i guess he didnt see the need for early roach rush and we all knw he like macro games...
evofantasy
post Nov 4 2010, 12:18 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Calvin Seak @ Nov 3 2010, 10:22 PM)
Most of the time for me when i see roach build I would most definitely go for FE and my only unit composition are stalkers and sentry thats all
*
the 3 gate FE rite?
mostly gotta need cannons as well and tech to blink...
evofantasy
post Nov 5 2010, 02:41 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
even koreans think that protoss is freaking weak...
the official whine graph of koreans (playxp is highly popular by koreans btw)

http://translate.google.com/translate?js=n...jing%2F&act=url

75% of the community thinks protoss is the weakest LOL


Added on November 5, 2010, 2:43 ambtw zerg's highest was 80% and toss is already at 75%...
hmmm...

This post has been edited by evofantasy: Nov 5 2010, 02:43 AM
evofantasy
post Nov 5 2010, 05:23 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
btw do check out HuK's game from the EGmasters cup last weekend
(http://djwheat.blip.tv/?sort=custom;date=;view=archive;user=djwheat;nsfw=dc;s=posts;page=1)

there are some really good plays by HuK and u can download em...


evofantasy
post Nov 6 2010, 03:03 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(LostWanderer @ Nov 6 2010, 08:52 AM)
early pool rushes against zerg...

seriously, does most zerg like to do a 6 pool, 8 pool or a 10pool against toss?

best strat to counter is to build 2 gates and pull probes to be the gate keeper in anticipating that all zergs will use this strat early game, right?

an early 2 gate would be easy to transition as well...we do need the cybercore when the rush is over (which i believe the zerg will just keep on pumping lings eventhough the attack has been nulled)
*
not a good idea at times...
u will just roll over to the 3-5RR build...
teamEG master cup HuK lost to slush when he 2 gated thanks to roaches LOL...
evofantasy
post Nov 6 2010, 04:17 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(LostWanderer @ Nov 6 2010, 03:40 PM)
"u will just roll over to the 3-5RR build.."
5RR = 5 roach rush?

anyway, i'm trying to think of a best counter to those early ling rushes cause as toss, i think most zergs will try to just do a ling run by and kill the pylons before the 1st zealot is out...which is not impossible if you spawn in a 2 player map...even on a long rush distance map such as scarp station...and think of the huge ramp there is on that map...LOL

anyway, if the oppo goes mass roach, at least when u got 2 gates (and there isn't any "mass" lings coming knocking on your ramp), you only slightly delayed the cyber core a little and could pick up from there considering that roach moves slowly without creep...not as slow as hydralisk, but yea

and roaches can wipe off expos easily now with their 4 range buff...and i doubt that you would want to fast expo if your oppo is gonna ling rush ya, right?XD
*
not slightly...
its a big delay...
the roach rush is off 10pool...
when the roach reach ur base and u go 2 gate -> core u would only have 2 zealot 1 stalker/ sentry and warpgate starting research...
must i say that zealot are horrible vs roaches?

again refer to HuK vs Slush in teamEG master cup which was only last weekend to get a better idea on why toss rarely go 2 gate vs zerg now...
its way way way too unflexible...
later on in the series huk went 1 gate -> forge just to hold off the roach and still suffer some losses...
evofantasy
post Nov 6 2010, 05:22 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(LostWanderer @ Nov 6 2010, 04:22 PM)
i get what you mean now evo

so a 1gate --> forge is the best way to play around vs anything early the zerg could pull off against a toss?

problem is that, i made a 13gate and laid down a 17 cyber core and my lot isn't (halfway) done when i was 8 pooled rush on scrap station

prolly is cause i did a 14 gas while the pool was like 80% completed?LOL
*
nt really but u definitely need a forge to handle a early roach rush as zealot dun do that well, sentry are too gas expensive and stalker's dps is really low...
when u scout a early pool (usually its 10-11 pool), keep ur probe around and try to see did he drop a roach warren...

even before the roach buff (actually since beta), when u go 2 gate and u see a roach warren, u still gotta drop forge into cannons...
zealots are just bad vs roaches in general...
if u do wanna go 2 gate rite, there is the 2-stalker build (gate gate gas core into double chrono stalkers) but u need to micro it well vs ling and hope his pool is not earlier than 11...

as for scrap station, i usually place my buildings below the ramp as its easier to wall off plus allow FE builds...
evofantasy
post Nov 6 2010, 06:17 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Calvin Seak @ Nov 6 2010, 06:09 PM)
I have replays on how i deal with zergs, most of the time I do the 15 FE, its the easiest way for me, im currently 1.9k protoss and terran in NA just a normal casual player..

Ill also post my replays on how i deal with siege tanks too as protoss.. By monday I guess because im not around biggrin.gif Would love to help every protoss here!
*
<3 the 15nexus build
evofantasy
post Nov 6 2010, 10:15 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(cupmee2nd @ Nov 6 2010, 09:19 PM)
When a go for the 15 nexus build, the zerg just spam roach and speedling... Always got steam roll..
*
u need cannons and u need to know when to chrono ur army instead of probes from both of ur nexus...
it takes quite some scouting and prepare accordingly...
and its nt really suitable for some maps...

and if needed pull out some probes for def early on, u have 2 nexus to replenish it back...
so in the end its more towards knowing what and when to chrono...
evofantasy
post Nov 7 2010, 02:30 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Sky.Live @ Nov 7 2010, 02:18 AM)
Is robo necessary in pvp?
*
to me pretty much as colossus are huge...
and u wont die to random DT rushes...


Added on November 7, 2010, 4:55 amnazgul just knocked idra down to loser's bracket in MLG Dallas...
superb blink play especially on kulas ravine...
that's such a strategic masterpiece...

too bad the map is not on ladder anymore...

This post has been edited by evofantasy: Nov 7 2010, 04:55 AM
evofantasy
post Nov 8 2010, 01:31 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
for additional reference besides scrubiee's, watch TTOne's game vs Machine for MLG Dallas semifinals (winner bracket)...
he open with 15 nexus, machine response with roach rush and u can learn how confident TTOne defended that...

drop cannons, cancel them and warp in 6 gateway worth of unit from his just completed 6 gates...
didnt pump that much probe despite 2 nexus and from there on, its just faceroll...

15nexus is very variable even in high lvl (mythbusted those that say it auto loose to roaches)
evofantasy
post Nov 8 2010, 05:57 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(kEazYc @ Nov 8 2010, 08:58 AM)
It seems that blink stalker rush is also one of the good build to counter roach rush, after watching some nazgul's pvz action in mlg, yay or nay? Im sucks in analyzing, hope someone could give some pointers smile.gif
*
no...
mass roaches > blink stalker...
nazgul's play was really good cause of his timing (and all he did to prepare for that push) and good usage of the map...
surely blink micro is good but when the roaches get to a critical mass (75/25 cost make it easy lol) they can just focus fire it down (similar to hyrdas)...

___________

TTOne lost to jinro using polt timing attack again sleep.gif"
the most imba TvP build...
evofantasy
post Nov 10 2010, 12:48 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(tjinn @ Nov 9 2010, 06:54 PM)
lol. u teach him to bring 3 observers also la. then he won't lose d. lol xD
*
lol...
ur timing a bit slow adi let me chrono up 3 obs...


Added on November 10, 2010, 12:53 am
QUOTE(Calvin Seak @ Nov 9 2010, 11:30 PM)
Hey thank you! haha i posted it because everyone was asking how to beat roaches.. evofantasy was the main contributor actually! He gave me a rough idea and i started working it all out.. another friend of mine Risen taught me too so im really grateful to them!

the pheonix vs tanks i got the idea from aTnSocke my all time fav euro player since the  1st day i started sc2 there were no korean replays out there and i was following him all the way..
Its here! biggrin.gif but it would quite troublesome because its on version 1.1.2 and blizzard rercently changed the patch to 1.1.3 sad.gif
So i think ill post another 1.1.3 replay, its a 2k points zerg his nick is pokerface, I've another vs thetinyone but i didn't save it sad.gif so sorry!

http://screplays.com/replays/scrubiee/13030 - pokerface
P.S- So should you build a forge 1st or a nexus?

My answer, if he gioes for FE, go for the forge 1st and block his ENT with pylons like what i did n build photons, please wait till u have 200 so that you could build two pylons instantly so his drones doesnt block the other spot.

that is why my timing for forge is very different sometimes 13 sometimes 15 it depends lol!

What happens if he blocks his ent with a patroling drone?
build a pylon behind his neutral mineral line make sure they stick to the minerals so the drones/lings cant fully surround it and do the same for your photon, your goal is to stop his expo n u have a fair advantage from there on.. to expo or not is up to you but most of the time ill go 4 gates n finish it off, i dont like long games lol

you build a nexus 1st if he goes for a roach timing push its that easy biggrin.gif

15 nexus

forge

pylon n remember to chrono biggrin.gif
*
got the idea off TL actually...
when ppl were doubting the 15nexus (i had frens telling me its a fail build as well lol)...
was really convinced when i saw sangho (babybyebye) pull it off...

going forge first let u force the pylon block into cannons...
HuK have a variation of this build (and kiwikaki as well) where he delay with pylon-cannon into a 3 gate for sentry and control the ramp...
tester usually go 15forge, 17nexus so there's lots of variation but depends on the map and wut u scouted...
the general idea though still revolve around the 15 timer as u should have enuff resource to either nexus/ forge/ pylon block =p

btw in MLG dallas TTOne did it vs machine as well and u should definitely check out taht replay (metalopolis)...
its a perfect example on how to be calm and perfect defend (not to mention a variation again of the 15nexus opening)...

ps: i love socke as well for his HT play...


Added on November 10, 2010, 12:55 am
QUOTE(Quazacolt @ Nov 9 2010, 06:08 PM)
huk kicked reason to the curb and proved day9 wrong
*puts on sunglasses and points upwards*

YEEEEAAAAHHHHHHH
*ttgl x csi:miami
*
i still think that getting colossus too fast is bad (especially if u expo at the same time)...
such a big window for ur opponent to exploit especially terrans...


Added on November 10, 2010, 1:08 amLiquid`Tyler November 09 2010 03:46. Posts 4792 Profile Blog #
I said to painuser that scv and mules are really strong and he made a nice map pick and gl in the tournament.

SCV's complement MM army so well and when they die it means less than when a probe or drone dies because of mules. When a protoss attacks a terran base, he usually needs either mass force fields or well-defended colossi or storms, otherwise scv's are going to turn the tide quite quickly. For a while now the panic defense of terrans in tvp is not amazing to me anymore because it's all easily explained. But then my awareness of how much momentum I need when I attack into a terran base definitely Last edit: 2010-11-09 03:51:25
made me too cautious on kulas, for example.

^
for those watching his game 6 vs painuser (3rd person view) would understand his frustration...
he defended so well vs painuser's 3 rax push, and went for the counter...
great FF and kill almost all of the MM but painuser pulling in scv + mule with the MM kill so much and went on to all-in (all scv/ mule) towards his base...
he was 0-2 down in the extended series and was at 2-3 at that point (would be 3-3 if not for mlg map mistake) or if it is not extended it would be a new bo3 series and he would jz be 0-1 down...

This post has been edited by evofantasy: Nov 10 2010, 01:08 AM
evofantasy
post Nov 10 2010, 09:25 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(M4A1 @ Nov 10 2010, 08:59 AM)
guys...normally how many probes do you all produce for 1 mineral site?

i know 3 probes for each vespene site..what about mineral?
i heard 3 for each mineral chunk?
*
gas = 2 patch x 3 workers each (6)
minerals = 8 patch x 2 workers each (16)

so the minimum is 22 but for saturation its around 26 would be the ideal number (the extra on further patches from ur nexus) as any more workers reduce the efficiency too much...
and having 26 would let he transfer some for an expo (i usually pump up to 30 while waiting for my expo to be up else sit them at 24-26)...

This post has been edited by evofantasy: Nov 10 2010, 09:26 AM
evofantasy
post Nov 12 2010, 10:44 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(arton @ Nov 12 2010, 08:37 PM)
Hey guys...I'm wondering how can Protoss counter marine,medivac and Siege tank attack? =) its so annoying the medic keep healing the marine...and stimpack rape all my zealots and stalkers...
*
for him to go that build, he would be semi turtling rite?
if u keep ur scouting up, u would be able to expand pretty early...
from there go to colossus + gate units (with sentry for FF) and do a timing attack...
after that get charge and do another timing attack while expanding...
once u got 3 base keep up ur colossus production till a count of 4 (that's the magic number) while teching to HTs...

the moment u scout any vulnerability dun be worried to harass etc especially wit DT...
DT are good answer to him dropping in ur base as well...


Added on November 12, 2010, 10:45 pm
QUOTE(westley0214 @ Nov 12 2010, 08:57 PM)
I heard somewhere it shall be 3 workers per mineral patch? Anyway I usually get around 30 for one base, and slowly transfer them to the natural as the main base mineral field depleted.

One base about 30.
Two bases about 55.
Three bases about 80.

Anything more than that and IMO army supply will be compromised.
*
3 minerals per patch for all patches are too ineffective as some patches are nearer to the nexus...
thus 2 probe is enuff for those patch...
there's theorycrafting and they recommend a max of 26 per base (main bases with 8 patches that is)...


Added on November 12, 2010, 10:45 pm
QUOTE(Calvin Seak @ Nov 12 2010, 09:31 PM)
See my replay that i posted above, if theres anything you dont understand ill be glad to be of assistance smile.gif

GSL Finals tomorrow weeee!!
*
no toss though =(
still gonna be a good match as both players are awesomeeeeeee


Added on November 14, 2010, 9:35 pmgood explanation on how many worker should u have per base



This post has been edited by evofantasy: Nov 14 2010, 09:35 PM

23 Pages « < 10 11 12 13 14 > » Top
 

Change to:
| Lo-Fi Version
0.0384sec    0.73    7 queries    GZIP Disabled
Time is now: 2nd December 2025 - 05:02 PM