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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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westley0214
post Apr 17 2011, 03:21 PM

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QUOTE(SiewKaiz @ Apr 17 2011, 02:10 PM)
no point saying bout master/GM if most of here not that lvl yet
*
No point always argue that Terran is OP while you're not at that grandmaster level yet... right?
westley0214
post Apr 23 2011, 11:51 PM

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No nerf is needed on WG research time or whatsoever, because according to Blizzard, next patch will include the following to waive all the troubles.

QUOTE
- Protoss players that are matched against another Protoss player will automatically start the game with 4 Gateways and Warp Gate tech researched.


Sos: http://us.battle.net/sc2/en/forum/topic/2325614706

This post has been edited by westley0214: Apr 23 2011, 11:51 PM
westley0214
post Apr 24 2011, 02:19 PM

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QUOTE(quest_5692 @ Apr 24 2011, 01:34 PM)
amuse me why majority of the QQ in lowyat forum are about Protoss under powered where the real imba race that need nerf is protoss....
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Which is why, QQ about balance should only be done by top pros and not SiewKaiz. Casual players complain about everything. So if you don't know how to fend off a cannon rush, cannon is imba?

This post has been edited by westley0214: Apr 24 2011, 02:22 PM
westley0214
post Apr 26 2011, 01:21 PM

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http://us.battle.net/sc2/en/forum/topic/1213111662

QUOTE
Balance

PROTOSS

Archons are now a massive unit.

Pylon power radius has been decreased from 7.5 to 6.5.

Cybernetics Core

Research Warp Gate time increased from 140 to 180.

Gateway

Sentry train time decreased from 42 to 37.

Stalker train time decreased from 42 to 37.

Zealot train time decreased from 38 to 33.

Warp Gate unit train times remain unchanged.


TERRAN

Ghost

Cost changed from 150/150 to 200/100.

Salvage resource return reduced from 100% to 75%.


ZERG

Spore Crawler

Root time decreased from 12 to 6.


Bug Fixes

Fixed a bug where Ghosts could not quickly EMP the same location.

Fixed a bug where players were still able to stack flying units on top of each other.


Woohoo, more nerf for Protoss, more QQ from SiewKaiz.



westley0214
post Apr 27 2011, 09:44 PM

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I thought even if you can hear that Nydus notification, you are basically half dead anyway? Lol.

This post has been edited by westley0214: Apr 27 2011, 09:45 PM
westley0214
post Apr 30 2011, 01:09 PM

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Only way to beat a Zerg on a big map IMO is all down to multitasking skill. You'll need to do multi pronged drops, while at the same time pushing through the middle with your main forces. Force Zergs to split their army to defend multiple locations. Zergs with their army splitted suffer more compare to Terrans.

It's so hard to execute, I think atm only Korean Terrans manage to master it.

This post has been edited by westley0214: Apr 30 2011, 01:11 PM
westley0214
post Apr 30 2011, 01:50 PM

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Well Nestea is a big fan of QQ-er since long time ago.

For the 4 new GSL maps, admittedly Crossfire SE is largely favoring Terran due to tight spaces / ramps and lots of high grounds low grounds. It's basically a Siege Tanks map.

But for the other three, I think they are quite balanced. Maybe Toss profits more due to the easy 3rd, leaving them with all three tech routes open easily.
westley0214
post May 3 2011, 12:49 PM

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QUOTE(SiewKaiz @ May 3 2011, 08:15 AM)
QQ LESS PRACTISE MORE K~?
*
Lol why are you talking to yourself?
westley0214
post May 9 2011, 05:11 PM

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With good micro probe > tank.
westley0214
post May 13 2011, 09:59 PM

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I thought Infestors and Ghosts can have their energy upgrade too for instant FG and EMP? What's the difference between those and KA?
westley0214
post May 24 2011, 04:34 PM

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Is it just me or does the Archon buff really made a HUGE difference in PvT nowadays?

With the range increase and immune to concussive, Archons did a massive amount of damage to Medivac and MM. Never thought that it will be that significant. HT seemed a really worthy investment again.
westley0214
post May 31 2011, 10:30 AM

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QUOTE(LostWanderer @ May 31 2011, 06:51 AM)
yea, i know...but lol, feels like unless if your opponent is expanding, you should not expand then?XD

oh, and thanks...=)
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If your opponent is expanding? Why should you expand? Just go and kill him.

The new patch will include the following: PvP matchup will now automatically disable additional Nexus construction. Each player only need to will only have one base.
westley0214
post Jun 1 2011, 12:53 PM

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QUOTE(SiewKaiz @ Jun 1 2011, 08:49 AM)
next expansion protoss is remove from the game bcoz kerrigan Marauders wipe out all protossian
*
Corrected.
westley0214
post Jun 27 2011, 03:41 AM

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Well when you even have LiquidTLO in the GM league of EU server, I can understand why Naniwa said that.

This post has been edited by westley0214: Jun 27 2011, 03:45 AM
westley0214
post Jun 29 2011, 12:42 PM

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I don't do that. I normally draw a middle finger inside my opponent base using my scouting worker.
westley0214
post Nov 15 2011, 04:55 PM

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I don't play Protoss, but isn't it hard to spend your gases on both Stargate unit and Robo unit off one base?

 

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