how does the pull work?
butcher's captain hook???
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Oct 22 2011, 11:36 AM
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#21
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
how does the pull work?
butcher's captain hook??? |
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Oct 22 2011, 01:00 PM
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#22
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
QUOTE(axn992 @ Oct 22 2011, 11:27 AM) bet u haven't see the 'flying defiler'please la, back than zealot was the only thing that saves protoss from Dark Swarm now defilers can fly, how are we supposed to attack it? or maybe the spell doesn't affect air units This post has been edited by jayjay: Oct 22 2011, 01:00 PM |
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Oct 22 2011, 04:45 PM
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#23
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
bye bye Protoss
Zerg's scorpion (GET OVER HERE) allows zerglings to easily kill off colossus and immortals without colossus, protoss death ball is nothing terran new anti mechanical unit counters everything protoss have WTF man Blizzard |
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Oct 22 2011, 05:00 PM
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#24
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
QUOTE(axn992 @ Oct 22 2011, 04:53 PM) replicant not cheaptwice the cost of high templar (mentioned in the video) Protoss isn't the richest race around btw, no point replicating ghost EMP vs protoss= 0 shields EMP vs terran= stimpack doesn't need energy, ghost actually HAVE a 'normal' attack (looks at high templar and feels it is a piece of tier 3 junk) terran have the mighty BCs, now they have the HERO Thor we have the tempest which is good vs light units, but i am sure it will be target practice for BCs damnit, protoss is supposed to have the BEST late game army what are we supposed to do? probe rush? This post has been edited by jayjay: Oct 22 2011, 05:02 PM |
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Oct 22 2011, 08:10 PM
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#25
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
i will replicate SCV and SPAM marines!
the most IMBA tier 1 unit that can take on everything when massed! |
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Oct 23 2011, 12:20 PM
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#26
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
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Oct 24 2011, 10:45 AM
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#27
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
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Oct 26 2011, 10:37 AM
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#28
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
PTR
StarCraft II: Wings of Liberty - Patch 1.4.2 General “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification. The fade-in for game sound during alerts changed from .5 seconds to 2 seconds. Bug Fixes Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits. Fixed an issue which prevented footprint from being edited in the Footprint Editor. Fixed an issue that caused the game to have missing icons and images on low end graphics cards. Balance PROTOSS Forge The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200. The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300. The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400. The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175. The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250. The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175. The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250. TERRAN Ghost EMP radius has been decreased from 2 to 1.5 not really worth the This post has been edited by jayjay: Oct 26 2011, 10:47 AM |
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Oct 26 2011, 11:12 AM
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#29
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
QUOTE(kEazYc @ Oct 26 2011, 11:07 AM) makes it harder since it is technically a 25% radius reductionmultiple ghost needed still, i do not like the idea of ghost snipe/EMP neutralize protoss/zerg's BEST spellcaster which doesn't have any attack AT ALL. ghost without energy can still stutter step and shoot! vs zerg snipe without cooldown is crazy vs protoss EMP is IMBA! (even with this 'nerf') lets not talk about cloak |
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Nov 8 2011, 09:54 PM
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#30
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
QUOTE(FLampard @ Nov 8 2011, 09:49 PM) maybe a quick summary of what happend will help? |
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Nov 13 2011, 12:59 AM
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#31
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
the mothership harassment was sorta made popular by kiwikaki (i guess?)
his blink stalker + imbalosus kill off expansions and mothership (position in the other side of the map, usually at opponent's main, just recall the deathball) 1 recall, 2 base gone! |
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Nov 14 2011, 01:55 PM
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#32
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QUOTE(FLampard @ Nov 14 2011, 01:47 PM) i use 4gate against quest_5692 4gate belum habis his stalkers come knocking the door ady 99% truethen i switch to use terran but still cant change anything now i realise there is no OP race but OP player 1% is a unit which can counter mass protoss ball and counter single high health units and counter spellcasters and be invisible This post has been edited by jayjay: Nov 14 2011, 01:55 PM |
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Nov 14 2011, 02:20 PM
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#33
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
no cloak??
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Nov 14 2011, 03:23 PM
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#34
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
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Nov 23 2011, 08:28 AM
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#35
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
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Nov 23 2011, 08:20 PM
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#36
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
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Dec 11 2011, 11:57 PM
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#37
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
QUOTE(max_cavalera @ Dec 11 2011, 11:54 PM) lol i watch 2 games timber vs protonwira and sungin, in mid game both of them mass HT, and chargelot backed by Colo also with the stalker target firing the medivac...simply shred the MMM to pieces... thrs 1 game whr timber try to get a few thors out and it get feedback and instant kill the thor , instant win to the protos player as well. wht amazed me chargelot in masses r damn good. erm, replays? (youtube prefered)they tank so many shots and able to do real damage catching up to the mm. when terran deathball and protoss deathball meet, they simply spam storm n cover a very big area there is no way for such a big army of terran to outmanouvered all that...instantly all timber army was annihilated.... if hi lvl toss player plays this amazing im simply amazed at the amount of toss player that qq terran is OP ard here. |
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Dec 25 2011, 12:57 AM
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#38
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
i just can't win terran!
even with warp prism harress zealot archon ball get kited by marine marauder!! (with stim) (*note: i have no skill to control HT and storm, silver league only) I also have no answer for Marine + marauder + siege tank HELP! TERRAN BIO IS IMBA! |
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Dec 25 2011, 11:07 AM
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#39
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
you can use the same army composition right?
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Dec 26 2011, 01:27 AM
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#40
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1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
anyone here think HT need a buff?
as a tier 3.5 spell, i expected more than a 'no stun, higher damage' fungal Psi-storm was great in SC1 because 1) there is no warning 2) marines do not have shields |
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