QUOTE(incx @ Aug 18 2010, 12:06 AM)
As far as I can say... don't play defensive against Terrans. Scout early and see what they're going for. Most Terrans would be blocking their entrance early on. So, quickly pump Stalkers quickly so that you can harass their blockade. Even if you can't do much, irritate them as much would be good too.
Although Stalkers are fairly weak against Marauders and Marines, they're better off with a couple of Sentries backing you up. If you notice the Terran player has no early detectors, tech up quickly to DTs to harass them off. Just send multiple DTs in every direction so much so that it renders their scan useless, more or less. Otherwise, try to finish up a Terran quickly, if BCs come to play, it'll be a real pain to deal with.
blink stalkers > BCs especially if u focus fire...
in multiplayer games (2v2 etc) its my staple build as they are cheap and efficient (of course some level of micro is required)
QUOTE(zariel @ Aug 18 2010, 01:00 AM)
thanks for the reply...
i think i need to practice using sentries.... i loss all game with terran because of the m&m... lol plat guys know already the DT trick.... they put detector (i mean the patriot missile...) all over their base - its cheap.. and i can even go into their base using observer.... and one attack using m&m, im screwed....
harras their blockade using stalkers early on.... i think this one i can try...
u can beat MMM with 4 gate, 3 gate robo and quite a number of builds...
positioning is really the key as a badly position army would get u rolled by steamed MMM...
here are some of my builds...
4 gate
- get u the early army to survive and if there's an opening a winning push
- possible transition to DTs for some early harass given the right information of ur opponent
- allows easy transition into chargelots and/ or HTs which is a pretty decent answer to MMM
3 gate + robo
- decent army size from 3 gate with scouting information from ur observer (control ur observers well and u can sneak in for some information even when he turret his base)
- 1 or 2 immortals which deals insane damage to marauders and decent tank
- both of the above allows u to do some timely push against the terran (take some game sense though) in breaking their ramps etc
- transition into collosus which burns MMs if u are able to protect the collosus (sentries FF, stalker meatshield etc)