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 Improvement suggestions.., ..for StarCraft 2

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aLertz
post Aug 3 2010, 02:57 PM

Overconfidence is a flimsy shield
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From: TaiPinG / Singapore



QUOTE(Gormaz @ Aug 2 2010, 04:08 PM)
Also formation would help these stupid medics to actually stay a bit back....
Microing them each time you move is a big pain.

Then they are at the back, finally, ennemies come, start damaging few units, medics plow in the formation to go heal the unit and usually end up on the first line.

Blizz could definitely have made the units a bit smarter
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lol they can't do tat due to progamers would use their imba-micro to micro their medics to fully usage such as blocking melee units from reaching marines n stuff like tat...
they are so imba tat even marines can kill zealots by micro-ing SCVs to block the zeal from reaching the marines sweat.gif

This post has been edited by aLertz: Aug 3 2010, 02:58 PM
evofantasy
post Aug 3 2010, 03:14 PM

Avadion of the Enders
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From: Penang/ Kuala Lumpur
QUOTE(goldfries @ Aug 2 2010, 04:25 PM)
i like the medic AI to heal automatically. it's good.
formation does add to the game. you can choose not to use it. smile.gif
this one makes sense.
A is like M, just that they will attack any hostile.

so what you do is press either A or M, depending on your purpose. then you can shift click the locations to make it into waypoints.

very useful in missions where you control 5 groups at once.
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i'm sure blizz have the tech for a much better AI but i am happy at the current stage...
it force u to micro and helps differentiate an average gamer with a pro-gamer...
it give u a sense of importance to control ur army and u are helped more than enuff with the waypoint/ queuing system...

for example, a good player always manually per-concave their army before an engagement vs an average joe that attack move...
heck, during beta there's even ppl that say sc2 is too easy cause he can atk move n win (AI lol)

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