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 How did you spend your credit?, Limited Credits...

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Gormaz
post Jul 30 2010, 11:13 AM

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QUOTE(Al3x0174 @ Jul 30 2010, 11:09 AM)
I haven try replaying the same mission so I dont know if we could earn the credits over and over again but how do you spend your credit?
so far I bought the turret for bunker only... The best defence is offence
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I usually try to buy the stuff for units I use, you won't have enough at the end of the game to buy all of the armory stuff so you have to choose.

Personally I bought all of the base stuff since I found them quite useful.

Then unit stuffs for the units I mostly use (Wraiths, Battleships, tanks etc.)
Gormaz
post Jul 30 2010, 12:06 PM

Space Dwarf
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576 posts

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QUOTE(Al3x0174 @ Jul 30 2010, 12:01 PM)
That Protoss and Zerg research thing can choose 1 out of 2
but the credit ones buy anything you like

Can the credits be earned if you redo the mission?
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I have not tried but I do not think you can earn the credits again, would be a bit easy to spam like the first mission over and over in 10 minutes and buy everything from the beginning.
Kinda defeat the purpose
Gormaz
post Jul 30 2010, 01:07 PM

Space Dwarf
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576 posts

Joined: May 2008
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QUOTE(ZeratoS @ Jul 30 2010, 12:32 PM)
Sometime in the future, you'll regret not getting half the mercs. The Siege Tank mercs are SO useful.
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I agree that the Siege Tanks ones are quite useful in the later games
Quite powerful.
Gormaz
post Jul 30 2010, 02:45 PM

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Marauders concussions grenades are very good and helps a lot until the end of the game, marauders were quite a big portion of my defensive line up to the very last mission.

I also took the bunker turrets too, helps a bit.

Medic are good at beginning but I found myself not using them much at the end of the campaign, most of times I use marines/marauders in bunkers only so medic pretty useless at the end.
I am redoing the campaign in Hard now so I might change my credit allocation a bit more
Gormaz
post Jul 30 2010, 02:55 PM

Space Dwarf
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Joined: May 2008
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QUOTE(Cheesenium @ Jul 30 2010, 02:49 PM)
I think medics are good if you prefer mobile army.

For me, i use the bunker turrets as a turret,until i need additional fire power, then, i only put marines in.

Need to use that flame turret more.

Concussion grenade is awesome to stop melee units.

Got Science Vessel too, which is the vehicle version of medic.

Plus with the regenerative armor, my army is harder to kill.
*
Well, thing is later in the game I hardly use marines/marauders or any infantry for attack, I use ships or vehicules.
infantry are good but to have the equivalent of attack power vehicules give you, you would need lots of them which then become a problem since they are all bunched up together.

Depends how you play anyway I guess, which is why this system is interesting smile.gif

 

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