QUOTE(climacool @ Aug 12 2010, 10:29 AM)
Thx guys...i can handle Kerrigan but the damm elephants, the ultralisks crashing all my marines..I allocate 3 seige tank at entrance + 1 bunker each corner (unable to build once destroyed becoz zerglings too much n blocking my space)...
Should i send my air units to destroy the zerg buildings ?
ultralisks its own is very easy to handle with, siege tanks will do, alot of them, why ppl only care about the queen is because she always mess up your defense and allows others to come in, do not use marines against ultralisks they chew them really quick plus your siege tanks will do area damage and it will run into your marines.
if you unable to stop them, use buildings to stop them, left entrance should be easy few supply depots will do, drop 1 or 2 scv there to repair or incase the supply depot is dead. after putting up supply depots, sell off the bunker and move your marines away, they are useless, put ~10 siege tanks there, do not put siege tank too near to the supply depot, make sure a hydra cant shoot the tank when its just outside of the supply depot and allows SCV to repair supply depots. have 1 or 2 turrets for overlords, then that entrance should be ok d, unless the queen able to reach them.
for upper right entrance, put tanks on cliff, both of them, left and right of the entrance, as for the entrance right north of your bunker there, either use supply depot or make barracks elsewhere and land there, ~10 siege tanks there 2. ultralisks have 600hp ? if you did your siege tank upgrade which +40 damage to main target, and 1-2 weapon upgrade, should take out an ultralisks with few shots, basically 1 shot from each tank, so they wont be able to reach your blocking buildings. leave some scv here too.
to make this level easy, you should have:-
pick scatter the sky mission, where there are no fliers
siege tank upgrade both +40 damage to main target and -75% damage to ally area damage
air deploy supply depots, which you can make blockings in seconds
put 2-3 siege tank INSIDE your base, for worms, they dont have a chance to eject anything.
regeneration armor, which slowly repair damage for vehicle and ship