QUOTE(frags @ Mar 8 2011, 11:21 PM)
Okay there is one addition that i think is good though in this game..and so far this is the only other good point(other than the story of course) that i have seen.
There are character exclusive skills that you can pick skills from if you're friends or rivals with them. That's smart...at least a motivation to build relationship...other than...sleeping with them.
Wasn't there an option in the first game where you got abilities with NPCs based on how well your relationship with them was?
Anyway, Alpha Protocol did it first (Depending on whether they hated or liked you, you got a perk with them... Meaning, there was no point being neutral with anybody... Either be their knight in shining armour, or a downright bastard to them)
So far though... Pretty fun. Thought the game would be a wee bit easy in Normal mode based on the demo and started out on Hard... Very VERY painful. Especially since the game kinda balances out how the enemies are weak by constantly spamming them on you. Not nearly impossible in Hard, but quite a bit of work since I don't have more than one mage in the party yet and most of the starter skills are simply shit.
A lot of Mass Effect influences around like companion homes and not being able to speak to NPCs while on missions. Not really an issue, but it's there. Thank God they got the load times really short though since there's a lot of traveling between locations. That single gripe about ME2 almost put me off playing my second playthrough.
Enjoying it so far though as a rogue, but the shortage of talent trees that rely on Cunning (Unlike DAO that had that imba ability that used Cunning instead of Dex for damage or something) kinda make it a bit difficult to be an "effective" rogue. That being said, the rogue trees do look fun compared to the others. I might reroll a warrior just in case.
GuyHawke's voice is sitting quite well with me so far. Better than FemHawke's during the demo.