PugilistQUOTE
The path of the pugilist is one of the incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though they command formidable power when unarmed, they want to use metal, leather, and bone weaponry to maximize their destructive potential.
Their preference for fighting at close quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.
Action SkillsRank 1
Heavy Strike
Action Cost: 0
TP Cost: 0
MP Cost 0
Cast Time 0 sec
Cooldown Time 0 sec
Attack with your hand-to-hand weapon, dealing blunt damage.Rank 1
Light Strike
Action Cost: 0
TP Cost: 0 MP
Cost 0
Cast Time 0 sec
Cooldown Time 0 sec
Requires: Hand-to-Hand
Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.Rank 2
Concussive Blow
Action Cost: 3
TP Cost: 1000
MP Cost 0
Cast Time 0 sec
Cooldown Time 15 sec
Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
Rank 3
Haymaker
Strong attack, increasing attack power and dealing blunt damage. Can only be used after evading an enemy attack.
TP Cost 250 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 6
Second Wind
Action Cost: 3
Restore HP at the cost of TP.
TP Cost 250 MP Cost 0 Cast Time 0 sec Cooldown Time 60 sec
Rank 8
Seismic Shock
Action Cost: 3
Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.
TP Cost 1000 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 10
Taunt (Alpha:Mocking Provoke)
Action Cost: X
Whistle to increase enmity.
TP Cost 0 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 12
Featherfoot
Action Cost: X
Increase evasion. Effect wears after off after evading an attack.
TP Cost 0 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 14
Jarring Strike
Action Cost: X
Deal blunt damage, stun the target, and increase enmity. can only be
executed after evading an attack.
TP Cost 0 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 16
Blindside
Action Cost: X
Strike from an enemie's rear, increasing attack by half your Dexterity.
TP Cost 0 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 18
Victimize
Action Cost: X
Exploit an enemy's weakness, dealing slashing damage and increasing your
critical hit rate for each enfeebling effect on the target.
TP Cost 0 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec
Rank 20
Concussive Blow II
Action Cost: X
Strong attack, dealing blunt damage and lowering monsters accuracy.
Stacks up to three times.
TP Cost 0 MP Cost 0 Cast Time 0 sec Cooldown Time 0 sec