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DotA Dota Allstars 6.41 V2, General Discussion

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tienhou18
post Oct 12 2005, 07:27 PM

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QUOTE(Ban Guan @ Oct 12 2005, 04:54 PM)
i think the most useless ulti is bone.......
i would not learn bone's ulti b4 Lv 19
i learn like this way=>
1,3,1,3,1,3,1,3,stats until Lv9 then baru ulti
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ya right, bone's ultimate is useless
try getting guinsoo for bone, he does not need to go back to fountain at all..
and searing arrow gives you a whopping extra 40 damage, which is highly spammable and freaking painful...
when i play bone now, i max searing arrow and ww first, get a ring at the start with few circlets, then farm for boots, then void stone, then get an eul...the searing arrow costs as little as 5 mana if i'm not mistaken, so you can autocast it and your mana will never be empty, the eul's scepter replenishes your mana at high speed, and you can use death pact whenever you want..and further more, you have a disabler now which bone lacks, this is a scarier bone compared to stygian

tienhou18
post Nov 7 2005, 02:57 PM

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err, that's why you don't use this skill on bone?
just like any other skill, you gotta use it wisely
you use it when you're sure you can kill that hero and he can't run, this skill combined with his 3rd skill is deadly
tienhou18
post Nov 17 2005, 02:31 PM

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QUOTE(maianeh @ Nov 17 2005, 12:08 AM)
MY question is, N'aix starts with 21 agi (IIRC) at level 1, does that get included in the starting IAS factor (meaning he starts with an IAS factor of 1.21, then +0.04 every level)?
(Additional info you don't have to know to answer my question)
By IAS factor, I mean the number you divide by 1.7 (Base seconds per attack for N'aix) to get the "Attacks per Second" rate (1/1.7 = 0.58). That is, with 30% IAS, the attack speed would be 1.3/1.7 = 0.76 attacks per second.

Does anyone understand what I am trying to say? Haha sorry if it's a bit too technical.
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QUOTE(TheNameX @ Nov 17 2005, 09:09 AM)
No. At lvl 1 you are only attack at the speed of BAT (Base attack time). The +IAS only start at lvl 2.
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err i believe any hero's starting agi is included in the IAS factor right from the start, or else every hero would just attack at the same speed at level 1, except am and tb would attack faster..that just doesn't make sense
tienhou18
post Dec 16 2005, 02:25 PM

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QUOTE(TheNameX @ Dec 16 2005, 08:47 AM)
They dont stack. In fact, he bought S&Y and MoM not because he want the orb effect from either one of these items, he bought these 2 because he want the +speed bonus from both.

IIRC, maim have higher priority then life steal.
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lifesteal overrides any other orb effect
tienhou18
post Dec 29 2005, 05:14 PM

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QUOTE(Terror @ Dec 29 2005, 02:00 PM)
Attack speed do stack but they don't stack as what we think it is. 2 hperstone won't give you 100% extra speed. Maybe 80%. Reason don't know.

Butterfly don't stack, that for sure but on average you will feel like you having 50% evasion if you have 2 butterfly. Let me tell you why. If both butterfly cast on the same time, only one will take effect. So if you against 1 enemy, 2 butterfly don't help much. Else if you get hit by a few enemy then 2 butterfly do help a lot as they will cast on different timing.

Just like the Dagon. Buy 2 dagon, when cast, only one will take effect. But what if you drop the first dagon, cast the one you carried, then pick up the other dagon and cast again. Can dagon be drop? Try it then let me know

Bash is the same like attack speed. Let me know if you guys have others opinion.
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wrong, attack speed stacks directly, 2 hyperstone gives you 110% increase in attack speed (1 hyperstone gives 55% ias)

and yes butterfly's evasion doesn't stack, but you're wrong too, having 2 butterflies makes no difference from having 1 if you're hit by a few enemies

and wrong again, if you have 2 dagon, you drop one, cast one, and you pick it back up, both dagons will have cooldown together

and lastly wrong 4, bash isn't the same as attack speed, it stacks with diminishing return(that's the reason you don't know), so a melee having 2 bashers doesn't have 30% chance, instead it's 1-(0.85x0.85)=27.75=28%
tienhou18
post Jan 4 2006, 01:06 PM

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QUOTE(AiRBooM @ Jan 4 2006, 11:42 AM)
Eye Skadi perhaps? (does it stack with his second skill? )
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no it doesn't
tienhou18
post Jan 19 2006, 11:58 AM

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i get diffusal whenever i play naga siren or phantom lancer...
or when i try funny builds on different heroes, tinker is one of them
tienhou18
post Jan 26 2006, 06:14 PM

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QUOTE(tiffazz @ Jan 26 2006, 11:37 AM)
my friends, i know this has been posted repeatedly, but i need the 5.84c map. I need the 5.84c_v2 file. The one from dotaas site is not the one which bnet players uses, so i can't get into their games. Can anyone post it.? thx
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just rename your 5.84c map to the one they have, then you'll be able to join, they're all actually the same map
tienhou18
post Mar 18 2006, 04:20 PM

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QUOTE(Yukito @ Mar 18 2006, 09:10 AM)
Its not random at all. Just like the dmg you deal as a hero in DotA. Lets say u are Chaos Knight with 30-70 dmg. The computer decides your dmg in a way that you have to do the last hit to get the creep kill, whiich shows that although the dmg was meant to be random, its not
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care to explain? don't really understand..we have to make the last hit to get any creep kill right
tienhou18
post Mar 29 2006, 04:07 PM

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QUOTE(Yukito @ Mar 29 2006, 12:33 PM)
Heh looks like sanjikun is the only one that graps the concept tongue.gif

Anyway here is how it goes guys, if the dmg dealt by your hero to an enemy unit is really random, do you think you still need to go for the last hit? Imagine, as a Centaur with a dmg of 53-63, you have to fight last hit with a range unit that has a dmg of 22-29. Go figure. Other examples of random stuffs that are not really random at all: Greater Bash as sanjikun mentioned, chances of critical etc. You can go do a statistical analysis if you want.
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i still don't understand what you're saying

you say it's not random, how is it so? centaur with damage of 53-63 means when he hits a unit, the damage he deals will be anywhere in between 53 and 63, how is it not random? unless you're saying it's fixed at a certain number say 58, but i'm sure it's not thus it's random
and i don't really get your point of saying "if the damage dealt is really random, there's no need of timing last hit", random or not you always have to time your last hit to make the last hit

and how is greater bash not random? it's 16% chance(don't remember the figure), i.e. for each hit there's a 16% chance of scoring a bash, unless you're saying out of 100 hits there WILL be 16 bashes then it might not be truly random, even so there's still randomness as you don't know which 16 hits will bash, unless of course if it's fixed that the 6th hit will score a bash and so on

basically you're not explaining your claim of things not being random

This post has been edited by tienhou18: Mar 29 2006, 04:17 PM
tienhou18
post Mar 30 2006, 02:23 PM

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lol, i'm speechless at yukito, there were actually 10 of you who did such a thing for a custom game in warcraft, you guys were really enthusiastic weren't you

anyway, since you've done all the statistical analysis, i guess i should believe you that when a hero is hitting a creep having a quarter of its hp left, the damage dealt is skewed and no longer a normal distribution, but nevertheless it is still random, just not normal anymore


QUOTE(walabies @ Mar 30 2006, 01:52 PM)
Hello... don't bring the biotech or science stuff inside. And I believe you won't be have time to do all those "The sample involves 50 level 1 melee creeps. We had a team of 10 people and each of us would note down the HP of the creep before and after the damage was dealt, which after mathematical processing would show the damage dealt." That seems a big joke to me yukito.  rclxm9.gif  rclxm9.gif  rclxm9.gif Did you really do that?  rclxm9.gif
How do you note down the hp of the creeps when the fighting between creeps are so intense?  rclxub.gif  rclxub.gif  rclxub.gif  Their HP dropped so fast and it WON'T NOT BE REPRESENTATIVE. (He wants to talk science stuff here I add in somemore).
Furthermore, the sample size is not big enough, 50? The randomness is depending on percentage, 100% is full, and one creep hp represent 2% of the data? Hell no.
I think most of us will not agree of "what for we timed for the last hit of the creep" statement.
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he just said he did with his friends long time back when they were fanatic about dota, i used to be pretty fanatic too about it, so i guess it's believable

and about "How do you note down the hp of the creep when the fighting between creep are so intensed?", i can answer for him, it wasn't a normal game where 5 people vs 5 people, him and his friends created a game solely for this experimental purpose, and when you're doing such an experiment, of course you don't whack the creep which is being whacked by other creep, but whack the creep which wasn't attacked, therefore the other people could note the damage dealt each time a hit is made, and they could always look at the replay to avoid mistakes in noting down..

50 is enough, each creep has around 800hp as he stated, so chaos knight would need an average of 15-20 hits to kill a creep, ie 50*20=1000 samples, that's sufficient
tienhou18
post Apr 17 2006, 09:15 PM

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lol just played a game just now and bought aegis through chicken only to realise it's undroppable..................so in the end had to send chick to roshan 3 times to kill it to get a chargeless aegis which is undroppable, sadness....

 

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