QUOTE
Individual Public “Own Time Own Target” Tournament
New postby lennardseah » Wed Jun 16, 2010 9:06 pm
Premise:
• This competition is designed for individual players on Fragnetics public BFBC2 servers.
Registration Fees:
• SGD $15
• Non-refundable
• Special packages for mass signups – 3 for $40, 4 for $50.
Provisions:
• Fragnetics BFBC2 reserved slot from Start of Tournament till the end of Tournament for priority access to the servers.
Format:
• All the individual solder’s team contributions on all Fragnetics Ranked Public Servers will be logged to a central database and sorted into a ladder system
Scoring Metrics:
• Kills
• Assists
• Deaths
• Kill Streaks
• Knife Kills
• Grenade Kills
• Squad Assists
• Flag Captures
• MCOM Blowup/Defuse
• Team Win the Round
• Exact weightage will be decided by the organizers.
Schedule:
• Period from 17th July to 14th August (1 month)
Blackout Timing:
• Blackout timing (not ranked) from 3am to 9am to prevent stats padding
Use of Cheats/Hacking Programs/Illegal Activity:
• All servers are protected with Punkbuster and have streaming to PBBans.
• Any player found caught cheating will be booted from the tournament.
New postby lennardseah » Wed Jun 16, 2010 9:06 pm
Premise:
• This competition is designed for individual players on Fragnetics public BFBC2 servers.
Registration Fees:
• SGD $15
• Non-refundable
• Special packages for mass signups – 3 for $40, 4 for $50.
Provisions:
• Fragnetics BFBC2 reserved slot from Start of Tournament till the end of Tournament for priority access to the servers.
Format:
• All the individual solder’s team contributions on all Fragnetics Ranked Public Servers will be logged to a central database and sorted into a ladder system
Scoring Metrics:
• Kills
• Assists
• Deaths
• Kill Streaks
• Knife Kills
• Grenade Kills
• Squad Assists
• Flag Captures
• MCOM Blowup/Defuse
• Team Win the Round
• Exact weightage will be decided by the organizers.
Schedule:
• Period from 17th July to 14th August (1 month)
Blackout Timing:
• Blackout timing (not ranked) from 3am to 9am to prevent stats padding
Use of Cheats/Hacking Programs/Illegal Activity:
• All servers are protected with Punkbuster and have streaming to PBBans.
• Any player found caught cheating will be booted from the tournament.
QUOTE
Prizes/Incentives:
All cash prizes stated is the guaranteed sum for 32 player signups. Fragnetics will adjust the amounts upward depending on the number of signups.
1st to 4th prize
Microsoft X6 Sidewinder Keyboard
Razer Mousepad
BFBC 2 Embroidery Polo Tee
3 months reserved slot
Cash: SGD$100 for 1st, SGD$80 for 2nd, SGD$60 for 3rd, SGD$40 for 4th
Total value: $1036
5th to 8th Prize
Trek Thumb Drive (4GB)
Razer Mousepad
BFBC 2 Embroidery Polo Tee
3 months reserved slot
Total Value: $480
9th to 12th Prize
Razer Mousepad
BFBC 2 Embroidery Polo Tee
1 month reserved slot
Total Value: SGD$280
All cash prizes stated is the guaranteed sum for 32 player signups. Fragnetics will adjust the amounts upward depending on the number of signups.
1st to 4th prize
Microsoft X6 Sidewinder Keyboard
Razer Mousepad
BFBC 2 Embroidery Polo Tee
3 months reserved slot
Cash: SGD$100 for 1st, SGD$80 for 2nd, SGD$60 for 3rd, SGD$40 for 4th
Total value: $1036
5th to 8th Prize
Trek Thumb Drive (4GB)
Razer Mousepad
BFBC 2 Embroidery Polo Tee
3 months reserved slot
Total Value: $480
9th to 12th Prize
Razer Mousepad
BFBC 2 Embroidery Polo Tee
1 month reserved slot
Total Value: SGD$280
QUOTE
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Critical Dates
New postby lennardseah » Wed Jun 16, 2010 9:11 pm
Conquest 8v8 Tournament:
16th June - Announcement Proper
1st July - Registration Begins / Teams receive servers upon payment
14th July - Tournament Starts
• July 16th – July 25th – first round of matches (10 days) mp_001 = Panama Canal
• July 26th – August 2th – second round of matches (7 days) mp_003 = Laguna Alta
• August 3rd - August 9th – third round of matches (7 days) mp_005 = Atacama Desert
• August 10th - August 16th – forth round of matches (7 days) mp_006CQ = Arica Harbor
• August 17th - August 23th – fifth round of matches (7 days) mp_007 = White Pass
• August 24th - August 30th – six round of matches(7 days) mp_009CQ = Laguna Presa
September - Prizes sent to winners
Individual Public OTOT Tournament:
16th June - Announcement Proper
1st July - Registration Begins
17th July - Tournament Starts / Reserved Slots kick in
14th August - End of Tournament
End August - Prizes sent to winners
* Reply with quote
Critical Dates
New postby lennardseah » Wed Jun 16, 2010 9:11 pm
Conquest 8v8 Tournament:
16th June - Announcement Proper
1st July - Registration Begins / Teams receive servers upon payment
14th July - Tournament Starts
• July 16th – July 25th – first round of matches (10 days) mp_001 = Panama Canal
• July 26th – August 2th – second round of matches (7 days) mp_003 = Laguna Alta
• August 3rd - August 9th – third round of matches (7 days) mp_005 = Atacama Desert
• August 10th - August 16th – forth round of matches (7 days) mp_006CQ = Arica Harbor
• August 17th - August 23th – fifth round of matches (7 days) mp_007 = White Pass
• August 24th - August 30th – six round of matches(7 days) mp_009CQ = Laguna Presa
September - Prizes sent to winners
Individual Public OTOT Tournament:
16th June - Announcement Proper
1st July - Registration Begins
17th July - Tournament Starts / Reserved Slots kick in
14th August - End of Tournament
End August - Prizes sent to winners
QUOTE
Conquest 8v8 Tournament:
Premise:
• This competition is designed for teams of 8 players.
Registration Fees:
• SGD $100 ($12.50 per player) – single payment by a team leader only.
• Non-refundable
Provisions:
• 1 unranked passworded match server will be provided to each team and it will run until the end of the tournament.
• This server will be used for matches (instructions will be provided to teams) and team training purposes.
Format:
• Conquest Mode (8v8) - Players must capture and hold flags for as long as the enemy respawn tickets hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.
• Best of 3 rounds (each team to switch sides after every round). Winner is first to 2 round wins.
• 200 tickets
• Choice of Map – decided by organizers and will be different every week
• Friendly Fire will be turned on.
• Kill Cam will be turned off
• 3D spotting will be turned off
• Crosshair will be turned on
• Minimap spotting will be turned on
• Team Balance will be turned off
• External vehicle views will be turned on.
• Unlocks are prohibited – server in unranked mode.
Servers/Matching Procedure:
• All matches will be played on the provided Fragnetics unranked servers only.
• When both teams are ready to start (i.e both sets of players have spawned in the server and the teams are ready), the server administrator will restart the round and the match will begin.
• The organizers will provide the teams with the controls to administer their servers and adequate instructions.
Number of Teams/Type of Elimination:
• Minimum 8 teams, double elimination
• >=16 teams - 4 groups of 4 teams group stage, single elimination between top 2 teams from each group
Weapon Restrictions:
• As of 13th June 2010, the use of Carl Gutav rocket launcher is prohibited. This may be lifted by the discretion of the organizers depending on subsequent patch behavior.
Scheduling:
• July 1st – open registration + payup + set up servers (teams who register and pay up early will get to train earlier)
• Each team will play 1 game per week
• All matches shall be played over the weekend (Friday-Sunday). However, both teams may mutually agree to play on any day/time within the respective week.
• July 16th – July 25th – first round of matches (10 days) mp_001 = Panama Canal
• July 26th – August 2th – second round of matches (7 days) mp_003 = Laguna Alta
• August 3rd - August 9th – third round of matches (7 days) mp_005 = Atacama Desert
• August 10th - August 16th – forth round of matches (7 days) mp_006CQ = Arica Harbor
• August 17th - August 23th – fifth round of matches (7 days) mp_007 = White Pass
• August 24th - August 30th – six round of matches(7 days) mp_009CQ = Laguna Presa
• All teams are advised not to schedule their matches on Tuesdays between 5pm to 8pm due to EA master server maintenance.
Team Leader/Liaison:
• All teams must have 2 Leader/Liaison persons. He/She will be responsible for negotiating the match timings between the other teams, and communication with the organizers. All dialogue must also be in English only.
Reporting of Match outcome:
• The designated Leader/Liaison persons must email the organizers a short summary of the match outcome (e.g Team A win Team B 2-1) immediately after its conclusion.
Stance on Minimum players/Ringers:
• All teams must fill at least 6 players for the 8v8 matches.
• All teams are encouraged to use consistent lineups.
• There is no restriction on the use of ringers but for administrative purposes the 2 designated Leader/Liaison persons in the teams must play in all matches.
Mass Disconnections/Server Crashes:
• [to be clarified]
Logs/Dispute Resolution:
• For purposes of dispute resolutions, all chat conversations/screenshots (forum PMs or emails) between the designated team leaders/liaison persons must be logged and saved verbatim.
• In the event of a scheduling dispute, the organizers will confer to the logs from both parties and decide on an appropriate action.
Use of Cheats/Hacking Programs/Illegal Activity:
• All servers are protected with Punkbuster and have streaming to PBBans.
• Any player found caught cheating will have his team booted from the tournament.
Premise:
• This competition is designed for teams of 8 players.
Registration Fees:
• SGD $100 ($12.50 per player) – single payment by a team leader only.
• Non-refundable
Provisions:
• 1 unranked passworded match server will be provided to each team and it will run until the end of the tournament.
• This server will be used for matches (instructions will be provided to teams) and team training purposes.
Format:
• Conquest Mode (8v8) - Players must capture and hold flags for as long as the enemy respawn tickets hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.
• Best of 3 rounds (each team to switch sides after every round). Winner is first to 2 round wins.
• 200 tickets
• Choice of Map – decided by organizers and will be different every week
• Friendly Fire will be turned on.
• Kill Cam will be turned off
• 3D spotting will be turned off
• Crosshair will be turned on
• Minimap spotting will be turned on
• Team Balance will be turned off
• External vehicle views will be turned on.
• Unlocks are prohibited – server in unranked mode.
Servers/Matching Procedure:
• All matches will be played on the provided Fragnetics unranked servers only.
• When both teams are ready to start (i.e both sets of players have spawned in the server and the teams are ready), the server administrator will restart the round and the match will begin.
• The organizers will provide the teams with the controls to administer their servers and adequate instructions.
Number of Teams/Type of Elimination:
• Minimum 8 teams, double elimination
• >=16 teams - 4 groups of 4 teams group stage, single elimination between top 2 teams from each group
Weapon Restrictions:
• As of 13th June 2010, the use of Carl Gutav rocket launcher is prohibited. This may be lifted by the discretion of the organizers depending on subsequent patch behavior.
Scheduling:
• July 1st – open registration + payup + set up servers (teams who register and pay up early will get to train earlier)
• Each team will play 1 game per week
• All matches shall be played over the weekend (Friday-Sunday). However, both teams may mutually agree to play on any day/time within the respective week.
• July 16th – July 25th – first round of matches (10 days) mp_001 = Panama Canal
• July 26th – August 2th – second round of matches (7 days) mp_003 = Laguna Alta
• August 3rd - August 9th – third round of matches (7 days) mp_005 = Atacama Desert
• August 10th - August 16th – forth round of matches (7 days) mp_006CQ = Arica Harbor
• August 17th - August 23th – fifth round of matches (7 days) mp_007 = White Pass
• August 24th - August 30th – six round of matches(7 days) mp_009CQ = Laguna Presa
• All teams are advised not to schedule their matches on Tuesdays between 5pm to 8pm due to EA master server maintenance.
Team Leader/Liaison:
• All teams must have 2 Leader/Liaison persons. He/She will be responsible for negotiating the match timings between the other teams, and communication with the organizers. All dialogue must also be in English only.
Reporting of Match outcome:
• The designated Leader/Liaison persons must email the organizers a short summary of the match outcome (e.g Team A win Team B 2-1) immediately after its conclusion.
Stance on Minimum players/Ringers:
• All teams must fill at least 6 players for the 8v8 matches.
• All teams are encouraged to use consistent lineups.
• There is no restriction on the use of ringers but for administrative purposes the 2 designated Leader/Liaison persons in the teams must play in all matches.
Mass Disconnections/Server Crashes:
• [to be clarified]
Logs/Dispute Resolution:
• For purposes of dispute resolutions, all chat conversations/screenshots (forum PMs or emails) between the designated team leaders/liaison persons must be logged and saved verbatim.
• In the event of a scheduling dispute, the organizers will confer to the logs from both parties and decide on an appropriate action.
Use of Cheats/Hacking Programs/Illegal Activity:
• All servers are protected with Punkbuster and have streaming to PBBans.
• Any player found caught cheating will have his team booted from the tournament.
This post has been edited by GreaseMonkey90: Jun 17 2010, 12:38 AM
Jun 17 2010, 12:37 AM, updated 16y ago
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