Hmm I only use 4hrs for Tortoise farming
Games Final Fantasy XIII and XIII -2 | V6, XIII and XIII -2 Discussion Thread
Games Final Fantasy XIII and XIII -2 | V6, XIII and XIII -2 Discussion Thread
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Jun 9 2010, 04:14 PM
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#1
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181 posts Joined: Feb 2009 |
Hmm I only use 4hrs for Tortoise farming
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Jun 9 2010, 06:18 PM
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#2
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181 posts Joined: Feb 2009 |
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Jun 21 2010, 11:40 AM
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#3
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181 posts Joined: Feb 2009 |
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Jun 21 2010, 03:03 PM
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#4
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181 posts Joined: Feb 2009 |
QUOTE(rEDs @ Jun 21 2010, 02:48 PM) lower tier weapon(1 or 2,1 or 2 and one 3(fang)) + level 1 accesorries = reduced target time, no need gold watch anymore except mission 60. wtf are you talking about?level 1 accesories is lethal when paired correctly with same type(dual synthesis) level 1 accesories is lethal when paired correctly to correct weapon(weapon synthesis) |
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Jun 22 2010, 12:53 AM
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#5
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QUOTE(rEDs @ Jun 22 2010, 12:25 AM) lower level equipments prolong time for 5-star. Well yeah, like i said Higher tier and any stat boosting accesory = reduced target time.i use high end equipment vs mission 60 without goldwatch, around 40 sec gold. i use low end equipment vs mission 60 without goldwatch, around 80 sec still gold. You used the word 'lethal' so that was really wtf. |
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Jun 28 2010, 09:40 AM
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#6
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181 posts Joined: Feb 2009 |
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Jul 5 2010, 02:56 PM
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#7
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181 posts Joined: Feb 2009 |
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Jul 13 2010, 06:14 PM
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#8
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181 posts Joined: Feb 2009 |
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Jul 16 2010, 09:37 AM
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#9
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181 posts Joined: Feb 2009 |
QUOTE(Kyoyagami @ Jul 14 2010, 03:56 PM) I think it's concentrating the attack on 1 tonberry at a time is tough enough. The last tonberry could still be challenging, unless I get a Sab in. It's too bad I cant't make COMs target at 1 enemy at a time. If not, it could be easy with 2 comms and a sab. It's the way the AI works. If you and AI are Com, the AI will target an enemy different from you. |
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Jul 16 2010, 04:02 PM
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#10
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QUOTE(akachester @ Jul 16 2010, 01:30 PM) I for a fact, like it that we only control 1 character. Its easier to play and understand, but still a fast pace battle, compared to previous battle where you need to wait and decide what to do. Agreed, with the current battle system, handling 3 characters is way too much. You will be spamming buttons trying to get ur commands in a.s.a.p and yet battles need you to think & strategize and remember each character has specific role that excel at, so it's contradicting. Controlling 1 person is good enough + understanding how to react to the situation with Paradigm Shifts is sufficient.One thing i hate about this 1 character control is that, while its good for Commando and Ravager, others are basically not as useful. Something like Medic, when at times, you rather them revive dead party members but instead, all they did was to cast Esuna to take off some poison or such, and for Saboteur whereby you would hope they do better with Death or such QUOTE(strikefred0m @ Jul 16 2010, 01:57 PM) Agreed. I often take back the roles for healer, enchancer, and jammer(term in chinese version See FF13 wiki or get the official guide. The AI has specific priorities in each role. For example, it will prioritize healing leader if hp <50% over reviving dead ally. Once you get a hang of it you can work around it.(Also liked the control over a character setting |
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Jul 19 2010, 10:15 AM
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#11
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Fang <-> Snow, unnecessary role duplication... better swap Snow for Light
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Jul 20 2010, 11:54 AM
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#12
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181 posts Joined: Feb 2009 |
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Aug 16 2010, 10:48 AM
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#13
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181 posts Joined: Feb 2009 |
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Aug 16 2010, 04:32 PM
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#14
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QUOTE(geekster129 @ Aug 16 2010, 04:15 PM) Yes. Please refer to... a guide or walkthrough for locations. As far as I know, most are in Chapter 11 the plains, and this point and areas beyond are places that you can return to, but there maybe one or two in previous chapters that you cannot return to.https://spreadsheets.google.com/ccc?key=0Ao...T3c&hl=en#gid=1 Someone please inform TS to post this spreadsheet on 1st page so ppl don't keep repeating the same questions on Upgrading/Treasure Hunter/Weapon/Accessories |
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Dec 25 2011, 04:25 PM
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#15
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181 posts Joined: Feb 2009 |
Eat Britney
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