QUOTE(Cheesenium @ Nov 4 2013, 04:21 PM)
Okay, this mission looks good.
XCOM is still a fairly new game where the best mods do not appear until later down the line. EW will expose more under the hood coding so that modders can use which can be used to improve mods.
EU on its own is fairly good, and Long War did not fix some of the biggest issue with the core game like you decide which class your soldier to take, enemies appearing out of thin air or how "rushed" strategic mode with its satellite. In turn, Long War decided to introduce more classes to make things even more complicated. I am not really a huge fan of the classes in EU but at least Firaxis manage to strike a nice balance in EU and EW with enough variety between classes. Not reshuffling existing classes into even more classes.
There are some nice changes but i think i'll wait for the modding scene to mature first before jumping into mods.
EU on its own is a little bit too easy to me. Of course, I haven't tried impossible but I did well in ironman classic and THEN I tried Long War in ironman classic and it's so much tougher. I enjoy the difficulty even though I keep restarting games.
The randomized classes are actually in my courtyard as I love roulette - I have most of the second wave options open to add further randomization - and it adds to the challenge as I am forced to consider taking more fresh recruits into battle just in hope that I can get some of the classes I have least. Of course, I can understand players want to assign classes to their soldier, no problem with it, I just happen to like the current method.
Enemies out of thin air...yeah, not much to change about that. I am used to it though after playing a fair share of XCOM so I am extra careful when advancing, constantly overwatch so I can shoot them if they get into my vision out of nowhere. I just consider it to be aliens "patrolling" or lured by sound so they came to the human.
Not sure what you meant by rushed strategic mode, as in rush satellite or die?
I am fine with LW's classes mainly because I got bored with original XCOM and having 8 classes with different skill order seems fresh to me(although technically it is not fresh). I do agree it doesn't add anything new.
LW has improved UFO hunting(which I don't get why EU wants to cut it from the base game), more items, and increased difficulty[alien will improve and so on], all in all good for me.
And oh, just to reply your other post to me, I like the slowed pace. I play marathon mode for original EU anyway, I simply love the slowed pace. I would take marathon with LW but I read that marathon makes the game much easier in a way so I didn't do so.
EU is hard to mod so it's good that EW is open things up, better mod will come soon enough. And just saying, I am not hard-selling LW, more like giving my opinion on why I liked it in comparison to your disagreement.