i heard from the reviews the controls is epicademically FAIL. so if that is true, people r just buying for the music, and 'who cares what's my score lets just dance dance dance yeahey!'
who dont want to buy this? lol look fun to me, i wonder why does the reviews saids the controls is epicademically fail? seem like a typical wii type control to me! Wii games it about the funs playing it with friends and family darn i think i gonna buy this games kyo you have it?
This post has been edited by DarkTenno: Apr 5 2010, 04:08 PM
i dono, but u know what all these move/wm+/natal should really focus on? precision dancing. not just swinging your hands like those girls. but something really percise. just look at michael jackson dancers, they are percise up to the milisecond beat. not only the beats are percise, the movements are also percise. if the move requires you to move your hand 90 degrees at a rate of 10 degree per milisecond, the game should track it and give u feedback on how well u performed that move. and that is key to make dancing beautiful.
however, sadly, nobody in the wide world have thought to elevate a dancing game to a higher level. all u see now is bs dancing games (ddr to a lesser extend).
maybe i should just open my own company and do it.
think the wii has enough processing power to process. i think the real problem is the wii mote.
this is just my opinion base of month of wm+ usage: 1. wm+ can't detect where is the wiimote in 3d space. meaning it doesn't know where yr wii mote is in term of x, y and z axis 2. wm+ can detect acceleration pretty well, but it can't detect constant speed. is like u on a plane. u can feel movement when the plane is accelerating and decelerating, but u can't feel movement when plane is at a constant speed. so with this, wm+ may have issues to implement certain games. i think the move don't have the above 2 problems. don't quote me though.
This post has been edited by ramz: Apr 6 2010, 01:52 PM