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Racing CODEMASTERS formula one game, F1 2020 out now

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linkinstreet
post Oct 6 2010, 08:03 AM

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what;s ur driver level? you need 30 and above
linkinstreet
post Oct 8 2010, 08:42 AM

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QUOTE(yaphong @ Oct 7 2010, 11:03 PM)
Anyone with Expert settings?

I found it too hard to drive in expert mode. I just lapped after pitting. Once I got lapped, I no need to race because blue flag keeps coming in even though the cars are half a second away.
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Expert. 2 wins. 4 podiums. In china was running 12th but because the race was started in the rain, I decide not to pit, and won by 2s.

linkinstreet
post Oct 8 2010, 08:38 PM

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Our league is more tougher? Maranello55 is godlike btw D:
linkinstreet
post Oct 10 2010, 10:51 AM

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webber will be stuck in the pits when vettel retires
linkinstreet
post Oct 12 2010, 09:00 AM

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Not really sure. Codemasters won't let you change the sensitivity in game unless it's a wheel. Any 3rd party software to change it outside teh game?
linkinstreet
post Oct 13 2010, 03:32 PM

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QUOTE(Madnoren @ Oct 13 2010, 02:49 PM)
Wah...Din...u r too fast at SPA....pakai bomoh ke...huhu
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Bug la. Lap aku fastest aku kat situ pun 1:43.

linkinstreet
post Oct 15 2010, 08:42 AM

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I macro'ed my keyboard to do that
linkinstreet
post Oct 19 2010, 10:01 AM

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Bug fixes:
1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
Improvements:
1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.
6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
PC-specific improvements:
1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others.
2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, “ultra” settings for ’shadows’ and ‘postprocess’. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
5. Additional Support – Support for SandyBridge processors, which also adds support for currently available ‘modern’ processors, like Core i7, which wasn’t correctly detected previously.
The patch is currently still in the works as the patch will likely include more changes than listed below, tt will take another few weeks until the download is available.
linkinstreet
post Oct 22 2010, 11:51 AM

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QUOTE(karhoe @ Oct 19 2010, 02:00 PM)
What software do you use to macro?

Can I assign another button on my wheel to macro wing adjustment?  biggrin.gif
*

G15 got macro function maa

linkinstreet
post Oct 26 2010, 11:58 PM

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QUOTE(Invince_Z @ Oct 26 2010, 05:21 AM)
skylinelover: not try yet. so far only race at sepang, catalunya, monaco, monza amd singapore. singapore is very bad, cant even finish a lap without bumping on walls sad.gif

chan27: this is smooth --> http://www.facebook.com/video/video.php?v=...17288344&ref=mf rclxms.gif
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Singapore lol

linkinstreet
post Oct 29 2010, 05:11 PM

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QUOTE(wolf @ Oct 28 2010, 11:46 PM)
Hi.

Testing Brazillian GP  tongue.gif

Is there a web site where we can download car setup?
*

Car setup is actually relative to each and every person. So a fast setup for one person does not mean it would also be fast for another one

linkinstreet
post Oct 31 2010, 01:50 AM

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Hmm, my first try on Interlagos. could and should have gone faster, but I am too tired, and it's been weeks since I last touched this game.
Default setup btw


linkinstreet
post Nov 1 2010, 05:56 AM

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QUOTE(kane_WWE_07 @ Nov 1 2010, 12:23 AM)
why f1 2010 not on steam???
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It was, but the allocated number for this region is finished edy
linkinstreet
post Nov 2 2010, 02:06 PM

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QUOTE(Invince_Z @ Nov 2 2010, 09:56 AM)
how u downshift so fast? using the flapping-shifter?
*

lol yes, using the paddle shifter. I thought you also have a wheel?



linkinstreet
post Nov 2 2010, 10:21 PM

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Patch dah kuar. It will auto update once you login to GFWL
linkinstreet
post Nov 5 2010, 09:27 AM

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New patch does not let me save my old career. WTF
linkinstreet
post Nov 6 2010, 05:54 AM

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QUOTE(aaron_15ryderz @ Nov 5 2010, 04:25 PM)
wtf.. 1.08 at Brazil?? Demn fast... shocking.gif
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linkinstreet
post Nov 6 2010, 10:59 PM

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Hmm, that's normal downshift speed for me. Been used to doing that in simulator. But as you can hear, I don't downshift straight down, since it will affect the rear balance
linkinstreet
post Nov 18 2010, 07:25 PM

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QUOTE(ntc3freak @ Nov 18 2010, 03:27 AM)
Guys, any good settings for Logitech G27 for this game? smile.gif
*

Deadzone 0, Saturation 100%, Sensitivity 50%. Steering lock 180 degrees

linkinstreet
post Dec 30 2010, 10:59 PM

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are you using original?

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