QUOTE(Ojimaru @ Aug 9 2010, 11:36 AM)
Finally caught up with the last two episodes.
Starcraft 2I found it weird that John kept talking about Starcraft 2's single player campaign features, e.g. key characters, in-game cutscenes, as if Warcraft 3 never existed. While I'm sure Starcraft 2 has took the concept to a new level, it's not really that new to the RTS world, although admittedly rare.
Another thing that was was missed was the Challenges mode. Similar to Super Street Fighter 4's Challenge Mode, this set of Single Player challenges are meant to train newbie players on multiplayer tactics, something the Single Player campaign doesn't do.
Monkey Island 2Eddy, you should really check out Secret of Monkey Island 2 (SE), considering how much you liked the humour of DeathSpank. Why? Because the creator/writer of DeathSpank is the same as Monkey Island 2, i.e. Ron Gilbert.
The Rules of AttractionBlake kept giving the reason why Eddy liked Halo was because it was "hardcore". But I think you missed the bigger question: What
is hardcore? Why is Halo 3 considered more hardcore than CoD Modern Warfare 2? There was mention of the instant gratification of shooters, where a good shot leads to a quick, immediate and satisfyingly messy kill. Yet Modern Warfare 2 kills come more quickly than Halo, due to the existence of rechargeable shields in the latter.
And through all that, I'm proud of the lot of you for not bringing up Counter Strike as a personal example. /thumbsup
PS: Grats on first (?) episode with title. ;p
I could have elaborated why Halo 3 is more 'hardcore' that most shooters out there, Modern Warfare 2 included, if Eddy only stop interuppting me! lol.
Seriously, it would take an entire podcast to explain why Halo 3 is THE premier shooter on any console (or dare i say platform?

) today. For one, Halo 3 is not easy to pick up and master unlike most shooters out there. I must say that the learning curve is rather steep and the game and community can be quite unforgiving to noobs or even the average player.
Why Halo 3 is the most ‘hardcore’ is a combination of various factors. Among them:
1. Jumping - that one simple feature alone literally adds another dimension to the game. Not only you gotta look/move/shoot left, right and back, you gotta look/move/shoot up and down as well.
2. Extremely balanced weapons and armor system – The holy trinity of Halo: guns, grenades and melee. A player needs to know how to use all 3 in combat to be good in the game. You can’t just spam either one to get quick, cheap kills. The shield of the player plays a big part of the game. You gotta take down the shield before chipping away the life total. One-shot kills are only reserved for headshots with the sniper or with the plasma/spike (sticky) grenades and they take skill (or a lot of luck) to pull off consistently.
3. Physics system - the physics engine of Halo is just plain crazy. Everything in the game abides the in-game laws of physics. Everything. Grenades have a set trajectory but they can be affected by 'air-lifts' and gravity. Bullets can ricochet or be banked off walls (correctly) to kill. Understanding how your player moves around the map is a also key to survival.
4. Multiplayer experience - bar none, it is the best system for multiplayer today. 2v2, 5v5, lone wolf, casual, ranked - it has it all and the matchmaking system is almost perfect. Tell me which matchmaking system will ask you if you prefer to play with chatty or quiet players, serious or casual players?
Ok. There’s more but I’ll stop here before I turn this to an essay. I’m not the biggest Halo fan around but I can see through the ‘rabid fanboiness’ often associated with Halo. It is that good of a shooter if you’re the kind that take your shooters seriously. I can say that it rewards players with skills properly and punishes those without, appropriately.
This post has been edited by thurtin: Aug 9 2010, 05:52 PM