QUOTE(Satanist @ Apr 9 2010, 08:24 PM)
If PS3 is not v-synced as you said it yourself, there is also no telling if it sometimes exceed the 60FPS mark hence screen-tearing. In addition PS3 RSX is based off a NVidia 7800 series which is available for PC as well??
Lensoftruth doesnt explain how they get those torn frames but are they refering to screen tearing as we are discussing?. What I'd guess is that there is a glitch in rendering department where sometimes 1 of the frame gets rendered faster than 1/60 of a second.
Perhaps my Acer LCD isnt QCed properly
Or getting a >100hz TV.
The RSX is indeed based off the architecture of the nVidia 7800GTX albeit there are some differences. Lensoftruth doesnt explain how they get those torn frames but are they refering to screen tearing as we are discussing?. What I'd guess is that there is a glitch in rendering department where sometimes 1 of the frame gets rendered faster than 1/60 of a second.
Perhaps my Acer LCD isnt QCed properly
Or getting a >100hz TV.
Yes, LoT is referring to the exact same tearing we are discussing about. Most PS3 games do not even manage to get 60FPS constant, hence why game developers did not implement VSync into the game.
The tearing that most people experience in PS3 games is due to the uncapped FPS. Tearing does not necessarily mean your FPS has to be more than the RR of the display like I said before, even though on the PC, tearing seems to only happen when the FPS exceeds the RR of the display. However, on the PS3, this is not the case, even on the 360 even, it's games are hardly ever rendered at 60FPS or above, to game developers on consoles, as long as they manage 30FPS, it's smooth to them.
Apr 9 2010, 08:33 PM

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