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 Why every Tournemant Have to ban top team..?

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TSHalllo
post Mar 16 2010, 11:53 AM, updated 16y ago

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why do all CC and tourny banned all the top team..?..do you know u a making msia dota grow-ing down?...
syazwankiller
post Mar 16 2010, 04:59 PM

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Because , if all the top team keep winning , the newbie team wont even bother to join because they will loose , so no matter how hard they play , the top team will win . Come on , even 6 years old kid can answer that.

This post has been edited by syazwankiller: Mar 16 2010, 04:59 PM
Falk
post Mar 16 2010, 05:16 PM

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So that you'd have time for english tuition.
extremexgamer
post Mar 16 2010, 08:01 PM

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QUOTE(Falk @ Mar 16 2010, 05:16 PM)
So that you'd have time for english tuition.
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ROFL.


Is this even a question? And who said that Malaysia DotA can't grow because of this? How do you define the scene as 'growing'? IMO, if more teams start to enter tourneys, isn't that growing? The top teams skills are all already there, they can further refine them by training with other pro teams online. Just because they get banned from most tourneys, do you think this will really stop them from playing DotA? They can still attend alot of other LAN and online tourneys.

Do you think most amateur teams can improve better if they become the best among their category first then they slowly start challenging with the big guns or they just get raped by the big guns in the first round of every tourney?


This post has been edited by extremexgamer: Mar 16 2010, 08:01 PM
Killertofu
post Apr 19 2010, 01:57 PM

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Pro Answer ._.
polarbear90
post Apr 21 2010, 11:22 AM

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If you never start playing with pro , you dont know how terrible actually you are AND you never improve. Keep playing with those amateur teams can actually improve you ? IF that so , then i really impress.


P S : You learn nothing frm pwn newb
ALT_DELx2
post Apr 21 2010, 02:08 PM

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yeap agree with what polarbear says banning pro teams doesnt make them any good,if you keep whining on losing in the 1st round of the competition fighting pro teams, then dont join any competitions until your fully prepared.
gameguru2009
post Apr 23 2010, 12:22 PM

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Then like that banning or no banning is the way to go if one is to organiser a tournament?

Also how to ensure the current or ex players of the ban team does not join.

Unless there is a fair list.

Maybe someone should start a list at least it's standardise and fair starting from here below.

MUFC

KingSurf
Yamateh
Papaxiong
Xiaogui
Sakura

Nirvana.My

Inc'Xlo

FTZ


Well, just a suggestion. Not sure if it will work or not.

This post has been edited by gameguru2009: Apr 23 2010, 12:26 PM
mzhai
post Apr 24 2010, 02:27 PM

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lol maybe later there are divisions for dota comp

crashtec
post Apr 24 2010, 03:24 PM

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QUOTE(mzhai @ Apr 24 2010, 02:27 PM)
lol maybe later there are divisions for dota comp
*
Use the Tier system i use for COD4.

Honestly, a tiered system still bans a other tiers from joining theirs but the system is fairer imho.
What EU does for example is invitationals, which are also pretty well played out.

Does banning teams help? Yes, but only if there is proper implementation. You can't ban teams forever and in order for a constant growth in numbers, they eventually have to meet. Having a tiered system gives smaller or newer teams a chance to grow at a controlled pace, and when they are feeling better about themselves, they can enter the bigger leagues/games.

Here is and example on how this system works.
Their tiers can be determined by an admin, such as Underminer, who has been doing loads of work on rankings thus far.

Tier 1 - max cash prize - unlimited
This tier consists of the best of the best, namely teams that have been winning titles for the past year or so. The goal is to fill up this tier where every team here is comfortable at their competition and rivals, eager to beat their opponents and win a big cash prize.

Tier 2 - max cash prize - RM 2000 - RM 5000
This tier consists of teams that have a competitive edge over newer teams but still cannot match the capabilities of the Tier 1 teams. These teams are namely teams that have been in the top 8 before but have not reached a level where they are comfortable in meeting tougher teams. They are, however capable of handling teams which are on their same level and when the time comes, they are upgraded to tier 1 to meet their real challenges. Until then, they will be facing their own levels and below.

Tier 3 - max cash prize - RM 500 - RM 2000
This tier consists of new teams, teams that are upcoming and teams that are casual competitive/semi competitive. This would be the most important tier, since this is the tier that determines the overall number of people that actually play the game. Many organizers focus more on the casual crowd simply because there is more of them. As the hierarchy goes higher, the number of teams are less.

Why the difference in cash prizes? Firstly, the deter stronger teams from "cheating" and entering smaller tournaments. Although these things are solely up to the respective organizers, having a smaller cash pot for lower ranks will do a number of things.

1. Stronger teams will want to advance to get a chance at a bigger cash pot
2. Teams who are comfortable in their tiers will only get that much, aside from this, they are upgraded if they constantly win. To deter them from "reforming" into another team or name, they should be banned according to their name/player not their teams. There is a proper system to do this which im not going to list how here.
3. Stronger teams would probably not fight for a place in a lower tiered dota tournament if they had their own higher prize pot event to go to.

How to determine a tier for a team
Performance. What underminer has been doing to figure out Malaysia's ranking can do the same for each tier. A point system should function fine, but it will still require an admin to determine if the teams are even on each tier.

Why run a tiered system?
Ensure growth on each level of competition. Most newer teams do not lack skill, but rather the confidence when facing opponents. Pitting them against teams their level or lower may give them the confidence they need to further improve their skill.

Think of this system like how you see the Premiere League, Division 1 & Division 2 is soccer but not in a league basis.

Tiers can also determine the location of teams in a group stage event - such as the SMM Dota Grand Finals held annually with group stage double elimination format. This works by evenly separating teams by tiers where each group will have Tier 1, Tier 2 and Tier 3 teams. This is to ensure that Tier 1 teams will not meet at the beginning of the group stages (unless they are too many of them) and allow weaker teams to taste better competition. This ensures that your Grand Finals are worth watching for that RM 50000 cash prize. smile.gif



This post has been edited by crashtec: Apr 24 2010, 03:27 PM
polarbear90
post Apr 25 2010, 01:46 AM

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QUOTE(gameguru2009 @ Apr 23 2010, 12:22 PM)
Then like that banning or no banning is the way to go if one is to organiser a tournament?

Also how to ensure the current or ex players of the ban team does not join.

Unless there is a fair list.

Maybe someone should start a list at least it's standardise and fair starting from here below. 

MUFC

KingSurf
Yamateh
Papaxiong
Xiaogui
Sakura

Nirvana.My

Inc'Xlo

FTZ
Well, just a suggestion. Not sure if it will work or not.
*
I think the best way is to separate those top player rather then banning them. It will be totally unfair for them cause they all also want to play compy.This could also be a challenge for them coz their might be playing against their teammate.
KoS
post Apr 25 2010, 07:07 AM

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QUOTE(crashtec @ Apr 24 2010, 02:24 AM)
Use the Tier system i use for COD4.

Honestly, a tiered system still bans a other tiers from joining theirs but the system is fairer imho.
What EU does for example is invitationals, which are also pretty well played out.

Does banning teams help? Yes, but only if there is proper implementation. You can't ban teams forever and in order for a constant growth in numbers, they eventually have to meet. Having a tiered system gives smaller or newer teams a chance to grow at a controlled pace, and when they are feeling better about themselves, they can enter the bigger leagues/games.

Here is and example on how this system works.
Their tiers can be determined by an admin, such as Underminer, who has been doing loads of work on rankings thus far.

Tier 1 - max cash prize - unlimited
This tier consists of the best of the best, namely teams that have been winning titles for the past year or so. The goal is to fill up this tier where every team here is comfortable at their competition and rivals, eager to beat their opponents and win a big cash prize.

Tier 2 - max cash prize - RM 2000 - RM 5000
This tier consists of teams that have a competitive edge over newer teams but still cannot match the capabilities of the Tier 1 teams. These teams are namely teams that have been in the top 8 before but have not reached a level where they are comfortable in meeting tougher teams. They are, however capable of handling teams which are on their same level and when the time comes, they are upgraded to tier 1 to meet their real challenges. Until then, they will be facing their own levels and below.

Tier 3 - max cash prize - RM 500 - RM 2000
This tier consists of new teams, teams that are upcoming and teams that are casual competitive/semi competitive. This would be the most important tier, since this is the tier that determines the overall number of people that actually play the game. Many organizers focus more on the casual crowd simply because there is more of them. As the hierarchy goes higher, the number of teams are less.

Why the difference in cash prizes? Firstly, the deter stronger teams from "cheating" and entering smaller tournaments. Although these things are solely up to the respective organizers, having a smaller cash pot for lower ranks will do a number of things.

1. Stronger teams will want to advance to get a chance at a bigger cash pot
2. Teams who are comfortable in their tiers will only get that much, aside from this, they are upgraded if they constantly win. To deter them from "reforming" into another team or name, they should be banned according to their name/player not their teams. There is a proper system to do this which im not going to list how here.
3. Stronger teams would probably not fight for a place in a lower tiered dota tournament if they had their own higher prize pot event to go to.

How to determine a tier for a team
Performance. What underminer has been doing to figure out Malaysia's ranking can do the same for each tier. A point system should function fine, but it will still require an admin to determine if the teams are even on each tier.

Why run a tiered system?
Ensure growth on each level of competition. Most newer teams do not lack skill, but rather the confidence when facing opponents. Pitting them against teams their level or lower may give them the confidence they need to further improve their skill.

Think of this system like how you see the Premiere League, Division 1 & Division 2 is soccer but not in a league basis.

Tiers can also determine the location of teams in a group stage event - such as the SMM Dota Grand Finals held annually with group stage double elimination format. This works by evenly separating teams by tiers where each group will have Tier 1, Tier 2 and Tier 3 teams. This is to ensure that Tier 1 teams will not meet at the beginning of the group stages (unless they are too many of them) and allow weaker teams to taste better competition. This ensures that your Grand Finals are worth watching for that RM 50000 cash prize. smile.gif
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COOL
BinnYZai
post Apr 25 2010, 10:57 AM

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QUOTE(crashtec @ Apr 24 2010, 03:24 PM)
Use the Tier system i use for COD4.

Honestly, a tiered system still bans a other tiers from joining theirs but the system is fairer imho.
What EU does for example is invitationals, which are also pretty well played out.

Does banning teams help? Yes, but only if there is proper implementation. You can't ban teams forever and in order for a constant growth in numbers, they eventually have to meet. Having a tiered system gives smaller or newer teams a chance to grow at a controlled pace, and when they are feeling better about themselves, they can enter the bigger leagues/games.

Here is and example on how this system works.
Their tiers can be determined by an admin, such as Underminer, who has been doing loads of work on rankings thus far.

Tier 1 - max cash prize - unlimited
This tier consists of the best of the best, namely teams that have been winning titles for the past year or so. The goal is to fill up this tier where every team here is comfortable at their competition and rivals, eager to beat their opponents and win a big cash prize.

Tier 2 - max cash prize - RM 2000 - RM 5000
This tier consists of teams that have a competitive edge over newer teams but still cannot match the capabilities of the Tier 1 teams. These teams are namely teams that have been in the top 8 before but have not reached a level where they are comfortable in meeting tougher teams. They are, however capable of handling teams which are on their same level and when the time comes, they are upgraded to tier 1 to meet their real challenges. Until then, they will be facing their own levels and below.

Tier 3 - max cash prize - RM 500 - RM 2000
This tier consists of new teams, teams that are upcoming and teams that are casual competitive/semi competitive. This would be the most important tier, since this is the tier that determines the overall number of people that actually play the game. Many organizers focus more on the casual crowd simply because there is more of them. As the hierarchy goes higher, the number of teams are less.

Why the difference in cash prizes? Firstly, the deter stronger teams from "cheating" and entering smaller tournaments. Although these things are solely up to the respective organizers, having a smaller cash pot for lower ranks will do a number of things.

1. Stronger teams will want to advance to get a chance at a bigger cash pot
2. Teams who are comfortable in their tiers will only get that much, aside from this, they are upgraded if they constantly win. To deter them from "reforming" into another team or name, they should be banned according to their name/player not their teams. There is a proper system to do this which im not going to list how here.
3. Stronger teams would probably not fight for a place in a lower tiered dota tournament if they had their own higher prize pot event to go to.

How to determine a tier for a team
Performance. What underminer has been doing to figure out Malaysia's ranking can do the same for each tier. A point system should function fine, but it will still require an admin to determine if the teams are even on each tier.

Why run a tiered system?
Ensure growth on each level of competition. Most newer teams do not lack skill, but rather the confidence when facing opponents. Pitting them against teams their level or lower may give them the confidence they need to further improve their skill.

Think of this system like how you see the Premiere League, Division 1 & Division 2 is soccer but not in a league basis.

Tiers can also determine the location of teams in a group stage event - such as the SMM Dota Grand Finals held annually with group stage double elimination format. This works by evenly separating teams by tiers where each group will have Tier 1, Tier 2 and Tier 3 teams. This is to ensure that Tier 1 teams will not meet at the beginning of the group stages (unless they are too many of them) and allow weaker teams to taste better competition. This ensures that your Grand Finals are worth watching for that RM 50000 cash prize. smile.gif
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This is a good idea

gameguru2009
post Apr 25 2010, 11:01 AM

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QUOTE(polarbear90 @ Apr 25 2010, 01:46 AM)
I think the best way is  to separate those top player rather then banning them. It will be totally unfair for them cause they all also want to play compy.This could also be a challenge for them coz their might be playing against their teammate.
*
Goo idea though, but yeah you also got a point. Seldom they would like to stay seperated. So there is no win win solution, but only the next bestest solution.

Thus, a real listing or something else like tiering as mentioned just about would help to creat a more level and fun playing ground for all.

If not, everytime say "ban current/ex member(s) of team ABC" become too vague and hard to determine fairly and exactly.

 

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