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 Xenoblade (Wii), new xeno series after xenosaga~

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TSrid88
post Feb 24 2010, 08:14 PM, updated 16y ago

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Alternate name = Monado: Beginning of the World

official website = http://www.nintendo.co.jp/wii/sx4j/index.html

QUOTE
- "The world setting, story and other elements have no relation (to past Xeno games). It's a completely new title." - Xenoblade director Tetsuya Takahashi
- Takahashi feels that past Monolith titles have focused on events and scenarios, and this development path was a dead end
- Xenoblade started off with the dev team examining the origins of the RPG genre, and creating a game that was simply fun
- Why does this game have 'Xeno' in the title? "I wanted to to have some sort of common point with the games I've made."
- "Xeno" has the meaning of "different nature" or "uniqueness"
- the 'blade' portion of the name is explained in the game's ending
- background story involves two golds that fought a great battle tens of thousands of years ago
- the end of this battle resulted in two giant corpses, which happen to be the setting for this game
- "It seemed like it would be enjoyable to adventure on top of the body of a giant god." h
- Mr. Takahashi was inspired by Soma Bringer for his giant god idea, and started to work on design documents right away
- a model of the two gods (one with wings) was created in order to better give a sense of what's going on
- the two gods are frozen in battle, with swords clashing against one another
- the model was created before game development began. "It was of great help when explaining the project to Nintendo."
- the entire game takes place on the two gods, and you'll find nothing but ocean surrounding them. There's not even any outer space to speak of.
- the game world is about the size of Japan
- areas of the world open up as you explore
- you'll be able to go inside one of the gods
- verticality is a big part of Xenoblade. "From the start of the project, we thought it would be interesting if we could make use of a vertical construction."
- Areas of the world correspond to parts of the gods' bodies
- you'll also experience different weather and varied monster ecolog
- you can head to the top of one of the gods to see an aurora
- the people that live on the different gods are fighting with each other
- one god is a home to organic life (where the main character is from), and the other is home to mechanical life
- story beginning: "It's simple -- the fight against mechanical life that threatens the peace of mankind."
- the game kicks off in a cave on the foot of one god
- your aim is to make it to the god's head
- the game keeps track of where you should be going for both the main quest and side quests
- use warps to transport back to older areas
- specific systems in place to keep you from getting lost
- seamless world movement: "We've put effort into this, because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."
- gain experience for exploring special areas that include monsters that can't be defeated at first. Level up and return to take these foes down.
- enemies visible in the game world, encounter one and you seamlessly transition to battle
- nearby enemies can join in on battles
- journey with two AI-controlled characters
- select special skills (called Arts) for your AI party members
- your character performs attacks automatically
- Arts - attack skills, recovery skills and more
- 50 to 60 hours of gameplay
- Takahashi promises you won't spend endless amounts of time grinding or engaging in event scenes

-http://gonintendo.com/viewstory.php?id=114618



Scans:

» Click to show Spoiler - click again to hide... «

paige.pc
post Feb 24 2010, 08:28 PM

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Soma Bringer was naise in DS played last time when i had a DS
And this is great too.
viledante
post Feb 24 2010, 08:35 PM

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graphic damn nice for wii drool.gif
PhoenixByte
post Feb 24 2010, 09:12 PM

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Maybe for WII 2 tongue.gif
penman
post Feb 25 2010, 11:25 AM

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I sensed this game no Eng Love... cry.gif
gundamalpha
post Feb 25 2010, 11:27 AM

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*Going to take Japanese language course*
azxel
post Feb 25 2010, 05:24 PM

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Wii with these kinds of Graphics??!! shocking.gif
mumeichan
post Feb 26 2010, 08:47 PM

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The screenshots are gameplay scene right? The graphics is great. It's comparable to FFX.
afif95
post Feb 27 2010, 05:02 PM

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Wow, by Monolith, right? The dudes who created Disaster: Day of Crisis?

This game is a sure buy!
lsn
post Mar 1 2010, 09:37 PM

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QUOTE(mumeichan @ Feb 26 2010, 08:47 PM)
The screenshots are gameplay scene right? The graphics is great. It's comparable to FFX.
*
if xenoblade graphic just like FF10, I think nintendo will sell monolith thumbup.gif
TSrid88
post Mar 31 2010, 04:40 PM

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1st video

http://www.youtube.com/watch?v=Bi7lYpde62U
PhoenixByte
post Apr 7 2010, 04:40 AM

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Nice trailer smile.gif


Added on April 7, 2010, 5:04 amGameplay?



This post has been edited by PhoenixByte: Apr 7 2010, 05:04 AM
TSrid88
post Apr 28 2010, 11:57 AM

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Xenoblade New Scans

» Click to show Spoiler - click again to hide... «


The Xenoblade cast keeps on growing. Four additional characters made their debut in this week's Famitsu, including our first two representatives of the races besides Homs. Let's take a look.

Rein
Race: Homs, Gender: Male, Age: 18, Height: 190cm. A member of the Colony 9 Defense Force (Colony 9 is where the main characters live). He's a childhood friend of main character Shulk. While an optimist, he can show great anger.
Carna
Race: Homs, Gender: Female, Age: 21, Height: 168cm. A soldier in the Colony 6 Defense Force. She's good with projectile weapons.
Melia
Race: Hienter, Gender: Female, Age: ???, Height: 156cm. A young girl from the Hienter race. This race resides on the head area of the Kyojin part of the world and has an advanced civilization. She's skilled at using ethers for attacks.
Riki
Race: Nopon, Gender: Male, Age: ???, Height: 60cm. A hero of the Nopon merchant race who reside in the forests of the back area of the Kyojin part of the world? His words and movements are extremely childish, but in reality... !? (Note: I tried to replicate Famitsu's punctuation here.)

In case you're wondering about how all the races look, you can see the Homs races at the official site. The Hienter also look like humans. The Nopon, however, look like giant eggs, with wings and tiny feet.

The magazine also provided details on the mecha that were shown attacking Colony 9 in the previous trailer:

Black Face
Race: New Model Kishin Soldier, Head Height: 10.5m, Total Height: 15.5m. This type of soldier is capable of transforming into flying form. It uses its claws as weapons. Different from other Kishin soldiers, its head looks somewhat human-like. The Monado sword is apparently ineffective against this soldier.
Brown Face
Race: New Model Kishin Soldier, Head Height: 6m, Total Height: 7.5m. Like Black Face, Brown Face can transform into flying form. It wields a sickle-like weapon.

Also getting some space -- try a full page, or one-fourth of the article -- is the Monado Sword. The magazine summarizes what we're apparently supposed to already know about the sword. I use "apparently" because some of the info was new to me.

There are apparently three known properties about the sword:

* 1. It has the only power that can resist the Kishin troops.
* 2. It can't slash anything except Kishin troops.
* 3. Anyone can unleash Monado's power, but at present only the legendary hero Dunban can control it.


SOURCE
PhoenixByte
post Jun 29 2010, 11:59 AM

No school like the oldschool
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sudah try a bit...yes, the graphic is comparable to FFXII and FFX. The character models are like the amped up version of Vagrant Story's character.

Gameplay wise it's ok and for those accustomed to JRPG style of gaming will be pleased.
alphasp
post Jun 29 2010, 12:03 PM

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cleared this game in 82hour+
Best current console generation JRPG~

This post has been edited by alphasp: Jun 29 2010, 12:07 PM
PhoenixByte
post Jun 29 2010, 12:04 PM

No school like the oldschool
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wow...u understand jap?

so jealous T_T
alphasp
post Jun 29 2010, 12:09 PM

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QUOTE(PhoenixByte @ Jun 29 2010, 12:04 PM)
wow...u understand jap?

so jealous T_T
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JP language is not a problem for me:P
OrangeStreet
post Jun 29 2010, 08:57 PM

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Yeah, the game is good, but got a very slow start. The story only get interesting after 20+ hours. May get very boring at the beginning if spend too much time doing pointless quest...
pikacu
post Jun 30 2011, 03:39 PM

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XenoBlade Chronicles EU box art : user posted image

Will be out in September.
lsn
post Jul 3 2011, 08:38 PM

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waiting for EU version even I have a Jp version

Nintendo of America Sxxk!!!!

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