QUOTE(viper88 @ Jan 26 2010, 12:53 PM)
U din answer..
If no dagger or bkb or linken, is it more difficult for team2 to win?
Magnatur start combo? just walk in direct and ult?
He need to get close team 1 heroes before can ult trap them.. w/o dagger.. he walk comes in is a sure suicide..
Rhasta can shackles him, throws snakes.. all FF, magnatur dies..
Siren oso can sleep 1st, all move in, rhasta throw snakes and ready to shackle Magnatur. Warlord from back ready to boom Enigma if enigma ult.
Omni can cast spell shield on Axe, Axe then chiong in battle cry lure enemy for the kill.
Don't really feel like answering on this anymore. Dagger is needed, but only 1 for the whole team, that is for late game.
Back to your scenario:
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Rhasta can shackles him, throws snakes.. all FF, magnatur dies..
You think his teammate just stand there sleeping wait magnatur walk up???
They also got disable to cancel shackles, say ancient skill 1 or enigma skill 1 or even tide ulti.
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Siren oso can sleep 1st, all move in, rhasta throw snakes and ready to shackle Magnatur. Warlord from back ready to boom Enigma if enigma ult.
If warlock is not within range and haven't casted ulti, why would the enigma use ulti???
After sleep, just cancel rhasta shackle with stun skill, then with tide and magnatur ulti is enough to kill rhasta, siren and warlock. I dont think you have enough time to kill tide and magnatur together even with berserker call. If warlock ulti first, just give enigma chance to ulti.
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Omni can cast spell shield on Axe, Axe then chiong in battle cry lure enemy for the kill.
Midnight pulse and blackhole ignores magic immunity.
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By lvl 6 when team 1 all heroes start to attack or push tower, will team 2 heroes able to stop them?
Ok, we put it this way, all 10 heroes at level 6.
If Rhasta got shackles and hex, means no lightning.
If Axe got berserker call and counter helix, means no battle hunger.
Naga got Ensnare and one of image or critical
Omni got what? I dunno, heal and rebel or heal and slow aura.
Warlock... I dunno your build, sure got shadow word, but slow or linked damage dunno which one you choose.
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Axe pair with Chaos + anti magic spell + heal + snakes can rip off enemy tower or heroes just in few secs.
+ hex + shackles + net. + sleep, team 2 heroes get stuck most of the time waiting to get slaughtered.
Anyway, how you want to chain disable enemy HEROES (5, not 1) with your shackles and net??? At most disable one. Your berserker call at level 3 might helps a bit, but that's about it.
You can break a tower with sleep and rhasta ulti easily, but then... you never consider the fact that sleep and snake ward are taking lots of mana, for a level 6 naga and level 6 rhasta
On top of that, Tide Ulti AOE is very big, big enough to stay far away, but still stun your rhasta most of the time.
And also, even if you manage to sleep and break the tower, the moment enemy wake up your heroes die (if you still stay there and wait). Tide ulti, magnatur ulti and enigma ulti can kill most of your heroes, then counter push back.
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Ancient, venom, Enigma can farm well but magnatur and tide will have some difficulty.
Magnatur can use the shockwave to farm, the mana cost is low and cooldown is fast. It might not be as effective as the range hero, but still a very good way to farm. Tide dont even need any item to be strong, with enough hp and the damage reduction skill, tide can survive long enough to cast his ulti. Especially those players that learn the damage reduction skill first (like me, i wont learn the 20% chance damage on hit skill first)
and one thing... just to explain a bit:
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Midnite pulse can counter healing from Omni GA + heal + warlock heal?
Midnight pulse is dealing 4% damage per second, say at level 2
Given a axe around 1000HP means 40 damage per second, which means countering the warlock heal.
And it's a aoe as well, which is good at countering omni GA. After all, GA only give hp regen and armor, it wont reduce any spell damage.
When the midnight pulse is level 4, it's 6% damage per second. which say if you got 1500hp, means 90 damage per second. With the correct combo (ulti of those heroes), it's easy to keep enemy in the midnight pulse aoe area.
I won't say team 1 or team 2 would win, after all, it's all depends on players' skill and their teamwork effort. Both teams has a high chance to win if player correctly, and also has a high chance to lose if make mistake.
Anyway, i wont reply to this anymore...
This post has been edited by shadow_0: Jan 26 2010, 04:16 PM