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 Dota team heroes, Which team will win?

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TSviper88
post Jan 13 2010, 11:11 PM, updated 16y ago

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Just want to find out what other Dota players think about these above heroes combos for both team.
Which team heroes have better chance early game in lane ctrl, farming lvling up faster, tower pushing and win the game?

Team 1
Early game
Rhasta + Siren - net combos come in for the kill
Warlock + axe - curse, link dmg+ battle hunger + helix - Focus weaker hero


Team 2
Early game
Venom + Enigma - slow poison + stun + water baby. tongue.gif
magnus + tide - spam spell + attck.

This post has been edited by viper88: Jan 13 2010, 11:14 PM
- JaY -
post Jan 14 2010, 01:56 AM

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ure thinking too much lol. and i can guarantee u any decent 2 heroes can win the rhasta/siren lane. rolleyes.gif
TSviper88
post Jan 14 2010, 09:48 AM

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Name me the heroes?
But this poll is for team combo Enigma + Venom / Magnus + Tide , solo Ancient.

Can Enigma + venom OR Magnus + tide fight early game in lane ctrl, farm, lvling, push tower faster than
Warlock + Axe / Rhasta + Siren?

If all lvl6 push tower or fight direct, which team is stronger?

Pls vote and give some feedback. Thx.
===================================

Rhasta + siren net combos + lighting + crits, normal attack + creeps..
one of the enemy hero at that lane either dead or hp red.

Lvl 6. confirm die.. siren sleep + images.. Rhasta move in Rhasta cast ult snakes,
just bfr enemy hero woke up, rhasta shackles 1 hero, Siren net the other heroes...
2 enemy heroes will die if they stay close 2gether, if 1 far away, the coward hero maybe can run away alive seeing
his partner get killed.

Lvl 6, rhasta snakes + siren images + creep wave can push tower fast if enemy hero down.

How about Warlock + axe combos in other lane?
Curse + Hunger - Enemy life drain very fast early game.
later Axe have Helix + BattleCry.. Warlock curse + axe hunger one enemy heroes den charge direct head on Battle cry..
enemy 2 hero 2 stay near him engage to fight will die oso.. Axe early game with strength items/shield + warlock heal basically can charge like mad at enemy heroes.

Lvl 6, warlock just cast Chaos from 600 range stun enemy heroes, axe move in Battle cry, helix, FF weak enemy den culling blade... enemy hero will dies oso. The other low hp heroes if ran, kena curse or battle hunger.. hard 2 make it back to fountain alive.

Lvl 6, warlock Chaos + Axe can push tower quite fast

If all 5 heroes move in to push tower, Omni GA, Chaos, snakes, Siren images. can push enemy tower in very short time. If enemy comes siren just sleep ehm all. Wack tower down den can retreat.

Another combo when fight enemy team direct, Siren cast sleep. all move in, snakes, shackles 1 hero, siren net another heroes,
Axe battlecry.. Warlock chain dmg + ult Chaos.. Omni heal + GA support.
With Snakes + Chaos, Shackles + net, AXe, 2 strong support healers.. enemy heroes either need a very strong AOE dmg spell or high HP heroes to
break the combo when get pushed hard.


QUOTE(- JaY - @ Jan 14 2010, 01:56 AM)
ure thinking too much lol. and i can guarantee u any decent 2 heroes can win the rhasta/siren lane.  rolleyes.gif
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shadow_0
post Jan 14 2010, 02:11 PM

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Don't feel like voting, as this thing very much depends on player skill.


On top of that, i think your heroes in the lane seems weird to me.


If I can decide, i would do the below:

Team 1 - Siren+Warlock, Axe+Omniknight, Rhasta
Team 2 - Magnus+Ancient, Venom+Tide, Enigma


Team 1:
Rhasta can solo very well, and must get to level 6 asap if want to focus on pushing. Kill or not is not really that important for rhasta.

Axe.. I dont know if anyone still using battle hunger, but at least me and my friends dont. We focus on berserker call and counter helix. If the axe can berserker call nicely (should be able to with the omni slow aura), the omni heal combine together can deal lots of damage it a short time.


Siren and warlock, just ensare and let warlock hit the fellow, dont really need to kill them. Make them red hp is more than enough to stop the enemy from farming.

Team 2:
Magnus and ancient can work together to spam and damage enemy, but of course dont expect to kill unless the enemy is really bad.

Veno and tide both slow, and also with venom range attack can fully utilized the armor reduction period, as compare to a melee hero

Enigma get to level 6 asap, with blackhole can make a big different. The main thing for enigma is the hp% reduction skill (can't remember the name) and blackhole, which ignore magic immunity.


---------------------

Regarding your setting:

Rhasta + siren vs Venom+Enigma = Venom + enigma win.
Rhasta low hp, and enigma stun can cancel rhasta net easily. With venom poison can destroy naga image easily.
If focus on pushing, venom ward and enigma creep can destroy tower pretty fast. They can destroy enemy tower before level 6 (as opposed to your case which need level 6 to be effective).
As for your level 6 tactic, it's easy to counter.

Case 1:
If rhasta net enigma and naga net venom
when venom wake up, just ulti and poison, at least 1 die (naga or rhasta). If lucky both die.

Case 1:
If rhasta net venom and naga net enigma
when enigma wake up, just ulti, which rhasta net is being canceled, the repeat the step above.



Warlock + axe vs Magnus + Tide = no one wins
Warlock can heal, but with limited mana early game, and heal very little in the early game, a tree or healing slave can do better job.
If you want battle hunger to damage enough, you won't have enough skill point on battle cry or counter helix. If you dont want battle hunger to damage enough, why bother learning it. With tide slow, axe will have no chance to get into enemy hero range to call. On top of that, battle hunger can be canceled easily if they can deny or farm creep accurately. If the tide and magnus dare to wait for chance, tide slow, and magnus wave twice (240 mana for tide and 180 mana for magnus) should be able to kill warlock easily.


Omniknight vs Ancient = ancient wins
Simple, range vs melee (unless the range really bad), with ancient skill to stun, and the skill to add damage on hero, omni knight will have a hard time.



Well, if late game, as long as enigma or magnus get dagger, the other team will have little chance to fight.


QUOTE
If all 5 heroes move in to push tower, Omni GA, Chaos, snakes, Siren images. can push enemy tower in very short time. If enemy comes siren just sleep ehm all. Wack tower down den can retreat.

Of course you can break tower easily, but then if enemy cast skill first (magnus stun or enigma ulti) = whole team dead, your siren got no chance to sleep.

QUOTE
Lvl 6, warlock just cast Chaos from 600 range stun enemy heroes, axe move in Battle cry, helix, FF weak enemy den culling blade... enemy hero will dies oso. The other low hp heroes if ran, kena curse or battle hunger.. hard 2 make it back to fountain alive.
if you can move in that easy... warlock ulti stun is only 1 second, enough to deal damage and cancel channeling, but not enough to move in. with your setting, axe level 6 have what level of berserker call and counter helix? since you learn battle hunger, i doubt those 2 can deal enough damage. if the other side are tide and magnus, double stun and wave + water = both axe and warlock die.

And you won't have enough mana to cast berserker call, battle hunger and culling blade at level 6 even with full mana.


----
Well, just my opinion.. you can agree or disagree it. After all, it's all up to personal tactic and experience.
TSviper88
post Jan 14 2010, 04:58 PM

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Thx for ur feedback. You can vote which team u feel have better chance to win if both side oso experience players.
My reply in blue..

QUOTE(shadow_0 @ Jan 14 2010, 02:11 PM)
Don't feel like voting, as this thing very much depends on player skill.
On top of that, i think your heroes in the lane seems weird to me.
If I can decide, i would do the below:

Team 1 - Siren+Warlock, Axe+Omniknight, Rhasta
Team 2 - Magnus+Ancient, Venom+Tide,  Enigma
Team 1:
Rhasta can solo very well, and must get to level 6 asap if want to focus on pushing. Kill or not is not really that important for rhasta.

Axe.. I dont know if anyone still using battle hunger, but at least me and my friends dont. We focus on berserker call and counter helix. If the axe can berserker call nicely (should be able to with the omni slow aura), the omni heal combine together can deal lots of damage it a short time.
Siren and warlock, just ensare and let warlock hit the fellow, dont really need to kill them. Make them red hp is more than enough to stop the enemy from farming.

Team 2:
Magnus and ancient can work together to spam and damage enemy, but of course dont expect to kill unless the enemy is really bad.

Veno and tide both slow, and also with venom range attack can fully utilized the armor reduction period, as compare to a melee hero

Enigma get to level 6 asap, with blackhole can make a big different. The main thing for enigma is the hp% reduction skill (can't remember the name) and blackhole, which ignore magic immunity.
---------------------

Regarding your setting:

Rhasta + siren vs Venom+Enigma = Venom + enigma win.
Rhasta low hp, and enigma stun can cancel rhasta net easily. With venom poison can destroy naga image easily.
If focus on pushing, venom ward and enigma creep can destroy tower pretty fast. They can destroy enemy tower before level 6 (as opposed to your case which need level 6 to be effective).
As for your level 6 tactic, it's easy to counter.


Venom  + Enigma  is good at harrassing early game, stun + poison + babies can push quite aggresively.


Rhasta + siren double net focus attack + lightining  either 1 hero early game if enemy push, hug tower awhile den push back...  later level 6, siren cast sleep.  both heroes move in, rhasta Snakes, shackles Enigma  + FF him till die. 

Siren sleep is the key to break Engma and venom... 

Later when omni gang 2gether.. venom poison cant do much dmg when Omni GA or heal + warlock heal.



Case 1:
If rhasta net enigma and naga net venom
when venom wake up, just ulti and poison, at least 1 die (naga or rhasta). If lucky both die.

Case 1:
If rhasta net venom and naga net enigma
when enigma wake up, just ulti, which rhasta net is being canceled, the repeat the step above.

Warlock + axe vs Magnus + Tide = no one wins
Warlock can heal, but with limited mana early game, and heal very little in the early game, a tree or healing slave can do better job.
If you want battle hunger to damage enough, you won't have enough skill point on battle cry or counter helix. If you dont want battle hunger to damage enough, why bother learning it. With tide slow, axe will have no chance to get into enemy hero range to call. On top of that, battle hunger can be canceled easily if they can deny or farm creep accurately. If the tide and magnus dare to wait for chance, tide slow, and magnus wave twice (240 mana for tide and 180 mana for magnus) should be able to kill warlock easily.

Warlock with sobi mask + mana potion can keep on spam. Later with void or perseverance.. can keep spam curse/heal.
Axe can cast hunger range quite far oso.. If the tide/magnus got curses and retreat, axe cast hunger direct.. if the enemy hero try to come back kill creeps... open for FF or axe charge in with Helix.  Warlock is range + curse + hunger.. enemy heroes.. 1 of them sure have hard time to stay in lane  and the other also hero also hard to farm coz no support when his partner back to heal.  Once lvl 6... Chaos stun direct, axe battle cry..  Warlock curse + axe cullin blade.. tide/magnus will die.. unless Tide ult before axe battlecry or warlock cast chaos. .. 


Omniknight vs Ancient = ancient wins
Simple, range vs melee (unless the range really bad), with ancient skill to stun, and the skill to add damage on hero, omni knight will have a hard time.

This one Ancient wins.. but later when omni gang comes to help.. push and kill is very fast.

Siren can cast sleep easily.. why no chance to cast sleep? If Magnus or Enigma get Dagger, they wasted money and hp will be very low.
need very good timing from tide to ult 1st,, blink in den cast ult..

With Snakes, Chaos, Naga Images, Axe helix - Enemy heroes that try to come close will die very fast if get net/stun or trap in battlecry.
Warlock heal + Omni GA + heal spell... can last long in battle field and enuf time chiong in & out for the kill/break tower.
Naga can sleep anytime either bfr engage or retreat.....chances to die is much more slim if anything goes wrong.


Well, if late game, as long as enigma or magnus get dagger, the other team will have little chance to fight.
Of course you can break tower easily, but then if enemy cast skill first (magnus stun or enigma ulti) = whole team dead, your siren got no chance to sleep.
if you can move in that easy... warlock ulti stun is only 1 second, enough to deal damage and cancel channeling, but not enough to move in. with your setting, axe level 6 have what level of berserker call and counter helix? since you learn battle hunger, i doubt those 2 can deal enough damage.  if the other side are tide and magnus, double stun and wave + water = both axe and warlock die.

And you won't have enough mana to cast berserker call, battle hunger and culling blade at level 6 even with full mana.
----
Well, just my opinion.. you can agree or disagree it. After all, it's all up to personal tactic and experience.
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shadow_0
post Jan 14 2010, 05:29 PM

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Well, it's all up to personal opinion and the playstyle. There is no right or wrong actually.

I would say Enigma midnight pulse can counter the healing easily.

Combine the tide, magnus and enigma ulti can disable for total like at least 10 second, which that 10 second is good enough for venom ulti to work. On top of the ancient ulti can work quite well in that 10 second as well.

In the end it's all up to who start the combo first would win. As for the axe, omni, naga, warlock, rhasta side warlock and naga ulti is the key to retreat or start the gang. But for the other team, any of tide, magnus or enigma can do the job.


Just a bit more on the rhasta naga vs enigma and venom
With naga sleep, you might be able to kill enigma, but most likely your rhasta will die. And quite possible naga will die as well. Due to their low hp can't really survive from venom ulti and poison. Venom can still attack and cast spell even iwhen ensnare by naga.


TSviper88
post Jan 14 2010, 06:00 PM

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Midnite pulse can counter healing from Omni GA + heal + warlock heal?
Basically heroes can move in and out from midnite pulse AOE easily with Omni GA lvl 1 - 5 secs.
Even venom ult also cant hurt much when Omni GA + healer nearby.. Venom will die much more faster if he comes in for ult.

Rhasta shackles is damn long + snakes + siren FF attck .. kill low hp enigma very fast..
After enigma down, Siren net Venom and continue wack venom.. if venom ult the most is all thong kwai cun.. all die.. tongue.gif

Magnus and enigma need to depend heavily on dagger blink right position before can do ult.. if miss Warlock & rhasta.. all effort will be wasted.
Warlock normally support from behind.. Magnus or enigma need tide ult to move in close to capture Warlock and rhasta in ult.
If no dagger.. its even harder for Team B to counter attack.. Team 1, just get more better items and can pull in and out attck for kill /push tower much more faster since Siren cast sleep..

Cant even pass by the snakes, axe, naga images,.. summore + nets + shackles.. enemy strength heroes strength will have hard to time to get close.
Warlock + Axe can alwys cast curse + hunger at Enigma... weaken the enemy backbone support and finish him off fast.. + Chaos slam down..Enigma will die so fast before can come in to engage in battle or cast ult.

QUOTE(shadow_0 @ Jan 14 2010, 05:29 PM)
Well, it's all up to personal opinion and the playstyle. There is no right or wrong actually.

I would say Enigma midnight pulse can counter the healing easily.

Combine the tide, magnus and enigma ulti can disable for total like at least 10 second, which that 10 second is good enough for venom ulti to work. On top of the ancient ulti can work quite well in that 10 second as well.

In the end it's all up to who start the combo first would win. As for the axe, omni, naga, warlock, rhasta side warlock and naga ulti is the key to retreat or start the gang. But for the other team, any of tide, magnus or enigma can do the job.
Just a bit more on the rhasta naga vs enigma and venom
With naga sleep, you might be able to kill enigma, but most likely your rhasta will die. And quite possible naga will die as well. Due to their low hp can't really survive from venom ulti and poison. Venom can still attack and cast spell even iwhen ensnare by naga.
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- JaY -
post Jan 14 2010, 08:25 PM

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QUOTE(viper88 @ Jan 14 2010, 09:48 AM)
Name me the heroes?
But this poll is for team combo Enigma + Venom / Magnus + Tide , solo Ancient.

Can Enigma + venom OR Magnus + tide fight early game in lane ctrl, farm, lvling, push tower faster than
Warlock + Axe / Rhasta + Siren?

If all lvl6 push tower or fight direct, which team is stronger?

Pls vote and give some feedback. Thx.
===================================

Rhasta + siren net combos + lighting + crits, normal attack + creeps..
one of the enemy hero at that lane either dead or hp red.

Lvl 6. confirm die.. siren sleep + images.. Rhasta move in Rhasta cast ult snakes,
just bfr enemy hero woke up, rhasta shackles 1 hero, Siren net the other heroes...
2 enemy heroes will die if they stay close 2gether, if 1 far away, the coward hero maybe can run away alive seeing
his partner get killed.

Lvl 6, rhasta snakes + siren images + creep wave can push tower fast if enemy hero down.

How about Warlock + axe combos in other lane?
Curse + Hunger - Enemy life drain very fast early game.
later Axe have Helix + BattleCry.. Warlock curse + axe hunger one enemy heroes den charge direct head on Battle cry..
enemy 2 hero 2 stay near him engage to fight will die oso.. Axe early game with strength items/shield + warlock heal basically can charge like mad at enemy heroes.

Lvl 6, warlock just cast Chaos from 600 range stun enemy heroes, axe move in Battle cry, helix, FF weak enemy den culling blade... enemy hero will dies oso. The other low hp heroes if ran, kena curse or battle hunger.. hard 2 make it back to fountain alive.

Lvl 6, warlock Chaos + Axe can push tower quite fast

If all 5 heroes move in to push tower, Omni GA, Chaos, snakes, Siren images. can push enemy tower in very short time. If enemy comes siren just sleep ehm all. Wack tower down den can retreat.

Another combo when fight enemy team direct, Siren cast sleep. all move in, snakes, shackles 1 hero, siren net another heroes,
Axe battlecry..  Warlock chain dmg + ult Chaos..  Omni heal + GA support.
With Snakes + Chaos, Shackles + net, AXe, 2 strong support healers.. enemy heroes either need a very strong AOE dmg spell or high HP heroes to
break the combo when get pushed hard.
*
any 2 heroes? simple, sven/leshrac, sandking/lina, veno/chieftain, es/potm. and ETC ETC. rolleyes.gif
TSviper88
post Jan 14 2010, 09:56 PM

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Nice combos hero tag. rclxms.gif
Double stunner, disable + aoe dmg . can kill fast..

So wat u think Team 1 or Team 2 hero better overall?

Vote lar.

QUOTE(- JaY - @ Jan 14 2010, 08:25 PM)
any 2 heroes? simple, sven/leshrac, sandking/lina, veno/chieftain, es/potm. and ETC ETC.  rolleyes.gif
*
Mindcry
post Jan 15 2010, 07:22 PM

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I dun need to look also know who win edi, of course team 1 win lah.
yhtan
post Jan 25 2010, 04:44 AM

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team 1 lane controlling is weak, team 2 has a upper hand on that

if Magnus and Enigma own dagger, it would be hard for team 1, so my vote is team 2
Chobits
post Jan 25 2010, 04:54 AM

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team 1 late game keep go BD wit sleep. mati la u
TSviper88
post Jan 25 2010, 04:04 PM

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No need Bd, go front door direct, sleep, put snakes, enemy wake up, net and shackles den kill..
Magnus or Enigma want to ult? Won;t be easy to trap all 5 heroes direct... so lucky meh?

Warlock can just throw Chaos disrupt and kill ehm fast.
Rhasta can shackles from side oso to disrupt their ult.

QUOTE(Chobits @ Jan 25 2010, 04:54 AM)
team 1 late game keep go BD wit sleep. mati la u
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shadow_0
post Jan 25 2010, 05:03 PM

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I really wonder what you really looking for.. if anyone say good about team 2 you will like counter back without much thinking (or at least it seems to me that way)...

You sounds like only team 1 knows what to do (stay further away to avoid AOE skill and stuff), and team 2 dunno how to blink stun, black hole or whatever... As far as magnatur ulti concern, it's not channelling, so your rasta trick wont work.

A good player on Enigma will be well aware of what hero can give them trouble (stop their channeling of ulti). Most likely will focus on those heroes or just get a bkb.

On top of that.. what makes you think that team 2 will stay together for your warlock to ulti? And what makes you think that no one will buy linken or bkb to counter sleep and other spell?

Perhaps you favor team 1 more than team 2, but then others opinion is still valid. After all, it's the matter of skill and teamwork effort.

This post has been edited by shadow_0: Jan 25 2010, 05:05 PM
TSviper88
post Jan 25 2010, 05:19 PM

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I'm only replying to Chobits la.. he said BD.
I just want to say both bd or front door also can pull the attack.

During direct fight...
Rhasta i refer to stop Enigma ult ... duh. doh.gif
Dagger, BKB - no this item den team 2 will have hard time to win?


QUOTE(shadow_0 @ Jan 25 2010, 05:03 PM)
I really wonder what you really looking for.. if anyone say good about team 2 you will like counter back without much thinking (or at least it seems to me that way)...

You sounds like only team 1 knows what to do (stay further away to avoid AOE skill and stuff), and team 2 dunno how to blink stun, black hole or whatever... As far as magnatur ulti concern, it's not channelling, so your rasta trick wont work.

A good player on Enigma will be well aware of what hero can give them trouble (stop their channeling of ulti). Most likely will focus on those heroes or just get a bkb.

On top of that.. what makes you think that team 2 will stay together for your warlock to ulti? And what makes you think that no one will buy linken or bkb to counter sleep and other spell?

Perhaps you favor team 1 more than team 2, but then others opinion is still valid. After all, it's the matter of skill and teamwork effort.
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shadow_0
post Jan 26 2010, 12:11 PM

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QUOTE(viper88 @ Jan 25 2010, 05:19 PM)
I'm only replying to Chobits la.. he said BD.
I just want to say both bd or front door also can pull the attack.

During direct fight...
Rhasta i refer to stop Enigma ult ... duh. doh.gif
Dagger, BKB - no this item den team 2 will have hard time to win?
*
Well, for team 2, the combo will of course starts with magnatur. In that 4 second, should be enough to kill rhasta. If not, enigma blackhole can include rhasta as well. The stun duration from magnatur should be enough for enigma to move into range and cast spell.
TSviper88
post Jan 26 2010, 12:53 PM

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U din answer..
If no dagger or bkb or linken, is it more difficult for team2 to win? hmm.gif

Magnatur start combo? just walk in direct and ult?
He need to get close team 1 heroes before can ult trap them.. w/o dagger.. he walk comes in is a sure suicide..
Rhasta can shackles him, throws snakes.. all FF, magnatur dies..
Siren oso can sleep 1st, all move in, rhasta throw snakes and ready to shackle Magnatur. Warlord from back ready to boom Enigma if enigma ult.
Omni can cast spell shield on Axe, Axe then chiong in battle cry lure enemy for the kill.

QUOTE(shadow_0 @ Jan 26 2010, 12:11 PM)
Well, for team 2, the combo will of course starts with magnatur. In that 4 second, should be enough to kill rhasta. If not, enigma blackhole can include rhasta as well. The stun duration from magnatur should be enough for enigma to move into range and cast spell.
*
dstl1128
post Jan 26 2010, 01:05 PM

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What if the other team everyone has hex skill (via item or skill) and/or bkb?
TSviper88
post Jan 26 2010, 01:31 PM

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Item need to farm alot for $$ and dun get killed...
Ancient, venom, Enigma can farm well but magnatur and tide will have some difficulty.
If these range hero farm direct to dagger.. their hp will be low and i dun think by lvl 6 they can get that much of money yet to buy.

By lvl 6 when team 1 all heroes start to attack or push tower, will team 2 heroes able to stop them?

Ya.. rhasta have hex.. another disabler skill beside shackles.. icon_idea.gif
Team 1 heroes just need to get normal items like mana or strength and can chiong attack liao..

Axe pair with Chaos + anti magic spell + heal + snakes can rip off enemy tower or heroes just in few secs.
+ hex + shackles + net. + sleep, team 2 heroes get stuck most of the time waiting to get slaughtered. tongue.gif

QUOTE(dstl1128 @ Jan 26 2010, 01:05 PM)
What if the other team everyone has hex skill (via item or skill) and/or bkb?
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shadow_0
post Jan 26 2010, 04:14 PM

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QUOTE(viper88 @ Jan 26 2010, 12:53 PM)
U din answer..
If no dagger or bkb or linken, is it more difficult for team2 to win? hmm.gif

Magnatur start combo? just walk in direct and ult?
He need to get close team 1 heroes before can ult trap them.. w/o dagger.. he walk comes in is a sure suicide..
Rhasta can shackles him, throws snakes.. all FF, magnatur dies..
Siren oso can sleep 1st, all move in, rhasta throw snakes and ready to shackle  Magnatur. Warlord from back ready to boom Enigma if enigma ult. 
Omni can cast spell shield on Axe, Axe then chiong in battle cry lure enemy for the kill.
*
Don't really feel like answering on this anymore. Dagger is needed, but only 1 for the whole team, that is for late game.


Back to your scenario:

QUOTE
Rhasta can shackles him, throws snakes.. all FF, magnatur dies..
You think his teammate just stand there sleeping wait magnatur walk up???
They also got disable to cancel shackles, say ancient skill 1 or enigma skill 1 or even tide ulti.


QUOTE
Siren oso can sleep 1st, all move in, rhasta throw snakes and ready to shackle  Magnatur. Warlord from back ready to boom Enigma if enigma ult. 
If warlock is not within range and haven't casted ulti, why would the enigma use ulti???
After sleep, just cancel rhasta shackle with stun skill, then with tide and magnatur ulti is enough to kill rhasta, siren and warlock. I dont think you have enough time to kill tide and magnatur together even with berserker call. If warlock ulti first, just give enigma chance to ulti.

QUOTE
Omni can cast spell shield on Axe, Axe then chiong in battle cry lure enemy for the kill.
Midnight pulse and blackhole ignores magic immunity.


QUOTE
By lvl 6 when team 1 all heroes start to attack or push tower, will team 2 heroes able to stop them?
Ok, we put it this way, all 10 heroes at level 6.
If Rhasta got shackles and hex, means no lightning.
If Axe got berserker call and counter helix, means no battle hunger.
Naga got Ensnare and one of image or critical
Omni got what? I dunno, heal and rebel or heal and slow aura.
Warlock... I dunno your build, sure got shadow word, but slow or linked damage dunno which one you choose.

QUOTE
Axe pair with Chaos + anti magic spell + heal + snakes can rip off enemy tower or heroes just in few secs.
+ hex + shackles + net. + sleep, team 2 heroes get stuck most of the time waiting to get slaughtered.
Anyway, how you want to chain disable enemy HEROES (5, not 1) with your shackles and net??? At most disable one. Your berserker call at level 3 might helps a bit, but that's about it.


You can break a tower with sleep and rhasta ulti easily, but then... you never consider the fact that sleep and snake ward are taking lots of mana, for a level 6 naga and level 6 rhasta

On top of that, Tide Ulti AOE is very big, big enough to stay far away, but still stun your rhasta most of the time.

And also, even if you manage to sleep and break the tower, the moment enemy wake up your heroes die (if you still stay there and wait). Tide ulti, magnatur ulti and enigma ulti can kill most of your heroes, then counter push back.


QUOTE
Ancient, venom, Enigma can farm well but magnatur and tide will have some difficulty.
Magnatur can use the shockwave to farm, the mana cost is low and cooldown is fast. It might not be as effective as the range hero, but still a very good way to farm. Tide dont even need any item to be strong, with enough hp and the damage reduction skill, tide can survive long enough to cast his ulti. Especially those players that learn the damage reduction skill first (like me, i wont learn the 20% chance damage on hit skill first)


and one thing... just to explain a bit:
QUOTE
Midnite pulse can counter healing from Omni GA + heal + warlock heal?
Midnight pulse is dealing 4% damage per second, say at level 2
Given a axe around 1000HP means 40 damage per second, which means countering the warlock heal.
And it's a aoe as well, which is good at countering omni GA. After all, GA only give hp regen and armor, it wont reduce any spell damage.

When the midnight pulse is level 4, it's 6% damage per second. which say if you got 1500hp, means 90 damage per second. With the correct combo (ulti of those heroes), it's easy to keep enemy in the midnight pulse aoe area.




I won't say team 1 or team 2 would win, after all, it's all depends on players' skill and their teamwork effort. Both teams has a high chance to win if player correctly, and also has a high chance to lose if make mistake.



Anyway, i wont reply to this anymore...

This post has been edited by shadow_0: Jan 26 2010, 04:16 PM

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