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Games Tekken 6 | V3, King Of Iron Fist Tournament

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TSSoul-X
post Jan 4 2010, 02:03 AM, updated 16y ago

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Joined: Apr 2007
From: I live in your dreams
TEKKEN 6
Tekken 6 (鉄拳6) is the latest installment of Namco Bandai's Tekken series, which was released in Japanese arcades on November 26, 2007. Console versions based on Bloodline Rebellion will be released on PlayStation 3, Xbox 360 and PlayStation Portable in October 2009.

http://forum.lowyat.net/topic/1207944 <-- V2

Tekken 6 Story all character endings
http://www.houhousek.net/2009/10/25/tekken...racter-endings/

Tekken 6 Scenario Campaign Walkthrough
http://www.houhousek.net/2009/11/02/tekken...nario-campaign/

Tekken 6 Trailer


Tekken 6 Gameplay


Tekken 6 Sample Combo




Tekken Crash Tournament *Korea*


List of players
PSN ID/Lowyat ID - Characters
1. panjanglsd / L.S.D - Raven, Lei and Bob
2. shah_ho_nam2 / shah_ho_nam
3. Spider-greg / King83
4. adooola9kazama / adoola9kazama
5. Sh1mX / Sh1mX
6. sotbest / 0300078
7. albacore7 / defectivelasagna
8. GosTanMan
9. indomeeDouble / timottt2000
10. bushinguy/ KRU
11. gahleon
12.genocide-hero/hxcpride
13.Convael
14. rockccf/rockccf
15.GigatonPress83 / leongteng5
16.Dinghydoggy / Dinghydoggy
17.edmundsiew / edmundsiew
18.Uncle_Steno / Dark Steno - Mokujin, Azazel, True Ogre
19.nakathegod/nakata101- ????
20. Forest_Phoenix/forestzi - Marduk, Panda, Feng <TR!CK>
21. Walbur
22. Ulaire_Nelya
23. KyoYagami-myed
24. ayamstim / ayamstim - Leo, Heihachi, alisa and julia
25. AYING_US
26. Hwoarang45
27. FvrNeo77 / fevercrash
28. nfuton / strace
29. aliffsafiyy / dollah_reader
30. pyan1009 / sufian
31. Suosyde / Bardds™
32. pelpiero / pel
33. KyrilSoul-X / Soul-X - Lars, Roger JR, Kuma <Ch3Ap>
34. SIEGTERRY - Eddy, Kazuya, Paul <Ch3Ap>
35. GNcell / Accele - Asuka Kazama
36. RAV_Lon3ly / ravensaw - Marduk, Ganryu
37. walrus_sg / taeru
38. squall_12 / squall_12
39. amz_dreamz / aprilia_8080
40. deo.diande / deo.diande
41. alan_muk / alanmukkl
42. shinjite85 / shinjite
43. wase_ken / waseken2
44. jali_sean / jali_sean
45. Xiao-Yiyi / Xiao-Yiyi - Ling/Lili
46. overDOS / kabuto rider kick
47. lovehatesmisery / lovehatesmisery
48. areulz / merah - Asuka
49. fevercrash(malaysia ID) & FvrNeo77 (US ID) / fevercrash
50. Jakahral / fu5ed
51. livedangel / livedangel
52. kepakayam / NUR_VER.3
53. JOE-9763 / JOE-9763
54. pygo20 / pygo
55. william1980 / william1980
56. ultimaweaponx / ultimaweaponxx - Alisa
57. Z3R1N / Grizly87
58. interminate / interminate
59. Miri-Sarawak / Miri-Sarawak
60. lazberia777 / darkkaze
61. Ivanvenn / vanz
62. Chesterket / Chesterland
63. Phyurix / Phyurix
64. Myke721 / Kodanshi
65. Shinosukechan / kcchong2000
66. Ma_II_Saru / chibimort
67. k31_10n3 / kei_86 - kuma, leo, xiao
68. uplandz / Pangkey
69. edwinlv33 / edwinlcw
70. franstormer / franstormer
71. flypsyang / syhor7
72. Rinoa-ZeroX / Aura
73. Xar0n3za / Arool
74. JOE-9763 / JOE9763
75. sahrulz / sahrulz2558
76. shauku77 / shauku77 - kuma
77. logicsensor / logicsensor
78. Pplchampion/enriquelee - LEE
79. ashinomori / ashinomori
80. lalatrashh / afiqheafy - dragunov, lili, eddy
81. INcX / INcX
82. howard1974 / unclebeng
83. pandawarrior_91 / pandawarrior
84. cscthebest / cscheat
85. kokakopi / kokakopi
86. R3d_R4kUn / rhoyo
87. siawgu82 / siawgu
88. kileak79 / kileak
89. lyres / elroid - alisa
90. TekkenBR1980 (US ID); Tekken1980 (MY ID) / Arsenal1980
91. MIRYFF / MIRYFF - miguel n eddy
92. zenous / Roronoa_zorro
93. Siaodu / Xiaodu - Jin Kazama
94. starkiller296 / twentyninesix - asuka,lili
95. devilXmai / devil_x
96. R-axon / renesisbaka
97. BINginner / BINginner





PM me or post here if your PSN is not on the list


08.11.09 - Outpost Tekken6 Mini Tournament
Short news here - http://www.houhousek.net/2009/11/09/tekken...laysia-8-11-09/
1st - TR!CK (DarkXiao, Amakingu, Bl33d)
2nd - Ev!L (MadRush and his friends)
3rd/4th - SMS (Soul-X, Matthew, SIEGTERRY) , LeftOver (Kiba, ForestPhoenix, IronChef)

Tekken6 1 on 1 Tourney in BSC (21/11/09)
News here - http://www.houhousek.net/2009/11/25/tekken...-in-bsc-211109/
1st - Kiba
2nd - Bl33D
3rd - DarkXiao
4th - Soul-X

Tekken6 Asia Tournament - Winner gets to go HongKong (06/12/09)
Short news here - http://www.houhousek.net/2009/12/09/tekken...a-short-update/
1st - Kiba
2nd - DarkXiao
3rd - Josh

Tekken6 Seremban Tournamet (12/12/09)
Short news here - http://www.houhousek.net/2009/12/18/121209...on-in-seremban/
1st - CounterKick (Miya and his friends)
2nd - PUSH (Gostanman, n2ko and his friend)
3rd - TR!CK (Bl33D, Jali, DarkXiao)

Tekken6 Asia Tournament Hong Kong
http://www.houhousek.net/2009/12/28/tekken...ls-in-hongkong/
Results for Tekken 6 Asia Tournament 2009
1st – Korea (JDCR) ~ Bryan
2nd – Malaysia (Kiba) ~ Steve
3rd – Singapore (Shinz) ~ Steve
4th – Taiwan (Xiao Snake) ~ Armor King

This post has been edited by Soul-X: Apr 17 2010, 12:25 AM
TSSoul-X
post Jan 4 2010, 02:05 AM

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From: I live in your dreams
Tekken 6 Newbie Guide

For this guide, the buttons will be referred to as followed:

1 = Left Punch
2 = Right Punch
3 = Left Kick
4 = Right Kick

1+2 means press both left and right punch at the same time, 3+4 means press both kicks at the same time, etc.
For all other basic commands and notations, click the Legend button on the Tekken Zaibatsu toolbar up at the top of the page. These notations are how pretty much everything is written out on this site, so it's very useful to know, and I would suggest taking a look at it before reading any further.


Movement
One of the cornerstones of any fighting game, your movements are how you get around the stage, space out your opponent, and evade attacks. Here are the basic types of movements.

Forward Dash
A movement used to close in on a opponent. Done by double tapping f (f~f). Use this to close the distance between you and your opponent when you knock them down and need to get up close. Some characters moves come out of a forward dash, so if you want to dash and jab with 1 and your character has a ff+1 move, use ff,N+1 instead of ff+1. You can also extend the range of ff+button attacks by holding the second f a bit longer (f~F+1).

Run
If your opponent is far away, pressing f,f will perform a run instead of a dash. During a run you can perform the following actions:

-Stop: Tap b to block or D to crouch.
-SS Cancel: Tap u~N or d~N.
-Stomp: Automatically done during a run on a grounded opponent after 6 steps.
-Tackle: After 11 steps this will be performed automatically on a standing or ducking opponent. Can follow up with 1,2,1,2_1,2,2,1_2,1,2,1_2,1,1,2 for mounted punches/slaps. Some characters can perform additional attacks from a tackle.
-Dive: Done by pressing 1+2 after 12 steps, the character will perform a mid-hitting dive forward that can hit grounded opponents. Cannot be performed if your character has a specific WR+1+2 attack.
-Slash Kick/Leaping Heel Kick: Done by pressing 3 after 12 steps. Males will do a Slash Kick, females will do a leaping heel kick, unless the character has a specific WR+3 attack. Can be executed instantly with f,f,f+3.
-Slide: Done by pressing 4 after 12 steps. Character slides on the ground with a low ground hitting kick. Cannot be performed if your character has an alternate WR+4 attack.
-Shoulder Ram: An unblockable shoulder attack that is automatically performed during a run after 18 steps.


There are other character specific attacks that can be performed while running, check individual character movelists for these moves.

Backdash (BD)
A common movement used for spacing, a backdash is usually used to get out of an opponents jab range and to cause their attacks to whiff. If you backdash (b~b), there are frames at the end where you cannot block. Try looking at the backdash and you'll see after the movement where the character takes a second to put his foot down and return to normal stance. The backdash can be cancelled into any direction, of into a block with ~N~B or cancelled with an attack. The most common method of backdash cancelling is d/b. This puts you right into crouch block, and from there you roll the stick from d/b to b for standing block. Note that there are still frames where you are vulnerable, but nowhere near as long as an uncancelled BD. You can cancel a BD into another BD with b~b~d/b~b and repeat with b~b~d/b~b~d/b~b and so on.

The other common way to cancle a BD is with a SS. The command for this is b~b~u_d.

Sidestep (SS)
A SS is a step to the side that can be used for spacing and for evading an opponents attack. It is performed by quickly tapping u or d. Holding u or d will result in jumping or crouching, respectively. A SS can be cancelled with f to move forward, b to block, d/b to crouch, a jump, or an attack. Some attacks can only be executed from a SS. A SS move is noted as SS+button. say you want SS then jab with 1, but your character has a SS+1 attack, you must SS then either wait for the animation to finish then jab, or SS, cancel with b_f, then go back to neutral position and hit 1.

Sidewalk (SW)
A sidewalk is similar to a sidestep only it is a continuous movement. It is much more evasive than a SS. It is performed by double tapping then holding u or d (u~U or d~D). A SW can cancel into a block (b), forward walk (f), crouch block (d/b), jump or an attack. You cannot get a SS attack from a SW unless you cancel into a SS.



Defending/Types of Attacks

One of the first thing that most players should learn in Tekken, or any other fighting game for that matter, is how to defend. All the fancy moves and combos won't be of any use to you unless you can survive the opponent's attack long enough to start your own attacks.

There are 3 types of Guard in Tekken:

Standing Guard (hold B)
This is that way that you will be blocking most attacks. By holding B you will be able to block high and mid level attacks, but will be hit by low attacks, throws, and unblockables.

Crouching Guard (hold D/B)
By holding D/B, you will be able to guard against low attacks and duck high attacks/throws, but you will be hit by mid level attacks and certain characters crouch throws. It is not recommended to duck often or without reason, as generally most launchers and heavy damaging attacks are mid.

Neutral Guard (Hold no direction, or N)
Neutral guard is essentially the same thing as high guard. If you are not hitting a direction or a button, you will be considered to be in neutral guard. However, the difference is if you are neutral guarding, many attack strings will break through your guard after the first hit, so most of the time you want to use B to guard. Some people find that using neutral guard makes it easier to punish after an attack, since they don't have to move the stick from B to a different direction to execute their attack.


In Tekken, there are varying heights/levels of attack, each with unique ways to defend against it. Most attacks you can tell just by looking what level (high, mid, or low) they hit at, but some you'll have to find out by checking the movelists. Let's look at some of the basic types of attack.

High attack
These include jabs and most characters standing kicks. High attacks can be blocked with Standing Guard, or ducked with Crouch.

Mid attack
Mid attacks can be blocked with Standing Guard, but will hit a Crouching opponent.

Low attack
Low attack will hit an opponent in Standing Guard, but will be blocked by Crouching Guard or avoided by jumping.

Throws
Throws will connect on Standing Guard opponents, but they can be ducked, or broken after the grab. Throw breaking will be discusses later in the guide. some characters have crouch throws that will grab opponent in Crouch, but will whiff against standing opponents. Generic throws for every character are performed by pressing 1+3 or 2+4. Long range throws, which also track opponent SSing, are done by pressing f+1+3 or f+2+4. Many other characters have other throws that are executed with different commands, refer to your character's movelist for these.

Special Mid
Special Mids are attacks that can be blocked with both Standing Guard and Crouching Guard. Most characters generic ducking jab (d+1 or FC+1) are special mids.

Unblockables
Unblockables are attacks that, as the name suggests, cannot be blocked. Most moves that generate a big flashy spark as the execute are unblockable. Most unblockable attacks are slow to execute and have the spark animation that gives them away.

Counterhits (CH)
A counterhit occurs when a character is hit during the startup of an attack animation. When you CH with a move, it is usually given different properties than if you would hit with it on normal hit. Sometimes a CH attack will cause a knockdown, stun, or juggle, when it would normally not on regular hit.


Misc. Defensive Techniques
There are other techniques for defending other than Guarding. These include:

Low Parry
This is a universal move accessible to every character that defends against a Low move by putting the opponent into B! state (which will be discussed later). To perform a Low parry, quickly tap d/f on the stick as soon as your opponent's Low hit would connect on you. You have a few frames where this works, but if you're too early, you will be hit, and if you are too late you will be hit. . All universal duck jabs are low parriable.

Throw Breaking
Most of the throws in Tekken are breakable, meaning, once the opponent grabs you, you have a short window of opportunity where you can break out of the grab. Generic grabs (1+3 or 2+4) are broken by pressing either 1 or 2 immediately after your opponent grabs you. You only have a few frames to do this, so you must be quick. The way to tell what button to break with is by looking at your opponent's character's hands. You will notice that during a throw, the character will either have his left arm extended (1 break), right arm extended (2 break), or both arms extended (1+2 break). This is true for all generic throws, as well as most command throws. side throws are broken depending on what side the opponent is on. If they throw from your left side, 1 break, from the right, 2 break. Back throws cannot be broken. There are some throws like King b+1+2, Asuka d/b+1+2, or Kuma's stance throw that cannot be broken, but in general you are able to break most throws. Crouch throws and ground throws have no distinct animation to tell what the break is, so it's a 50/50 guess.

Generic Tackle
A generic tackle is performed when running

Reversals/Parries

Some characters have a reversal/parry available to them. This is a technique that when timed with the opponents attack, will catch their attack and damage the opponent. Not all characters have one, and different characters have different properties to their reversal/parries. For example, Paul/Nina/Anna/Asuka's reversal (b+1+3 or b+2+4) is able to catch punches and kicks and it can be countered. King's reversal (b+2+4) catches only kicks, and is uncounterable. Bryan's parry (b+1+2) only catches punches. Jin's parry (b+1+2), instead of giving a throw-type animation, simply negates block stun. Marduk's Reversal (b+1+3 or b+2+4) puts the opponent into Mount. Some characters have attacks that have an automatic parry in them, such as Armor King's f+1+2, which parries punches in the initial animation. There are a lot of different types of reversals and parries, and most of them differ in how they work, so check your individual character section to see if your character is able to reverse or parry and how it works.

A note on the usage Reversals/Parries: The biggest problem I notice newcomers have with Reversals/Parries is that they try to use them randomly to try and catch single moves as sort of a twitch reaction. While this may work sometimes, more often than not, using a reversal like this will be either too soon or too late, and you'll end up eating the move instead of reversing it. The best way to use Reversal/Parry is when you are fairly certain an opponent will be doing a specific move when they start to fall into a pattern. Say a Law player uses 1,2 a lot, and when it hits, he does d/f+1. Instead of blocking the d/f+1, that would be a good time to use the Reversal/Parry to grab his d/f+1, since you know they will probably do it, and the frames are such that a your Reversal/Parry coincides with their attack. Another method is to set up Reversal/Parries with your own blocked moves. For example, I like to use 1,2 or d/f+1 with Armor King. Most people block these moves then try a jab or quick poke of their own. So after I gauge how they react, I start using 1,2 or d/f+1, Punch Parry to catch them. As with most things, just be sure that you don't get predictable with your Reversal/Parries in this manner or you can be punished if the opponent baits one from you and doesn't attack.
TSSoul-X
post Jan 4 2010, 02:05 AM

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Reversals/Parry Characters

Reversal
Anna
Alisa
Armor King (low also got)
Asuka
Baek
Bryan
Craig Marduk (grab reversal)
Devil Jin
Feng Wei
Heihachi (worst reversal)
King
Lili
Leo (parry also got)
Nina
Paul
Sergei Dragunov (low also got)
Steve
Wang (parry also got)

Parry
Ganryu
Jin
Leo (reversal also got)
Lee
Law
XiaoYu
Wang (reversal also got)


Special Reversals
Bruce
Kazuya
Lei
Miguel
Raven
Yoshimitsu

Characters with no parry/reversals
Bob
Eddy/Christy
Jack-6
Julia
Kuma/Panda
Lars Alexanderson
Roger Jr
Zafina

This post has been edited by Soul-X: Apr 18 2010, 02:02 PM
taeru
post Jan 4 2010, 02:07 AM

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wahahhaaha sudah v3 congrats all!!
TSSoul-X
post Jan 4 2010, 02:19 AM

Getting Started
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Joined: Apr 2007
From: I live in your dreams
memang memang~ im waiting for ts to have br, sien
Dark Steno
post Jan 4 2010, 04:26 AM

baaaaaaa
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4,567 posts

Joined: Oct 2004
From: Bangi, Selangor



Nice peeps. I haven't touched my PS3 for weeks.
TSSoul-X
post Jan 4 2010, 04:37 AM

Getting Started
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i know ar~ lolz duno wat u so busy swt
taeru
post Jan 4 2010, 08:33 AM

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good morning to all tekkeners!!!

have a good tekken day today!!
L.S.D
post Jan 4 2010, 09:55 AM

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Soul-X, you need to correct the Seremban Tourney title. You put as Asia tournament lor......
kabuto rider kick
post Jan 4 2010, 10:09 AM

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congrats to us for V3!hope we get bigger and better!^_^
shah_ho_nam2
post Jan 4 2010, 10:35 AM

らき☆すた
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kamer rider v3. eh sweat.gif

gratz. we got v3 already. keep em coming biggrin.gif
Aura
post Jan 4 2010, 12:17 PM

OVERKILL is my GAME!!!
******
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1,937 posts

Joined: Jun 2006
From: Petaling Jaya


Some ppl is still in the holiday mood.... As for me, damn.... WORK WORK WORK..... I hate mah life..... I wanna play my games!!!!!
Dark Steno
post Jan 4 2010, 01:07 PM

baaaaaaa
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Joined: Oct 2004
From: Bangi, Selangor



QUOTE(Aura @ Jan 4 2010, 12:17 PM)
Some ppl is still in the holiday mood.... As for me, damn.... WORK WORK WORK..... I hate mah life..... I wanna play my games!!!!!
*
godai lor if you hate so much tongue.gif
Arsenal1980
post Jan 4 2010, 01:16 PM

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Anyone faced PS3 hang before while playing scenario campaign? It happened to me, any idea what's causing it?

L.S.D
post Jan 4 2010, 01:26 PM

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Happened to me once only.
Aura
post Jan 4 2010, 01:36 PM

OVERKILL is my GAME!!!
******
Senior Member
1,937 posts

Joined: Jun 2006
From: Petaling Jaya


QUOTE(Dark Steno @ Jan 4 2010, 01:07 PM)
godai lor if you hate so much tongue.gif
*
LOL!!!!!!!! laugh.gif

Mau like tat meh???? tongue.gif
TSSoul-X
post Jan 4 2010, 01:42 PM

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QUOTE(L.S.D @ Jan 4 2010, 09:55 AM)
Soul-X, you need to correct the Seremban Tourney title. You put as Asia tournament lor......
*
done~ =D thx for telling
L.S.D
post Jan 4 2010, 01:46 PM

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I feel like my skills a bit stagnant recently. Not much improvement already and predictable sad.gif
shah_ho_nam2
post Jan 4 2010, 02:31 PM

らき☆すた
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loading takes too long maybe
Kodanshi
post Jan 4 2010, 05:48 PM

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Arsenal - My guess would be the connection problem as it happened to me twice when the host suddenly dc and matches searching failed.

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