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RTS AI War: Fleet Command, One of the best RTS I've played!

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TSfrags
post Jan 1 2010, 06:22 PM, updated 8y ago

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AI War: Fleet Command is a real time strategy game that is a unique and does a creative spin to the traditional RTS formula. It's no ordinary RTS. AI War is all about co-op comp stomps where you can play solo or with other people against the AI.

Now that might sound like any RTS can do this but what makes AI War special is that you don't start out on equal footing to the AI. You and your co-op buddy are the small fries and there is an AI aggressiveness meter(or as the creator put it a Ragometer) in which if you expand aggressively too fast and the AI gets more aggressive.

Also based on the aggressiveness meter are waves. Very much like tower defense games, the AI factions get free waves that come in when you reach a certain threshold. You will need to build defense structures to help defend against these overwhelming forces.

The AI is really good in this game. There are many cool little things and units that you have to play it for yourself to discover it. AI War may not look much but this is pure awesome GAMEPLAY. It is by far the best RTS this year(not many of them)

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» Click to show Spoiler - click again to hide... «




Many similarities to Sins of a Solar Empire, but this is still its own type of game. There is a demo you can try out on Steam and hosted on other sites:
http://www.arcengames.com/aiwar_buy.php

The developer, Chris Park has been improving this game ever since releasing it. He just released 2.0 on Steam on October and there are plans for more free DLC for it. In fact I must commend Chris Park on an amazing job of keeping the community informed of plans. He has documented all the milestones as well as future plans for AI War.

I need to reiterate this...this game is pure awesome strategy gaming. If you are looking for fancy graphics, you will find none here. Once you get hooked to the gameplay, the looks wont matter.

Steam currently has it on sale for USD$9.99 until 3rd Jan(the actual price is USD$19.99), so try to get it now.

EDIT : Oh yeah...you can build thousands of units

DOUBLE EDIT : Also expansion The Zenith Remnant is dated to be released on 12th jan. Don't hold your breath on the release date though.

This post has been edited by frags: Jan 8 2010, 10:06 PM
SUSmylife4nerzhul
post Jan 1 2010, 07:55 PM

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lol l4d RTS?
TSfrags
post Jan 1 2010, 08:08 PM

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QUOTE(mylife4nerzhul @ Jan 1 2010, 07:55 PM)
lol l4d RTS?
*
In a way yes. But because it's a strategy game, it's more flexible than L4D. It can offer different experiences for different people based on their preference.

This game has more similarities to Supreme Commander actually.
Gormaz
post Jan 1 2010, 08:21 PM

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Hum, recommended by frags and it's on offer.... tempting tongue.gif

I read you talk about this game in some other threads before (I think with H@h@ or Cheese, can't remember)

But do you have to have a co-op person to play? or can you play solo?
TSfrags
post Jan 1 2010, 08:28 PM

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QUOTE(Gormaz @ Jan 1 2010, 08:21 PM)
Hum, recommended by frags and it's on offer.... tempting  tongue.gif

I read you talk about this game in some other threads before (I think with H@h@ or Cheese, can't remember)

But do you have to have a co-op person to play? or can you play solo?
*
Nope you can play solo. If you're a SupCom fan, you'll be familiar with the basics of the economy of this game. I suggest if anyone is interested, look through the video tutorials first(on youtube, you can find links on the game site) and then give the demo a shot. It's only 1 hours trial but if you get it, I promise you, you'll be hooked.
Gormaz
post Jan 1 2010, 08:31 PM

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Ok, bought it, 6 bucks is very cheap, I am in family now so I don't really have time to try it out now.

A mix of SupCom and Sins cant be bad for that price, and it's a small game from a one guy team, good to help also smile.gif
TSfrags
post Jan 1 2010, 08:36 PM

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You can read the raving opinions of fellow strategy game enthusiasts:
http://www.crispygamer.com/columns/2009-08...-different.aspx
http://www.crispygamer.com/features/2009-1...e-strategy.aspx
http://www.gamesradar.com/pc/ai-war/review...005102715123063
http://www.rockpapershotgun.com/2009/08/28...t-1/#more-16747
http://pc.boomtown.net/en_uk/articles/art.view.php?id=18671

If you're wondering if what they say is true....YES, it is awesome!

This post has been edited by frags: Jan 1 2010, 08:38 PM
chiakm
post Jan 2 2010, 12:55 AM

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QUOTE(Gormaz @ Jan 1 2010, 08:31 PM)
Ok, bought it, 6 bucks is very cheap, I am in family now so I don't really have time to try it out now.

A mix of SupCom and Sins cant be bad for that price, and it's a small game from a one guy team, good to help also  smile.gif
*
6 dollars? Where do they have it for that cheap? Kinda interested already.
Gormaz
post Jan 2 2010, 01:03 AM

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Hum, I am in Europe right now so maybe different deals than Msia but AI Fleet War was showing for 6 euros here, so means 6 usd for US based.
You could try to use a proxy
TSfrags
post Jan 2 2010, 01:29 AM

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QUOTE(Gormaz @ Jan 2 2010, 01:03 AM)
Hum, I am in Europe right now so maybe different deals than Msia but AI Fleet War was showing for 6 euros here, so means 6 usd for US based.
You could try to use a proxy
*
No. It's still 9.99 USD. It's just a different price in Euro.
Gormaz
post Jan 2 2010, 01:39 AM

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Ha alright, from my experience sometimes Steam just don't "convert" and 6 usd price makes a 6 euros price (which is VERY different.... but that's how Steam do...)

Just did the basic tutorials, seems interesting yar, the "look" of the ships reminds me a bit of some old school games like Master of Orion 2 and all smile.gif
TSfrags
post Jan 3 2010, 11:00 PM

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PLaying through with 2 Easy AI's. Solo with 80 planets. The game's really challenging so I need to go slow with the AI difficulty.
user posted image

Whats cool about AI War is that all the resources and your initial builds all done for you in the starting planet. So I already have a basic economy up for Mark 1 units. 3 resources, crystal and metal work pretty much like in Supreme Commander and Energy which your units and buildings use.
user posted image

Basic base is in there. Probably need a couple of scouts to send to different planets.
user posted image

Without a scout, I have no idea what a planet holds, even the resources...no freakin idea. So first priority is scout. But here's the deal, I need to prepare some defense to be safe. WHo knows what the AI will do when it detects my presence.
user posted image

EDIT : Also the best way to prepare defense it to build turrets near wormholes in the planet. This is the tower defense feel of the game I was talking about. But at the start need to keep a fleet just in case. Since your home planet orbital command is vital. Lose that and you lost.

This post has been edited by frags: Jan 3 2010, 11:05 PM
TSfrags
post Jan 4 2010, 10:31 PM

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So I've built defense around this wormhole(this is where the enemy will come from). As you can see this one enemy ship got hit by a tractor beam turret and the normal turrets will deal with it.
user posted image


The thing how Research works is very different. Research points are finite resources you get from planets. Which means this is the last 3000 research points I have. I'm saving the 3,000 research points for emergency. in case I see something from the AI i need to counter(saw one starship in the next system)
user posted image


Just like in SUpcom, I use engineer to speed up constructions. Here I've got my near 400 unit fleet. Running out of metal, so I'll need to colonise a new planet. Have a target now. Next time, I'll be sending in this mark 1 fleet(all first tier units). Somehow I feel it's still going to be a tough fight and I might lose.
user posted image

To be continued...
TSfrags
post Jan 5 2010, 10:40 PM

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Murdoch looks like a good choice, decent amount of metal and crystals.
user posted image


Built 5 scouts that will act as decoys. You see, the enemy might build defenses that can hold your ships(like tractor beams). So by sending in scouts in first, their tractor beams will catch the decoy ships and most of your fleet will get through. But I need to time it properly.
user posted image


Low on energy. it's time to build a tier 3 power plant. Will do great to build reinforcements.
user posted image


The invasion begins!
user posted image


This is where AI War is unique. The system is huge and I need to clear the entire system to make it safe for the colony ship. Notice the countdown timer on the left of the screen. Piss off the AI enough and it will send a wave to your home planet(or maybe some other planet). You need to make sure you have defenses. I can handle this one.
user posted image


Time to start building the colony ship. Target sector still not completely secure but building ahead.
user posted image


Planet secured. Only thing in this planet is this astro train station thing with 80,000,000 HP. These thing let out these trains(which have a million HP) that move around the galaxy and damages turrets and defences. They are near indestructible. They don't do huge damage but overtime if you don't keep an eye, you could loose some resources to them. Think of these like the sand worms in Dune 2.
user posted image

To be continued...


H@H@
post Jan 6 2010, 09:42 AM

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QUOTE(Gormaz @ Jan 1 2010, 08:21 PM)
Hum, recommended by frags and it's on offer.... tempting  tongue.gif

I read you talk about this game in some other threads before (I think with H@h@ or Cheese, can't remember)

But do you have to have a co-op person to play? or can you play solo?
*
That would be me (It was more of me trying to explain the concept of this game properly)... But I'm a rather "stupid" gamer at heart (OTT: I'm playing DA on Normal and I actually use tactics) and so though I love the idea of these types of games but suck really bad at them (The demo seemed unbelievably daunting to me)
Gormaz
post Jan 6 2010, 05:34 PM

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He he he yar, I like this kind too but sometimes also lack the time to really explore all of them.
Will be back from family soon so will have more time to play (and will be back to desktop instead of laptop ^^) but high competition between all the new games I bought during Steam Xmas.

Still in the middle of the Intermediate Tutorial (which is more of a mini-campain-tutorial), still find the UI cluncky a bit but not so bad.
TSfrags
post Jan 6 2010, 06:05 PM

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QUOTE(H@H@ @ Jan 6 2010, 09:42 AM)
That would be me (It was more of me trying to explain the concept of this game properly)... But I'm a rather "stupid" gamer at heart (OTT: I'm playing DA on Normal and I actually use tactics) and so though I love the idea of these types of games but suck really bad at them (The demo seemed unbelievably daunting to me)
*
The video tutorials on youtube were quite helpful and might have helped if you had a look at it before jumping the demo. Also demo is time limited(1 hour).

QUOTE(Gormaz @ Jan 6 2010, 05:34 PM)
He he he yar, I like this kind too but sometimes also lack the time to really explore all of them.
Will be back from family soon so will have more time to play (and will be back to desktop instead of laptop ^^) but high competition between all the new games I bought during Steam Xmas.

Still in the middle of the Intermediate Tutorial (which is more of a mini-campain-tutorial), still find the UI cluncky a bit but not so bad.
*
The UI looks clunky, but when you get into it, you'll find its pretty good. Its got the same empire tree UI of Sins of A Solar Empire(similar). You can use that to select your orbital platform to give build instructions instead of scrolling to it on the map. The only problem is the UI, the Art is a bit on the low end(low resolution and not much detail). This might lead to having difficulty finding or differentiating between different ships(I always have some trouble finding the orbital command). If you want to switch to the galaxy map, just use tab. Thats the faster way.

Ctrl and shift helps a lot too. You can build manufacutrer on all spots just with a single clck(ctrl click) and shift clicking to place multiple copies.

H@H@
post Jan 6 2010, 06:36 PM

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QUOTE(frags @ Jan 6 2010, 06:05 PM)
The video tutorials on youtube were quite helpful and might have helped if you had a look at it before jumping the demo. Also demo is time limited(1 hour).
*
IINM, it was 4 hours (I could only last 2 hours before my brain fainted)... So... yeah.

I've already come to terms with this... I'm not "strategy" material... I like it, but not play it.
kianweic
post Jan 6 2010, 06:39 PM

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QUOTE(H@H@ @ Jan 6 2010, 06:36 PM)
IINM, it was 4 hours (I could only last 2 hours before my brain fainted)... So... yeah.

I've already come to terms with this... I'm not "strategy" material... I like it, but not play it.
*
Getting old?

I had that problem when I played Hearts Of Iron once, could not handle that much stress. More stressful than work. hahahaha

Will get this game once I had enough of Sins of Solar Empires.
H@H@
post Jan 6 2010, 07:12 PM

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QUOTE(kianweic @ Jan 6 2010, 06:39 PM)
Getting old?

I had that problem when I played Hearts Of Iron once, could not handle that much stress. More stressful than work. hahahaha

Will get this game once I had enough of Sins of Solar Empires.
*
I wouldn't say its because I'm old... but rather, now that I'm old I realize that my love for strategy is just my idle folly

*sigh*

That being said, I'm now more open towards anything and EVERYTHING turn-based. biggrin.gif
TSfrags
post Jan 6 2010, 08:39 PM

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Building of forces. Researching the dreadnought.
user posted image


Base built with starship contructor. It takes 53 minutes to build a dreadnought and 23,000 metal. There is obviously a problem here. Need more metal. The 30,000 metal seen here went to the construction of a new fleet.
user posted image


Scouting the next system. Bad choice since the Ion cannon is an insta kill super weapons. Targeted a less dangerous system.
user posted image


Trying a new strategy. Building transport vehicles to carry my army(100 units per vehicle). These will protect them from the tractor beams and turrets near wormholes.
user posted image


Off to the targeted system. I may be a bit hasty with this....but I'm going with it.
user posted image

This post has been edited by frags: Jan 6 2010, 08:41 PM
Gormaz
post Jan 7 2010, 06:11 AM

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Well, Heart of Irons is pretty hard to get into to be honest but I do remember spending some awesome time on the 2nd one, its just pretty overwhelming at first. And I do admit it can be pretty boring to tune the productions/supplies/reinforcements/upgrades/consumer goods sliders pretty much all time (that was improved in HoI3 a bit though).

As for AI War, so far I am not used to the keyboard shortcut yar, getting slowly to it, not being efficient in using keyboard shortcut is one of my major issue in gaming in general actually, I am a clicker by instinct and in some games (some speedy rts or even WoW) it sometimes makes me way less efficient.

To get back to your screens frags, the transport ships seems pretty interesting to avoid blockades yar, I was actually wondering if later on the game would not end in a turtling issue? Since from my little understanding of the game and it's possibilities so far it seems to be doable to really make some systems or wormholes pretty much impassable to the AI. The turrets system coupled with force fields seemed to me like it could hold some pretty huge fleets for a while. Or is the AI really "smart" and will find holes to pass through?

Stuff like Stealth or these transports (and maybe some empty ones sent first as lures) seems interesting smile.gif


TSfrags
post Jan 7 2010, 11:54 AM

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QUOTE(Gormaz @ Jan 7 2010, 06:11 AM)
Well, Heart of Irons is pretty hard to get into to be honest but I do remember spending some awesome time on the 2nd one, its just pretty overwhelming at first. And I do admit it can be pretty boring to tune the productions/supplies/reinforcements/upgrades/consumer goods sliders pretty much all time (that was improved in HoI3 a bit though).

As for AI War, so far I am not used to the keyboard shortcut yar, getting slowly to it, not being efficient in using keyboard shortcut is one of my major issue in gaming in general actually, I am a clicker by instinct and in some games (some speedy rts or even WoW) it sometimes makes me way less efficient.

To get back to your screens frags, the transport ships seems pretty interesting to avoid blockades yar, I was actually wondering if later on the game would not end in a turtling issue? Since from my little understanding of the game and it's possibilities so far it seems to be doable to really make some systems or wormholes pretty much impassable to the AI. The turrets system coupled with force fields seemed to me like it could hold some pretty huge fleets for a while. Or is the AI really "smart" and will find holes to pass through?

Stuff like Stealth or these transports (and maybe some empty ones sent first as lures) seems interesting  smile.gif
*
Well you can't turtle since the objective is to destroy the homeworld of both the AI's. Depending on your setting, the AI progression will advance with time(increase 10 every 30 minutes for instance). The AI progression basically means the tech level, the number of ships etc. So if you stay back, you'll be facing a more difficult foe. BUT expand to fast and you piss off the AI and they swarm you.

Wormholes are choke points, you could easily hold a few ships back(As they could with you too). But a couple of hours in, you'll find yourself facing a fleet of thousands. Which no amount of turrets could help you with.
TSfrags
post Jan 7 2010, 10:00 PM

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Splitting forces to take out to different areas.
user posted image

The AI is good. Here they don't just rush towards my units. In fact, they hang around near guard posts and turrets to maximise their fire power. Going after them slowly depletes my fleet.
user posted image

The AI sneaks past a few ships into my planet. Now the planet is virtually defenseless. No fleets here so I had to build a small fighter fleet. They go after my resources.
user posted image

Looks like its going to be a tough fight for this planet. The enemy AI dances around the system...i grow tired of this irritating enemy. Built a dreadnought to help out.

To be continued...


TSfrags
post Jan 8 2010, 09:46 PM

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The battles have taken a toll on my fleet. Now the enemy outnumber us. Time to retreat but...
user posted image


Thought up a new strategy, using mobile contructors. These things allow you to build buildings/defences at planets that are not in your control yet. It means turtling in a corner of their planet. I've built a shield generator, and a couple of turrets to hold that position.
user posted image


With the safe confines of the shield generator, now i can rebuild my force. Engineers can repair damaged ship. Now I can slowly get this planet into my control.
user posted image

This post has been edited by frags: Jan 8 2010, 09:47 PM
TSfrags
post Jan 9 2010, 09:29 PM

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AI continues to harass my planets.
user posted image

Taming this planet is proving to be rather difficult. Time for maybe plan B. Built a missile silo. Will help the campaign in the future too so good idea to build one now.
user posted image

Built a shield generator mark 2. Using this new strategy to reduce fleet loss. Using the shield generator(its a moving ship) to escort the fleet.
user posted image

To be continued...

This post has been edited by frags: Jan 9 2010, 09:30 PM
TSfrags
post Jan 10 2010, 06:06 PM

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This strategy seems to be working out well so far. It's still not perfect since every enemy shot damages the shield and reduces its size. Even two engineers constantly repairing the shield isn't enough to maintain the shield if I get too close. The key is to keep your distance until all the dangerous turrets(like tractor beams) are gone.
user posted image


The AI reacts by pushing my temporary base hard with cruisers and bombers.
user posted image


Tried to use lightning missiles to help out. It didn't work. It seems lightning missiles damage ships not stationary objects.
user posted image


Just like in SupCom, I can shift click to change targets after a ship is taken care of. Here i use fighters to handle enemy cruisers(natural counter).
user posted image


Final push to get this planet under my control. Brought in some reinforcements to make the job easier. This time this planets mine.
user posted image

To be continued...

This post has been edited by frags: Jan 10 2010, 06:07 PM
TSfrags
post Jan 13 2010, 02:49 PM

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Zenith Remnant expansion trailer. This should be out either tonight/tomorrow on Steam.



Why is this interesting? Chris seems to be adding at least some storyline to the game. I don't think it will have a single player mission based system, perhaps just a proper back story. But a more unique AI opponent seems like a nice change of pace.
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post Jan 15 2010, 04:08 PM

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The mark 2 shields aren't holding out as I would hope. It still gets used up when facing a large and powerful opponent. Need to research mark 3 and I'll stick to this shield technique. unfortunately ran out of research points. Which means I need to capture another planet.
user posted image


Forces got beat up. Rebuilding forces at friendly planet. Now its time to attack.
user posted image

Multiple groups make it easier to defeat tough enemy entrenched positions.
user posted image

To be continued...

PS : I'm liking all the new changes made to the game. The AI now starts using engineers to rebuild destroyed defensive positions. Really irritating but it forces me to go for the orbital command all the time. Destroying orbital command has its bad side as it attracts all the AI ships in the planet.

Zenith Remnant looks awesome with a lot more stuff in the game now. Still haven't played a campaign with Zenith Remnant content but 3.0 has a lot of changes that vanilla game gets.


kianweic
post Jan 15 2010, 04:50 PM

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AI Fleet is currently going for USD9.99.

Good deal but I have too many games on my list as it is.
Gormaz
post Jan 15 2010, 05:28 PM

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Yar, one question I had about the Steam version is are we getting all the patches too?

Because I don't remember an update for AI Fleet recently
TSfrags
post Jan 15 2010, 05:40 PM

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QUOTE(Gormaz @ Jan 15 2010, 05:28 PM)
Yar, one question I had about the Steam version is are we getting all the patches too?

Because I don't remember an update for AI Fleet recently
*
yes there is a 3.0 patch for the steam version. You'll need to reenter your cd key when you start the game(when your game has been updated). But you don't need to worry. Arcen Games keeps all version updated with the same version. Maybe your game is already updated.

This post has been edited by frags: Jan 15 2010, 05:41 PM
Gormaz
post Jan 15 2010, 06:21 PM

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Ha yar, I simply did not start it yet since the update. And since the game is small I probably did not see it downloading it.
The "View Update News" of Steam is also pretty useless most of the times.

Good to know about that, Steam not getting last updates (or getting them later) is one of the few bads points about it.

Too "busy" in GTA4 atm but this game is pretty interesting smile.gif
The xpas seems also to add a lot but I think I will train more on the vanilla game first.
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post Jan 15 2010, 06:49 PM

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It is also on sale in Impulse.

Don't really like Impulse though, very clunky interface.
chiakm
post Jan 17 2010, 12:34 AM

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frags, have you tried the coop yet? Is it any good (mp-wise)?
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post Jan 17 2010, 12:39 AM

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QUOTE(chiakm @ Jan 17 2010, 12:34 AM)
frags, have you tried the coop yet? Is it any good (mp-wise)?
*
Nope. I prefer to play with people from around here. I just joined their forums but I'm not sure if I can play with them considering the time differences.

Multiplayer is direct IP connection to the host and you can save your game. A pity since I can see how co-op would be awesome. Co-op is good since you have options to share or gift lots of things to your allies.
chiakm
post Jan 17 2010, 12:44 AM

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I was about to get it during the steam holiday sales, but noticed that there's already an expansion announced. Now i guess i'll wait for a bundle sale that includes the ori + expack.

The main attracting factor about the game for me is the coop and AI. Read the article about a coop game (sadly there's only part 1) on RPS and it sounded really fun.

This post has been edited by chiakm: Jan 17 2010, 12:45 AM
TSfrags
post Jan 17 2010, 12:55 AM

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QUOTE(chiakm @ Jan 17 2010, 12:44 AM)
I was about to get it during the steam holiday sales, but noticed that there's already an expansion announced. Now i guess i'll wait for a bundle sale that includes the ori + expack.

The main attracting factor about the game for me is the coop and AI. Read the article about a coop game (sadly there's only part 1) on RPS and it sounded really fun.
*
The vanila version of the game got a lot of new stuff added as well. In fact until now I can't even check the Zenith Remnant content since I want to finish the game in progress. You need to recreate a new campaign with Zenith Remnant stuff in it.

Besides. Don't just read about other people telling you how great it is...try it for yourself. The demo is now 3 hours time limit...and you can play unlimited campaign(each stopping at 3 hours mark). Even with the demo you can get a lot of fun with.

Even the expansion has a demo. But be quick since the current discount(if you plan on getting it) ends 18th/19th...thats soon....


Added on January 17, 2010, 1:02 amThis is my progress after about 8 hours in. Still along way to go. Need to check out the south eastern corner to see if there is an AI home planet there.
user posted image

Entered this planet to be conquered.
user posted image

Unfortunately found this. This makes it a bad decision to take this planet. Enemy waves 3X more powerful? ermmm okay...Destroying it also makes the AI progress increase too much(by 100)...Planet should be ignored...time for a tactical retreat?
user posted image

to be continued...

This post has been edited by frags: Jan 17 2010, 01:03 AM
TSfrags
post Jan 22 2010, 12:05 AM

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Kinda stuck now with strong AI all around. Had to retreat to my planet. Now the AI attack me in force.
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Looks bad but I might be able to hold out. Probably need to rethink how to capture the next AI planet. Hmmmmm maybe missile silo? hmm.gif
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to be continued...
Laguna
post Jan 22 2010, 12:14 AM

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Not much people getting involved with this game hmmm
kianweic
post Mar 30 2010, 08:32 AM

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Week long sale on Steam:

AI War: Fleet Command and AI War: The Zenith Remnant 50% off.

AI War: Fleet Command @ USD9.99

AI War: The Zenith Remnant @ USD4.99

Gormaz
post Mar 30 2010, 10:15 AM

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Yar, I got me the xpac, it's pretty cheap and I can play it later on when i got more time to dedicate to that game (it's not the game you can play 5 minutes or so)
kianweic
post Mar 30 2010, 10:24 AM

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Hmmm, should I get both of them?

USD15 for two of 'em seems to be very reasonable.

Or should I wait for further discounts.
Gormaz
post Mar 30 2010, 10:31 AM

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Well, they have a trial dispo if I am not wrong so you might want to test it out first, it's quite special strategy game, quite far from normal RTS or even Sins, it's a bit of its one of its kind animal
kianweic
post Mar 30 2010, 10:39 AM

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Since it's week long, I'll see what's on offer during the weekend to make a decision.

Should be interesting because I sorta like Sins to some extent.
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post Mar 30 2010, 11:31 AM

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It's quite far from Sins really in the mechanisms, I would really say it's worth trying though.

Just not kind of game for anyone though.
TSfrags
post Mar 30 2010, 02:44 PM

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I would say it's very SupCom like(the first supcom). ANd Zenith Remnant adds a lot to the game. New AI types, races, a merchant, ancient golems, you can find a trial for Zenith Remnant(either at the official site or in the game you purchase) if you want to see if the xpac content is worth it.

PS : If anyone gets this....WE NEED to try coop. SO please post here or PM me.
kianweic
post Mar 30 2010, 03:19 PM

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I thought Gormaz already have that game.

I'll wait for this weekend deal to make a decision.
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post Mar 30 2010, 04:15 PM

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Seems like an interesting game...I was hoping that Steam might have bundle the 2 together so there's even more discount...
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post Mar 30 2010, 04:50 PM

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Looks interesting. I wonder my 3 year old comp can handle it or not. Ehehe, need to contact someone to help me purchase adi. tongue.gif
banks
post Mar 30 2010, 07:10 PM

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It's a 2D game with 3D backgrounds. I'm sure your comp will be able to play it. You can download the demo to try it. It's only 100mb.
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post Mar 31 2010, 07:46 AM

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Had a feeling that this weekend deal gonna be Serious Sam HD.

As such, I have just bought AI War and its expansion.
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post Mar 31 2010, 09:10 AM

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QUOTE(banks @ Mar 30 2010, 07:10 PM)
It's a 2D game with 3D backgrounds. I'm sure your comp will be able to play it. You can download the demo to try it. It's only 100mb.
*
Thing is, the game scale can go up to tens of thousands of units in each camps on bigger maps, so while the graphics are really not the issue, the simple amount of calculation can hog some lower systems.

But the guy making the game (yes, it's mostly done by one guy only) is improving performance pretty often, very good support for the game.

Frags: I am still pretty noob at it, I am still finishing the advanced tutorial, but could be willing to try out coop with someone more experienced to test it out.
But as usual I am in China so connectivity might be an issue, not sure how is the lag for that game

I like the amount of support the guy is doing for his baby, he is also pretty reactive for bugs/issues and really listen to the community
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post Mar 31 2010, 01:33 PM

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QUOTE(Gormaz @ Mar 31 2010, 09:10 AM)
Thing is, the game scale can go up to tens of thousands of units in each camps on bigger maps, so while the graphics are really not the issue, the simple amount of calculation can hog some lower systems.

But the guy making the game (yes, it's mostly done by one guy only) is improving performance pretty often, very good support for the game.

Frags: I am still pretty noob at it, I am still finishing the advanced tutorial, but could be willing to try out coop with someone more experienced to test it out.
But as usual I am in China so connectivity might be an issue, not sure how is the lag for that game

I like the amount of support the guy is doing for his baby, he is also pretty reactive for bugs/issues and really listen to the community
*
No problem. Whenever you want to try out coop. You can always PM me here.
kianweic
post Mar 31 2010, 09:17 PM

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Small download around 100mb or so.

Looks very complex and need quite a bit of time to learn how to play.

A bit hard to type the CD-key in Steam.
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post Mar 31 2010, 09:19 PM

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QUOTE(kianweic @ Mar 31 2010, 09:17 PM)
Small download around 100mb or so.

Looks very complex and need quite a bit of time to learn how to play.

A bit hard to type the CD-key in Steam.
*
For the key, you got the "Copy to Clipboard" option on the Steam menu, then just paste inside AI, works like a charm ^^
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post Mar 31 2010, 09:26 PM

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Actually something I forgot to say was that AI Wars allows you to use your cd key to use on the non steam version. Yes you can unlock the non steam demo with the cd key you get buying it from Steam. Not sure if you can have both versions running though.
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post Apr 1 2010, 03:01 AM

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which version is d latest 1? nvm found out it is d zeneith..gonna grab tis later smile.gif

This post has been edited by sai86: Apr 1 2010, 03:10 AM
kianweic
post Apr 1 2010, 06:51 AM

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QUOTE(frags @ Mar 31 2010, 09:26 PM)
Actually something I forgot to say was that AI Wars allows you to use your cd key to use on the non steam version. Yes you can unlock the non steam demo with the cd key you get buying it from Steam. Not sure if you can have both versions running though.
*
That is indeed cool.

Probably can get run one game at the time.

Shouldn't be an issue.

However, AI War has Steam achievements.
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post Apr 1 2010, 07:36 AM

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hmm, I'm gonna wait this weekend deals and see how. hmm.gif
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post Apr 1 2010, 11:06 PM

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Well, I managed to finish my first map today. I put the AI at level 3 which ended up being way too easy (AI pretty much passive) but at least let me test more capabilities than the advanced tutorial. Was on 50 planets map, good length/strategy ratio I found. Took me around 7 hours to finish

Free Roam Defender mode is really awesome and I love how much micro-management it takes off your hands (especially for Engineers and Rebuilders).

I think this game is the first one where I see some really "smart" auto-mode that let you concentrate on the important things while handling the small craps like rebuilding mine fields or destroyed turrets.

Playing around more with some of the units was fun too:

- Parasites are really awesome for getting your some Mark 4 and Core units and basically sometimes finishing fights with more units than your started

- Mobile Repair Station can really make a difference in some tougher planets, engineers are just a bit too slow to repair lots of ships.

- I used one Golem, the Hive one which was really really really expensive to use but very powerful once fully loaded, it basically killed all the ships on the 2 AI core planets on its own (500 wasps = pwn). The other golems all seem to have some pretty big drawback though, I am not sure if they are really worth the cost/AI increase compare to a similar cost fleet or normal sheep. It crippled my economy for qutie a long time to bring it online and used a huge proportion of my energy, but I just wanted to try it out smile.gif

- Zenith Power Generator are now on my very top priority list to grab (I got 2 in my map and they let me use the golem, otherwise impossible to have enough energy while still having some resource left)

I think I might try level 6 for next game, will be quite a bit step up but could be interesting. Lots of room to improve my resource management though, I usually ended up running out of resources for too long.

@frags: I think I will try to complete at least a couple more games before trying the Coop, which level of AI do you usually use?
TSfrags
post Apr 2 2010, 03:20 AM

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QUOTE(Gormaz @ Apr 1 2010, 11:06 PM)
Well, I managed to finish my first map today. I put the AI at level 3 which ended up being way too easy (AI pretty much passive) but at least let me test more capabilities than the advanced tutorial. Was on 50 planets map, good length/strategy ratio I found. Took me around 7 hours to finish

Free Roam Defender mode is really awesome and I love how much micro-management it takes off your hands (especially for Engineers and Rebuilders).

I think this game is the first one where I see some really "smart" auto-mode that let you concentrate on the important things while handling the small craps like rebuilding mine fields or destroyed turrets.

Playing around more with some of the units was fun too:

- Parasites are really awesome for getting your some Mark 4 and Core units and basically sometimes finishing fights with more units than your started

- Mobile Repair Station can really make a difference in some tougher planets, engineers are just a bit too slow to repair lots of ships.

- I used one Golem, the Hive one which was really really really expensive to use but very powerful once fully loaded, it basically killed all the ships on the 2 AI core planets on its own (500 wasps = pwn). The other golems all seem to have some pretty big drawback though, I am not sure if they are really worth the cost/AI increase compare to a similar cost fleet or normal sheep. It crippled my economy for qutie a long time to bring it online and used a huge proportion of my energy, but I just wanted to try it out smile.gif

- Zenith Power Generator are now on my very top priority list to grab (I got 2 in my map and they let me use the golem, otherwise impossible to have enough energy while still having some resource left)

I think I might try level 6 for next game, will be quite a bit step up but could be interesting. Lots of room to improve my resource management though, I usually ended up running out of resources for too long.

@frags: I think I will try to complete at least a couple more games before trying the Coop, which level of AI do you usually use?
*
Haven't been playing lately. But I normally stick with 6/7.
Grif
post Apr 2 2010, 02:37 PM

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Just got it. Its tiem to play as soon as I finished my darned Dragon Age.
banks
post Apr 3 2010, 12:23 PM

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QUOTE(Gormaz @ Apr 1 2010, 11:06 PM)
Well, I managed to finish my first map today. I put the AI at level 3 which ended up being way too easy (AI pretty much passive) but at least let me test more capabilities than the advanced tutorial. Was on 50 planets map, good length/strategy ratio I found. Took me around 7 hours to finish

Free Roam Defender mode is really awesome and I love how much micro-management it takes off your hands (especially for Engineers and Rebuilders).

I think this game is the first one where I see some really "smart" auto-mode that let you concentrate on the important things while handling the small craps like rebuilding mine fields or destroyed turrets.

Playing around more with some of the units was fun too:

- Parasites are really awesome for getting your some Mark 4 and Core units and basically sometimes finishing fights with more units than your started

- Mobile Repair Station can really make a difference in some tougher planets, engineers are just a bit too slow to repair lots of ships.

- I used one Golem, the Hive one which was really really really expensive to use but very powerful once fully loaded, it basically killed all the ships on the 2 AI core planets on its own (500 wasps = pwn). The other golems all seem to have some pretty big drawback though, I am not sure if they are really worth the cost/AI increase compare to a similar cost fleet or normal sheep. It crippled my economy for qutie a long time to bring it online and used a huge proportion of my energy, but I just wanted to try it out smile.gif

- Zenith Power Generator are now on my very top priority list to grab (I got 2 in my map and they let me use the golem, otherwise impossible to have enough energy while still having some resource left)

I think I might try level 6 for next game, will be quite a bit step up but could be interesting. Lots of room to improve my resource management though, I usually ended up running out of resources for too long.

@frags: I think I will try to complete at least a couple more games before trying the Coop, which level of AI do you usually use?
*
7 hours?!?!? shocking.gif I think RTS game suits my taste better...4X just takes too long.
Gormaz
post Apr 3 2010, 12:31 PM

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QUOTE(banks @ Apr 3 2010, 12:23 PM)
7 hours?!?!?  shocking.gif I think RTS game suits my taste better...4X just takes too long.
*
Well, I tend to be a bit of a slow, methodical player so I always take longer than really necessary but usually "play it safe" (that was also my first game and I was playing around with the units/golem and all)
Yesterday my 2nd victory was after about 6 hours of game too, with a harder AI (lvl 6)

But yar, this game is not twitchy fast game anyway, it's another genre.
TSfrags
post Apr 3 2010, 03:58 PM

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QUOTE(Gormaz @ Apr 3 2010, 12:31 PM)
Well, I tend to be a bit of a slow, methodical player so I always take longer than really necessary but usually "play it safe" (that was also my first game and I was playing around with the units/golem and all)
Yesterday my 2nd victory was after about 6 hours of game too, with a harder AI (lvl 6)

But yar, this game is not twitchy fast game anyway, it's another genre.
*
I told you this game was innovative. You see how brilliant the game is right? There are so many small things in it which shame many RTS games. I have no doubt that some AAA developer might copy some of the things in this game. This game deserves more attention really.
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post Apr 3 2010, 04:16 PM

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QUOTE(frags @ Apr 3 2010, 03:58 PM)
I told you this game was innovative. You see how brilliant the game is right? There are so many small things in it which shame many RTS games. I have no doubt that some AAA developer might copy some of the things in this game. This game deserves more attention really.
*
Yap, I totally agree, it's impressive really

I just started a Lvl 7 campaign and it's really a big jump from 6 to 7, I had to restart a few times on different maps to pull it out ( kept getting surrounded by level 4 planets that pretty much boxed me in, not exactly fun for a first game at that level)
The AI really start to harass you in the first 5-10 minutes, which is really surprising for a game that last so long.

The AI (the enemy's and your own units one) is really what separate that game from others. Like how your units on FRD mode separate themselves equally if two groups of enemy arrive and all, it's impressive
I read on the forum that the guy used fuzzy logic and some advanced AI behaviors, I studied that a bit during my uni time but it's the first time I see it being used in a real game.

I am finally on to a good start but took me about one hour just to make my home planet safe (I hate "immune to tractor beams" enemy ships...) and to take one of the neighbor planets.

I am still only taking Parasites as my special ships, I just find them too good at the beginning (when you have limited resource) and at the end (to get these yummy Core/IV ships). But they do cost quite a lot of energy which is not easy to pump at the beginning.

If some big AAA developer could bring out this kind of AI in another game, it could really be impressive

When I think about it, recently the two games that really impressed me are this one and Dwarf Fortress new release, both made by one guy team for their programming core.
These 2 guys programming skills put lots of people (me included) to shame really, go go Indies!

This post has been edited by Gormaz: Apr 3 2010, 04:17 PM
chiakm
post Apr 3 2010, 05:38 PM

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Got the game and its xpack. Gimme a bit more time to play around in SP and i'll join u guys for a coop.

This post has been edited by chiakm: Apr 3 2010, 05:38 PM
TSfrags
post Apr 3 2010, 05:50 PM

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Ermmm I think I better play with Easy AI first maybe 3/4. I started a game with AI 7 and immediately got attacked before I built a fleet properly. LOL restart. Been a long time since I played this. Forgot the shortcut keys to build mines etc.
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post Apr 3 2010, 06:01 PM

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QUOTE(frags @ Apr 3 2010, 05:50 PM)
Ermmm I think I better play with Easy AI first maybe 3/4. I started a game with AI 7 and immediately got attacked before I built a fleet properly. LOL restart. Been a long time since I played this. Forgot the shortcut keys to build mines etc.
*
Yar, AI 7 really jump to your throat in the first few minutes, its not huge waves but it's quite problematic when you just getting started.

Have to spend more research on turrets at first than I spent on AI6.
Grif
post Apr 4 2010, 10:14 PM

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Odd, Steam keeps installing DirectX everytime I start the game. Hmm, need to find tech support liao.

The game is a blast btw. biggrin.gif Now fooling around in lvl4 AI.
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post Apr 5 2010, 12:02 PM

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QUOTE(Grif @ Apr 4 2010, 10:14 PM)
Odd, Steam keeps installing DirectX everytime I start the game. Hmm, need to find tech support liao.

The game is a blast btw. biggrin.gif Now fooling around in lvl4 AI.
*
You are using WinXP SP3 is it? I had the same problem last time. I think there might be a work around it. Check the forums.
Grif
post Apr 5 2010, 01:29 PM

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QUOTE(frags @ Apr 5 2010, 12:02 PM)
You are using WinXP SP3 is it? I had the same problem last time. I think there might be a work around it. Check the forums.
*
Nope, Windows Vista SP1.
kianweic
post Apr 5 2010, 03:58 PM

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So far I don't have that issue, I am using Windows 7 64bit.
TSfrags
post Apr 5 2010, 04:06 PM

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Try this:

http://arcengames.com/forums/index.php/topic,1892.0.html

Make sure you backup first before trying
Grif
post Apr 5 2010, 06:31 PM

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Yeah, it worked. biggrin.gif
TSfrags
post Apr 11 2010, 02:09 PM

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There's a competition here:

http://www.indiegamenews.com/2010/04/new-i...ion-for-pc.html

They are giving away 5 copies of AI War and Zenith Remnant.
Grif
post Apr 11 2010, 05:12 PM

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I r finish Dragon Age. Let me know when you guys want a co-op game. Imma go conquer this AI4 first.
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post Apr 11 2010, 07:12 PM

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I'm still trying to win my AI5 game. But if u guys are planning to start a coop, count me in.
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post Apr 11 2010, 07:43 PM

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Okay if you are interested, please set a day and time. Post here in this thread. May i suggest Friday 10pm?
Gormaz
post Apr 11 2010, 09:18 PM

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QUOTE(frags @ Apr 11 2010, 07:43 PM)
Okay if you are interested, please set a day and time. Post here in this thread. May i suggest Friday 10pm?
*
My AI7 game is still pending, did not have much time to finish it.
I am pretty sure of winning but it would still take me quite a lot of time to mope the rest of it, really lots of enemy ships on the planets. Feels a little bit like a drag and less interesting, I think I prefer early game where you have to scout and sneak.

I would be up for a Coop too if there is room, friday 10pm could be alright for me, just might need to get ready to play a bit late at night, or to save the game and restart it at a later date, not sure we can do it in one sitting if starting at 10pm ^^

From what I read the AI gets also bit harder if there in coop, depending on how many human players there are. I am game for any AI level you guys wanna do, could be good to not start too high to get our feet wet.

This post has been edited by Gormaz: Apr 11 2010, 09:20 PM
chiakm
post Apr 11 2010, 09:37 PM

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I should be free on Fri nite if nth comes up. So it's 4 ppl if all goes well?
Grif
post Apr 11 2010, 09:45 PM

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I should be good for Fri night too. Looks like I need to practice. =/
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post Apr 11 2010, 10:49 PM

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QUOTE(Grif @ Apr 11 2010, 09:45 PM)
I should be good for Fri night too. Looks like I need to practice. =/
*
It's really more to try the coop mode than anything else seriously, would be quite curious how the AI plays differently with more people. smile.gif

Edit: 16/04: tonight is on or not then? smile.gif

This post has been edited by Gormaz: Apr 16 2010, 12:08 PM
Grif
post Apr 16 2010, 04:34 PM

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Are we on or not?

I not yet finish my AI4 game. Damnit, I shouldn't have selected 80 planets map. sweat.gif

This post has been edited by Grif: Apr 16 2010, 04:35 PM
TSfrags
post Apr 16 2010, 04:44 PM

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QUOTE(Grif @ Apr 16 2010, 04:34 PM)
Are we on or not?

I not yet finish my AI4 game. Damnit, I shouldn't have selected 80 planets map.  sweat.gif
*
Nevermind we can take it easy for now. We could try out an easy AI. Even I haven't had enough practise to play a normal AI.
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post Apr 16 2010, 05:03 PM

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QUOTE(frags @ Apr 16 2010, 04:44 PM)
Nevermind we can take it easy for now. We could try out an easy AI. Even I haven't had enough practise to play a normal AI.
*
So 10pm tonight? How to meet?

I never tried the game MP yet but I believe we need the IP of the host no?

Hopefully I don't have issues or lag because I am in China, see how it goes anyway, it's for testing sake wink.gif
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post Apr 16 2010, 05:09 PM

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QUOTE(Gormaz @ Apr 16 2010, 05:03 PM)
So 10pm tonight? How to meet?

I never tried the game MP yet but I believe we need the IP of the host no?

Hopefully I don't have issues or lag because I am in China, see how it goes anyway, it's for testing sake wink.gif
*
One person host a game, the other use the Join Multiplayer game, use direct connect, enter their IP address. I'll post my IP address here later. We could communicate much easily if we used steam chat. So please post your Steam ID here. Mine's frags81.

This post has been edited by frags: Apr 16 2010, 05:12 PM
Grif
post Apr 16 2010, 09:23 PM

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Steam ID: amozy
TSfrags
post Apr 16 2010, 09:28 PM

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QUOTE(Grif @ Apr 16 2010, 09:23 PM)
Steam ID: amozy
*
Your steam ID not nick. There is a difference. I can't find anyone with that ID. If you go to 'view my profile' in the steam client you will see something like this in the URL:
http://steamcommunity.com/id/frags81


The end of the URL is your steam ID.

Gormaz
post Apr 16 2010, 09:33 PM

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Mine is gormaz nod.gif

This post has been edited by Gormaz: Apr 16 2010, 09:33 PM
Grif
post Apr 16 2010, 09:39 PM

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Oh that one. LOL, let me find.

I only see below though.

http://steamcommunity.com/profiles/76561197980239668
chiakm
post Apr 16 2010, 10:22 PM

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Crap. Finally managed to get online. Crappy internet connection. Frags, how do i join ur game?
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post Apr 16 2010, 10:24 PM

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QUOTE(chiakm @ Apr 16 2010, 10:22 PM)
Crap. Finally managed to get online. Crappy internet connection. Frags, how do i join ur game?
*
Whats your steam ID?
chiakm
post Apr 16 2010, 10:25 PM

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chiakm
Grif
post Apr 17 2010, 11:25 AM

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Certainly had fun yesterday, even if the latency is high. When do you guys want a next round? biggrin.gif
TSfrags
post Apr 17 2010, 02:30 PM

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QUOTE(Grif @ Apr 17 2010, 11:25 AM)
Certainly had fun yesterday, even if the latency is high. When do you guys want a next round? biggrin.gif
*
Weekends.
kianweic
post Apr 19 2010, 09:00 AM

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How was the co-op thingie on Friday night?
Gormaz
post Apr 19 2010, 09:22 AM

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Well, being in China sucks and I was lagging (and made others lag) quite a lot.

But I think if between Msian then it got potential, just need people interested.
The possibility to play multi and save in the middle is good though since the game can be pretty long
Grif
post Apr 19 2010, 12:34 PM

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Mkay. I should be available.

You'll have to contact me here though. I'm sharing my Steam account with my bro, so don't be surprised if "I" don't respond.
kianweic
post Apr 23 2010, 05:59 PM

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AI Fleet and expansion 50% off in Impulse, now at USD14.99

It's available worldwide.
shajack
post Apr 24 2010, 12:18 AM

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i thought its d old fleet command @sea warfare...
read there's gonna be a reiteration of d old one
TSfrags
post Sep 15 2010, 02:37 PM

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Apparently Arcen are in trouble. They'll run out of money by next month if sales don't pick up. So if you know people who were mildly interested, try to get them on board. I'll think of something to help them out.

An update for everyone, they are currently working on Children of Neinzul, xpack that they will give all revenue to charity & a Unity3D version of AIWar that they will give to everyone who owns AIWar for free!.

They've done all these cool things for their community, it's time we try to help them out.

http://www.rockpapershotgun.com/2010/09/14...ain/#more-38899

http://www.arcengames.com/


PS : I'll start by going back to playing this. I'm thinking of a lets play series.

This post has been edited by frags: Sep 15 2010, 02:38 PM
H@H@
post Sep 15 2010, 02:57 PM

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I read about their predicament this morning.

I likelove the idea behind AI War. It's game mechanics in its purest form. Shame I'm horribly inept at playing grand strategy games though. Perhaps I will purchase the game even though the demo scared me.

That being said, I could not get into Tidalis (The source of their financial woes) at all. The core mechanic itself doesn't compel me enough.

I look forward to your LP, because (As Dwarf Fortress proves), if I'm too shit to play a game, I can still get the same joy by reading someone else's experience with it.
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post Sep 15 2010, 03:19 PM

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Yar, I bought the CoN xpac a while back too but Tidalis just isnt appealing enough to me to spend money on it at the moment.

Sad to see someone like him who actually had a semi-successful stuff going on still struggling for cash...
I was a bit worried seeing them "over extend" themselves a bit lately with the Unity stuff, charity xpac, Tidalis etc.

Hopefully sales pick up a bit =S
Grif
post Sep 15 2010, 07:32 PM

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QUOTE(frags @ Sep 15 2010, 02:37 PM)
Apparently Arcen are in trouble. They'll run out of money by next month if sales don't pick up. So if you  know people who were mildly interested, try to get them on board. I'll think of something to help them out.

An update for everyone, they are currently working on Children of Neinzul, xpack that they will give all revenue to charity & a Unity3D version of AIWar that they will give to everyone who owns AIWar for free!.

They've done all these cool things for their community, it's time we try to help them out.

http://www.rockpapershotgun.com/2010/09/14...ain/#more-38899

http://www.arcengames.com/
PS : I'll start by going back to playing this. I'm thinking of a lets play series.
*
Heh, what's a lets play series without players! tongue.gif I want in!
TSfrags
post Sep 15 2010, 08:01 PM

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QUOTE(Grif @ Sep 15 2010, 07:32 PM)
Heh, what's a lets play series without players!  tongue.gif I want in!
*
Still thinking if I want to do video or not.
TSfrags
post Oct 28 2010, 02:04 AM

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AI War 4.0 Released ! Major changes and improvements to the game overall. This is like a sequel really

http://arcengames.blogspot.com/2010/10/ai-...and-ai-war.html

Steam is updating now. Will give this one a spin.
talexeh
post Oct 28 2010, 06:48 AM

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QUOTE(frags @ Oct 28 2010, 02:04 AM)
AI War 4.0 Released ! Major changes and improvements to the game overall. This is like a sequel really

http://arcengames.blogspot.com/2010/10/ai-...and-ai-war.html

Steam is updating now. Will give this one a spin.
*
Ah, no wonder. GamersGate temporarily took down the link for AI War: Fleet Command, only to re-up it again with the 4.0 & I thought they've screwed up with some typo. sweat.gif

In case anyone is interested, there's a promotion going at the moment & all these packages come along with both PC & Mac version bundled together.
AI War: Fleet Command + AI War: The Zenith Remnant | -40% | $14.99
AI War: Fleet Command 4.0 | -50% | $9.99
AI War: The Zenith Remnant | -50% | $4.99
kianweic
post Oct 28 2010, 07:26 AM

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Damn Steam, it's downloading the AI War Fleet Demo eventhough I already have the full game.

Also, there seems to be a new DLC for AI War Fleet on Steam.

(ie. Children of Neinzul)

Source: Steam

This post has been edited by kianweic: Oct 28 2010, 07:47 AM
Gormaz
post Oct 28 2010, 09:03 AM

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Good stuff!

I will also give it a spin, I bought Children of Nerzhul already, now to find a way to activate into steam so it saves my key there...
kianweic
post Oct 28 2010, 09:06 AM

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QUOTE(Gormaz @ Oct 28 2010, 09:03 AM)
Good stuff!

I will also give it a spin, I bought Children of Nerzhul already, now to find a way to activate into steam so it saves my key there...
*
Interesting, I might get it too since I will be on holiday for the next two weeks.
Grif
post Oct 28 2010, 11:47 AM

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Cool. Maybe we can finally get people to play this. smile.gif
ashx
post Oct 28 2010, 11:47 AM

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I don't get this then. If i buy AW:Fleet command and Zenith Remnant pack, Is this 4.0? or i have to specifically buy the 4.0 bundle?
Grif
post Oct 28 2010, 11:48 AM

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Yep its 4.0. Just an update really.
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post Oct 28 2010, 12:41 PM

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QUOTE(ashx @ Oct 28 2010, 11:47 AM)
I don't get this then. If i buy AW:Fleet command and Zenith Remnant pack, Is this 4.0? or i have to specifically buy the 4.0 bundle?
*
Yes, it's a free major upgrade, patch notes are few hundreds page long smile.gif
ashx
post Oct 28 2010, 08:21 PM

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oh well, not in a hurry. I'll wait for the $6.80 and $3 sales biggrin.gif
TSfrags
post Oct 28 2010, 08:34 PM

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QUOTE(ashx @ Oct 28 2010, 08:21 PM)
oh well, not in a hurry. I'll wait for the $6.80 and $3 sales biggrin.gif
*
That is if the developer is still in business.
H@H@
post Oct 29 2010, 03:51 AM

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Just wanted to pop in and say that I just bought the AI War + Zenith bundle earlier today (Or yesterday) since news that the game has been streamlined and improved (I actually tried the very first demo of the game and it was really REALLY hardcore), together with the sale, pushed me to finally buy it.

Finished the tutorial (In a quarter of the time compared to the previous one! Really!) and am quite surprised at really how simplified it is now. So, I'll be bouncing in an out of here with random thoughts and whatnot.

Cheers

This post has been edited by H@H@: Oct 29 2010, 03:51 AM
Gormaz
post Oct 29 2010, 09:18 AM

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Yar the original tutorials were pretty hardcore and took a long time to finish, but they did give you quite good tip on some advances techniques like gate raiding or research raiding and went further than the "left button to select, right to attack" than most games tongue.gif

I just triggered a new game to see the new graphics and starting planet conditions, looks pretty different yar.

I also like that they apparently made end game less of a grind which was what put me off of finishing most of my games, there wasnt so much strategy at the end but just having the bigger stick to beat the AI.

Now if I had more time to play =P
ashx
post Oct 29 2010, 01:28 PM

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QUOTE(frags @ Oct 28 2010, 08:34 PM)
That is if the developer is still in business.
*
Very true, bundle + DLC bought tongue.gif
Grif
post Oct 29 2010, 01:50 PM

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Lets get a game together sometime. tongue.gif
ashx
post Oct 29 2010, 03:02 PM

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Sure.. i'll try a few games tonite to get the hang of it.

This post has been edited by ashx: Oct 29 2010, 03:03 PM
Gormaz
post Oct 29 2010, 03:10 PM

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QUOTE(ashx @ Oct 29 2010, 03:02 PM)
Sure.. i'll try a few games tonite to get the hang of it.
*
If you complete a "few" game of AI-WAR in one night... you arent gonna sleep much ^^
ashx
post Oct 29 2010, 04:04 PM

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QUOTE(Gormaz @ Oct 29 2010, 03:10 PM)
If you complete a "few" game of AI-WAR in one night... you arent gonna sleep much ^^
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dude... fri night. Isn't it expected as much? rclxms.gif
Gormaz
post Oct 29 2010, 04:06 PM

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QUOTE(ashx @ Oct 29 2010, 04:04 PM)
dude... fri night. Isn't it expected as much?  rclxms.gif
*
Ha ha ha, fair enough biggrin.gif
Grif
post Oct 29 2010, 09:55 PM

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Just read some of the changelog and holy crap, its a huge update alright.
Gormaz
post Oct 30 2010, 11:30 PM

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QUOTE(Grif @ Oct 29 2010, 09:55 PM)
Just read some of the changelog and holy crap, its a huge update alright.
*
Man I booted my first real game and had to stop to look up for info...

Like so many new stuff in the AI worlds it's quite crazy, even the usually semi-empty ones next to your homeworld...
All the different types of guardians (these replace the turrets if I am not wrong right?), guard posts (I like this idea a lot, more variety) etc.

Arcen team is really amazing in the depth they put into the game when even old timers have to re-learn the game after a big update...

It's like they could more or less reboot the whole forum on their website because most of the info in there is out-dated now...

New Xpac for December apparently... will definitely get it as soon as they open sales to support them, they are doing quite an amazing support for their game...
Grif
post Oct 31 2010, 12:42 AM

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I had to actually relearn the whole bloody game again(!). But some of the features are pretty nifty.

Guises, shall we organise a game sometime next week? smile.gif

This post has been edited by Grif: Oct 31 2010, 12:43 AM
Gormaz
post Nov 5 2010, 09:23 AM

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New expac pre-order ready, only from the Arcen Website:

Arcen Website

Seems interesting, already pre-ordered to support them.
Grif
post Nov 5 2010, 12:22 PM

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Cool. I'll probably get it when they released it on Steam.

On a side note, I finally completed a full campaign. Commando raids into AI Homeworlds for the win!
Gormaz
post Nov 5 2010, 12:40 PM

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You can buy it from Arcen website and then enter the Serial into Steam when it's released, it will be added to the Steam DLC list etc.
I did that for Children of Neizrul and worked fine

I buy it from them to make sure they get all the money, not that I think Steam is profiteering from them, but Arcen is running low on cash so might as well make sure they get as much as possible.

On a game point of view, I find the game to be quite much tougher than before, planets tend to be filled much more with Ion cannons and co than before.
That or I got unlucky tongue.gif
Grif
post Nov 5 2010, 12:47 PM

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QUOTE(Gormaz @ Nov 5 2010, 12:40 PM)
You can buy it from Arcen website and then enter the Serial into Steam when it's released, it will be added to the Steam DLC list etc.
I did that for Children of Neizrul and worked fine

I buy it from them to make sure they get all the money, not that I think Steam is profiteering from them, but Arcen is running low on cash so might as well make sure they get as much as possible.

On a game point of view, I find the game to be quite much tougher than before, planets tend to be filled much more with Ion cannons and co than before.
That or I got unlucky  tongue.gif
*
Yeah, but Ion cannons dont seem to be the horror they once were. Musta been nerfed one way or another. (or I just gotten used to dealing with them. Mark III bombers suicide runs always works.)
Gormaz
post Nov 5 2010, 12:59 PM

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QUOTE(Grif @ Nov 5 2010, 12:47 PM)
Yeah, but Ion cannons dont seem to be the horror they once were. Musta been nerfed one way or another. (or I just gotten used to dealing with them. Mark III bombers suicide runs always works.)
*
True, I think they fire less often than before.

I do feel my lovely parasites have been nerfed though, might be time to change to another starting ship type, I heard laser gatling were the new hot topics
Grif
post Nov 5 2010, 01:39 PM

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QUOTE(Gormaz @ Nov 5 2010, 12:59 PM)
True, I think they fire less often than before.

I do feel my lovely parasites have been nerfed though, might be time to change to another starting ship type, I heard laser gatling were the new hot topics
*
not as badly nerfed as autocannon minipods. They removed the swarm bonus. sad.gif Now they are just poor meatshields with "cloak".

On the other hand, viral shredders are the bomb! You can literally station 100-200 of each on EVERY planet once you replicated enough.


TSfrags
post Nov 5 2010, 07:22 PM

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Failure


Grif
post Nov 6 2010, 04:45 AM

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Look at all my shinies!

Attached Image

TSfrags
post Nov 6 2010, 02:30 PM

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QUOTE(Grif @ Nov 6 2010, 04:45 AM)
Look at all my shinies!

Attached Image
*
user posted image

Oh look, the planet got destroyed...I wonder why hmm.gif

Gormaz
post Nov 6 2010, 10:29 PM

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QUOTE(frags @ Nov 6 2010, 02:30 PM)
user posted image

Oh look, the planet got destroyed...I wonder why  hmm.gif
*
Lol at nuking planet with a captive settlement biggrin.gif

"If you are going to go down, might as well be with fireworks!!" tongue.gif
Grif
post Nov 7 2010, 01:36 AM

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Luckily Advanced Research Station is nuke proof. I would have raged if fraggy nuke blew that one up as well.
Gormaz
post Nov 7 2010, 07:57 PM

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Alright, I switched on the Nezrul Enclave mini-faction and.... it's painful when 500 of them pops up in one of your backend planets without much defenses >_<

With my luck I had both an Enclave pop AND the Human Marauders popping at the same time on the same planet... was about 700 ships suddenly appearing without warning and without using wormhole (so bypassing my tractor turrets totally)....

AI Wars, game which always find a new way to kick you in the balls when you think you are finally beating the AI tongue.gif
Grif
post Nov 7 2010, 09:29 PM

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QUOTE(Gormaz @ Nov 7 2010, 07:57 PM)
Alright, I switched on the Nezrul Enclave mini-faction and.... it's painful when 500 of them pops up in one of your backend planets without much defenses >_<

With my luck I had both an Enclave pop AND the Human Marauders popping at the same time on the same planet... was about 700 ships suddenly appearing without warning and without using wormhole (so bypassing my tractor turrets totally)....

AI Wars, game which always find a new way to kick you in the balls when you think you are finally beating the AIĀ  tongue.gif
*
On the flip side, its awesome when a friendly Nerzule Enclave decides to pop 500 ships to kill an AI invading wave. It was too awesome to behold. tongue.gif

(PS: Nezrul cockroaches are OP, Reclaim + Relocation = scattered fleets)

EDIT: I lol'd at this

user posted image

This post has been edited by Grif: Nov 7 2010, 10:07 PM
iGuess
post Nov 7 2010, 10:55 PM

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haha..i ply dota only
Grif
post Nov 8 2010, 02:28 AM

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Had an epic game ending fleet just now.

user posted image

user posted image

user posted image

user posted image

This post has been edited by Grif: Nov 8 2010, 02:40 AM
Gormaz
post Jan 28 2011, 03:38 PM

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* Gormaz casts Necromancy lvl 1 *

Light of the Spire Xpac is out!

I have been following the Beta for a while now (bought it directly from Arcen a long time ago) and it has lots of good stuff in it.
New ships, some real quest, big ships inbetween golems and starships, lots of balancing etc.

Now if only I had more time to spend on it....
Grif
post Jan 28 2011, 05:40 PM

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QUOTE(Gormaz @ Jan 28 2011, 03:38 PM)
* Gormaz casts Necromancy lvl 1 *

Light of the Spire Xpac is out!

I have been following the Beta for a while now (bought it directly from Arcen a long time ago) and it has lots of good stuff in it.
New ships, some real quest, big ships inbetween golems and starships, lots of balancing etc.

Now if only I had more time to spend on it....
*
Balance? Do want! tongue.gif

(Bombers are OP since 4.0 came out)
fujkenasai
post Dec 9 2018, 09:53 AM

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is this similar to sins of a solar empire?

anyone tried aiwar 2 alpha yet?
TSfrags
post Dec 10 2018, 10:25 PM

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QUOTE(fujkenasai @ Dec 9 2018, 09:53 AM)
is this similar to sins of a solar empire?

anyone tried aiwar 2 alpha yet?
*
Yes I did. Did a video about it.



It's good and AI War 2 is promising but still has a ways to go to be great. UI needs improvements.
fujkenasai
post Dec 10 2018, 11:10 PM

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QUOTE(frags @ Dec 10 2018, 10:25 PM)
Yes I did. Did a video about it.



It's good and AI War 2 is promising but still has a ways to go to be great. UI needs improvements.
*
thanks alot <3

wow only 39rm

This post has been edited by fujkenasai: Dec 10 2018, 11:12 PM

 

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