QUOTE(Gormaz @ Jan 7 2010, 06:11 AM)
Well, Heart of Irons is pretty hard to get into to be honest but I do remember spending some awesome time on the 2nd one, its just pretty overwhelming at first. And I do admit it can be pretty boring to tune the productions/supplies/reinforcements/upgrades/consumer goods sliders pretty much all time (that was improved in HoI3 a bit though).
As for AI War, so far I am not used to the keyboard shortcut yar, getting slowly to it, not being efficient in using keyboard shortcut is one of my major issue in gaming in general actually, I am a clicker by instinct and in some games (some speedy rts or even WoW) it sometimes makes me way less efficient.
To get back to your screens frags, the transport ships seems pretty interesting to avoid blockades yar, I was actually wondering if later on the game would not end in a turtling issue? Since from my little understanding of the game and it's possibilities so far it seems to be doable to really make some systems or wormholes pretty much impassable to the AI. The turrets system coupled with force fields seemed to me like it could hold some pretty huge fleets for a while. Or is the AI really "smart" and will find holes to pass through?
Stuff like Stealth or these transports (and maybe some empty ones sent first as lures) seems interesting

Well you can't turtle since the objective is to destroy the homeworld of both the AI's. Depending on your setting, the AI progression will advance with time(increase 10 every 30 minutes for instance). The AI progression basically means the tech level, the number of ships etc. So if you stay back, you'll be facing a more difficult foe. BUT expand to fast and you piss off the AI and they swarm you.
Wormholes are choke points, you could easily hold a few ships back(As they could with you too). But a couple of hours in, you'll find yourself facing a fleet of thousands. Which no amount of turrets could help you with.