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MOBA Heroes of Newerth (HoN) v3, all your refunds are belong to s2 games

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pakjoko
post Jan 12 2010, 12:36 PM

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sudah update ka?
wht in latest patch?
just waiting balik kerja and update tonight...
vo0de3_x | oum@n
post Jan 12 2010, 02:55 PM

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it shouldnt be our problems when it comes to host ... we just borrow s2 games server to play nia tongue.gif .... damn long din play ady lol
SUSwilsonjay
post Jan 12 2010, 03:03 PM

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lol u guys shud watch ur repalys...ROFLLMAO..damn funny..liek chipmunks
TSDeimos Tel`Arin
post Jan 12 2010, 03:07 PM

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QUOTE(Idejder;876910)
user posted image

Now, this is a story all about how
This game got flipped-turned upside down
And I'd like to take a minute
Just sit right there
I'll tell you how we balanced the game and made it so fair

Near bot lane-n-jungle, he sat and gazed
At the full lane was where he spent most of his days
Chillin' out hittin' denyin' all cool
And sendin' all the kids back to the pool
When a couple of guys, who were up to no good
Startin' making trouble in his neighborhood
He lost one big fight and raged everywhere
Then demanded we all make the game way more fair!

Y'all said we're so bad and had all this fear
That no change would be fresh since we won't do a mirror
If anything you said that such a patch is rare
But we just said 'Have some faith, yo' - 'Don't be a square!'

We rolled out a patch around seven or eight
And you yelled to the devs 'Yo homes did us a favor!'
We looked to our kingdom
It was finally there
To sit on the throne as the game that's most fair...


Version 0.1.64
--------------
- Fixed the crash that happened when you have a mod installed
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne

Version 0.1.63
--------------
General

- REPLAYS!
* Due to a technical hurdle(and us getting a new giant FTP to store these things), replays will not be able to be downloaded from past versions. All replays from this version forward will always work (backwards compatible!) and you can download any of them through the Match Stats panel when online.
* "It's like a time machine, you can only go back to when it was first created, no further."
- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- War Beast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added a new jukespot in the Hellbourne jungle
- Fixed the Antlore Healers from acting insane

- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda's Void Rip
* Behemoth's Heavyweight and Enrage
* Chronos' Time Leap
* Deadwood's Rotten Grasp and Tree Throw
* Defiler's Silence
* Demented Shaman's Storm Cloud
* Devourer's Hook
* Forsaken Archer's Volley
* Glacius' Tundra Blase and Downpour
* Hellbringer's Summon Malphas
* Magmus' Lava Surge and Volcanic Touch and Eruption
* Nymphora's Pod
* Pestilence's Impale
* Plague Rider's Plague Carrier
* Torturer's Chain Reaction
* Valkyrie's Leap
* Vindicator's Sage's Lore
* Voodoo's Cursed Ground
* War Beast's Metamorphisis

* Portal Key
* Kongor death effect

- Art tweaks:
* Accursed's attack, cast effects, and cast impacts
* Armadon's knockdown redone
* Chronos' attacks cleaned up
* Corrupted Disciple's new death and texture enhancements
* Dark Lady's animations redone
* Deadwood's ultimate effects sharpened
* Demented Shaman's Entangle art
* Forsaken Archer's run animation and textures on her mount
* Jeraziah's ultimate is toned down
* Madman's attacks cleaned up
* Nymphora's run, idle and portrait fixes
* Ophelia's run redone and cast animations
* Pandamonium's new death
* Predator gets an updated model
* Rampage's run/charge difference cleaned up
* Scout's electric eye and ultimate effects cleaned up
* Slither's bored animation and ultimate clarity
* Tempest's taunt redone
* Thunderbringer's attack animation
* Vindicator's death cleaned up and attacks smoothed
* Warbeast's walk animation

- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game  phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players
- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode

- Added new color in chat support for each of the player colors:
* Blue ^!b
* Teal ^!t
* Purple ^!p
* Yellow ^!y
* Orange ^!o
* Pink ^!i
* Gray ^!v
* LightBlue ^!l
* DarkGreen ^!g
* Brown ^!n
* Orange(Different Orange) ^o
* Brown(Different Brown) ^n
* Purple(Different Purple) ^p
* Teal(Different Teal) ^t

- Spectator fixes:
* Creep kill popup
* Fixes for popup message and pings
* Fix typo in spectator interface
* Fix channel and mana upkeep on info selection tooltips
* Camera centering and locking for spectators works using both info and control binds (C and V)
* Tab cycles heroes in spectator mode
* Fix double and triple ability buttons on the spectator interface
* Various other tweaks
* Hooked up z key chat history support

- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)


Items (17)

:BarbedArmor:Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)

:FlyingCourier:Courier (Flying)
- Bounty increased to 300

user posted imageFirebrand
- Rebalanced and takes Quickblade and Bolstering Armband
* 6 Str
* 15 Agi
* 10% Movespeed
* 15 Attackspeed
* 950 Recipe
* 2400 Total

user posted imageFrostburn
- Stats rebalance
* 21 Str
* 21 Agi
* 10 Damage
* 14% Movespeed
* 25 Attackspeed
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

:FrostwolfsSkull:Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack

:HarkonsBlade:Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500

:HelmOfTheBlackLegioHelm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items

user posted imageIcebrand
- Rebalance and takes Mighty Blade and Fleetfeet
* 15 Str
* 6 Agi
* 10 Damage
* Frost (15%, 1.5 second duration, down from 3)
* 950 Recipe
* 2400 Total

:GeometersBane:Geometers Bane
- -5 int
- Recipe cost lowered by 100

:ManaBattery:Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the same

:ManaPotion:Mana Potion
- Fixed a typo

:EnhancedMarchers:Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)

:NullfireBlade:Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%

:PowerSupply:Power Supply
- Recipe cost changed to 290 from 203

:Puzzlebox:Puzzlebox
- Recipe cost increased by 100
- Melee Minion will now return the proper damage on death (200,400,600 True damage)
- Added a proper name to the Haste Aura for Ranged Minion

:RestorationStone:Restoration Stone
- Now refreshes all items except other Restoration Stones and Shrunken Head

:TabletOfCommand:Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns


Heroes (42)
* Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...

:accu:Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750

:andr:Andromeda
- Aurora debuff duration increased from 15 to 20s

:arac:Arachna
- Spider will no longer spawn if she dies while it is in midair

:arma:Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200

:behe:Behemoth
- Fissure no longer freaks out when you target yourself

:blac:Blacksmith
- Added mushroom cloud explosion for when a 4x Multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain

:corr:Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active

user posted imageDeadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a Log reduced to 60% (from 80%)
- Deadwood's Log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground

:defi:Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion

:deme:Demented Shaman
- Fixed Storm Cloud to properly highlight just heroes in the targeting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master

:devo:Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units

:engi:Engineer
- Cooldown of The Keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked

user posted imageForsaken Archer

- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

:glac:Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration

:hamm:Hammerstorm
- Galvanize cast time removed

:hell:Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Boil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

:jera:Jeraziah
- Added the cast time back on Sol's Blessing (.5 seconds)

:krak:Kraken
- No longer runs in place after charging (but he did look hilarious)

:legi:Legionnaire
- Decapitate cast point lowered from 330 to 300

:madm:Madman
- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed

:mage:Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

:magm:Magmus
- Invulnerability from Lava Surge removed

:moon:Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

:nigh:Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb

:nymp:Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage

:ophe:Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor

:pand:Pandamonium
- New death effect
- .1 cast time added to Cannonball (.3 total). Flight time reduced to compensate
- Cooldown of Face Smash changed to 120,100,80

:pebb:Pebbles
- Fixed Stalagmites duration to be 2 seconds instead of 1.75

:plag:Plague Rider
- Fixed a typo with his tooltip for Extinguish

:pred:Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show

:pupp:Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%

:ramp:Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike

:sand:Sand Wraith
- Dissipate damage changed to Magic damage (from True)

:scou:Scout
- Fixed toggling off Vanish giving charges to Mana Battery

:slit:Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using Poison Burst

:souls:Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds

:swif:Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Swiftblade has unitwalking when using Swift Slashes so he doesn't block people

:thun:Thunderbringer
- Attack animation impact point from 633 to 500

:tort:Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets

:vood:Voodoo
- +1 base armor

:witc:Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story

:wret:Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same

-Torrz
post Jan 12 2010, 03:24 PM

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Wow.



And lol @ Kongor's ability to run through trees, tower and cliffs TO RETURN HOME.
choyster
post Jan 12 2010, 03:39 PM

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really huge balance patch
pakjoko
post Jan 12 2010, 04:11 PM

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can not tahan to update tonight...
Shadow Kun
post Jan 12 2010, 05:41 PM

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does slither really need that kind of buff?
nagflar
post Jan 12 2010, 07:39 PM

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omg omg . why i cant login now . say my user id or password is invalid . i kena ban alreay ?.... help
SUSwilsonjay
post Jan 12 2010, 07:40 PM

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QUOTE(nagflar @ Jan 12 2010, 07:39 PM)
omg omg . why i cant login now . say my user id or password is invalid . i kena ban alreay ?.... help
*
u sure? i think sometimes tehres problems...
Dickson91
post Jan 12 2010, 07:52 PM

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yay, no longer imba forsaken archer!
-Torrz
post Jan 12 2010, 08:16 PM

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Forsaken Archer was never imba in the first place.
SUSwilsonjay
post Jan 12 2010, 08:19 PM

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QUOTE(-Torrz @ Jan 12 2010, 08:16 PM)
Forsaken Archer was never imba in the first place.
*
he is...and in every single game i play tehres archer...skeletons that arent killeable by tower and creeps

This post has been edited by wilsonjay: Jan 12 2010, 08:19 PM
choyster
post Jan 12 2010, 08:38 PM

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QUOTE(-Torrz @ Jan 12 2010, 08:16 PM)
Forsaken Archer was never imba in the first place.
*
Huge aoe disable, free skeletons that do DoT damage , good pushing and farming skills , orb effects on split arrows

tell me how is that not imba? you can read all about it in this thread on how imba she is

http://forums.heroesofnewerth.com/showthread.php?t=56895

This post has been edited by choyster: Jan 12 2010, 08:41 PM
ZeratoS
post Jan 12 2010, 08:43 PM

Oh you.
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QUOTE(choyster @ Jan 12 2010, 08:38 PM)
Huge aoe disable, free skeletons that do DoT damage , good pushing and farming skills , orb effects on split arrows

tell me how is that not imba? you can read all about it in this thread on how imba she is

http://forums.heroesofnewerth.com/showthread.php?t=56895
*
No escape mech, low health pool, lacklustre killing capabilities (compared to say..chronos). Strong yes, but not overpowered, especially if she's laned against a nymphora/anyone combo. Bye bye to her farming.


So, game anyone?
TSDeimos Tel`Arin
post Jan 12 2010, 08:53 PM

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QUOTE(Shadow Kun @ Jan 12 2010, 05:41 PM)
does slither really need that kind of buff?
*

ya i think the slither quite slow in the first place.

choyster
post Jan 12 2010, 09:01 PM

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QUOTE(ZeratoS @ Jan 12 2010, 08:43 PM)
No escape mech, low health pool, lacklustre killing capabilities (compared to say..chronos). Strong yes, but not overpowered, especially if she's laned against a nymphora/anyone combo. Bye bye to her farming.
So, game anyone?
*
disagree and FA doesnt require much skill to play either. Chronos is dependent on items and he has problems farming where else FA does not have any problems farming. FA has early game lane domination , mid game ganking power , late game carry potential.
Her disable counts as a escape mech, and her hp pool isnt really that bad . Even she does badly in laning phase it doesn't takes long for her to farm up her items during mid game.

This post has been edited by choyster: Jan 12 2010, 09:02 PM
ZeratoS
post Jan 12 2010, 09:03 PM

Oh you.
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QUOTE(choyster @ Jan 12 2010, 09:01 PM)
disagree and FA doesnt require much skill to play either. Chronos is dependent on items and he has problems farming where else FA does not have any problems farming. FA  has early game lane domination , mid game ganking power , late game carry potential.
Her disable counts as a escape mech, and her hp pool isnt really that bad . Even she does badly in laning phase it doesn't takes long for her to farm up her items during mid game.
*
In that case, Chronos doesn't either. All said uncle has to do is stay away from team fights for 40 minutes, come out and proceed to rapeface everybody else on the map. But a well played Chronos, that's scary.
choyster
post Jan 12 2010, 09:07 PM

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QUOTE(ZeratoS @ Jan 12 2010, 09:03 PM)
In that case, Chronos doesn't either. All said uncle has to do is stay away from team fights for 40 minutes, come out and proceed to rapeface everybody else on the map. But a well played Chronos, that's scary.
*
The problem is FA has no problems farming , ganking and carrying , where else chronos as you cant do shit early game and middle game if he does not get his items, and chronos doesnt really contribute much to his team.
CherasNoob
post Jan 12 2010, 09:09 PM

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who wanna game D: 1.6k above

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