QUOTE(Eventless @ Nov 23 2009, 12:53 PM)
In your first example, technology is still not substituting a person. Substituting means that there's no real person on the other end of the conversation. You would be communicating to a machine instead of a person.
ok... but this is technology... it solves one problem while create another....
car solves our transportation but it too kills the determination that we once had on walking to get to our destination, and it create aonther solution, entertainment in car so that we wouldn`t get bored while travelling
QUOTE
Dating sims would be an example of such interaction if the player is treating the characters in the game as a real person. In such a case, is it the fault of the game or the fault of the player that such a situation exists?
I could foresee Japan will be the pioneeer of this... creating virtual sexy AV star that would greet you when you come home, talk to you, comfort you.. and maybe, have virtual sex with you....
fulfilling your wildest fantasy..... again, it solved another problem... sexual craving and create another... make human as lustful as never before....
This post has been edited by Awakened_Angel: Nov 24 2009, 01:15 PM