yay or nay?
Golden Oldies, In memory of...
Golden Oldies, In memory of...
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Apr 9 2016, 02:54 PM
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#81
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6,249 posts Joined: Jul 2006 |
yay or nay? |
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Apr 11 2016, 08:55 AM
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#82
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6,249 posts Joined: Jul 2006 |
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May 2 2016, 10:02 AM
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#83
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6,249 posts Joined: Jul 2006 |
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May 7 2016, 09:13 AM
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#84
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6,249 posts Joined: Jul 2006 |
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Jun 16 2016, 08:57 AM
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#85
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QUOTE(tripleB @ Jun 15 2016, 11:45 AM) Back then, when I didn't have access to a Super Famicom or Megadrive, I always used to adore games that were on the consoles. Especially if it's an arcade port. I swore that Street Fighter II for Super Famicom looked "arcade perfect" back then. Now that I can finally run it, I can see the sacrifices that had to be made when porting to consoles. Just the other day, I fired up SF2 Turbo Hyper Fighting, and noticed them right away. Yup, sometimes nostalgia can cloud your judgement, and you lose sight of objectivity. Nonetheless, I can still appreciate that it was still an excellent port, given its limitations. color and timing? |
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Jun 16 2016, 09:57 AM
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#86
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QUOTE(tripleB @ Jun 16 2016, 09:45 AM) A few things actually. Resolution would be the first one. Then, you start noticing the background detail, frames of animation, music, speech. But I won't say timing. The console versions retain the gameplay of the arcade version, which is still the most important trait. I can replicate my Guile combos pretty well even on Super Famicom. Haven't tested the Megadrive version yet though. i guess all of that sacrificed for user input timing |
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Jun 17 2016, 09:18 AM
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#87
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QUOTE(tripleB @ Jun 16 2016, 02:27 PM) True, just like today's consoles. Framerate or better FPS? Which is why I find it very hard to believe that today's modern consoles still have a hard time running 1080p at 60fps. Even the new God of War shown off during E3 didn't really run at a stable framerate. Granted, it did look really, really good. the only thing good about consoles is a stable and known hardware so they can tweak and tune the code to utilize the console to its maximum.usually sacrifices are made in other areas the user doesn't really notice like background/npc |
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Jun 17 2016, 12:27 PM
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#88
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QUOTE(tripleB @ Jun 17 2016, 11:41 AM) Consoles are good because it offers the developers a known hardware environment, that's true. No need to worry whether their code will run on different hardware specs. Kinda makes me pity PC developers back in 1997, when unified APIs like DirectX weren't yet the standard. Instead, the developers had to worry about supporting as many 3D accelerator cards as possible. You had Glide (3Dfx), Rendition (3D Labs), RAGE (ATI), Trio/Savage (S3), Orchid, Intel, M3D/Mystique (Matrox), and way too many for me to remember. Nvidia was actually the new kid on the block at that time, with their first Nvidia RIVA card back in 1998. Ugh I'm oooooold API, DirectX, etc. helps but it also creates a bottleneck issue.As they still have to cater to the specs of the lowest denominator. |
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Jun 17 2016, 02:36 PM
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#89
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QUOTE(tripleB @ Jun 17 2016, 01:09 PM) Oh definitely. Any kind of middleware or API will require more resource and incur performance hit. The consoles more or less talked direct to the hardware, hence getting more performance out of relatively low specs. I think the Saturn required programmers to be proficient at Assembly language, versus just using C for the Playstation. SEGA even blamed "lazy programmers" for being unable to squeeze power out of the Saturn like they could. Well, those "lazy programmers" just ended up being pro-Playstation and never looked back. I really don't how SEGA thinks sometimes, despite my love for them. At the time Playstation was a new kid on the block.Sega and Nintendo were the playground bullies. Playstation iinm was initially just a CDROM upgrade for a Sega console but scrapped. I guess Sega thought they could bully programmer. Playstation was easy to develop games for eventhough there were many junk titles and piracy was crazy back then. But I think it was all a strategy to gain market share. The rest is history. |
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Jun 17 2016, 05:32 PM
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#90
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QUOTE(tripleB @ Jun 17 2016, 03:04 PM) Playstation was the internal working code for the Super Famicom CD add-on by Sony. This was a famous backstab by Nintendo, but the story goes that Sony wanted control of the manufacturing of the game discs, which Nintendo doesn't like. Remember, ONLY Nintendo can manufacture the Famicom and Super Famicom cartridges and no one else. This guaranteed big profits, since they were monopolizing the manufacturing and sales of cartridges. What about the capital S?Then, on the day they were supposed to co-present the Playstation add-on to the world, Nintendo announced that they have a chosen a different partner, Philips, for the CD add-on. This betrayal angered Sony, that they were determined to beat Nintendo at their own game. Enter the Sony PlayStation (notice the capitalized S). Cheap to manufacture, powerful 3D graphics, and much bigger storage than cartridges, Sony steamrolled both Sega and Nintendo, despite being the newcomer. As for the Philips partnership, Philips came up with the CD-i, which DID have some Nintendo authorized games. Too bad they were shockingly bad. I guess it's already infamous by now, but The Legend of Zelda: Faces of Evil and some other games I can't be bothered to Google right now, were garbage. And to think this was what Nintendo had in mind for a partnership... I thought the CD-i came about the same way as the Playstation.....a failed partnership |
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Jun 18 2016, 07:39 AM
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#91
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QUOTE(tripleB @ Jun 17 2016, 06:16 PM) Err,I mean, the internal codename was Playstation wiyh a small s. The final console by Sony is PlayStation with a capital S. Although I don't capitalize it all the time, it's supposed to be spelled PlayStation. Which I hate typing haha. Capital S for SonyOh make no mistake, the CD-i was a colossal failure. Basically both Nintendo and Philips became losers once the PlayStation (I hate this spelling!) hit the market I dunno why I thought PS was Sony + Sega |
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Jun 24 2016, 09:10 AM
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#92
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QUOTE(Faidzal @ Jun 23 2016, 11:38 PM) » Click to show Spoiler - click again to hide... « if the stages don't move it feels like one of those ripoff ports i played on my 486 QUOTE(Faidzal @ Jun 23 2016, 11:43 PM) » Click to show Spoiler - click again to hide... « well when all is done and dusted sony and microsoft are the current king of the hills owned by nintendo and sego previously. |
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Jun 24 2016, 11:57 AM
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#93
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i guess since MS isn't into handhelds they're safe.
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Jun 25 2016, 08:56 AM
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#94
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6,249 posts Joined: Jul 2006 |
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Jul 1 2016, 10:00 AM
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#95
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6,249 posts Joined: Jul 2006 |
QUOTE(tripleB @ Jun 29 2016, 06:54 PM) I think most console shops should be able to repair a PS2, given time. They will most likely just change the lens after all. Capcom and Sega were bed buddies right?My favorite games on Dreamcast are always the fighting games. The only console ports of Street Fighter III, Marvel VS Capcom, and Jojo's Bizarre Adventure to retain its original frames of animation are on Dreamcast. SFIII was never ported to other consoles until Dreamcast died. Then there are the non-traditional fighting games like Power Stone 1 & 2, Tech Romancer. The awesome Soul Calibur of course. Capcom VS SNK 1 & 2. Maybe the arena fighters like Spawn and Heavy Metal Geomatrix. Shmups are also plentiful on Dreamcast. Gigawings, Gunbird, Ikaruga, Border Down, Under Defeat. I had a lot of good memories playing Dreamcast. But I only bought it after SEGA announced it will be exiting the console business. I was afraid I will never get the chance to own a SEGA console if I didn't act quick. |
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Jul 1 2016, 07:18 PM
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#96
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6,249 posts Joined: Jul 2006 |
for me Marvel vs Capcom was at the peak of their renaissance.
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Jul 11 2016, 09:35 AM
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#97
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QUOTE(tripleB @ Jul 1 2016, 07:23 PM) I can't really choose a single game from those golden years of Capcom. Most of their output were so awesome. Even their licensed games like Cadillacs and Dinosaurs, Punisher, Alien VS Predator were awesome. You know, unlike Acclaim. deswai i said "for me" coz it is from my perspective not the actual one. |
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Aug 5 2016, 10:32 AM
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#98
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6,249 posts Joined: Jul 2006 |
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May 12 2020, 11:42 PM
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#99
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6,249 posts Joined: Jul 2006 |
https://playclassic.games/games/role-playin...ar-online/play/
found a website can play old games online but the color mcm diff |
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May 23 2020, 05:01 PM
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#100
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