QUOTE(Sichiri @ Feb 4 2010, 11:25 PM)
QUOTE(incx @ Feb 4 2010, 11:39 PM)
Well, CT was out around July last year anyway... Games BlazBlue Official Thread | V2 (PS3), Continuum Shift Release @ July 1st(JP) !
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Feb 5 2010, 02:18 AM
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#301
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
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Feb 5 2010, 01:33 PM
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#302
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
I'm seeing Buppa turning to Hazama and Dio turning to Lamda, wait what ? lol
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Feb 5 2010, 01:59 PM
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#303
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QUOTE [ORIGINAL EM ORDEM] \/\|Rag||Jin||Noe||Tag||Tao||Rac||Ara||Lit||Car||Ban||Hak||Λ11||Tsu||Haz| Lit|5.0||6.5||6.5||6.0||6.0||7.0||5.5||-.-||6.0||5.0||5.0||5.5||6.0||5.5|76.0 (+11) Ban|5.5||6.5||6.0||6.5||5.5||7.0||5.5||5.0||5.0||-.-||5.5||6.5||6.0||5.5|76.0 (+11) Rag|-.-||6.0||6.0||5.5||5.5||7.0||5.5||5.0||4.5||4.5||5.5||5.0||6.0||5.5|71.5 (+6.5) Hak|4.5||5.5||5.5||6.0||5.0||6.0||5.5||4.0||5.5||4.0||-.-||5.0||5.5||6.0|68.0 (+3.0) Car|5.0||5.5||5.5||6.0||5.5||6.0||5.0||4.0||-.-||4.5||4.0||5.5||6.0||5.0|67.5 (+2.5) Haz|4.5||5.0||5.5||6.0||4.5||5.5||5.5||4.5||5.0||4.5||4.5||5.5||5.5||-.-|66.0 (+1.0) Λ11|5.0||5.0||5.5||6.0||4.0||6.5||6.5||4.0||4.5||3.5||5.0||-.-||5.0||4.5|65.0 (+-0) Jin|4.0||-.-||5.0||5.5||5.0||6.0||5.0||4.0||4.5||3.5||4.5||5.0||4.5||5.0|61.5 (-3.5) Tsu|3.5||5.5||5.0||5.0||5.0||6.0||5.5||4.0||4.0||4.0||4.5||4.5||-.-||5.0|61.5 (-3.5) Ara|4.5||5.0||5.5||5.0||5.5||5.0||-.-||4.0||6.0||4.0||5.0||3.0||4.5||4.5|61.5 (-3.5) Noe|4.5||5.0||-.-||4.5||4.5||6.0||4.0||4.0||5.0||4.0||4.5||5.0||5.5||5.0|61.5 (-3.5) Rac|4.0||4.5||4.5||4.5||4.5||-.-||5.0||3.5||4.0||3.5||5.0||4.0||5.0||5.5|57.5 (-7.5) Tag|4.0||4.5||5.0||-.-||4.0||6.0||5.0||3.0||3.5||3.5||4.5||3.5||4.5||4.0|55.0 (-10) Source: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1264102943/ or http://guiltygearbr.invisionplus.net/?mfor...=30entry16615 |
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Feb 5 2010, 09:45 PM
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#304
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Read the 2nd link, that's the tier list currently. lol
Looks like everyone is like busy "training" for the prizeless tourney tonight. lol |
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Feb 5 2010, 11:33 PM
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#305
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
Bang and Litchi +11
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Feb 6 2010, 02:48 PM
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#306
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
ended up crimz didn't join lol.
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Feb 7 2010, 03:19 AM
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#307
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
^I've never played against any of you ever since the gathering lol.
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Feb 7 2010, 04:59 PM
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#308
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
I'll be sticking to CS, screw CT
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Feb 8 2010, 09:51 PM
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#309
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
^Lazy lol.
Plus it looks like Dora has his trolling deleveled. |
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Feb 9 2010, 05:25 PM
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#310
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Blazblue: Continuum Shift has been officially announced on the consoles.
QUOTE("Dustloop") BlazBlue Continuum Shift (console version) Developer: Arc System Works Platform: PlayStation 3, Xbox 360 Release date: Summer 2010 Price: Undecided Development: 60% complete New console-exclusive character: Mu-12 (μ-12-) Height: 157 cm Weight: 48 kg Birthday: January 7 Blood Type: A Birthplace: The 13th Hierarchical City "Kagutsuchi" Hobbies: ?? Likes: ?? Dislikes: The world CV: Kanako Kandou The awakened, true form of Noel Vermilion. Her hatred for the world has increased substantially, making her aggressive towards everything. The name of the huge sword on her back is "Kamigoroshi no Tsurugi Kusanagi" ("Sword of the God-Slayer, Kusanagi"). Beginner Mode returns, allowing simple input for special moves and throws. There will be new stages in addition to the arcade version stages, and the existing stages will recieve a graphical revamp. There will be more than 11 stages altogether. Game modes: Tutorial: Practice and work to learn the basics of the game system. Arcade: Enjoy the fighting and story of the original arcade version. Versus: Fight with other players or against the CPU. Score Attack: Compete for the top score through 15 consecutive matches. Training: Freely practice special attacks, combos, etc.. Challenge: Complete special missions available for each character. Legion: Defeat and conquer enemy locations on a map. Story: Experience the story of each character. Gallery: Listen to BGM and voice acting, look at artwork, and watch cutscenes. Replay Theater: Watch the replay data from network mode. Network: Online game ranking, players can save replays. |
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Feb 9 2010, 06:58 PM
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#311
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
Heck, look at the Unlimited characters in the CT's PSP version lol.
Like Jin's ice always can re-freeze. lol |
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Feb 16 2010, 12:11 AM
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#312
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
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Feb 17 2010, 02:48 AM
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#313
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Petanko lovers. D:
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Feb 17 2010, 12:00 PM
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#314
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You blind ? Go look at Taokaka's it's nearly the same size as Lychee's.
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Feb 17 2010, 01:27 PM
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#315
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Feb 17 2010, 06:18 PM
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#316
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Feb 18 2010, 08:07 PM
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#317
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QUOTE(Quazacolt @ Feb 18 2010, 05:07 PM) http://d.hatena.ne.jp/video/niconico/sm9733345 I had a feeling you'll do this. lolsora link agen, only nico proxy hatena awsm lolwut ending for kaqn "i guess kaqn was mad" lol. and FFS, do keep the comments on +plus if you can at least understand some moonrunes QUOTE(onlooker @ Feb 18 2010, 08:02 PM) Quaz, the elo points were derived from the actual no. of rounds won and lost as well as the opponents vsed to get overall performance so you didn't end up last overall...... The first thing that came to my mind when you showed that ranking points was HoN.These points are meant to be used for any ranking matches or tourneys to not only determine initial placing but to also act as a sort of "ranking system" for the BB players on this board. Because that points are TOO SIMILAR with HoN's PSR stuffs. lol Which also gave me the idea of best to just keep losing so noobs will play with me or something. lol xD Since that's what I do in HoN. This post has been edited by Sora: Feb 18 2010, 08:08 PM |
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Feb 18 2010, 09:38 PM
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#318
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Not that I'm complaining, just saying the similarity of that ranking system.
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Feb 20 2010, 02:36 AM
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#319
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QUOTE(incx @ Feb 19 2010, 11:44 PM) Playing Haku is all about playing mind games. Experience Ragna players will always be able to predict Haku's movements. Who can't anyway? He's slow and very much predictable. However, if you use that to your advantage, knowing what your opponent would think what you would do, would benefit Haku indefinitely. True but I wouldn't agree on just that.Hm, I guess it sounds a bit too complicated. Haha. But all I can say is that, to use Haku, be prepared to lose a lot. But yet when you win, you'll feel a major sense of accomplishment. Till now, to have used Haku for such a long time, I still find new things I can do with Haku which I did not realize early on. Why ? Simply because games like this literally base on mind game itself. If you can predict your enemy's next move, it's practically your win already be it you're using the lowest tier vs top tier. So in a way, I would say that if you're script hacking(something like AI) you'll do whatever to counter them lol. Not countering them like the AI but imagine putting it into a human's PoV. I would say that player is the number 1 in the world. lol This post has been edited by Sora: Feb 20 2010, 02:37 AM |
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Feb 21 2010, 07:04 PM
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#320
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LE is a must get for this title for me. lol
Hmm. |
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