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Racing NFS Shift V2, TimeSheet @Nordschleife on 1st post

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arct
post Nov 2 2009, 01:16 PM

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vista user here and fps are fine at full settings. btw haha didnt know shift was ran with physx. since opponents or your own car could be flipped so unrealistically. if shift has grid's damage and crash system then it would be nice!
arct
post Nov 2 2009, 03:01 PM

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already tried that biggrin.gif but before this i'd prefer tweaking the values in the physicstweaker file. still, it doesnt make sense when u crash at 200miles/hour and still survive and car still drivable. btw hmm i'll ask this question again; do i have to unpack everything again in order to tweak the physicstweaker file? cuz after patching shift the physicsbootflow file is different already, unpacking would eat alot of disk space. sad.gif
arct
post Dec 2 2009, 11:17 AM

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after patched how do i unpack again? quickbms cant unpack my pakfiles anymore. sad.gif
arct
post Dec 2 2009, 03:23 PM

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377 posts

Joined: Dec 2006


nobody here even tried to mod or tweak the physics file of shift? the unpacking only works for the very first version. after patching the physicsbootflow file is totally different, the content is all "bean-sprout characters". and since i cant even unpack the game the physicstweaker file cant be edited too.

 

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