QUOTE(crashtec @ Oct 19 2009, 02:54 AM)
You all are getting it a little bit wrong.
People who play blackshot will understand Activision's MW2 Server system.
No dedicated server = player hosted servers dynamically, when a host disconnects, a player at random takes over automatically. This was shown in the MP preview before.
VAC = Valve protection means that they will be using an authentication server for you to connect to, much like G-arena's blackshot.
I think the vast majority that complain are those who wont pay for the game naturally. I doubt Activision would take away LAN play per say, it more like an authenticated version of it, as seen in HoN (heroes of newerth), Blackshot and P2P online gameservers like BattleNet.
I have no doubts that this system they will be using will be applied to all future games, including Diablo 3, Starcraft 2 and GFWL (games for windows live) games.
This is to curb piracy. much like how PS3's bluray discs function to reduce it.
Their views on LAN play now = You dont pay for the game, you are no value to them which means, dynamically, they will not have direct LAN support unless it majorly affects the game's performance online.
They tried this with COD5 but failed because there wasnt a centralized system to do it. THey are now adapting BattleNet's system, technically testing v2.0 before its release for Diablo 3 and SC2.
So be prepared over the coming years for this technology.
PS: Everything has a bypass, you just need to find it.
PSS: This could mean either hamachi required servers or they'd do a TF2 system with a modified server system.
PSSS: Activision has been a money minded machine, but i doubt they will hastily remove a multiplayer function right after they announced their multiplayer trailer a month back with its server system revealed.
The problem when you have no dedicated servers, is that the "host" will always have an advantage, which isn't the case with dedicated servers. Also, what happens if the host is using some rubbish wireless connection.
I've tried hosting games on a streamyx line and the moment you get more than 8 ppl in, EVERYONE starts lagging considerably. Maybe they've come up with some stupendous connection system that makes it playable for all, but if you have centralized matchmaking (Which more often than not would match you with Koreans and Brits), you've got no choice BUT to end up in shitty games.
No other Valve game that uses VAC has disallowed dedicated servers... Hell, even L4D with its 8 player limit allows that.
Implementation of Steamworks alone is enough to curb piracy (You need a Steam account to launch the game with) and VAC is a very strong deterrent for cheaters... Why the need to remove dedicated servers as well and remove the ability to mod (I'm assuming they're going to the extent of encrypting the files)? Its like using a bazooka to squash a bug when you've already stepped on it with a large boot.
Also, your points on "bypassing" this are pretty much justifications of why this move is stupid. And I'd also watch your tongue regarding pirated services out there.
Added on October 19, 2009, 9:22 amQUOTE(crashtec @ Oct 19 2009, 05:07 AM)
There will undoubtably be lag, but if they do use the same system the Bnet uses, dubbed IWNet by Activision, you'd be playing with pings within your own region and not with EU and US.
Much like Dota on Bnet US West servers where everyone had to put "DOTA -AP MALAYSIA HOST" to signify where the host was from.
In Warcraft 3 or any other RTS for that matter, you're only limited to a maximum of 12 players connected at once... Which isn't an issue for most connections. Also, these are RTS' where a ping of 100 is tolerable.
Not the case for a competitive driven twitch FPS.
QUOTE(RangerRed @ Oct 19 2009, 09:15 AM)
As I said they come out with maximum protection then trim out the fat. Let's face it. The real issue is dedicated servers not the mods. Honestly, u have enough games out there that u can mod to whatever n however to emulate any game. With the ability to mod gone it is easier to prevent hacking. I believe the modding restriction is cross platform n not only PC.
I have never heard anyone ever equate modding to hacking. If the servers themselves are using hacks or cheats or whatever, then VAC will ban those servers. And for anyone else who tries, who would risk their entire Steam account just to try it?
Also, there has never been modding on ANY of the consoles before, so obviously its "cross platform". Even UT3 with its support of "mods" required a PC to do the job and even then it was full of restrictions.
This post has been edited by H@H@: Oct 19 2009, 09:22 AM