Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed

Outline · [ Standard ] · Linear+

 Infinity Ward Kill COD:MW2 Before its release

views
     
H@H@
post Oct 18 2009, 05:26 PM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



Erm, what?

Did he just suggest that it will use VAC? A service that requires Steam to function?

AFAIK, MW2 is NOT a Steamworks game, so what kind of rubbish is this?

Since it was a live webcast and is no longer accessible, anyone got links to download it?

I need to hear it for myself.
H@H@
post Oct 18 2009, 05:28 PM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



Aiks, it appears a ton of news popped up yesterday while I was away...

Ah well.
H@H@
post Oct 19 2009, 12:08 AM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(RangerRed @ Oct 18 2009, 11:58 PM)
* MW2 PC will have no dedicated servers - That means there are no hosted server outside of IW servers.

* MW2 PC will have no punkbuster - Replaced with VAC

* MW2 PC will have matchmaking - Let's be fair. First time gamers need to play to n bettering up n00bs is for what?

* MW2 PC will use Valve Anti-Cheat System

The reason for these restrictions is because of cheaters, hack servers and pirate servers. What do u want them to do? Rely on the good will of the players out there? Or institute is test system that they can tweak with patches after it has a real run in real online game enironment?
*
1 - That sucks for everyone outside of US and Europe... or maybe Europe too if Activision is that cheap.

2 - Fair enough... Plus VAC allows you to permban their account which is either really good, or really terrifying

3 - As shown in L4D, PC gamers don't really like choice of being able to join whatever server they want to be taken away.

Anyway, a lot of this rubbish is eliminated with the move to VAC. VAC includes a server certifying process which can easily weed out the hacks and cheaters plus it has the added incentive of deterring cheaters by threatening their accounts with it. There was no need to remove dedicated servers and modding abilities.

H@H@
post Oct 19 2009, 09:17 AM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(crashtec @ Oct 19 2009, 02:54 AM)
You all are getting it a little bit wrong.

People who play blackshot will understand Activision's MW2 Server system.

No dedicated server = player hosted servers dynamically, when a host disconnects, a player at random takes over automatically. This was shown in the MP preview before.

VAC = Valve protection means that they will be using an authentication server for you to connect to, much like G-arena's blackshot.

I think the vast majority that complain are those who wont pay for the game naturally. I doubt Activision would take away LAN play per say, it more like an authenticated version of it, as seen in HoN (heroes of newerth), Blackshot and P2P online gameservers like BattleNet.

I have no doubts that this system they will be using will be applied to all future games, including Diablo 3, Starcraft 2 and GFWL (games for windows live) games.

This is to curb piracy. much like how PS3's bluray discs function to reduce it.

Their views on LAN play now = You dont pay for the game, you are no value to them which means, dynamically, they will not have direct LAN support unless it majorly affects the game's performance online.

They tried this with COD5 but failed because there wasnt a centralized system to do it. THey are now adapting BattleNet's system, technically testing v2.0 before its release for Diablo 3 and SC2.

So be prepared over the coming years for this technology.

PS: Everything has a bypass, you just need to find it.
PSS: This could mean either hamachi required servers or they'd do a TF2 system with a modified server system.
PSSS: Activision has been a money minded machine, but i doubt they will hastily remove a multiplayer function right after they announced their multiplayer trailer a month back with its server system revealed.
*
The problem when you have no dedicated servers, is that the "host" will always have an advantage, which isn't the case with dedicated servers. Also, what happens if the host is using some rubbish wireless connection.

I've tried hosting games on a streamyx line and the moment you get more than 8 ppl in, EVERYONE starts lagging considerably. Maybe they've come up with some stupendous connection system that makes it playable for all, but if you have centralized matchmaking (Which more often than not would match you with Koreans and Brits), you've got no choice BUT to end up in shitty games.

No other Valve game that uses VAC has disallowed dedicated servers... Hell, even L4D with its 8 player limit allows that.

Implementation of Steamworks alone is enough to curb piracy (You need a Steam account to launch the game with) and VAC is a very strong deterrent for cheaters... Why the need to remove dedicated servers as well and remove the ability to mod (I'm assuming they're going to the extent of encrypting the files)? Its like using a bazooka to squash a bug when you've already stepped on it with a large boot.

Also, your points on "bypassing" this are pretty much justifications of why this move is stupid. And I'd also watch your tongue regarding pirated services out there.


Added on October 19, 2009, 9:22 am
QUOTE(crashtec @ Oct 19 2009, 05:07 AM)
There will undoubtably be lag, but if they do use the same system the Bnet uses, dubbed IWNet by Activision, you'd be playing with pings within your own region and not with EU and US.

Much like Dota on Bnet US West servers where everyone had to put "DOTA -AP MALAYSIA HOST" to signify where the host was from.
*
In Warcraft 3 or any other RTS for that matter, you're only limited to a maximum of 12 players connected at once... Which isn't an issue for most connections. Also, these are RTS' where a ping of 100 is tolerable.

Not the case for a competitive driven twitch FPS.

QUOTE(RangerRed @ Oct 19 2009, 09:15 AM)
As I said they come out with maximum protection then trim out the fat. Let's face it. The real issue is dedicated servers not the mods. Honestly, u have enough games out there that u can mod to whatever n however to emulate any game. With the ability to mod gone it is easier to prevent hacking. I believe the modding restriction is cross platform n not only PC.
*
I have never heard anyone ever equate modding to hacking. If the servers themselves are using hacks or cheats or whatever, then VAC will ban those servers. And for anyone else who tries, who would risk their entire Steam account just to try it?

Also, there has never been modding on ANY of the consoles before, so obviously its "cross platform". Even UT3 with its support of "mods" required a PC to do the job and even then it was full of restrictions.

This post has been edited by H@H@: Oct 19 2009, 09:22 AM
H@H@
post Oct 19 2009, 02:17 PM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(crashtec @ Oct 19 2009, 01:40 PM)
Not mentioning pirated services wont stop piracy. G-arena's Blackshot is a paid service where they actually legally (for the first time) bought publishing rights to.
*
Fact of the matter is G-arena only services South East Asia while IWNet is servicing the WORLD. The potential average latency between players is probably around 500... Nigh unplayable for an FPS.

QUOTE(crashtec @ Oct 19 2009, 01:40 PM)
Anyway, people should also learn that Wireless isnt for games anyway. Technically i have no problems with their system and i highly doubt they removed dedicated servers completely. They simply modified it for IWnet's use.
*
Doesn't mean people aren't going to try. If its truly using some full-on P2P (Like with Demigod), then one of these wireless people will make EVERYONE else lag.

Also, IWNet may not have done away with dedicated servers, but this announcement means that clans will no longer be able to host their own servers or worst yet, people like us in not so prime locations will not have any dedicated server anywhere near us. That alone makes it useless for playing it online here.

QUOTE(crashtec @ Oct 19 2009, 01:40 PM)
I also understand how you feel about the issue (lag etc etc) host having advantages etc etc. But they should be smart enough to figure out a counter-measure by now. IW has been solid over the years.
*
Unless they can magically defy the rules of physics I highly doubt they can figure out something that will work.

Here is the undeniable truth: Matchmaking is hugely broken in a global landscape. I have yet to see one that handles this well with a truly wide user base.

QUOTE(crashtec @ Oct 19 2009, 01:40 PM)
Modding does infact increase hacking, with me modding PAM4 + ModWarfare before, a client can actually control things that even a dedicated server could not prevent. Promod fixed that problem by adding a checksum for files and in later versions of PAM4, they did the same. Unfortunately, it also gave both mods a lock that no one else but the authors could unlock.
*
This is what VAC is meant to prevent. Modding isn't the ONLY way to cheat, so its a bit overkill for it really.

H@H@
post Nov 3 2009, 08:51 AM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(Dickson Poon @ Nov 3 2009, 03:50 AM)
Just pirate it.
*
Whoa hold on a sec there...

If this was the great piece of American propaganda out there, why even suggest that ppl play it, O great lord of minds? Surely, we should not even taint our minds with even the slightest of Americanism in our games?

Tell me what to think.
H@H@
post Nov 3 2009, 06:05 PM

I'M THE TEAMKILLING F***TARD!!!
Group Icon
VIP
6,727 posts

Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(Dickson Poon @ Nov 3 2009, 05:37 PM)
The issue is not that you like or dislike or agree or disagree with its propaganda values.

The issue is that a lot of people here are unwilling to even ACKNOWLEDGE it, because it disturbs their sense of serenity.

ROFL!
*
Actually the issue is that you're asking ppl to pirate this.

Also, are you saying that if I agree with you that the game truly is Americano propaganda, I can then enjoy it guilt free (Well aside from the guilt of "knowing" said propaganda that is)?

Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0141sec    0.66    6 queries    GZIP Disabled
Time is now: 20th December 2025 - 06:10 AM