Welcome Guest ( Log In | Register )

6 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

FPS S.T.A.L.K.E.R: Call of Pripyat (2010), Game Is Out Now

views
     
TSjustin78
post Oct 1 2009, 04:10 PM, updated 16y ago

Getting Started
**
Junior Member
179 posts

Joined: Jul 2005


S.T.A.L.K.E.R. Call Of Pripyat

Here is the 3rd installment of the first person shooter game from GSC it is call: S.T.A.L.K.E.R. Call Of Pripyat

According to this website: http://news.bigdownload.com, it said the new game has been released in Russian version, though, it has no word on the US release yet.

This game has been officially released on 5 Feb 2010.


The following interview are taken from: http://www.rockpapershotgun.com/2009/05/25...all-of-pripyat/
QUOTE
The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect. It’s a trilogy-completing work – with Clear Sky acting as prequel – and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The initial announcement seemed to promise a great deal: enhanced A-Life, more freedom, and more survival conditions to consider. But what else is in there? And what did the Ukrainian company learn from Clear Sky? GSC’s Oleg Yavorsky took some time out to answer our questions, and to reveal a bit more about Call Of Pripyat. Foolishly, I forgot to ask about the mystery of the bread. (The images in this article can be clicked on for their full-size.)

RPS: Do you think you learned any important lessons from the release of Clear Sky? Has that shaped how you’ve approached work on Call Of Pripyat?

Yavorsky: Clear Sky has been a good lesson for us indeed, primarily in the aspect of game stability and playability. There were a lot of changes both in technology and gameplay that we did for Clear Sky, but we had no time to polish and fix everything as proper before the release. With Call of Pripyat now we are taking a safer route by, firstly, building the game on the technology we’ve been polishing since Clear Sky, secondly, getting rid of some features which did not work out well – such as global war of factions, for example; and thirdly, by taking more serious approach to testing the game.


RPS: Can you tell us about the new areas of the zone that Call of Pripyat will include? How much of this new material is taken from the real Chernobyl zone?

Yavorsky: We will present a complete set of new locations in Call of Pripyat. This includes the Pripyat river basin and its rusty fleet standing still for over 20 years now, the Kopachi village completely buried after the accident, Jupiter factory located on the outskirts of Pripyat, the railway station Yanov, and, to crown it all – an entire district of Pripyat, modeled in its real scope. Many players have repeatedly asked us to implement Pripyat in the game, so we decided to satisfy their wish.

I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three.

RPS: Can you explain how you’ve changed the A-Life system for this new game?

Yavorsky: Firstly, we picked the best-liked features from SoC and CS games to preserve them in Call of Pripyat. Secondly, we added a number of touches to make the world and its atmosphere more believable. Hence, day and night cycles will affect the behaviour of both monsters and NPCs: monsters will be more active and go hunting prey at night, while NPCs will try to find shelter and return to bases after seeking artifact and day-patrolling as night descends. To liven up the game world, each character/monster has been attributed their deadly enemies. Mutants hunt humans, bandits are after neutral s.t.a.l.k.e.r.s, Duty faction is after mutants.

Thirdly, hunger and sleep will have their effect too in the game: if the player is hungry, it will take him longer to restore his stamina. Sleep function will help you to refresh yourself, so as to speed up the time a bit (which may be useful in case you have a night mission designated to start at a particular time at night, for example).

This said, we gave all monsters an updated look, changed their behaviour in combat (so as to make them tougher and more interesting to fight with), added a couple new monsters – Burer and Chimera.

RPS: How much inspiration do you take from the work done by the modding community on the previous Stalker games?

Yavorsky: We are very pleased to see how active the modding community is with S.T.A.L.K.E.R. – we’ve seen a number of interesting modifications done by the fans (AMK-mod, for example). When it comes to development of the next official games, however, I’d say we rather build them the way we see as proper and our own style, rather than copy mod-makers’ ideas. Our ambition is to present players our own S.T.A.L.K.E.R. as we see it (and we still have a number of ideas to get implemented). Nevertheless, we do listen to a lot of feedback received from players and their wish-lists. It helps us make decisions on which directions to take for the series.

RPS: From the patch notes: “Sleep function added into the game.” That’s a function that was unlocked by several mods…

Yavorsky: As opposed to pure story presentation element, the sleep function this time will have its gameplay role. As mentioned, you can take a nap to save time and not walk about in wait for your mission to start at a certain time. After sleeping your character will also restore his powers. You will only sleep in safe dedicated spots, such as s.t.a.l.k.e.r. bases, for example.

RPS: Can you explain how the game will be playable “after completion in a freeplay mode”? Is this tied to the extended side-quests?

Yavorsky: The freeplay mode is designed for those players, who prefer to stay in the game and explore as much as they want without the need to re-play it to see all of it. So, you’ll be able to travel freely, enjoy the A-life around and accomplish quests you missed during the playthrough.

RPS: Do you expect to return to the underground “horror” sequences of the original Shadow Of Chernobyl?

Yavorsky: We will provide a couple underground locations for players to explore in Call of Pripyat, so beware of spooky monsters!

RPS: Replacing English dialogue with the original Russian dialogue seems like a popular modification – have you considered an all-Russian dialogue option with English subtitles, as CD Projekt did with Polish in The Witcher?

Yavorsky: Thanks for the idea! At least part of our S.T.A.L.K.E.R. games has been in Russian already (such as campfire stories, combat shouts (predominantly rude ones!)). We’ll consider adding even more of the language flavoured with vodka, bears and balalaikas.

RPS: Is there much you still have to do with the original Stalker setting? Can we expect another “new” Stalker title from GSC one day?

Yavorsky: I assure you there’s a lot of ideas still untouched about S.T.A.L.K.E.R. universe and setting. We are building plans for the full-fledged sequel game, but it’s too early to talk about it at this point.

RPS: Thanks, Oleg.

Call Of Pripyat is due for release in Autumn 2009.

System requirements:

    Minimum System Requirements

    * Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    * 512 MB RAM
    * 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600

    Recommended System Requirements

    * Intel Core 2 Duo E7400 / AMD 64 X2 5600+
    * 2 GB RAM
    * 512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
Below are some screen shots:

user posted image

user posted image

user posted image

user posted image

This post has been edited by justin78: Feb 22 2010, 03:59 PM
cynachen
post Oct 1 2009, 06:59 PM

Getting Started
**
Junior Member
221 posts

Joined: Feb 2008


Nice..I do miss the realistic weapons characteristics..
noobfc
post Oct 1 2009, 09:34 PM

Peanuts
*****
Senior Member
753 posts

Joined: Jan 2008



The dog look nasty
Aoshi_88
post Feb 6 2010, 07:11 AM

Talking isn't difficult. Speaking is.
*******
Senior Member
4,670 posts

Joined: Dec 2004


BA-BUMP!

Just a small update, CoP has been released today.

Received mine in the mail this morning, got it installed, started playing and was blown away. Now this... this............ IS HOW STALKER SHOULD BE LIKE!

PS - Find Putin, Ahmedinejad in the game. GSC rendered them for lulz.

The new system for mutants is exhilarating to the point where I literally yelled out in my flat when i was attacked by mutants. Some mutants DO hunt at night and are much cleverer due to the upgraded AI. Sleep function works wonders when you don't want to go about in the middle of the night and you can't see anything.

This post has been edited by Aoshi_88: Feb 6 2010, 07:15 AM
kianweic
post Feb 6 2010, 08:30 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


I probably be getting this during a sale and when I am done with STALKER Clear Sky.
Gormaz
post Feb 6 2010, 11:36 AM

Space Dwarf
****
Senior Member
576 posts

Joined: May 2008
From: Not here


Same as kianweic, I have not finished the first one.

The full complete mod package for the 1st Stalker makes a huge huge difference in term of gameplay and graphics, make the game look totally on par with the games coming out today. Very impressive modding work and at least one company that really open their games for modding

I read a review of Pripyat on another site and they were saying that at least for that one it seems pretty stable and more or less bug free, good to see progress in this field.

This post has been edited by Gormaz: Feb 6 2010, 11:37 AM
Aoshi_88
post Feb 6 2010, 04:02 PM

Talking isn't difficult. Speaking is.
*******
Senior Member
4,670 posts

Joined: Dec 2004


Yes... it's pretty much bug-free unlike the first two games. The faction system which was really really messed up has been removed. The inventory system has been improved, UI looks nice although it might seem cluttered to a lot.


The best part is? It retains all the moddability of the first two games. biggrin.gif
kianweic
post Feb 6 2010, 04:06 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


I hope the developer release this game to Steam since the first 2 I have are Steam versions.
zemura
post Feb 6 2010, 04:25 PM

New Member
*
Junior Member
5 posts

Joined: Feb 2010


QUOTE(noobfc @ Oct 1 2009, 09:34 PM)
The dog look nasty
*
Yeah.. +1 for the dog. tongue.gif
mi-g
post Feb 6 2010, 04:29 PM

Part-time Troll
******
Senior Member
1,501 posts

Joined: Oct 2004
From: ISA Detention Room -Port Valdez-



QUOTE(zemura @ Feb 6 2010, 04:25 PM)
Yeah.. +1 for the dog.  tongue.gif
*
» Click to show Spoiler - click again to hide... «

M1X
post Feb 6 2010, 04:33 PM

Look at all my stars!!
*******
Senior Member
2,334 posts

Joined: May 2007
From: Kuching


Ah? english version released? Aiya TSB and PCgame don't got yet T_T...
How much the price? Where to buy? Any other game can hold but not this one!

This post has been edited by M1X: Feb 6 2010, 04:42 PM
vorchiel
post Feb 12 2010, 02:42 PM

ლ(ಠ_ಠ ლ)
****
Senior Member
666 posts

Joined: Jan 2003
From: Left Hand Society, West London
available on steam now @ 40usd
20usd if you already own the prequels hmm.gif
kianweic
post Feb 12 2010, 02:55 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


Probably get this once it is on offer.
frags
post Feb 12 2010, 02:55 PM

The Wizard
Group Icon
VIP
1,640 posts

Joined: Oct 2006


QUOTE(vorchiel @ Feb 12 2010, 02:42 PM)
available on steam now @ 40usd
20usd if you already own the prequels hmm.gif
*
Correction USD$30 if you don't own any other STALKER games on Steam.
vorchiel
post Feb 12 2010, 03:06 PM

ლ(ಠ_ಠ ლ)
****
Senior Member
666 posts

Joined: Jan 2003
From: Left Hand Society, West London
QUOTE(frags @ Feb 12 2010, 02:55 PM)
Correction USD$30 if you don't own any  other STALKER games on Steam.
*
ehss. sorry my finger slipped sad.gif

30usd it is tongue.gif
M1X
post Feb 13 2010, 03:02 AM

Look at all my stars!!
*******
Senior Member
2,334 posts

Joined: May 2007
From: Kuching


No news for retail copy? I don't have good internet speed to download ='(
(need to find out if my university network block Steam or not...)
soul_fly9900
post Feb 13 2010, 03:26 AM

Getting Started
**
Junior Member
148 posts

Joined: Jan 2009


QUOTE(Aoshi_88 @ Feb 6 2010, 07:11 AM)
BA-BUMP!

Just a small update, CoP has been released today.

Received mine in the mail this morning, got it installed, started playing and was blown away. Now this... this............ IS HOW STALKER SHOULD BE LIKE!

PS - Find Putin, Ahmedinejad in the game. GSC rendered them for lulz.

The new system for mutants is exhilarating to the point where I literally yelled out in my flat when i was attacked by mutants. Some mutants DO hunt at night and are much cleverer due to the upgraded AI. Sleep function works wonders when you don't want to go about in the middle of the night and you can't see anything.
*
Eh bro, where did you get the retail copy anyway?
M1X
post Feb 13 2010, 03:29 AM

Look at all my stars!!
*******
Senior Member
2,334 posts

Joined: May 2007
From: Kuching


He is in Europe now, I also asked him the same question...
kianweic
post Feb 13 2010, 08:45 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


Kinda tempted to get from Steam due to its lower price.

USD19.99

Which is around RM70.
M1X
post Feb 13 2010, 08:01 PM

Look at all my stars!!
*******
Senior Member
2,334 posts

Joined: May 2007
From: Kuching


Indeed. Really nice price, but argh I need a fast internet... mad.gif
After next week's holiday I gonna sit in my uni library and try *ahem ahem* their super fast network... sweat.gif


Added on February 13, 2010, 8:49 pmArgh! I don't have CARD!!! T_T

This post has been edited by M1X: Feb 13 2010, 08:49 PM

6 Pages  1 2 3 > » Top
 

Change to:
| Lo-Fi Version
0.0206sec    0.90    5 queries    GZIP Disabled
Time is now: 23rd December 2025 - 05:58 AM