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 Forza 3 or GT5, Which one have better graphichs

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shahreza2000
post Sep 29 2009, 04:21 AM

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the article from gameswire is it? isk isk

comparing forza 3 with GT5P is epic fail... seriously BS stuff time and time again


shahreza2000
post Sep 29 2009, 04:27 PM

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QUOTE(lightning69 @ Sep 29 2009, 02:43 PM)
Just comparison mah....why get so angry
*
its poor comparison imho.... both are demo nevertheless...

fanboyism....

not angry... just felt that its insulting my intelligence... the article i mean
shahreza2000
post Sep 29 2009, 10:37 PM

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QUOTE(hybr1d3d @ Sep 29 2009, 08:13 PM)
you should compare Forza 3 to Initial D
*
its funny how forza try to compare this and that...

out of nowhere EA boss said "NFS Shift better than Forza".... sigh.... rclxub.gif
shahreza2000
post Sep 29 2009, 10:46 PM

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once GT5 out, i really wanna drive the new Ferrari 458 italia drool.gif
shahreza2000
post Oct 7 2009, 05:07 AM

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QUOTE(pitok235149 @ Oct 7 2009, 02:02 AM)
GT5 : used lot of texture and pre rendered shadows and all,thats why it looks realistic-environment,etc..
FM1-3: used more dynamic modeling for environment,ofcourse using texture,but not as much as GT5

but yeah,people dont care this much of technical issues,we just want realistic scenery,so thats why i also choose GT5..
p.s : u guys will notice most of ps3 exclusive games were using high quality texture(theoretically,programmers use texture to minimize memory,but somehow,sony manage to run and utilize those massive texture,one tumbs up )
p.s : also,sony makes a big mistake when they move from ATI(PS2) to Nvidia(PS3)..coz in my opinion, nvidia only meant for faster rendering,not quality.
for example,look how PS2 were,they were so advanced,people still using ps2 nowdays..same like xbox-ati(with they graphics architecture that no one ever bulit,adding 10mb to bridge the GPU memory with CPu)
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since when PS2 associated with ATI? what mistake? get facts correct 1st plz

Sony developed ps2's EE cpu and gfx synthesizer

you can't compare PS3 to PC because its different architecture....

to build a game engine around Cell and optimizing for SPE acceleration will take more effort.


shahreza2000
post Oct 7 2009, 03:39 PM

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mother nature optional....

sape nak drive masa hujan.... slippery tapi nak need 4 speed... then ppl complain not realistic lar... x licin lar, floating lar... etc..

perfect driving experience on dry weather

shahreza2000
post Oct 7 2009, 03:50 PM

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i've played on a friend's one (ori btw)... havent got myself a new x360 yet
since I like MSR (DC) a lot, then PGR is the same

dont know y ppl keep comparing gt to fm, its a matter of preference

with open mind, get both and also try other racing titles as a racing fan.. no need to discriminate this and that titles....
shahreza2000
post Oct 7 2009, 04:03 PM

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QUOTE(nafi @ Oct 7 2009, 03:51 PM)
http://www.youtube.com/watch?v=jMOwX7eqrcw&feature=related
only u dont drive masa hujan whistling.gif
even f1 ps3 pon ade hujan gak laugh.gif
*
nice vid btw...

masa hujan lebat pun aku drive laugh.gif

only few titles incorporated weather effects....

u never know whether those few mentioned developers will make weather effects implementation into their game (like you've suggested in PGR)...its their decision on how they want to portray their game

Weather and Day/Night Cycles
Yamauchi: “We can implement it, but we don’t know whether we will put it in or not. Even for damage, it only took us two months to get it where we’re at, and if we really wanted to, we could enter time changes and stuff like that, but it really depends on how it will affect the quality of the game.” –via IGN

This post has been edited by shahreza2000: Oct 7 2009, 04:10 PM

 

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